262 lines
6.6 KiB
Go
262 lines
6.6 KiB
Go
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is governed by the GPL 3.0
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package main
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import (
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"slices"
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"github.com/awesome-gocui/gocui"
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log "go.wit.com/log"
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"go.wit.com/widget"
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)
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/*
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gocui defines the offset like this:
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width -> increases to the right
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---------------------------------- hieght
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| H = 1 | increases
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| | |
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| W = 1 W = 18 | |
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| | v
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| H = 5 | downwards
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-------------------------------------
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*/
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// change over to this name
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// returns all the widgets under (X,H) that are visible
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func findByXY(w int, h int) []*guiWidget {
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rootW := me.treeRoot.TK.(*guiWidget)
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// this searches the binary tree recursively (function is right below)
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return rootW.findByXYreal(w, h)
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}
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func (r rectType) inRect(w int, h int) bool {
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if (r.w0 <= w) && (w <= r.w1) && (r.h0 <= h) && (h <= r.h1) {
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return true
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}
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return false
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}
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// this checks a widget to see if it is under (W,H), then checks the widget's children
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// anything that matches is passed back as an array of widgets
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func (tk *guiWidget) findByXYreal(w int, h int) []*guiWidget {
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var widgets []*guiWidget
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// if !tk.Visible() {
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// ignore widgets that are not visible
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// } else {
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// check the location to see if this is under (W,H)
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// if it is, return this widget
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// if (tk.gocuiSize.w0 <= w) && (w <= tk.gocuiSize.w1) &&
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// (tk.gocuiSize.h0 <= h) && (h <= tk.gocuiSize.h1) {
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// if tk.gocuiSize.inRect(w, h) {
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// widgets = append(widgets, tk)
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// } else {
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// if (tk.full.w0 <= w) && (w <= tk.full.w1) &&
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// (tk.full.h0 <= h) && (h <= tk.full.h1) {
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if tk.full.inRect(w, h) {
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widgets = append(widgets, tk)
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}
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// log.Log(GOCUI, "findByXY() found", widget.node.WidgetType, w, h)
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// }
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// }
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// tk.verifyRect()
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// search through the children widgets in the binary tree
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for _, child := range tk.children {
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widgets = append(widgets, child.findByXYreal(w, h)...)
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}
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return widgets
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}
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// returns all the windows from the root of the binary tree
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func findWindows() []*guiWidget {
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rootW := me.treeRoot.TK.(*guiWidget)
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return rootW.findWindows()
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}
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// walk the binary tree looking for WidgetType == Window
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func (tk *guiWidget) findWindows() []*guiWidget {
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var found []*guiWidget
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if tk.node.WidgetType == widget.Window {
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found = append(found, tk)
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}
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for _, child := range tk.children {
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found = append(found, child.findWindows()...)
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}
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return found
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}
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// find the BG widget.
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// This widget is always in the background and covers the whole screen.
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// gocui seems to not return mouse events unless there is something there
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func (tk *guiWidget) findBG() *guiWidget {
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if tk.node.WidgetType == widget.Stdout {
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if tk.node.WidgetId != me.stdout.wId {
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tk.isBG = true
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return tk
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}
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}
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for _, child := range tk.children {
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if found := child.findBG(); found != nil {
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return found
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}
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}
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return nil
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}
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// used by gocui.TabKey to rotate through the windows
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func findNextWindow() *guiWidget {
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var found bool
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if len(me.allwin) == 0 {
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return nil
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}
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for _, tk := range me.allwin {
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if tk.window.active {
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found = true
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continue
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}
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if found {
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return tk
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}
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}
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// at the end, loop to the beginning
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return me.allwin[0]
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}
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func findWindowUnderMouse() *guiWidget {
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w, h := me.baseGui.MousePosition()
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if len(me.allwin) != len(findWindows()) {
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me.allwin = findWindows()
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}
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// if the stdout window is on top, check it first
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if me.stdout.outputOnTop {
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if me.stdout.tk.full.inRect(w, h) {
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// log.Info(fmt.Sprintf("findWindowUnderMouse() found %s stdout on top (%dx%d)", me.stdout.tk.cuiName, w, h))
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return me.stdout.tk
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}
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}
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/*
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// print out the window list
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for _, tk := range me.allwin {
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log.Info("findWindowUnderMouse() print:", tk.labelN, tk.window.active, tk.window.order)
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}
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*/
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// now check if the active window is below the mouse
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for _, tk := range me.allwin {
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if tk.window.active {
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if tk.full.inRect(w, h) {
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// log.Info(fmt.Sprintf("findWindowUnderMouse() found %s active window (%dx%d)", tk.cuiName, w, h))
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return tk
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}
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}
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}
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// well, just find any window then
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// sorting by order might work?
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slices.SortFunc(me.allwin, func(a, b *guiWidget) int {
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return a.window.order - b.window.order
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})
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/*
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// print out the window list
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for _, tk := range me.allwin {
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log.Info("findWindowUnderMouse() print:", tk.labelN, tk.window.active, tk.window.order)
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}
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*/
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for _, win := range me.allwin {
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if win.full.inRect(w, h) {
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// log.Info(fmt.Sprintf("findWindowUnderMouse() found %s window (%dx%d)", win.cuiName, w, h))
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return win
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}
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}
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// okay, no window. maybe the stdout is there?
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if me.stdout.tk.full.inRect(w, h) {
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// log.Info(fmt.Sprintf("findWindowUnderMouse() found %s stdout (%dx%d)", me.stdout.tk.cuiName, w, h))
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return me.stdout.tk
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}
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// geez. nothing! maybe auto return stdout?
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log.Info("findWindowUnderMouse() no window found at", w, h)
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return nil
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}
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// returns the "highest priority widget under the mouse
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func findUnderMouse() *guiWidget {
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w, h := me.baseGui.MousePosition()
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widgets := findByXY(w, h)
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// search through all the widgets that were below the mouse click
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var found *guiWidget
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for _, w := range widgets {
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// prioritize window buttons. This means if some code covers
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// up the window widgets, then it will ignore everything else
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// and allow the user (hopefully) to redraw or switch windows
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// TODO: display the window widgets on top
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if w.node.WidgetType == widget.Window {
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return w
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}
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}
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// return anything else that is interactive
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for _, w := range widgets {
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if w.node.WidgetType == widget.Button {
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return w
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}
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if w.node.WidgetType == widget.Combobox {
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return w
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}
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if w.node.WidgetType == widget.Checkbox {
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return w
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}
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w.dumpWidget("findUnderMouse() found something unknown")
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found = w
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}
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// maybe something else was found
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return found
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}
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// panics. todo: fix ctrl-mouse click?
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// find the widget under the mouse click
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func ctrlDown(g *gocui.Gui, v *gocui.View) error {
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var found *guiWidget
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// var widgets []*node
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// var f func (n *node)
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found = findUnderMouse()
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if me.ctrlDown == nil {
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setupCtrlDownWidget()
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var tk *guiWidget
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tk = me.ctrlDown.TK.(*guiWidget)
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tk.labelN = found.String()
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tk.cuiName = "ctrlDown"
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// me.ctrlDown.parent = me.rootNode
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}
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var tk *guiWidget
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tk = me.ctrlDown.TK.(*guiWidget)
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if found == nil {
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found = me.treeRoot.TK.(*guiWidget)
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}
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tk.labelN = found.String()
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newR := found.realGocuiSize()
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tk.gocuiSize.w0 = newR.w0
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tk.gocuiSize.h0 = newR.h0
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tk.gocuiSize.w1 = newR.w1
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tk.gocuiSize.h1 = newR.h1
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return nil
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}
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