gocui/widget.go

199 lines
4.2 KiB
Go

package main
import (
"strconv"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func initWidget(n *tree.Node) *guiWidget {
var w *guiWidget
w = new(guiWidget)
w.node = n
w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
w.WidgetType = n.WidgetType
w.labelN = n.State.Label
if w.labelN == "" {
// remove this debugging hack once things are stable and fixed
w.labelN = n.GetProgName()
}
w.frame = true
w.enable = n.State.Enable
if n.WidgetType == widget.Root {
log.Log(INFO, "setupWidget() FOUND ROOT w.id =", n.WidgetId)
}
if n.WidgetType == widget.Grid {
w.widths = make(map[int]int) // how tall each row in the grid is
w.heights = make(map[int]int) // how wide each column in the grid is
}
p := n.Parent
if p == nil {
log.Log(ERROR, "parent == nil", w.String(), n.WidgetId, w.WidgetType)
return w
}
if p.TK == nil {
log.Log(ERROR, "parent.TK == nil", w.String(), n.WidgetId, w.WidgetType)
return w
}
// set the parent and append to parent children
var ptk *guiWidget
ptk = p.TK.(*guiWidget)
w.parent = ptk
ptk.children = append(ptk.children, w)
return w
}
func setupCtrlDownWidget() {
a := new(widget.Action)
a.ProgName = "ctrlDown"
a.WidgetType = widget.Dialog
a.WidgetId = -1
a.ParentId = 0
// n := addNode(a)
n := me.myTree.AddNode(a)
me.ctrlDown = n
}
func (w *guiWidget) deleteView() {
// make sure the view isn't really there
log.Log(GOCUI, "deleteView()", w.cuiName, w.WidgetType, w.node.WidgetId)
me.baseGui.DeleteView(w.cuiName)
w.v = nil
}
func (w *guiWidget) IsCurrent() bool {
if w.node.WidgetType == widget.Tab {
return w.isCurrent
}
if w.node.WidgetType == widget.Window {
log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
return w.isCurrent
}
if w.node.WidgetType == widget.Root {
return false
}
return w.parent.IsCurrent()
}
func (tk *guiWidget) String() string {
return tk.node.String()
}
func (tk *guiWidget) Visible() bool {
if tk == nil {
return false
}
if tk.v == nil {
return false
}
tk.v.Visible = true
return true
}
func (w *guiWidget) Show() {
// always should the dropdown widget
if w == me.dropdownV {
me.dropdownV.drawView()
return
}
// don't display fake widgets
if w.isFake {
return
}
// if this isn't in the binary tree
// it's some internal widget so always display those
if w.node == nil {
w.drawView()
return
}
// always show window titles
if w.node.WidgetType == widget.Window {
w.drawView()
return
}
if w.node.WidgetType == widget.Dropdown {
log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
}
if w.node.WidgetType == widget.Combobox {
log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
}
// if the widget is not in the current displayed windo
// then ignore it
log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
if !w.IsCurrent() {
log.Log(GOCUI, "Show() NOT drawing", w.cuiName, w.String())
return
}
log.Log(GOCUI, "Show() drawing", w.cuiName, w.String())
// finally, check if the widget State is hidden or not
if w.node.Hidden() {
// don't display hidden widgets
return
}
// okay, if you made it this far, then display the widget
w.drawView()
}
func (tk *guiWidget) Hide() {
tk.deleteView()
}
func (tk *guiWidget) SetVisible(b bool) {
if b {
tk.Show()
} else {
tk.Hide()
}
}
func (tk *guiWidget) findWidgetByName(name string) *guiWidget {
if tk.cuiName == name {
return tk
}
for _, child := range tk.children {
found := child.findWidgetByName(name)
if found != nil {
return found
}
}
return nil
}
func (tk *guiWidget) findWidgetByView(v *gocui.View) *guiWidget {
if tk.v == v {
return tk
}
if tk.cuiName == v.Name() {
log.Log(NOW, "findWidget() error. names are mismatched or out of sync", tk.cuiName)
log.Log(NOW, "findWidget() or maybe the view has been deleted")
// return tk
}
for _, child := range tk.children {
found := child.findWidgetByView(v)
if found != nil {
return found
}
}
return nil
}