// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Use of this source code is governed by the GPL 3.0 // 2025 note by jcarr: // this is one of the coolest things ever worked with. // Personally, I've been working on making a gocui GO plugin // so I can use it as a generalized console GUI toolkit. // // Well done everyone that has contributed to this gocui project !!! // I am in your debt. Happy hacking & peace. package main import ( "fmt" "github.com/awesome-gocui/gocui" log "go.wit.com/log" "go.wit.com/widget" ) // this function uses the mouse position to highlight & unhighlight things // this is run every time the user moves the mouse over the terminal window func mouseMove(g *gocui.Gui) { w, h := g.MousePosition() if me.supermouse { for _, tk := range findByXY(w, h) { s := fmt.Sprintf("SM (%3d,%3d)", w, h) tk.dumpWidget(s) } } // toggle off all highlight vies except for whatever is under the mouse for _, view := range g.Views() { view.Highlight = false } if v, err := g.ViewByPosition(w, h); err == nil { v.Highlight = true } // create the 'msg' view if it does not yet exist // TODO: put this somewhere more correct if widgetView, _ := g.View("msg"); widgetView == nil { if createStdout(g) { return } return } if me.globalMouseDown && me.dropdown.active { log.Info("can't drag while dropdown is active", w, h) return } if me.globalMouseDown { // log.Info("msgMouseDown == true") // plugin will segfault if you don't keep this inside a check for msgMouseDown // don't move this code out of here var found bool = false if me.currentDrag != nil { // me.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h)) me.currentDrag.moveNew() return } // new function that is smarter if tk := findWindowUnderMouse(); tk != nil { me.currentDrag = tk return } // first look for windows for _, tk := range findByXY(w, h) { if tk.node.WidgetType == widget.Window { me.currentDrag = tk return } } // now look for the STDOUT window for _, tk := range findByXY(w, h) { if tk.node.WidgetType == widget.Flag { me.currentDrag = tk // tk.moveNew() return } } for _, tk := range findByXY(w, h) { if tk.node.WidgetType == widget.Stdout { me.currentDrag = tk // tk.moveNew() return } /* if tk.node.WidgetType == widget.Label { me.currentDrag = tk // tk.moveNew() return } */ found = true } if !found { log.Info(fmt.Sprintf("findByXY() empty. nothing to move at (%d,%d)", w, h)) } } } // this is how the window gets dragged around func (tk *guiWidget) moveNew() { w, h := me.baseGui.MousePosition() if tk.node.WidgetType == widget.Window { tk.window.wasDragged = true tk.redrawWindow(w-tk.dragW, h-tk.dragH) // TODO: fix these hard coded things with offsets setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn return } if tk.node.WidgetType == widget.Flag { me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0) // tk.verifyRect() s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName) tk.dumpWidget(s) return } else { if me.stdout.resize { newW := w - me.stdout.lastW newH := h - me.stdout.lastH me.stdout.w = newW me.stdout.h = newH log.Info("Resize true", w, h, newW, newH) // me.stdout.lastW = w - me.stdout.mouseOffsetW // me.stdout.lastH = h - me.stdout.mouseOffsetH tk.relocateStdout(me.stdout.lastW, me.stdout.lastH) } else { // log.Info("Resize false", w, h) me.stdout.lastW = w - me.stdout.mouseOffsetW me.stdout.lastH = h - me.stdout.mouseOffsetH tk.relocateStdout(me.stdout.lastW, me.stdout.lastH) } } // always place the help menu on top setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn } func createStdout(g *gocui.Gui) bool { makeOutputWidget(g, "this is a create before a mouse click") if me.stdout.tk != nil { msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount) // me.logStdout.v.Write([]byte(msg)) me.stdout.tk.Write([]byte(msg)) log.Log(NOW, "logStdout test out") } return true }