193 lines
4.6 KiB
Go
193 lines
4.6 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"errors"
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"os"
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"runtime/debug"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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)
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func queueToolkitClose() {
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me.baseGui.Close()
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}
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func queueSetChecked(n *tree.Node, b bool) {
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setChecked(n, b)
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}
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// sets defaults and establishes communication
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// to this toolkit from the wit/gui golang package
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func init() {
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log.Log(INFO, "Init() of awesome-gocui")
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// init the config struct default values
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Set(&me, "default")
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// Set(&me, "dense")
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me.myTree = tree.New()
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me.myTree.PluginName = "gocui"
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me.myTree.NodeAction = newaction
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me.myTree.Add = newAdd
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me.myTree.SetTitle = newSetTitle
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me.myTree.SetLabel = newSetLabel
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me.myTree.SetText = newSetText
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me.myTree.AddText = newAddText
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me.myTree.SetChecked = queueSetChecked
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me.myTree.ToolkitClose = queueToolkitClose
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log.Log(NOW, "Init() start pluginChan")
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log.Sleep(.1) // probably not needed, but in here for now under development
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go mainGogui()
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log.Sleep(.1) // probably not needed, but in here for now under development
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}
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func standardExit() {
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log.Log(NOW, "standardExit() doing baseGui.Close()")
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me.baseGui.Close()
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log.Log(NOW, "standardExit() doing outf.Close()")
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outf.Close()
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// log(true, "standardExit() setOutput(os.Stdout)")
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// setOutput(os.Stdout)
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log.Log(NOW, "standardExit() send back Quit()")
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// go sendBackQuit() // don't stall here in case the
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// induces a delay in case the callback channel is broken
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log.Sleep(1)
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log.Log(NOW, "standardExit() exit()")
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os.Exit(0)
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}
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func standardClose() {
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log.Log(NOW, "standardExit() doing baseGui.Close()")
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me.baseGui.Close()
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log.Log(NOW, "standardExit() doing outf.Close()")
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outf.Close()
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os.Stdin = os.Stdin
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os.Stdout = os.Stdout
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os.Stderr = os.Stderr
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log.Log(NOW, "standardExit() send back Quit()")
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}
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var outf *os.File
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func main() {
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}
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var origStdout *os.File
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var origStderr *os.File
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func mainGogui() {
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defer func() {
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if r := recover(); r != nil {
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log.Warn("YAHOOOO Recovered in guiMain application:", r)
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log.Warn("Recovered from panic:", r)
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me.baseGui.Close()
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me.myTree.SendToolkitPanic()
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// attempts to control STDOUT
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/*
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// allow gocui to close if possible, then print stack
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log.Sleep(1)
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me.myTree.SendToolkitLoad("nocui")
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log.Sleep(3)
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os.Stdout = origStdout
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os.Stderr = origStderr
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log.Warn("Stack trace:")
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debug.PrintStack()
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// attempt to switch to the nocui toolkit
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log.Sleep(1)
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// panic("BUMMER")
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*/
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return
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}
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}()
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// attempts to control STDOUT
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/*
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var err error
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log.Log(INFO, "main() start Init()")
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outf, err = os.OpenFile("/tmp/witgui.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
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if err != nil {
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log.Error(err, "error opening file: %v")
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os.Exit(0)
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}
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origStdout = os.Stdout
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os.Stdout = outf
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defer outf.Close()
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// setOutput(outf)
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// log("This is a test log entry")
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ferr, _ := os.OpenFile("/tmp/witgui.err", os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0664)
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origStderr = os.Stderr
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os.Stderr = ferr
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*/
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gocuiMain()
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}
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// This initializes the gocui package
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// it runs SetManagerFunc which passes every input
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// event (keyboard, mouse, etc) to the function "gocuiEvent()"
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func gocuiMain() {
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defer func() {
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if r := recover(); r != nil {
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log.Warn("YAHOOOO Recovered in gocuiMain()", r)
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log.Warn("Recovered from panic:", r)
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me.baseGui.Close()
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// allow gocui to close if possible, then print stack
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log.Sleep(1)
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os.Stdout = origStdout
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os.Stderr = origStderr
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me.myTree.SendToolkitPanic()
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log.Warn("Stack trace:")
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debug.PrintStack()
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// panic("BUMMER 2")
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// attempt to switch to the nocui toolkit
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log.Sleep(1)
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me.myTree.SendToolkitLoad("nocui")
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log.Sleep(3)
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me.myTree.SendToolkitLoad("nocui")
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// panic("BUMMER")
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return
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}
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}()
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g, err := gocui.NewGui(gocui.OutputNormal, true)
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if err != nil {
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return
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}
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defer g.Close()
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me.baseGui = g
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g.Cursor = true
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g.Mouse = true
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// this sets the function that is run on every event. For example:
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// When you click the mouse, move the mouse, or press a key on the keyboard
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// This is equivalent to xev or similar to cat /dev/input on linux
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g.SetManagerFunc(gocuiEvent)
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if err := defaultKeybindings(g); err != nil {
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// normally panic here
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log.Log(NOW, "defaultKeybindings(g) panic err =", err)
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panic("gocuiTKdefaultkeybindings OOPS")
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}
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if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
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log.Log(NOW, "g.MainLoop() panic err =", err)
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// normally panic here
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panic("gocuiTKmainloop OOPS")
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}
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}
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