gocui/gocui.go

104 lines
2.9 KiB
Go

// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"errors"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
)
// This initializes the gocui package
// it runs SetManagerFunc which passes every input
// event (keyboard, mouse, etc) to the function "gocuiEvent()"
func gocuiMain() {
g, err := gocui.NewGui(gocui.OutputNormal, true)
if err != nil {
panic(err)
}
defer g.Close()
me.baseGui = g
g.Cursor = true
g.Mouse = true
// this sets the function that is run on every event. For example:
// When you click the mouse, move the mouse, or press a key on the keyboard
// This is equivalent to xev or similar to cat /dev/input on linux
g.SetManagerFunc(gocuiEvent)
if err := defaultKeybindings(g); err != nil {
panic(err)
}
if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
panic(err)
}
}
// Thanks to the gocui developers -- your package kicks ass
// This function is called on every event. It is a callback function from the gocui package
// which has an excellent implementation. While gocui handles things like text highlighting
// and the layout of the text areas -- also things like handling SIGWINCH and lots of really
// complicated console handling, it sends events here in a clean way.
// This is equivalent to the linux command xev (apt install x11-utils)
func gocuiEvent(g *gocui.Gui) error {
maxX, maxY := g.Size()
mx, my := g.MousePosition()
log.Verbose("handleEvent() START", maxX, maxY, mx, my, msgMouseDown)
if _, err := g.View("msg"); msgMouseDown && err == nil {
moveMsg(g)
}
if widgetView, _ := g.View("msg"); widgetView == nil {
log.Log(NOW, "handleEvent() create output widget now", maxX, maxY, mx, my)
makeOutputWidget(g, "this is a create before a mouse click")
if me.logStdout != nil {
// setOutput(me.logStdout)
}
} else {
log.Verbose("output widget already exists", maxX, maxY, mx, my)
}
mouseMove(g)
log.Verbose("handleEvent() END ", maxX, maxY, mx, my, msgMouseDown)
return nil
}
func dragOutputWindow() {
}
// turns off the frame on the global window
func setFrame(b bool) {
// TODO: figure out what this might be useful for
// what is this do? I made it just 2 lines for now. Is this useful for something?
v := SetView("global", 5, 10, 5, 10, 0) // x0, x1, y1, y2, overlap
if v == nil {
log.Log(ERROR, "setFrame() global failed")
}
v.Frame = b
}
func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
}
func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View {
if me.baseGui == nil {
log.Log(ERROR, "SetView() ERROR: me.baseGui == nil")
return nil
}
v, err := me.baseGui.SetView(name, x0, y0, x1, y1, overlaps)
if err != nil {
if !errors.Is(err, gocui.ErrUnknownView) {
log.Log(ERROR, "SetView() global failed on name =", name)
}
return nil
}
return v
}