424 lines
10 KiB
Go
424 lines
10 KiB
Go
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is governed by the GPL 3.0
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// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"errors"
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"fmt"
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"os"
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"runtime"
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"runtime/debug"
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"runtime/pprof"
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"time"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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)
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// sent via -ldflags
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var VERSION string
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var BUILDTIME string
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var PLUGIN string = "gocui"
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// this is called at the very initial connection
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// between the app and this gocui plugin
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// this is a good place to initialize gocui's default behavior
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func toolkitInit() {
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log.Info("gocui toolkitInit() me.ok =", me.ok)
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if me.baseGui == nil {
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log.Info("gocui baseGui is still nil")
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standardExit()
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}
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if me.treeRoot == nil {
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log.Info("gocui treeRoot is still nil")
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standardExit()
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}
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w := me.treeRoot.TK.(*guiWidget)
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w.dumpTree("MM")
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w.dumpWindows("WW")
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// SETUP HELP START
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me.baseGui.Update(testRefresh)
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log.Info("gocui toolkitInit() trying showHelp() me.ok =", me.ok)
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showHelp()
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hideHelp()
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// SETUP HELP END
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// SETUP STDOUT START
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if me.stdout.tk == nil {
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makeOutputWidget(me.baseGui, "from setThingsOnTop()")
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}
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// time.Sleep(300 * time.Millisecond)
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log.Info("gocui toolkitInit() me.ok =", me.ok)
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me.baseGui.Update(testRefresh)
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if !me.stdout.init {
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log.Info("gocui toolkitInit() stdout.Init me.ok =", me.ok)
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me.stdout.init = true
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relocateStdoutOffscreen()
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}
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// time.Sleep(1 * time.Second)
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me.stdout.outputOnTop = false
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setThingsOnTop()
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// SETUP STDOUT END
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// SETUP BG
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if me.BG.tk == nil {
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me.BG.tk = makeNewInternalWidget(me.BG.wId)
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}
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// SETUP libnotify clock and menu
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me.notify.clock.once.Do(makeNotifyClock)
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me.notify.icon.once.Do(makeNotifyIcon)
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// PUT INIT DEBUG COOE HERE
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var toggle bool
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for i := 0; i < 6; i++ {
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w := me.treeRoot.TK.(*guiWidget)
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w.dumpTree("MM")
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w.dumpWindows("WW")
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time.Sleep(100 * time.Millisecond)
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if toggle {
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toggle = false
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log.Info("gocui toolkitInit() put testing true stuff here")
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} else {
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toggle = true
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log.Info("gocui toolkitInit() put testing false stuff here")
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}
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setBottomBG()
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}
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// PUT INIT DEBUG COOE HERE END
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// TEST TEXTBOX START
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// time.Sleep(1 * time.Second)
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log.Info("gocui toolkitInit() me.ok =", me.ok)
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me.baseGui.Update(testRefresh)
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if me.textbox.tk == nil {
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log.Info("gocui toolkitInit() initTextbox me.ok =", me.ok)
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initTextbox()
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me.textbox.tk.prepTextbox()
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}
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// TEST TEXTBOX END
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}
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func toolkitClose() {
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me.baseGui.Close()
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}
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// a GO GUI plugin should initTree in init()
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// this should be done before the application
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// starts trying to open up a channel
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func init() {
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me.myTree = initTree()
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}
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// sets defaults and establishes communication
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// to this toolkit from the wit/gui golang package
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func initPlugin() {
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defer func() {
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if r := recover(); r != nil {
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fmt.Fprintf(me.outf, "PANIC: initPlugin() recovered %v\n", r)
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return
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}
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}()
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var err error
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// read in defaults from config protobuf
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if val, err := me.myTree.ConfigFind("stdout"); err == nil {
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if val == "true" {
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me.stdout.startOnscreen = true
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// me.stdout.Write([]byte("starting with stdout onscreen\n"))
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}
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if val == "disable" {
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log.Info("COMPLETELY DISABLE LOG CRAP")
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me.stdout.disable = true
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}
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}
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if val, err := me.myTree.ConfigFind("dark"); err == nil {
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if val == "true" {
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me.dark = true
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}
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} else {
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// macos iterm2 really only works with dark mode right now
