gocui/init.go

297 lines
7.3 KiB
Go

// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"errors"
"os"
"runtime"
"runtime/debug"
"time"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
)
// sent via -ldflags
var VERSION string
var BUILDTIME string
func queueToolkitClose() {
me.baseGui.Close()
}
func queueSetChecked(n *tree.Node, b bool) {
setChecked(n, b)
}
// sets defaults and establishes communication
// to this toolkit from the wit/gui golang package
func init() {
log.Log(INFO, "Init() of awesome-gocui")
// init the config struct default values
Set(&me, "default")
// initial stdout window settings
me.stdout.w = 180
me.stdout.h = 40
me.stdout.lastW = 4
me.stdout.lastH = 20
// just make up unique values for these
me.dropdown.wId = -77
me.textbox.wId = -55
me.stdout.wId = -4
me.clock.wId = -5
me.mouse.mouseUp = true
me.mouse.clicktime = time.Millisecond * 100
me.mouse.doubletime = time.Millisecond * 300
me.myTree = tree.New()
me.myTree.PluginName = "gocui"
go refreshGocui()
// read in defaults from config protobuf
if val, err := me.myTree.ConfigFind("stdout"); err == nil {
if val == "true" {
me.stdout.startOnscreen = true
me.stdout.Write([]byte("starting with stdout onscreen\n"))
} else {
me.stdout.Write([]byte("starting with stdout offscreen\n"))
}
}
if val, err := me.myTree.ConfigFind("dark"); err == nil {
if val == "true" {
me.dark = true
}
} else {
// macos iterm2 really only works with dark mode right now
if runtime.GOOS == "macos" {
me.dark = true
}
}
me.myTree.NodeAction = newaction
me.myTree.Add = newAdd
me.myTree.SetTitle = newSetTitle
me.myTree.SetLabel = newSetLabel
me.myTree.SetText = newSetText
me.myTree.AddText = newAddText
me.myTree.SetChecked = queueSetChecked
me.myTree.ToolkitClose = queueToolkitClose
me.newWindowTrigger = make(chan *guiWidget, 1)
go newWindowTrigger()
log.Log(NOW, "Init() start pluginChan")
// log.Sleep(.1) // probably not needed, but in here for now under development
go mainGogui()
// log.Sleep(.1) // probably not needed, but in here for now under development
}
func standardExit() {
log.Log(NOW, "standardExit() doing baseGui.Close()")
me.baseGui.Close()
log.Log(NOW, "standardExit() doing outf.Close()")
outf.Close()
// log(true, "standardExit() setOutput(os.Stdout)")
// setOutput(os.Stdout)
log.Log(NOW, "standardExit() send back Quit()")
// go sendBackQuit() // don't stall here in case the
// induces a delay in case the callback channel is broken
time.Sleep(200 * time.Millisecond)
log.Log(NOW, "standardExit() exit()")
os.Exit(0)
}
func standardClose() {
log.Log(NOW, "standardExit() doing baseGui.Close()")
me.baseGui.Close()
log.Log(NOW, "standardExit() doing outf.Close()")
outf.Close()
// os.Stdin = os.Stdin
// os.Stdout = os.Stdout
// os.Stderr = os.Stderr
log.Log(NOW, "standardExit() send back Quit()")
}
var outf *os.File
func main() {
}
var origStdout *os.File
var origStderr *os.File
func mainGogui() {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in guiMain application:", r)
log.Warn("Recovered from panic:", r)
me.baseGui.Close()
log.CaptureMode(nil)
log.Warn("YAHOOOO Recovered in guiMain application:", r)
log.Warn("Recovered from panic:", r)
me.myTree.SendToolkitPanic()
return
}
}()
var err error
outf, err = os.OpenFile("/tmp/captureMode.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
log.Info("error opening file:", err)
os.Exit(0)
}
origStdout = os.Stdout
os.Stdout = outf
defer outf.Close()
log.CaptureMode(outf)
gocuiMain()
}
// This initializes the gocui package
// it runs SetManagerFunc which passes every input
// event (keyboard, mouse, etc) to the function "gocuiEvent()"
func gocuiMain() {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in gocuiMain()", r)
log.Warn("Recovered from panic:", r)
me.baseGui.Close()
// allow gocui to close if possible, then print stack
log.Sleep(1)
os.Stdout = origStdout
os.Stderr = origStderr
me.myTree.SendToolkitPanic()
log.Warn("Stack trace:")
debug.PrintStack()
// panic("BUMMER 2")
// attempt to switch to the nocui toolkit
log.Sleep(1)
me.myTree.SendToolkitLoad("nocui")
log.Sleep(3)
me.myTree.SendToolkitLoad("nocui")
// panic("BUMMER")
return
}
}()
g, err := gocui.NewGui(gocui.OutputNormal, true)
if err != nil {
return
}
defer g.Close()
me.baseGui = g
g.Cursor = true
g.Mouse = true
// this sets the function that is run on every event. For example:
// When you click the mouse, move the mouse, or press a key on the keyboard
// This is equivalent to xev or similar to cat /dev/input on linux
g.SetManagerFunc(gocuiEvent)
// register how the 'gocui' will work as a GO toolkit plugin
// all applications will use these keys. they are universal.
// registered event handlers still have the events sent to gocuiEvent() above
registerHandlers(g)
me.stdout.Write([]byte("begin gogui.MainLoop()\n"))
if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
log.Log(NOW, "g.MainLoop() panic err =", err)
// normally panic here
panic("gocuiTKmainloop OOPS")
}
}
// this hack is to wait for the application to send something
// before trying to do anything. todo: rethink this someday
func waitOK() {
for {
if me.ok {
return
}
time.Sleep(10 * time.Millisecond)
}
}
// empty function. this triggers gocui to refresh the screen
func testRefresh(*gocui.Gui) error {
// log.Info("in testRefresh")
return nil
}
// refresh the screen 10 times a second
func refreshGocui() {
var lastRefresh time.Time
lastRefresh = time.Now()
for {
time.Sleep(100 * time.Millisecond)
// log.Info("refresh checking ok")
if !me.ok {
continue
}
if time.Since(lastRefresh) > 1000*time.Millisecond {
if me.mouse.mouseUp {
// log.Info("refresh now on mouseUp")
// todo: add logic here to see if the application has changed anything
me.baseGui.Update(testRefresh)
if me.clock.tk != nil && !me.showHelp {
// also double check the gocui view exists
if me.clock.tk.v != nil {
me.clock.tk.v.Clear()
me.clock.tk.labelN = time.Now().Format("15:04:05")
me.clock.tk.v.WriteString(me.clock.tk.labelN)
}
}
} else {
// log.Info("refresh skip on mouseDown")
// me.baseGui.Update()
}
lastRefresh = time.Now()
}
}
}
// set the widget start width & height
func newWindowTrigger() {
log.Log(NOW, "newWindowTriggerl() START")
for {
// log.Log(NOW, "GO plugin toolkit made a new window")
select {
case tk := <-me.newWindowTrigger:
// log.Log(NOW, "newWindowTrigger() got new window", tk.cuiName)
time.Sleep(200 * time.Millisecond)
waitOK()
redoWindows(1, -1)
if !me.stdout.init {
me.stdout.init = true
relocateStdoutOffscreen()
}
tk.makeWindowActive()
// place the new window relative to the mouse
tk.redrawWindow(me.mouse.downW+8, me.mouse.downH-2)
// tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
// log.Log(NOW, "newWindowTrigger() after sleep")
}
}
}