// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Use of this source code is governed by the GPL 3.0 package main import ( "fmt" "strings" "syscall" "github.com/awesome-gocui/gocui" "go.wit.com/log" "go.wit.com/toolkits/tree" ) // register how the 'gocui' will work as a GO toolkit plugin // all applications will use these keys. they are universal. // tells 'gocui' where to send events func registerHandlers(g *gocui.Gui) { // mouse handlers g.SetKeybinding("", gocui.MouseLeft, gocui.ModNone, mouseDown) // normal left mouse down g.SetKeybinding("", gocui.MouseLeft, gocui.ModMouseCtrl, ctrlDown) // mouse with the ctrl key held down g.SetKeybinding("", gocui.MouseRelease, gocui.ModNone, mouseUp) // mouse button release // Ctrl key handlers g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, doExit) // CTRL-C : exits the application g.SetKeybinding("", gocui.KeyCtrlV, gocui.ModNone, doPanic) // CTRL-V : force a panic() g.SetKeybinding("", gocui.KeyCtrlD, gocui.ModNone, openDebuggger) // CTRL-D : open the (D)ebugger keyForced, modForced := gocui.MustParse("ctrl+z") // setup ctrl+z g.SetKeybinding("", keyForced, modForced, handle_ctrl_z) // CTRL-Z :cleverly let's you background gocui (breaks cursor mouse on return) // regular keys g.SetKeybinding("", 'H', gocui.ModNone, theHelp) // '?' toggles on and off the help menu g.SetKeybinding("", 'O', gocui.ModNone, theStdout) // 'o' toggle the STDOUT window g.SetKeybinding("", 'q', gocui.ModNone, doExit) // 'q' exit g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, tabCycleWindows) // '2' use this to test new ideas // debugging g.SetKeybinding("", '2', gocui.ModNone, theNotsure) // '2' use this to test new ideas g.SetKeybinding("", 'S', gocui.ModNone, theSuperMouse) // 'S' Super Mouse mode! g.SetKeybinding("", 'M', gocui.ModNone, printWidgetPlacements) // 'M' list all widgets with positions g.SetKeybinding("", 'L', gocui.ModNone, printWidgetTree) // 'L' list all widgets in tree view g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons g.SetKeybinding("", 'q', gocui.ModNone, quit) // 'q' only exits gocui. plugin stays alive (?) } // flips on 'super mouse' mode // this was awesome for debugging gocui. never remove this code. // while this is turned on, it will print out every widget found under the mouse func theSuperMouse(g *gocui.Gui, v *gocui.View) error { if me.supermouse { log.Log(GOCUI, "supermouse off") me.supermouse = false } else { me.supermouse = true log.Log(GOCUI, "supermouse on") } return nil } func (tk *guiWidget) makeTK(ddItems []string) { items := strings.Join(ddItems, "\n") var err error tk.labelN = items tk.SetText(items) tk.gocuiSize.w0 = 100 tk.gocuiSize.w1 = 120 tk.gocuiSize.h0 = 15 tk.gocuiSize.h1 = 18 tk.v, err = me.baseGui.SetView(tk.cuiName, tk.gocuiSize.w0, tk.gocuiSize.h0, tk.gocuiSize.w1, tk.gocuiSize.h1, 0) if err != nil { log.Info("makeTK() err", err) return } if tk.v == nil { return } tk.v.Wrap = true tk.v.Frame = true tk.v.Clear() fmt.Fprint(tk.v, items) tk.Show() } func addDropdown() *tree.Node { return addDropdownNew(-222) } // use this to test code ideas // put whatever you want here and hit '2' to activate it func theNotsure(g *gocui.Gui, v *gocui.View) error { log.Info("got keypress 2. now what?") log.Info("try to switch windows here") return nil } func tabCycleWindows(g *gocui.Gui, v *gocui.View) error { // log.Info("try to switch windows here") if len(me.allwin) != len(findWindows()) { me.allwin = findWindows() } tk := findNextWindow() if tk == nil { log.Info("findNextWindow() err. returned nil") return nil } tk.makeWindowActive() tk.doWidgetClick(tk.gocuiSize.w0, tk.gocuiSize.h0) return nil } func theStdout(g *gocui.Gui, v *gocui.View) error { if me.stdout.outputOnTop { if me.stdout.outputOffscreen { me.stdout.outputOffscreen = false log.Info("set stdout off screen here") relocateStdoutOffscreen() return nil } else { me.stdout.outputOffscreen = true log.Info("set stdout on screen here") } // move the stdout window back onscreen me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH) me.stdout.outputOnTop = false setThingsOnTop() // me.baseGui.SetViewOnBottom("msg") // setBottomBG() } else { me.stdout.outputOnTop = true setThingsOnTop() // me.baseGui.SetViewOnTop("msg") } return nil } func theShow(g *gocui.Gui, v *gocui.View) error { var w *guiWidget w = me.treeRoot.TK.(*guiWidget) w.showWidgets() return nil } func doExit(g *gocui.Gui, v *gocui.View) error { standardExit() return nil } func doPanic(g *gocui.Gui, v *gocui.View) error { log.Log(GOCUI, "do panic() here") standardClose() panic("forced panic in gocui") } func openDebuggger(g *gocui.Gui, v *gocui.View) error { me.myTree.SendEnableDebugger() return nil } func theFind(g *gocui.Gui, v *gocui.View) error { w, h := g.MousePosition() for _, tk := range findByXY(w, h) { // tk.v.BgColor = gocui.ColorGreen tk.dumpWidget("theFind()") // tk.verifyRect() } return nil } // is run whenever anyone hits 'd' (in an open space) func theLetterD(g *gocui.Gui, v *gocui.View) error { // widgets that don't have physical existance in // a display toolkit are hidden. In the case // of gocui, they are set as not 'visible' and put offscreen // or have the size set to zero // (hopefully anyway) lots of things with the toolkit // still don't work fakeStartWidth = me.FakeW fakeStartHeight = me.TabH + me.FramePadH if me.showDebug { showFake() me.showDebug = false } else { hideFake() me.showDebug = true } return nil } func theHelp(g *gocui.Gui, v *gocui.View) error { if me.showHelp { log.Info("Show the help!") showHelp() } else { log.Info("Hide the help!") hideHelp() } return nil } // todo: find and give credit to the person that I found this patch in their forked repo // handle ctrl+z func handle_ctrl_z(g *gocui.Gui, v *gocui.View) error { gocui.Suspend() log.Info("got ctrl+z") syscall.Kill(syscall.Getpid(), syscall.SIGSTOP) log.Info("got ctrl+z syscall() done") gocui.Resume() return nil }