222 lines
5.4 KiB
Go
222 lines
5.4 KiB
Go
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is governed by the GPL 3.0
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// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"errors"
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"os"
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"runtime/debug"
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"time"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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)
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// sent via -ldflags
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var VERSION string
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var BUILDTIME string
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func queueToolkitClose() {
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me.baseGui.Close()
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}
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func queueSetChecked(n *tree.Node, b bool) {
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setChecked(n, b)
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}
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// sets defaults and establishes communication
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// to this toolkit from the wit/gui golang package
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func init() {
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log.Log(INFO, "Init() of awesome-gocui")
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// init the config struct default values
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Set(&me, "default")
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// initial stdout window settings
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me.stdout.w = 180
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me.stdout.h = 40
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me.stdout.lastW = 30
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me.stdout.lastH = 10
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// just make up unique values for these
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me.dropdown.wId = -77
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me.textbox.wId = -55
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// Set(&me, "dense")
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me.myTree = tree.New()
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me.myTree.PluginName = "gocui"
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me.myTree.NodeAction = newaction
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me.myTree.Add = newAdd
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me.myTree.SetTitle = newSetTitle
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me.myTree.SetLabel = newSetLabel
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me.myTree.SetText = newSetText
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me.myTree.AddText = newAddText
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me.myTree.SetChecked = queueSetChecked
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me.myTree.ToolkitClose = queueToolkitClose
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me.newWindowTrigger = make(chan *guiWidget, 1)
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go newWindowTrigger()
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log.Log(NOW, "Init() start pluginChan")
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log.Sleep(.1) // probably not needed, but in here for now under development
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go mainGogui()
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log.Sleep(.1) // probably not needed, but in here for now under development
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}
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func standardExit() {
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log.Log(NOW, "standardExit() doing baseGui.Close()")
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me.baseGui.Close()
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log.Log(NOW, "standardExit() doing outf.Close()")
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outf.Close()
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// log(true, "standardExit() setOutput(os.Stdout)")
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// setOutput(os.Stdout)
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log.Log(NOW, "standardExit() send back Quit()")
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// go sendBackQuit() // don't stall here in case the
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// induces a delay in case the callback channel is broken
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time.Sleep(200 * time.Millisecond)
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log.Log(NOW, "standardExit() exit()")
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os.Exit(0)
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}
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func standardClose() {
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log.Log(NOW, "standardExit() doing baseGui.Close()")
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me.baseGui.Close()
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log.Log(NOW, "standardExit() doing outf.Close()")
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outf.Close()
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// os.Stdin = os.Stdin
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// os.Stdout = os.Stdout
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// os.Stderr = os.Stderr
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log.Log(NOW, "standardExit() send back Quit()")
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}
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var outf *os.File
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func main() {
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}
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var origStdout *os.File
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var origStderr *os.File
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func mainGogui() {
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defer func() {
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if r := recover(); r != nil {
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log.Warn("YAHOOOO Recovered in guiMain application:", r)
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log.Warn("Recovered from panic:", r)
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me.baseGui.Close()
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log.CaptureMode(nil)
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log.Warn("YAHOOOO Recovered in guiMain application:", r)
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log.Warn("Recovered from panic:", r)
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me.myTree.SendToolkitPanic()
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return
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}
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}()
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var err error
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outf, err = os.OpenFile("/tmp/captureMode.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
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if err != nil {
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log.Info("error opening file:", err)
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os.Exit(0)
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}
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origStdout = os.Stdout
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os.Stdout = outf
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defer outf.Close()
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log.CaptureMode(outf)
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gocuiMain()
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}
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// This initializes the gocui package
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// it runs SetManagerFunc which passes every input
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// event (keyboard, mouse, etc) to the function "gocuiEvent()"
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func gocuiMain() {
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defer func() {
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if r := recover(); r != nil {
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log.Warn("YAHOOOO Recovered in gocuiMain()", r)
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log.Warn("Recovered from panic:", r)
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me.baseGui.Close()
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// allow gocui to close if possible, then print stack
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log.Sleep(1)
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os.Stdout = origStdout
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os.Stderr = origStderr
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me.myTree.SendToolkitPanic()
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log.Warn("Stack trace:")
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debug.PrintStack()
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// panic("BUMMER 2")
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// attempt to switch to the nocui toolkit
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log.Sleep(1)
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me.myTree.SendToolkitLoad("nocui")
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log.Sleep(3)
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me.myTree.SendToolkitLoad("nocui")
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// panic("BUMMER")
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return
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}
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}()
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g, err := gocui.NewGui(gocui.OutputNormal, true)
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if err != nil {
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return
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}
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defer g.Close()
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me.baseGui = g
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g.Cursor = true
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g.Mouse = true
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// this sets the function that is run on every event. For example:
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// When you click the mouse, move the mouse, or press a key on the keyboard
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// This is equivalent to xev or similar to cat /dev/input on linux
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g.SetManagerFunc(gocuiEvent)
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// register how the 'gocui' will work as a GO toolkit plugin
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// all applications will use these keys. they are universal.
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// registered event handlers still have the events sent to gocuiEvent() above
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registerHandlers(g)
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/*
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if err := defaultKeybindings(g); err != nil {
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// normally panic here
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log.Log(NOW, "defaultKeybindings(g) panic err =", err)
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panic("gocuiTKdefaultkeybindings OOPS")
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}
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*/
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if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
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log.Log(NOW, "g.MainLoop() panic err =", err)
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// normally panic here
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panic("gocuiTKmainloop OOPS")
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}
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}
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func newWindowTrigger() {
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log.Log(NOW, "newWindowTriggerl() START")
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for {
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log.Log(NOW, "newWindowTrigger() for loop")
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select {
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case tk := <-me.newWindowTrigger:
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log.Log(NOW, "newWindowTrigger() got new window", tk.cuiName)
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time.Sleep(200 * time.Millisecond)
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redoWindows(1, -1)
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if !me.stdout.init {
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me.stdout.init = true
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relocateStdoutOffscreen()
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}
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tk.makeWindowActive()
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tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
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setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
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log.Log(NOW, "newWindowTrigger() after sleep")
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}
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}
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}
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