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34 changed files with 1657 additions and 2728 deletions

1
.gitignore vendored
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@ -5,4 +5,3 @@
go.mod go.mod
go.sum go.sum
gocui gocui
resources/*.so

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@ -1,7 +1,7 @@
VERSION = $(shell git describe --tags) VERSION = $(shell git describe --tags)
BUILDTIME = $(shell date +%Y.%m.%d) BUILDTIME = $(shell date +%Y.%m.%d)
all: clean goimports vet gocui all: goimports vet gocui
@ldd gocui.so @ldd gocui.so
vet: vet:
@ -9,7 +9,7 @@ vet:
@echo this go plugin builds okay @echo this go plugin builds okay
gocui: gocui:
GO111MODULE=off go build -v -x -buildmode=plugin -o gocui.so \ GO111MODULE=off go build -v -buildmode=plugin -o gocui.so \
-ldflags "-X main.VERSION=${VERSION} -X main.BUILDTIME=${BUILDTIME} -X gui.GUIVERSION=${VERSION}" -ldflags "-X main.VERSION=${VERSION} -X main.BUILDTIME=${BUILDTIME} -X gui.GUIVERSION=${VERSION}"
install: install:
@ -23,9 +23,9 @@ custom:
GO111MODULE=off go build -v -work -buildmode=blah GO111MODULE=off go build -v -work -buildmode=blah
clean: clean:
rm -f gocui *.so go.* rm -f gocui gocui.so
rm -f *.pb.go *.patch rm -f *.pb.go *.patch
go-mod-clean purge go-mod-clean --purge
# Test the README.md & doc.go file # Test the README.md & doc.go file
# this runs pkgsite, the binary that does dev.go.dev # this runs pkgsite, the binary that does dev.go.dev
@ -49,5 +49,5 @@ redomod:
GO111MODULE= go mod tidy GO111MODULE= go mod tidy
proto: proto:
autogenpb --proto gocuiView.proto autogenpb --proto view.proto
make goimports make goimports

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@ -23,16 +23,16 @@ func setChecked(n *tree.Node, b bool) {
// redraw the checkbox // redraw the checkbox
func (tk *guiWidget) setCheckbox() { func (tk *guiWidget) setCheckbox() {
if tk.WidgetType() != widget.Checkbox { if tk.node.WidgetType != widget.Checkbox {
log.Log(WARN, "setCheckbox() being run on widget:", tk.WidgetType()) log.Log(WARN, "setCheckbox() being run on widget:", tk.node.WidgetType)
return return
} }
if tk.Checked() { if tk.node.State.Checked {
log.Log(WARN, "setCheckbox() got true", tk.Checked()) log.Log(WARN, "setCheckbox() got true", tk.node.State.Checked)
tk.labelN = "X " + tk.GetLabel() tk.labelN = "X " + tk.node.State.Label
} else { } else {
log.Log(WARN, "setCheckbox() got false", tk.Checked()) log.Log(WARN, "setCheckbox() got false", tk.node.State.Checked)
tk.labelN = "_ " + tk.GetLabel() tk.labelN = "_ " + tk.node.State.Label
} }
tk.Hide() tk.Hide()

