gocui/eventMouseClick.go

209 lines
5.3 KiB
Go

// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"fmt"
"go.wit.com/log"
"go.wit.com/widget"
)
/*
// this didn't work. panic()
func (tk *guiWidget) DeleteNode() {
p := tk.parent
for i, child := range p.children {
log.Log(GOCUI, "parent has child:", i, child.node.WidgetId, child.node.GetProgName())
if tk == child {
log.Log(GOCUI, "Found child ==", i, child.node.WidgetId, child.node.GetProgName())
log.Log(GOCUI, "Found n ==", i, tk.node.WidgetId, tk.node.GetProgName())
p.children = append(p.children[:i], p.children[i+1:]...)
}
}
for i, child := range p.children {
log.Log(TREE, "parent now has child:", i, child.WidgetId, child.GetProgName())
}
}
*/
func (tk *guiWidget) doWindowClick() {
w, h := me.baseGui.MousePosition()
tk.dumpWidget(fmt.Sprintf("doWindowClick(%d,%d)", w, h))
// compare the mouse location to the 'X' indicator to close the window
if tk.gocuiSize.inRect(w, h) {
offset := w - tk.gocuiSize.w1
if (offset < 2) && (offset > -2) {
// close enough // close the window here
tk.dumpWidget(fmt.Sprintf("Close Window(%d,%d) (off=%d)", w, h, offset))
tk.hideWindow()
n := tk.node
tk.deleteNode()
me.myTree.SendWindowCloseEvent(n)
/*
n.DeleteNode()
tk.DeleteNode()
*/
return
}
if tk.window.collapsed {
tk.dumpWidget(fmt.Sprintf("collapse = false"))
tk.window.collapsed = false
} else {
tk.dumpWidget(fmt.Sprintf("collapse = true"))
tk.window.collapsed = true
}
} else {
tk.window.collapsed = false
}
// if there is a current window, hide it
if me.currentWindow != nil {
me.currentWindow.setColor(&colorWindow)
}
// now set this window as the current window
me.currentWindow = tk
tk.redrawWindow(w, h)
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
}
// this whole things was impossible to make but it got me where I am now
// the debugging is way way better now with it being visible in the Stdout window
// so now it's possible to redo all this and make it better
func (tk *guiWidget) doWidgetClick(w int, h int) {
tk.dumpWidget(fmt.Sprintf("doWidgetClick(%d,%d)", w, h))
switch tk.node.WidgetType {
case widget.Window:
tk.doWindowClick()
return
case widget.Checkbox:
if tk.node.State.Checked {
log.Log(WARN, "checkbox is being set to false")
tk.node.State.Checked = false
tk.setCheckbox()
} else {
log.Log(WARN, "checkbox is being set to true")
tk.node.State.Checked = true
tk.setCheckbox()
}
me.myTree.SendUserEvent(tk.node)
case widget.Button:
me.myTree.SendFromUser(tk.node)
case widget.Combobox:
tk.showDropdown()
case widget.Dropdown:
tk.showDropdown()
case widget.Textbox:
tk.showTextbox()
case widget.Flag:
tk.dropdownClicked(w, h)
case widget.Stdout:
tk.dumpWidget("stdout click()")
default:
tk.dumpWidget("undef click()")
}
}
// handles a mouse click
func doMouseClick(w int, h int) {
// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST
// handle an open dropdown menu or text entry window first
if me.dropdown.active || me.textbox.active {
// can't drag or do anything when dropdown or textbox are visible
log.Info("can't do anything. dropdown or textbox is active")
for _, tk := range findByXY(w, h) {
if tk.node.WidgetId == me.dropdown.wId {
log.Info("got dropdwon click", w, h, tk.cuiName)
tk.dropdownClicked(w, h)
}
if tk.node.WidgetId == me.textbox.wId {
log.Info("got textbox click", w, h, tk.cuiName)
tk.textboxClosed()
}
}
return
}
// priority widgets. send the click here first
for _, tk := range findByXY(w, h) {
switch tk.node.WidgetType {
case widget.Checkbox:
if tk.node.State.Checked {
log.Log(WARN, "checkbox is being set to false")
tk.node.State.Checked = false
tk.setCheckbox()
} else {
log.Log(WARN, "checkbox is being set to true")
tk.node.State.Checked = true
tk.setCheckbox()
}
me.myTree.SendUserEvent(tk.node)
case widget.Button:
tk.dumpWidget("click()") // enable this to debug widget clicks
me.myTree.SendFromUser(tk.node)
return
case widget.Combobox:
tk.showDropdown()
return
case widget.Dropdown:
tk.showDropdown()
return
case widget.Textbox:
tk.showTextbox()
return
default:
// TODO: enable the GUI debugger in gocui
// tk.dumpWidget("undef click()") // enable this to debug widget clicks
}
}
var found bool
for _, tk := range findByXY(w, h) {
// will show you everything found on a mouse click. great for debugging!
// tk.dumpWidget("click()")
if tk.node.WidgetType == widget.Stdout {
// don't send clicks to the stdout debugging window
// continue
}
found = true
// tk.doWidgetClick(w, h)
return
}
if found {
return
}
log.Log(GOCUI, "click() nothing was at:", w, h)
return
}
func doMouseDoubleClick(w int, h int) {
me.mouse.double = false
// log.Printf("actually a double click (%d,%d)", w, h)
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Window {
tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
me.stdout.outputOnTop = false
setThingsOnTop()
return
}
if tk.node.WidgetType == widget.Stdout {
if me.stdout.outputOnTop {
me.stdout.outputOnTop = false
setThingsOnTop()
} else {
me.stdout.outputOnTop = true
setThingsOnTop()
}
return
}
}
}