219 lines
6.0 KiB
Go
219 lines
6.0 KiB
Go
package main
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// information about how terminfo works
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// https://jvns.ca/blog/2024/10/01/terminal-colours/
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import (
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"math/rand"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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)
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//w.v.SelBgColor = gocui.ColorCyan
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//color.go: w.v.SelFgColor = gocui.ColorBlack
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//color.go: w.v.BgColor = gocui.ColorGreen
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type colorT struct {
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frame gocui.Attribute
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fg gocui.Attribute
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bg gocui.Attribute
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selFg gocui.Attribute
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selBg gocui.Attribute
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name string
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}
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var none gocui.Attribute = gocui.AttrNone
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var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD") // light purple
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var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55") // Dark Purple
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var heavyPurple gocui.Attribute = gocui.GetColor("#88AA55") // heavy purple
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var powdererBlue gocui.Attribute = gocui.GetColor("#B0E0E6") // w3c 'powerder blue'
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var superLightGrey gocui.Attribute = gocui.GetColor("#55AAFF") // super light grey
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// Standard defined colors from gocui:
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// ColorBlack ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite
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// v.BgColor = gocui.GetColor("#111111") // crazy red
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// v.BgColor = gocui.GetColor("#FF9911") // heavy red
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// v.SelBgColor = gocui.GetColor("#FFEE11") // blood red
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// v.BgColor = gocui.GetColor("#55AAFF") // super light grey
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// v.BgColor = gocui.GetColor("#FFC0CB") // 'w3c pink' yellow
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// Normal Text On mouseover
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//
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// Widget Frame Text background Text background
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var colorWindow colorT = colorT{
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frame: none,
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fg: gocui.ColorBlue,
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bg: none,
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selFg: none,
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selBg: powdererBlue,
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name: "normal window",
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}
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var colorActiveW colorT = colorT{none, none, powdererBlue, none, powdererBlue, "active window"}
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var colorTab colorT = colorT{gocui.ColorBlue, gocui.ColorBlue, none, none, powdererBlue, "normal tab"}
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var colorActiveT colorT = colorT{gocui.ColorBlue, none, powdererBlue, none, powdererBlue, "active tab"}
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// var colorLabel colorT = colorT{none, none, superLightGrey, none, superLightGrey, "normal label"}
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// var colorGroup colorT = colorT{none, none, superLightGrey, none, superLightGrey, "normal group"}
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var colorDisabled colorT = colorT{
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frame: superLightGrey,
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fg: superLightGrey,
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bg: superLightGrey,
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selFg: gocui.ColorBlack,
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selBg: gocui.ColorBlack,
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name: "disabled widget",
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}
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var colorLabel colorT = colorT{
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frame: gocui.ColorWhite,
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fg: none,
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bg: none,
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selFg: gocui.ColorWhite,
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selBg: none,
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name: "normal label",
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}
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var colorGroup colorT = colorT{
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frame: none,
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fg: none,
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bg: none,
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selFg: gocui.ColorWhite,
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selBg: none,
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name: "normal label",
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}
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var colorButton colorT = colorT{
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frame: gocui.ColorGreen,
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fg: none,
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bg: none,
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selFg: gocui.ColorGreen,
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selBg: none,
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name: "normal button",
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}
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var colorDropdown colorT = colorT{
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frame: gocui.ColorYellow,
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fg: none,
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bg: none,
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selFg: gocui.ColorYellow,
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selBg: gocui.ColorBlack,
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name: "normal dropdown",
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}
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var colorCombobox colorT = colorT{
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frame: gocui.ColorBlue,
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fg: none,
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bg: none,
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selFg: gocui.ColorBlue,
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selBg: gocui.ColorBlack,
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name: "normal combobox",
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}
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var colorCheckbox colorT = colorT{
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frame: gocui.ColorRed,
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fg: none,
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bg: none,
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selFg: gocui.ColorRed,
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selBg: gocui.ColorBlack,
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name: "normal checkbox",
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}
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// widget debugging colors. these widgets aren't displayed unless you are debugging
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var colorRoot colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorBlue, "debug root"}
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var colorFlag colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorGreen, "debug flag"}
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var colorBox colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorCyan, "debug box"}
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var colorGrid colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorRed, "debug grid"}
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var colorNone colorT = colorT{none, none, none, none, none, "debug none"}
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// actually sets the colors for the gocui element
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// the user will see the colors change when this runs
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// TODO: add black/white only flag for ttyS0
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// TODO: or fix kvm/qemu serial console & SIGWINCH.
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// TODO: and minicom and uboot and 5 million other things.
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// TODO: maybe enough of us could actually do that if we made it a goal.
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// TODO: start with riscv boards and fix it universally there
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// TODO: so just a small little 'todo' item here
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func (tk *guiWidget) setColor(newColor *colorT) {
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if tk.color == newColor {
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// nothing to do since the colors have nto changed
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return
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}
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tk.color = newColor
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if tk.v == nil {
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return
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}
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if tk.color == nil {
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log.Log(NOW, "Set the node to color = nil")
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tk.color = &colorNone
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}
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log.Log(NOW, "Set the node to color =", tk.color.name)
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tk.Show()
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}
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func (w *guiWidget) disableColor() {
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if w.color != &colorDisabled {
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w.defaultColor = w.color
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}
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w.setColor(&colorDisabled)
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}
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func (w *guiWidget) enableColor() {
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w.setColor(w.defaultColor)
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}
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func (w *guiWidget) setDefaultHighlight() {
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if w.v == nil {
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log.Log(ERROR, "SetColor() failed on view == nil")
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return
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}
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w.v.SelBgColor = gocui.ColorGreen
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w.v.SelFgColor = gocui.ColorBlack
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}
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func randColor() gocui.Attribute {
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colors := []string{"Green", "#FFAA55", "Yellow", "Blue", "Red", "Black", "White"}
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i := rand.Intn(len(colors))
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log.Log(NOW, "randColor() i =", i)
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return gocui.GetColor(colors[i])
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}
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func (w *guiWidget) redoColor(draw bool) {
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if w == nil {
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return
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}
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log.Sleep(.05)
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w.setDefaultHighlight()
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// w.setDefaultWidgetColor()
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w.Show()
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for _, child := range w.children {
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child.redoColor(draw)
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}
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}
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// what genius figured this out?
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// originally from github.com/dimasma0305/GoFetch
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func get_teminal_color_palette() string {
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// var runes rune
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// color1 := "\x1b[0;29m \x1b[0m"
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// runes = []rune(color1)
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// view.WriteRunes(runes)
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color1 := "\x1b[0;29m \x1b[0m"
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color2 := "\x1b[0;31m \x1b[0m"
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color3 := "\x1b[0;32m \x1b[0m"
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color4 := "\x1b[0;33m \x1b[0m"
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color5 := "\x1b[0;34m \x1b[0m"
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color6 := "\x1b[0;35m \x1b[0m"
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color7 := "\x1b[0;36m \x1b[0m"
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color8 := "\x1b[0;37m \x1b[0m"
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return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8
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}
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