185 lines
4.5 KiB
Go
185 lines
4.5 KiB
Go
package main
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import (
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// if you include more than just this import
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// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
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"go.wit.com/log"
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"go.wit.com/widget"
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)
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func action(a widget.Action) {
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log.Log(INFO, "action() START", a.WidgetId, a.ActionType, a.WidgetType, a.ProgName)
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// n := me.rootNode.findWidgetId(a.WidgetId)
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n := me.treeRoot.FindWidgetId(a.WidgetId)
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var w *guiWidget
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if n != nil {
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w = n.TK.(*guiWidget)
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}
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switch a.ActionType {
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case widget.Add:
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if w == nil {
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n := me.myTree.AddNode(&a)
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if n == nil {
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log.Warn("WTF")
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panic("WTF")
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}
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n.TK = initWidget(n)
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if n.WidgetType == widget.Root {
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me.treeRoot = n
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}
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addWidget(n)
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w = n.TK.(*guiWidget)
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if w.enable {
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// don't change the color
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} else {
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w.setColor(&colorDisabled)
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}
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if w.hidden {
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w.SetVisible(false)
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}
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} else {
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// this is done to protect the plugin being 'refreshed' with the
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// widget binary tree. TODO: find a way to keep them in sync
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log.Log(ERROR, "action() Add ignored for already defined widget",
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a.WidgetId, a.ActionType, a.WidgetType, a.ProgName)
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}
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case widget.Show:
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w.node.State.Hidden = false
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if w.Visible() {
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// widget was already shown
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} else {
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log.Log(INFO, "Setting Visible to true", a.ProgName)
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w.SetVisible(true)
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}
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w.showView()
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case widget.Hide:
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w.node.State.Hidden = true
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log.Log(NOW, "HIDE HERE. a.State.Hidden =", a.State.Hidden)
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log.Log(NOW, "HIDE HERE. w.hidden =", w.hidden)
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if w.Visible() {
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log.Log(INFO, "Setting Visible to false", a.ProgName)
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w.SetVisible(false)
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} else {
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// widget was already hidden
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}
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case widget.Set:
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if a.WidgetType == widget.Flag {
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log.Log(NOW, "TODO: set flag here", a.ActionType, a.WidgetType, a.ProgName)
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log.Log(NOW, "TODO: n.WidgetType =", n.WidgetType, "n.String() =", a.ProgName)
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} else {
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if a.Value == nil {
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log.Log(ERROR, "TODO: Set here. a == nil id =", a.WidgetId, "type =", a.WidgetType, "Name =", a.ProgName)
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log.Log(ERROR, "TODO: Set here. id =", a.WidgetId, "n.String() =", n.String())
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} else {
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w.Set(a.Value)
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}
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}
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case widget.SetText:
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w.SetText(widget.GetString(a.Value))
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case widget.AddText:
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w.AddText(widget.GetString(a.Value))
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case widget.Move:
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log.Log(NOW, "attempt to move() =", a.ActionType, a.WidgetType, a.ProgName)
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case widget.ToolkitClose:
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log.Log(NOW, "attempting to close the plugin and release stdout and stderr")
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standardClose()
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case widget.Enable:
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w.enable = true
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w.enableColor()
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case widget.Disable:
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w.enable = false
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w.disableColor()
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case widget.Delete:
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if w == nil {
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return
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} else {
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w.hideWidgets()
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w.deleteNode()
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}
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n.DeleteNode()
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wRoot := me.treeRoot.TK.(*guiWidget)
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wRoot.redoWindows(0, 0)
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default:
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log.Log(ERROR, "action() UNKNOWN Action Type =", a.ActionType, "WidgetType =", a.WidgetType, "Name =", a.ProgName)
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}
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log.Log(INFO, "action() END")
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}
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func (w *guiWidget) deleteGocuiViews() {
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if w.v == nil {
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// no gocui view to delete for this widget
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} else {
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me.baseGui.DeleteView(w.cuiName)
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w.v = nil
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}
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for _, child := range w.children {
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child.deleteGocuiViews()
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}
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}
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func (w *guiWidget) deleteNode() {
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p := w.parent
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for i, child := range p.children {
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log.Log(NOW, "parent has child:", i, child.cuiName, child.String())
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if w == child {
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log.Log(NOW, "Found child ==", i, child.cuiName, child.String())
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log.Log(NOW, "Found n ==", i, w.cuiName, w.String())
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p.children = append(p.children[:i], p.children[i+1:]...)
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}
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}
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for i, child := range p.children {
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log.Log(NOW, "parent now has child:", i, child.cuiName, child.String())
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}
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w.deleteGocuiViews()
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}
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func (w *guiWidget) AddText(text string) {
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if w == nil {
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log.Log(NOW, "widget is nil")
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return
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}
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w.vals = append(w.vals, text)
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for i, s := range w.vals {
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log.Log(NOW, "AddText()", w.String(), i, s)
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}
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w.SetText(text)
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}
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func (w *guiWidget) SetText(text string) {
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var changed bool = false
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if w == nil {
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log.Log(NOW, "widget is nil")
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return
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}
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if w.labelN != text {
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w.labelN = text
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changed = true
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}
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if !changed {
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return
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}
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if w.Visible() {
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w.textResize()
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w.deleteView()
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w.showView()
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}
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}
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func (w *guiWidget) Set(val any) {
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if w == nil {
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log.Log(WARN, "Set() w == nil. val =", val)
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return
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}
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log.Log(INFO, "Set() value =", val)
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w.value = val.(string)
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if w.node.WidgetType == widget.Checkbox {
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w.node.State.Checked = widget.GetBool(val)
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w.setCheckbox()
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}
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if w.node.WidgetType == widget.Label {
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w.labelN = widget.GetString(val)
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}
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}
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