238 lines
5.5 KiB
Go
238 lines
5.5 KiB
Go
package main
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import (
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"bufio"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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"go.wit.com/widget"
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)
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func splitLines(s string) []string {
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var lines []string
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sc := bufio.NewScanner(strings.NewReader(s))
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for sc.Scan() {
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lines = append(lines, sc.Text())
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}
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return lines
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}
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func (w *guiWidget) textResize() bool {
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// w := n.tk
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var width, height int = 0, 0
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var changed bool = false
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for i, s := range splitLines(w.labelN) {
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log.Log(INFO, "textResize() len =", len(s), i, s)
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if width < len(s) {
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width = len(s)
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}
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height += 1
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}
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if w.gocuiSize.w1 != w.gocuiSize.w0+width+me.FramePadW {
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w.gocuiSize.w1 = w.gocuiSize.w0 + width + me.FramePadW
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changed = true
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}
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if w.gocuiSize.h1 != w.gocuiSize.h0+height+me.FramePadH {
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w.gocuiSize.h1 = w.gocuiSize.h0 + height + me.FramePadH
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changed = true
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}
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if changed {
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// w.showWidgetPlacement("textResize() changed")
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}
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return changed
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}
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func (w *guiWidget) hideView() {
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// w.SetVisible(false)
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w.deleteView()
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}
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// display's the text of the widget in gocui
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// will create a new gocui view if there isn't one or if it has been moved
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func (w *guiWidget) showView() {
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if w.cuiName == "" {
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log.Log(ERROR, "showView() w.cuiName was not set for widget", w)
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w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
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}
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log.Log(INFO, "showView() labelN =", w.labelN)
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if w.hidden {
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w.SetVisible(false)
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return
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}
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// if the gocui element doesn't exist, create it
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if w.v == nil {
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w.recreateView()
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}
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x0, y0, x1, y1, _ := me.baseGui.ViewPosition(w.cuiName)
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// x0, y0, x1, y1, err := me.baseGui.ViewPosition(w.cuiName)
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// log.Log(INFO, "showView() w.v already defined for widget", w.String(), x0, y0, x1, y1, err)
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// n.smartGocuiSize()
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changed := w.textResize()
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if !changed {
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log.Log(INFO, "showView() Clear() and Fprint() here wId =", w.cuiName)
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w.v.Clear()
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fmt.Fprint(w.v, w.labelN)
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w.SetVisible(false)
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w.SetVisible(true)
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return
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}
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log.Log(INFO, "showView() textResize() changed. Should recreateView here wId =", w.cuiName)
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// if the gocui element has changed where it is supposed to be on the screen
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// recreate it
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if x0 != w.gocuiSize.w0 {
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w.recreateView()
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return
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}
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if y0 != w.gocuiSize.h0 {
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log.Log(ERROR, "showView() start hight mismatch id=", w.cuiName, "gocui h vs computed h =", w.gocuiSize.h0, y0)
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w.recreateView()
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return
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}
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if x1 != w.gocuiSize.w1 {
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log.Log(INFO, "showView() too wide", w.cuiName, "w,w", w.gocuiSize.w1, x1)
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w.recreateView()
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return
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}
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if y1 != w.gocuiSize.h1 {
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log.Log(ERROR, "showView() too high", w.cuiName, "h,h", w.gocuiSize.h1, y1)
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w.recreateView()
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return
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}
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w.SetVisible(true)
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}
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// create or recreate the gocui widget visible
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// deletes the old view if it exists and recreates it
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func (w *guiWidget) recreateView() {
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var err error
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log.Log(INFO, "recreateView() START", w.WidgetType, w.String())
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if me.baseGui == nil {
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log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w)
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return
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}
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// this deletes the button from gocui
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me.baseGui.DeleteView(w.cuiName)
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w.v = nil
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a := w.gocuiSize.w0
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b := w.gocuiSize.h0
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c := w.gocuiSize.w1
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d := w.gocuiSize.h1
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w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0)
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if err == nil {
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w.showWidgetPlacement("recreateView()")
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log.Log(ERROR, "recreateView() internal plugin error err = nil")
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return
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}
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if !errors.Is(err, gocui.ErrUnknownView) {
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w.showWidgetPlacement("recreateView()")
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log.Log(ERROR, "recreateView() internal plugin error error.IS()", err)
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return
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}
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// this sets up the keybinding for the name of the window
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// does this really need to be done? I think we probably already
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// know everything about where all the widgets are so we could bypass
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// the gocui package and just handle all the mouse events internally here (?)
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// for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId
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// set the binding for this gocui view now that it has been created
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// gocui handles overlaps of views so it will run on the view that is clicked on
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me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click)
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// this actually sends the text to display to gocui
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w.v.Wrap = true
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w.v.Frame = w.frame
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w.v.Clear()
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fmt.Fprint(w.v, w.labelN)
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// n.showWidgetPlacement("n.String()=" + n.String() + " n.tk.label=" + n.tk.label + " " + w.cuiName)
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// n.dumpWidget("jwc 2")
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// if you don't do this here, it will be black & white only
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if w.color != nil {
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w.v.FrameColor = w.color.frame
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w.v.FgColor = w.color.fg
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w.v.BgColor = w.color.bg
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w.v.SelFgColor = w.color.selFg
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w.v.SelBgColor = w.color.selBg
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}
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log.Log(INFO, "recreateView() END")
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}
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func (w *guiWidget) hideWidgets() {
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if w == nil {
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return
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}
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w.isCurrent = false
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switch w.node.WidgetType {
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case widget.Root:
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case widget.Flag:
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case widget.Window:
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case widget.Box:
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case widget.Grid:
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default:
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w.hideView()
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}
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for _, child := range w.children {
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child.hideWidgets()
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}
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}
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func hideFake() {
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var w *guiWidget
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w = me.treeRoot.TK.(*guiWidget)
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w.hideFake()
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}
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func showFake() {
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var w *guiWidget
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w = me.treeRoot.TK.(*guiWidget)
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w.showFake()
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}
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func (w *guiWidget) hideFake() {
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if w.isFake {
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w.hideView()
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}
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for _, child := range w.children {
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child.hideFake()
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}
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}
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func (w *guiWidget) showFake() {
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if w.isFake {
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// w.setFake()
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w.showView()
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w.showWidgetPlacement("showFake:")
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}
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for _, child := range w.children {
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child.showFake()
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}
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}
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func (w *guiWidget) showWidgets() {
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if w.isFake {
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// don't display by default
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} else {
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// w.showWidgetPlacement("current:")
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w.showView()
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}
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for _, child := range w.children {
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child.showWidgets()
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}
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}
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