190 lines
3.9 KiB
Go
190 lines
3.9 KiB
Go
package main
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import (
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"strconv"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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func initWidget(n *tree.Node) *guiWidget {
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var w *guiWidget
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w = new(guiWidget)
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w.node = n
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w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
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w.WidgetType = n.WidgetType
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w.labelN = n.State.Label
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if w.labelN == "" {
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// remove this debugging hack once things are stable and fixed
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w.labelN = n.GetProgName()
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}
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w.frame = true
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w.enable = n.State.Enable
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if n.WidgetType == widget.Root {
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log.Log(INFO, "setupWidget() FOUND ROOT w.id =", n.WidgetId)
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}
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if n.WidgetType == widget.Grid {
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w.widths = make(map[int]int) // how tall each row in the grid is
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w.heights = make(map[int]int) // how wide each column in the grid is
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}
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p := n.Parent
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if p == nil {
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log.Log(ERROR, "parent == nil", w.String(), n.WidgetId, w.WidgetType)
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return w
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}
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if p.TK == nil {
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log.Log(ERROR, "parent.TK == nil", w.String(), n.WidgetId, w.WidgetType)
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return w
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}
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// set the parent and append to parent children
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var ptk *guiWidget
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ptk = p.TK.(*guiWidget)
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w.parent = ptk
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ptk.children = append(ptk.children, w)
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return w
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}
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func setupCtrlDownWidget() {
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a := new(widget.Action)
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a.ProgName = "ctrlDown"
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a.WidgetType = widget.Dialog
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a.WidgetId = -1
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a.ParentId = 0
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// n := addNode(a)
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n := me.myTree.AddNode(a)
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me.ctrlDown = n
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}
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func (w *guiWidget) deleteView() {
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// make sure the view isn't really there
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log.Log(NOW, "deleteView()", w.cuiName, w.WidgetType, w.node.WidgetId)
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me.baseGui.DeleteView(w.cuiName)
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w.v = nil
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}
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func (w *guiWidget) IsCurrent() bool {
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if w.node.WidgetType == widget.Tab {
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return w.isCurrent
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}
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if w.node.WidgetType == widget.Window {
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log.Log(NOW, "IsCurrent() found current window", w.cuiName, w.String())
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log.Log(NOW, "IsCurrent() window w.isCurrent =", w.isCurrent)
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return w.isCurrent
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}
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if w.node.WidgetType == widget.Root {
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return false
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}
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return w.parent.IsCurrent()
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}
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func (tk *guiWidget) String() string {
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return tk.node.String()
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}
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func (tk *guiWidget) Visible() bool {
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if tk == nil {
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return false
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}
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if tk.v == nil {
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return false
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}
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tk.v.Visible = true
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return true
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}
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func (w *guiWidget) Show() {
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// always should the dropdown widget
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if w == me.dropdownV {
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me.dropdownV.drawView()
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return
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}
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// don't display fake widgets
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if w.isFake {
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return
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}
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// if this isn't in the binary tree
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// it's some internal widget so always display those
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if w.node == nil {
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w.drawView()
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return
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}
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// always show window titles
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if w.node.WidgetType == widget.Window {
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w.drawView()
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return
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}
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// if the widget is not in the current displayed windo
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// then ignore it
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log.Log(NOW, "Show() widget =", w.cuiName, w.String())
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log.Log(NOW, "Show() w.IsCurrent() returned", w.IsCurrent())
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if !w.IsCurrent() {
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log.Log(NOW, "Show() NOT drawing", w.cuiName, w.String())
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return
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}
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log.Log(NOW, "Show() drawing", w.cuiName, w.String())
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// finally, check if the widget State is hidden or not
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if w.node.Hidden() {
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// don't display hidden widgets
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return
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}
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// okay, if you made it this far, then display the widget
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w.drawView()
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}
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func (tk *guiWidget) Hide() {
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tk.deleteView()
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}
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func (tk *guiWidget) SetVisible(b bool) {
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if b {
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tk.Show()
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} else {
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tk.Hide()
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}
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}
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func (tk *guiWidget) findWidgetByName(name string) *guiWidget {
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if tk.cuiName == name {
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return tk
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}
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for _, child := range tk.children {
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found := child.findWidgetByName(name)
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if found != nil {
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return found
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}
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}
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return nil
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}
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func (tk *guiWidget) findWidgetByView(v *gocui.View) *guiWidget {
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if tk.v == v {
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return tk
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}
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if tk.cuiName == v.Name() {
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log.Log(NOW, "findWidget() error. names are mismatched or out of sync", tk.cuiName)
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log.Log(NOW, "findWidget() or maybe the view has been deleted")
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// return tk
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}
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for _, child := range tk.children {
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found := child.findWidgetByView(v)
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if found != nil {
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return found
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}
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}
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return nil
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}
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