// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Use of this source code is governed by the GPL 3.0 /* DO NOT EDIT THIS FILE this file is the same for every GUI toolkit plugin when you are making a new GUI toolkit plugin for a specific toolkit, you just need to define these functions. for example, in the "gocui" toolkit, the functions below are what triggers the "gocui" GO package to draw labels, buttons, windows, etc If you are starting out trying to make a new GUI toolkit, all you have to do is copy this file over. Then work on making these functions. addWidget(), setText(), etc. That's it! */ package main /* This is reference code for toolkit developers This is how information is passed in GO back to the application via the GO 'plugin' concept TODO: switch this to protocol buffers */ import ( "go.wit.com/toolkits/tree" "go.wit.com/widget" ) // Other goroutines must use this to access the GUI // // You can not acess / process the GUI thread directly from // other goroutines. This is due to the nature of how // Linux, MacOS and Windows work (they all work differently. suprise. surprise.) // // this sets the channel to send user events back from the plugin func Callback(guiCallback chan widget.Action) { me.myTree.Callback(guiCallback) } func PluginChannel() chan widget.Action { return me.myTree.PluginChannel() } func initTree() *tree.TreeInfo { t := tree.New() t.PluginName = PLUGIN t.NodeAction = newaction t.Add = newAdd t.SetTitle = setTitle t.SetLabel = setLabel t.SetText = setText t.AddText = addText t.SetChecked = setChecked t.ToolkitClose = toolkitClose t.ShowTable = showTable return t }