184 lines
5.4 KiB
Go
184 lines
5.4 KiB
Go
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is (now) governed by the GPL 3.0
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package main
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import (
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"fmt"
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"syscall"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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)
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// THIS IS A STANDARD.
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// register how the 'gocui' will work as a GO toolkit plugin
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// all applications will use these keys. they are universal.
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// tells 'gocui' where to send events
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func registerHandlers(g *gocui.Gui) {
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keyForced, modForced := gocui.MustParse("ctrl+z") // setup ctrl+z
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// mouse handlers
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g.SetKeybinding("", gocui.MouseLeft, gocui.ModNone, mouseDown) // normal left mouse down
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g.SetKeybinding("", gocui.MouseLeft, gocui.ModMouseCtrl, ctrlDown) // mouse with the ctrl key held down
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g.SetKeybinding("", gocui.MouseRelease, gocui.ModNone, mouseUp) // mouse button release
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// Ctrl key handlers
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g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, doExit) // CTRL-C : exits the application
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g.SetKeybinding("", gocui.KeyCtrlV, gocui.ModNone, doPanic) // CTRL-V : force a panic()
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g.SetKeybinding("", gocui.KeyCtrlD, gocui.ModNone, openDebuggger) // CTRL-D : open the (D)ebugger
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g.SetKeybinding("", keyForced, modForced, handle_ctrl_z) // CTRL-Z :cleverly let's you background gocui (breaks cursor mouse on return)
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// regular keys
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g.SetKeybinding("", '?', gocui.ModNone, theHelp) // '?' toggles on and off the help menu
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g.SetKeybinding("", 'w', gocui.ModNone, doWindow) // 'w' close all windows
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g.SetKeybinding("", 'r', gocui.ModNone, widgetRefresh) // 'r' screen refresh
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g.SetKeybinding("", 'q', gocui.ModNone, doExit) // 'q' exit
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// debugging
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g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse
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g.SetKeybinding("", 'S', gocui.ModNone, setSuperMouse) // 'S' Super Mouse mode!
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g.SetKeybinding("", 'h', gocui.ModNone, theHide) // 'h' hide all widgets
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g.SetKeybinding("", 'M', gocui.ModNone, dumpWidgetPlacement) // 'M' list all widgets with positions
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g.SetKeybinding("", 'L', gocui.ModNone, dumpWidgets) // 'L' list all widgets in tree view
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g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons
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g.SetKeybinding("", 'q', gocui.ModNone, quit) // 'q' only exits gocui. plugin stays alive (?)
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}
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// flips on 'super mouse' mode
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// while this is turned on, it will print out every widget found under the mouse
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func setSuperMouse(g *gocui.Gui, v *gocui.View) error {
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if me.supermouse {
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log.Log(GOCUI, "supermouse off")
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me.supermouse = false
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} else {
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me.supermouse = true
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log.Log(GOCUI, "supermouse on")
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}
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return nil
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}
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func theHide(g *gocui.Gui, v *gocui.View) error {
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var w *guiWidget
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w = me.treeRoot.TK.(*guiWidget)
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w.hideWidgets()
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return nil
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}
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func theShow(g *gocui.Gui, v *gocui.View) error {
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var w *guiWidget
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w = me.treeRoot.TK.(*guiWidget)
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w.showWidgets()
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return nil
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}
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func doExit(g *gocui.Gui, v *gocui.View) error {
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standardExit()
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return nil
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}
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func doPanic(g *gocui.Gui, v *gocui.View) error {
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log.Log(GOCUI, "do panic() here")
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standardClose()
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panic("forced panic in gocui")
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return nil
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}
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func dumpWidgets(g *gocui.Gui, v *gocui.View) error {
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me.treeRoot.ListWidgets()
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tk := me.logStdout.TK.(*guiWidget)
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// msg := fmt.Sprintf("test out kb %d\n", ecount)
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// tk.Write([]byte(msg))
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if tk == nil {
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log.Log(ERROR, "tk = nil")
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}
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if tk.v == nil {
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log.Log(ERROR, "tk.v = nil")
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} else {
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log.Log(ERROR, "setting log.CaptureMode(tk.v)")
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log.Log(ERROR, "setting log.CaptureMode(tk.v)")
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log.CaptureMode(tk)
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}
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return nil
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}
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func dumpWidgetPlacement(g *gocui.Gui, v *gocui.View) error {
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w := me.treeRoot.TK.(*guiWidget)
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w.dumpTree("MM")
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return nil
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}
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func openDebuggger(g *gocui.Gui, v *gocui.View) error {
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me.myTree.SendEnableDebugger()
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return nil
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}
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func theFind(g *gocui.Gui, v *gocui.View) error {
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w, h := g.MousePosition()
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for _, tk := range findByXY(w, h) {
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log.Log(GOCUI, fmt.Sprintf("findByXY() 'f' key %-8s wId=%4d at (%3d,%3d) %s", tk.WidgetType, tk.node.WidgetId, w, h, tk.node.String()))
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}
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return nil
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}
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// is run whenever anyone hits 'd' (in an open space)
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func theLetterD(g *gocui.Gui, v *gocui.View) error {
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// widgets that don't have physical existance in
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// a display toolkit are hidden. In the case
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// of gocui, they are set as not 'visible' and put offscreen
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// or have the size set to zero
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// (hopefully anyway) lots of things with the toolkit
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// still don't work
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fakeStartWidth = me.FakeW
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fakeStartHeight = me.TabH + me.FramePadH
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if showDebug {
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showFake()
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showDebug = false
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} else {
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hideFake()
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showDebug = true
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}
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return nil
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}
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func theHelp(g *gocui.Gui, v *gocui.View) error {
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if showHelp {
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helplayout()
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showHelp = false
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if me.dropdownV == nil {
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me.dropdownV = makeDropdownView("addWidget() ddview")
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}
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me.dropdownV.Show()
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} else {
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me.baseGui.DeleteView("help")
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showHelp = true
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me.dropdownV.Hide()
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}
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return nil
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}
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func widgetRefresh(g *gocui.Gui, v *gocui.View) error {
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log.Log(GOCUI, "todo: refresh windows here")
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return nil
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}
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func doWindow(g *gocui.Gui, v *gocui.View) error {
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log.Log(GOCUI, "todo: close all windows here")
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return nil
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}
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// todo: find and give credit to the person that I found this patch in their forked repo
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// handle ctrl+z
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func handle_ctrl_z(g *gocui.Gui, v *gocui.View) error {
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gocui.Suspend()
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log.Info("got ctrl+z")
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syscall.Kill(syscall.Getpid(), syscall.SIGSTOP)
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log.Info("got ctrl+z syscall() done")
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gocui.Resume()
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return nil
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}
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