// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Use of this source code is governed by the GPL 3.0 // Copyright 2014 The gocui Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import ( "errors" "github.com/awesome-gocui/gocui" "go.wit.com/log" ) // Thanks to the gocui developers -- your package kicks ass // This function is called on every event. It is a callback function from the gocui package // which has an excellent implementation. While gocui handles things like text highlighting // and the layout of the text areas -- also things like handling SIGWINCH and lots of really // complicated console handling, it sends events here in a clean way. // This is equivalent to the linux command xev (apt install x11-utils) func gocuiEvent(g *gocui.Gui) error { me.ecount += 1 mouseMove(g) return nil } // turns off the frame on the global window func setFrame(b bool) { // TODO: figure out what this might be useful for // what is this do? I made it just 2 lines for now. Is this useful for something? v := SetView("global", 5, 10, 5, 10, 0) // x0, x1, y1, y2, overlap if v == nil { log.Log(ERROR, "setFrame() global failed") } v.Frame = b } // a test. exits gocui, but the application still runs // maybe can switch toolkits? func quit(g *gocui.Gui, v *gocui.View) error { return gocui.ErrQuit } func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View { if me.baseGui == nil { log.Log(ERROR, "SetView() ERROR: me.baseGui == nil") return nil } v, err := me.baseGui.SetView(name, x0, y0, x1, y1, overlaps) if err != nil { if !errors.Is(err, gocui.ErrUnknownView) { log.Log(ERROR, "SetView() global failed on name =", name) } return nil } return v }