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if runtime.GOOS == "macos" {
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me.dark = true
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}
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}
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// todo: make this a tmp file that goes away
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if !me.stdout.disable {
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log.Info("USING STDOUT")
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me.outf, err = os.OpenFile("/tmp/captureMode.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
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if err != nil {
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log.Info("error opening file:", err)
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os.Exit(0)
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}
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// todo: some early output still goes to the /tmp/ file
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//time.Sleep(200 * time.Millisecond)
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log.CaptureMode(me.stdout)
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}
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me.starttime = time.Now()
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log.Log(INFO, "Init() of awesome-gocui")
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// init the config struct default values
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Set(&me, "default")
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// initial app window settings
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// initial stdout window settings
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me.stdout.w = 180
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me.stdout.h = 40
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me.stdout.lastW = 4
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me.stdout.lastH = 20
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// just make up unique values for these
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me.dropdown.wId = -77
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me.textbox.wId = -55
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me.stdout.wId = -4
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me.BG.wId = -22
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// the clock widget id and offset
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me.notify.clock.wId = -5
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me.notify.clock.offsetW = 13
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me.notify.clock.offsetH = 1
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me.notify.icon.wId = -6
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me.notify.icon.offsetW = 4
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me.notify.icon.offsetH = 1
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me.notify.help.wId = -7
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me.notify.help.offsetH = 3
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Set(&me.dropdown, "default")
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// s := fmt.Sprintln("fake default check =", me.FakeW, "dropdown.Id", me.dropdown.Id)
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// me.stdout.Write([]byte(s))
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me.mouse.mouseUp = true
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me.mouse.clicktime = time.Millisecond * 200
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me.mouse.doubletime = time.Millisecond * 400
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me.newWindowTrigger = make(chan *guiWidget, 1)
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go newWindowTrigger()
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go refreshGocui()
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log.Log(NOW, "Init() start pluginChan")
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if me.stdout.disable {
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log.Info("Using STDOUT")
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} else {
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log.Info("Using gocui STDOUT")
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os.Stdout = me.outf
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log.CaptureMode(me.outf)
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}
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// init gocui
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g, err := gocui.NewGui(gocui.OutputNormal, true)
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if err != nil {
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os.Exit(-1)
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return
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}
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me.baseGui = g
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g.Cursor = true
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g.Mouse = true
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// this sets the function that is run on every event. For example:
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// When you click the mouse, move the mouse, or press a key on the keyboard
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// This is equivalent to xev or similar to cat /dev/input on linux
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g.SetManagerFunc(gocuiEvent)
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// register how the 'gocui' will work as a GO toolkit plugin
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// all applications will use these keys. they are universal.
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// registered event handlers still have the events sent to gocuiEvent() above
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registerHandlers(g)
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time.Sleep(100 * time.Millisecond)
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if me.outf != nil {
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fmt.Fprintln(me.outf, "hello world", time.Since(me.starttime))
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}
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// coreStdout()
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// createStdout(g)
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// tell 'tree' that we are okay to start talking to
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me.myTree.InitOK()
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me.ok = true // this tells init() it's okay to work with gocui
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go gocuiMain()
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}
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// This goroutine sits in gocui's MainLoop()
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func gocuiMain() {
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defer func() {
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if r := recover(); r != nil {
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log.Warn("PANIC ecovered in gocuiMain()", r)
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if me.outf == nil {
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debug.PrintStack()
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pprof.Lookup("goroutine").WriteTo(os.Stdout, 1)
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panic(os.Stdout)
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} else {
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fmt.Fprintf(me.outf, "PANIC recovered in r = %v", r)
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os.Stderr = me.outf
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os.Stdout = me.outf
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debug.PrintStack()
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pprof.Lookup("goroutine").WriteTo(me.outf, 1)
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panic(me.outf)
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}
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}
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}()
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// me.stdout.Write([]byte("begin gogui.MainLoop()\n"))
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if err := me.baseGui.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
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log.Log(NOW, "g.MainLoop() panic err =", err)
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// normally panic here
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panic("gocuiTKmainloop OOPS")
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}
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}
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func standardExit() {
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log.Log(NOW, "standardExit() doing baseGui.Close()")
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me.baseGui.Close()
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if me.outf != nil {
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log.Log(NOW, "standardExit() doing outf.Close()")
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me.outf.Close()
