package main

import (
	"bufio"
	"errors"
	"fmt"
	"strconv"
	"strings"

	"github.com/awesome-gocui/gocui"

	"go.wit.com/log"
	"go.wit.com/widget"
)

func splitLines(s string) []string {
	var lines []string
	sc := bufio.NewScanner(strings.NewReader(s))
	for sc.Scan() {
		lines = append(lines, sc.Text())
	}
	return lines
}

func (w *guiWidget) textResize() bool {
	// w := n.tk
	var width, height int = 0, 0
	var changed bool = false

	for i, s := range splitLines(w.labelN) {
		log.Log(INFO, "textResize() len =", len(s), i, s)
		if width < len(s) {
			width = len(s)
		}
		height += 1
	}
	if w.gocuiSize.w1 != w.gocuiSize.w0+width+me.FramePadW {
		w.gocuiSize.w1 = w.gocuiSize.w0 + width + me.FramePadW
		changed = true
	}
	if w.gocuiSize.h1 != w.gocuiSize.h0+height+me.FramePadH {
		w.gocuiSize.h1 = w.gocuiSize.h0 + height + me.FramePadH
		changed = true
	}
	if changed {
		// w.showWidgetPlacement("textResize() changed")
	}
	return changed
}

func (w *guiWidget) hideView() {
	w.deleteView()
}

// display's the text of the widget in gocui
// will create a new gocui view if there isn't one or if it has been moved
func (w *guiWidget) showView() {
	if w.cuiName == "" {
		log.Log(ERROR, "showView() w.cuiName was not set for widget", w)
		w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
	}
	log.Log(INFO, "showView() labelN =", w.labelN)

	w.recreateView()
}

// create or recreate the gocui widget visible
// deletes the old view if it exists and recreates it
func (w *guiWidget) recreateView() {
	var err error
	log.Log(INFO, "recreateView() START", w.WidgetType, w.String())
	if me.baseGui == nil {
		log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w)
		return
	}

	// this deletes the button from gocui
	me.baseGui.DeleteView(w.cuiName)
	w.v = nil

	w.textResize()
	a := w.gocuiSize.w0
	b := w.gocuiSize.h0
	c := w.gocuiSize.w1
	d := w.gocuiSize.h1

	w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0)
	if err == nil {
		w.showWidgetPlacement("recreateView()")
		log.Log(ERROR, "recreateView() internal plugin error err = nil")
		return
	}
	if !errors.Is(err, gocui.ErrUnknownView) {
		w.showWidgetPlacement("recreateView()")
		log.Log(ERROR, "recreateView() internal plugin error error.IS()", err)
		return
	}

	// this sets up the keybinding for the name of the window
	// does this really need to be done? I think we probably already
	// know everything about where all the widgets are so we could bypass
	// the gocui package and just handle all the mouse events internally here (?)
	// for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId

	// set the binding for this gocui view now that it has been created
	// gocui handles overlaps of views so it will run on the view that is clicked on
	me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click)

	// this actually sends the text to display to gocui
	w.v.Wrap = true
	w.v.Frame = w.frame
	w.v.Clear()
	fmt.Fprint(w.v, w.labelN)
	// n.showWidgetPlacement("n.String()=" + n.String() + " n.tk.label=" + n.tk.label + " " + w.cuiName)
	// n.dumpWidget("jwc 2")

	// if you don't do this here, it will be black & white only
	if w.color != nil {
		w.v.FrameColor = w.color.frame
		w.v.FgColor = w.color.fg
		w.v.BgColor = w.color.bg
		w.v.SelFgColor = w.color.selFg
		w.v.SelBgColor = w.color.selBg
	}
	log.Log(INFO, "recreateView() END")
}

func (w *guiWidget) hideWidgets() {
	if w == nil {
		return
	}
	w.isCurrent = false
	switch w.node.WidgetType {
	case widget.Root:
	case widget.Flag:
	case widget.Window:
	case widget.Box:
	case widget.Grid:
	default:
		w.hideView()
	}
	for _, child := range w.children {
		child.hideWidgets()
	}
}

func hideFake() {
	var w *guiWidget
	w = me.treeRoot.TK.(*guiWidget)
	w.hideFake()
}

func showFake() {
	var w *guiWidget
	w = me.treeRoot.TK.(*guiWidget)
	w.showFake()
}

func (w *guiWidget) hideFake() {
	if w.isFake {
		w.hideView()
	}
	for _, child := range w.children {
		child.hideFake()
	}
}

func (w *guiWidget) showFake() {
	if w.isFake {
		// w.setFake()
		w.showView()
		w.showWidgetPlacement("showFake:")
	}
	for _, child := range w.children {
		child.showFake()
	}
}

func (w *guiWidget) showWidgets() {
	if w.isFake {
		// don't display by default
	} else {
		if w.node.State.Hidden {
			// don't display hidden views
		} else {
			w.showView()
		}
	}
	for _, child := range w.children {
		child.showWidgets()
	}
}