package main import ( "strings" "go.wit.com/log" "go.wit.com/toolkits/tree" "go.wit.com/widget" ) func (tk *guiWidget) placeBox(startW int, startH int) { if tk.WidgetType != widget.Box { return } tk.showWidgetPlacement("boxS()") newW := startW newH := startH for _, child := range tk.children { child.placeWidgets(newW, newH) // n.showWidgetPlacement("boxS()") newR := child.realGocuiSize() w := newR.w1 - newR.w0 h := newR.h1 - newR.h0 if child.direction == widget.Horizontal { log.Log(NOW, "BOX IS HORIZONTAL", tk.String(), "newWH()", newW, newH, "child()", w, h, child.String()) // expand based on the child width newW += w } else { log.Log(NOW, "BOX IS VERTICAL ", tk.String(), "newWH()", newW, newH, "child()", w, h, child.String()) // expand based on the child height newH += h } } // just compute this every time? // newR := n.realGocuiSize() tk.showWidgetPlacement("boxE()") } func (tk *guiWidget) placeWidgets(startW int, startH int) { if tk == nil { return } if me.treeRoot == nil { return } switch tk.WidgetType { case widget.Window: for _, child := range tk.children { child.placeWidgets(me.RawW, me.RawH) return } case widget.Tab: for _, child := range tk.children { child.placeWidgets(me.RawW, me.RawH) return } case widget.Grid: tk.placeGrid(startW, startH) case widget.Box: tk.placeBox(startW, startH) case widget.Group: // move the group to the parent's next location tk.gocuiSetWH(startW, startH) tk.dumpTree("start place") newW := startW + me.GroupPadW newH := startH + 3 // normal hight of the group label // now move all the children aka: run place() on them for _, child := range tk.children { child.placeWidgets(newW, newH) newR := child.realGocuiSize() // w := newR.w1 - newR.w0 h := newR.h1 - newR.h0 // increment straight down newH += h log.Log(INFO, "REAL HIGHT ADDED", h, "newH", newH) } tk.dumpTree("end place") default: tk.gocuiSetWH(startW, startH) // n.moveTo(startW, startH) } } func (w *guiWidget) placeGrid(startW int, startH int) { w.showWidgetPlacement("grid0:") if w.WidgetType != widget.Grid { return } // first compute the max sizes of the rows and columns for _, child := range w.children { newR := child.realGocuiSize() childW := newR.w1 - newR.w0 childH := newR.h1 - newR.h0 // set the child's realWidth, and grid offset if w.widths[child.AtW] < childW { w.widths[child.AtW] = childW } if w.heights[child.AtH] < childH { w.heights[child.AtH] = childH } // child.showWidgetPlacement("grid: ") log.Log(INFO, "placeGrid:", child.String(), "child()", childW, childH, "At()", child.AtW, child.AtH) } // find the width and height offset of the grid for AtW,AtH for _, child := range w.children { child.showWidgetPlacement("grid1:") var totalW, totalH int for i, w := range w.widths { if i < child.AtW { totalW += w } } for i, h := range w.heights { if i < child.AtH { totalH += h } } // the new corner to move the child to newW := startW + totalW newH := startH + totalH log.Log(INFO, "placeGrid:", child.String(), "new()", newW, newH, "At()", child.AtW, child.AtH) child.placeWidgets(newW, newH) child.showWidgetPlacement("grid2:") } w.showWidgetPlacement("grid3:") } // computes the real, actual size of all the gocli objects in a widget func (w *guiWidget) realGocuiSize() *rectType { var f func(tk *guiWidget, r *rectType) newR := new(rectType) // initialize the values to opposite newR.w0 = 80 newR.h0 = 24 if me.baseGui != nil { maxW, maxH := me.baseGui.Size() newR.w0 = maxW newR.h0 = maxH } newR.w1 = 0 newR.h1 = 0 // expand the rectangle to the biggest thing displayed f = func(tk *guiWidget, r *rectType) { newR := tk.gocuiSize if !tk.isFake { if r.w0 > newR.w0 { r.w0 = newR.w0 } if r.h0 > newR.h0 { r.h0 = newR.h0 } if r.w1 < newR.w1 { r.w1 = newR.w1 } if r.h1 < newR.h1 { r.h1 = newR.h1 } } for _, child := range tk.children { f(child, r) } } f(w, newR) return newR } func textSize(n *tree.Node) (int, int) { var tk *guiWidget tk = n.TK.(*guiWidget) var width, height int for _, s := range strings.Split(widget.GetString(tk.value), "\n") { if width < len(s) { width = len(s) } height += 1 } return width, height }