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}
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// log(true, "standardExit() setOutput(os.Stdout)")
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// setOutput(os.Stdout)
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log.Log(NOW, "standardExit() send back Quit()")
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// go sendBackQuit() // don't stall here in case the
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// induces a delay in case the callback channel is broken
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time.Sleep(200 * time.Millisecond)
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log.Log(NOW, "standardExit() exit()")
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os.Exit(0)
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}
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func standardClose() {
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log.Log(NOW, "standardExit() doing baseGui.Close()")
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me.baseGui.Close()
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log.Log(NOW, "standardExit() doing outf.Close()")
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me.outf.Close()
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// os.Stdin = os.Stdin
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// os.Stdout = os.Stdout
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// os.Stderr = os.Stderr
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log.Log(NOW, "standardExit() send back Quit()")
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}
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func main() {
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}
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// this hack is to wait for the application to send something
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// before trying to do anything. todo: rethink this someday
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func waitOK() {
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for {
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if me.ok {
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return
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}
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time.Sleep(10 * time.Millisecond)
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}
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}
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// this hack is to wait for the application to send something
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// before trying to do anything. todo: rethink this someday
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func waitFirstWindow() {
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for {
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if me.firstWindowOk {
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return
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}
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time.Sleep(10 * time.Millisecond)
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}
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}
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// empty function. this triggers gocui to refresh the screen
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func testRefresh(*gocui.Gui) error {
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// log.Info("in testRefresh")
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return nil
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}
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// refresh the screen 10 times a second
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func refreshGocui() {
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defer func() {
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if r := recover(); r != nil {
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if me.outf == nil {
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log.Info("INIT PLUGIN recovered in r", r)
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} else {
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fmt.Fprintln(me.outf, "INIT PLUGIN recovered in r", r)
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}
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return
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}
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}()
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var lastRefresh time.Time
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lastRefresh = time.Now()
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me.refresh = false
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for {
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time.Sleep(100 * time.Millisecond)
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// log.Info("refresh checking ok")
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if !me.ok {
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continue
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}
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// redraw the windows if something has changed
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if time.Since(lastRefresh) > 1000*time.Millisecond {
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if me.refresh {
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log.Info("refresh triggered")
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me.newWindowTrigger <- me.treeRoot.TK.(*guiWidget)
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me.refresh = false
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}
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}
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// this code updates the clock
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if time.Since(lastRefresh) > 1000*time.Millisecond {
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// artificially pause clock while dragging.
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// this is a reminder to make this refresh code smarter
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// after the switch to protocol buffers
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me.myTree.Lock()
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if me.mouse.mouseUp {
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// log.Info("refresh now on mouseUp")
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// todo: add logic here to see if the application has changed anything
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libNotifyUpdate()
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lastRefresh = time.Now()
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} else {
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if time.Since(lastRefresh) > 3*time.Second {
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libNotifyUpdate()
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lastRefresh = time.Now()
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}
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}
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me.myTree.Unlock()
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}
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}
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}
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// set the widget start width & height
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func newWindowTrigger() {
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// log.Log(NOW, "newWindowTriggerl() START")
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for {
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// log.Log(NOW, "GO plugin toolkit made a new window")
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select {
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case tk := <-me.newWindowTrigger:
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// log.Log(NOW, "newWindowTrigger() got new window", tk.cuiName)
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// time.Sleep(200 * time.Millisecond)
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waitOK()
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me.myTree.Lock()
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// time.Sleep(200 * time.Millisecond)
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redoWindows(me.FirstWindowW, me.FirstWindowH)
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me.firstWindowOk = true
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if !me.stdout.init {
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me.stdout.init = true
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relocateStdoutOffscreen()
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}
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if me.textbox.tk == nil {
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initTextbox()
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me.textbox.tk.prepTextbox()
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}
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tk.makeWindowActive()
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me.myTree.Unlock()
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}
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}
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}
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