// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Use of this source code is governed by the GPL 3.0 // 2025 note by jcarr: // this is one of the coolest things ever worked with. // Personally, I've been working on making a gocui GO plugin // so I can use it as a generalized console GUI toolkit. // // Well done everyone that has contributed to this gocui project !!! // I am in your debt. Happy hacking & peace. package main import ( "fmt" "github.com/awesome-gocui/gocui" log "go.wit.com/log" "go.wit.com/widget" ) // this function uses the mouse position to highlight & unhighlight things // this is run every time the user moves the mouse over the terminal window func mouseMove(g *gocui.Gui) { mx, my := g.MousePosition() w := mx h := my if me.supermouse { for _, tk := range findByXY(w, h) { tk.dumpWidget("mouseMove()") } } if msgMouseDown { // log.Info("msgMouseDown == true") // plugin will segfault if you don't keep this inside a check for msgMouseDown // don't move this code out of here var found bool = false for _, tk := range findByXY(w, h) { if tk.node.WidgetType == widget.Stdout { tk.moveNew(g) return } if tk.node.WidgetType == widget.Label { tk.moveNew(g) return } found = true } if !found { log.Info(fmt.Sprintf("findByXY() empty. nothing to move at (%d,%d)", w, h)) } } if widgetView, _ := g.View("msg"); widgetView == nil { if createStdout(g) { return } return } for _, view := range g.Views() { view.Highlight = false } if v, err := g.ViewByPosition(mx, my); err == nil { v.Highlight = true } } // this is how the window gets dragged around func (tk *guiWidget) moveNew(g *gocui.Gui) { w, h := g.MousePosition() if tk.node.WidgetType == widget.Label { s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName) tk.dumpWidget(s) g.SetView(tk.cuiName, w-xOffset, h-yOffset, w-xOffset+outputW, h-yOffset+outputH+me.FramePadH, 0) me.startOutputW = w - xOffset me.startOutputH = h - yOffset g.SetViewOnBottom(tk.cuiName) return } tk.dumpWidget("moveNew() on " + tk.cuiName) g.SetView("msg", w-xOffset, h-yOffset, w-xOffset+outputW, h-yOffset+outputH+me.FramePadH, 0) me.startOutputW = w - xOffset me.startOutputH = h - yOffset g.SetViewOnBottom("msg") } func createStdout(g *gocui.Gui) bool { makeOutputWidget(g, "this is a create before a mouse click") if me.logStdout != nil { msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount) // me.logStdout.v.Write([]byte(msg)) me.logStdout.Write([]byte(msg)) log.Log(NOW, "logStdout test out") } return true }