554
color.go
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@ -3,328 +3,217 @@
package main package main
import (
"math/rand"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
)
// simple colors for light and dark
// information about how terminfo works // information about how terminfo works
// https://jvns.ca/blog/2024/10/01/terminal-colours/ // https://jvns.ca/blog/2024/10/01/terminal-colours/
// TODO: move all this to a protobuf import (
"math/rand"
"github.com/gdamore/tcell/v2"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
)
//w.v.SelBgColor = gocui.ColorCyan
//color.go: w.v.SelFgColor = gocui.ColorBlack
//color.go: w.v.BgColor = gocui.ColorGreen
var none gocui.Attribute = gocui.AttrNone
var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD") // light purple
var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55") // Dark Purple
var heavyPurple gocui.Attribute = gocui.GetColor("#88AA55") // heavy purple
var powdererBlue gocui.Attribute = gocui.GetColor("#B0E0E6") // w3c 'powerder blue'
var superLightGrey gocui.Attribute = gocui.GetColor("#55AAFF") // super light grey
// Standard defined colors from gocui:
// ColorBlack ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite
// v.BgColor = gocui.GetColor("#111111") // crazy red
// v.BgColor = gocui.GetColor("#FF9911") // heavy red
// v.SelBgColor = gocui.GetColor("#FFEE11") // blood red
// v.BgColor = gocui.GetColor("#55AAFF") // super light grey
// v.BgColor = gocui.GetColor("#FFC0CB") // 'w3c pink' yellow
// Normal Text On mouseover
//
// Widget Frame Text background Text background
var colorWindow colorT = colorT{
frame: none,
fg: gocui.ColorBlue,
bg: none,
selFg: gocui.ColorWhite,
// selBg: powdererBlue,
selBg: gocui.ColorBlue,
name: "normal window",
}
var colorActiveW colorT = colorT{
frame: none,
fg: gocui.ColorWhite,
bg: gocui.ColorBlue,
selFg: gocui.ColorBlue,
selBg: none,
name: "normal window",
}
// var colorActiveW colorT = colorT{none, none, powdererBlue, none, powdererBlue, "active window"} // sets the window to blue
var colorTab colorT = colorT{gocui.ColorBlue, gocui.ColorBlue, none, none, powdererBlue, "normal tab"}
var colorActiveT colorT = colorT{gocui.ColorBlue, none, powdererBlue, none, powdererBlue, "active tab"}
// var colorLabel colorT = colorT{none, none, superLightGrey, none, superLightGrey, "normal label"}
// var colorGroup colorT = colorT{none, none, superLightGrey, none, superLightGrey, "normal group"}
var colorDisabled colorT = colorT{
frame: superLightGrey,
fg: superLightGrey,
bg: superLightGrey,
selFg: gocui.ColorBlack,
selBg: gocui.ColorBlack,
name: "disabled widget",
}
var colorLabel colorT = colorT{
frame: gocui.ColorWhite,
fg: none,
bg: none,
selFg: none,
selBg: none,
name: "normal label",
}
var colorGroup colorT = colorT{
frame: none,
fg: none,
bg: none,
selFg: gocui.ColorWhite,
selBg: none,
name: "normal label",
}
var colorButton colorT = colorT{
frame: gocui.ColorGreen,
fg: none,
bg: none,
selFg: gocui.ColorGreen,
selBg: none,
name: "normal button",
}
var colorButtonDense colorT = colorT{
frame: none,
fg: none,
bg: gocui.ColorGreen,
// bg: tcell.ColorGreen,
selFg: none,
selBg: gocui.ColorWhite,
name: "normal button",
}
var colorDropdown colorT = colorT{
frame: gocui.ColorYellow,
fg: none,
bg: none,
selFg: gocui.ColorYellow,
selBg: gocui.ColorBlack,
name: "normal dropdown",
}
var colorCombobox colorT = colorT{
frame: gocui.ColorBlue,
fg: none,
bg: none,
selFg: gocui.ColorBlue,
selBg: gocui.ColorBlack,
name: "normal combobox",
}
var colorCheckbox colorT = colorT{
frame: gocui.ColorRed,
fg: none,
bg: none,
selFg: gocui.ColorRed,
selBg: gocui.ColorWhite,
name: "normal checkbox",
}
// widget debugging colors. these widgets aren't displayed unless you are debugging
var colorRoot colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorBlue, "debug root"}
var colorFlag colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorGreen, "debug flag"}
var colorBox colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorCyan, "debug box"}
var colorGrid colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorRed, "debug grid"}
var colorNone colorT = colorT{none, none, none, none, none, "debug none"}
// actually sets the colors for the gocui element
// the user will see the colors change when this runs
// TODO: add black/white only flag for ttyS0 // TODO: add black/white only flag for ttyS0
// TODO: fix kvm/qemu serial console & SIGWINCH. // TODO: or fix kvm/qemu serial console & SIGWINCH.
// TODO: check minicom (doesn't work) // TODO: and minicom and uboot and 5 million other things.
// TODO: fix riscv boards // TODO: maybe enough of us could actually do that if we made it a goal.
// TODO: start with riscv boards and fix it universally there
// DONE ON ENABLE() WIDGET // TODO: so just a small little 'todo' item here
// restores the last saved color and makes it active func (tk *guiWidget) setColor(newColor *colorT) {
func (tk *guiWidget) restoreEnableColor() { if tk.color == newColor {
if tk.color == nil { // nothing to do since the colors have nto changed
tk.color = new(colorT) return
} }
tk.color.frame = tk.colorLast.frame tk.color = newColor
tk.color.fg = tk.colorLast.fg
tk.color.bg = tk.colorLast.bg
tk.color.selFg = tk.colorLast.selFg
tk.color.selBg = tk.colorLast.selBg
tk.activateColor()
}
// DONE ON DISABLE() WIDGET
// makes the button look disabled
func (tk *guiWidget) setColorDisable() {
if tk.color == nil {
tk.color = new(colorT)
}
// save the current color
tk.color.frame = superLightGrey
tk.color.fg = gocui.ColorBlack
tk.color.bg = superLightGrey
tk.color.selFg = superLightGrey
tk.color.selBg = superLightGrey
tk.activateColor()
}
// sets the current gocui highlight colors
func (tk *guiWidget) activateColor() {
if tk.v == nil { if tk.v == nil {
return return
} }
tk.v.FrameColor = tk.color.frame if tk.color == nil {
tk.v.FgColor = tk.color.fg // log.Log(NOW, "Set the node to color = nil")
tk.v.BgColor = tk.color.bg tk.color = &colorNone
tk.v.SelFgColor = tk.color.selFg }
tk.v.SelBgColor = tk.color.selBg // log.Log(NOW, "Set the node to color =", tk.color.name)
tk.Show()
} }
// saves the color and makes it active func (w *guiWidget) disableColor() {
func (tk *guiWidget) updateColor() { if w.color != &colorDisabled {
if tk.v == nil { w.defaultColor = w.color
}
w.setColor(&colorDisabled)
}
func (w *guiWidget) enableColor() {
w.setColor(w.defaultColor)
}
func (w *guiWidget) setDefaultHighlight() {
if w.v == nil {
log.Log(ERROR, "SetColor() failed on view == nil")
return return
} }
if tk.color != nil { w.v.SelBgColor = gocui.ColorGreen
tk.colorLast.frame = tk.color.frame w.v.SelFgColor = gocui.ColorBlack
tk.colorLast.fg = tk.color.fg
tk.colorLast.bg = tk.color.bg
tk.colorLast.selFg = tk.color.selFg
tk.colorLast.selBg = tk.color.selBg
}
tk.activateColor()
} }
// Below are all the colors. TODO: move to protobuf and save in a config file func randColor() gocui.Attribute {
colors := []string{"Green", "#FFAA55", "Yellow", "Blue", "Red", "Black", "White"}
func (tk *guiWidget) setColorWindowFrame() { i := rand.Intn(len(colors))
if tk.color == nil { log.Log(NOW, "randColor() i =", i)
tk.color = new(colorT) return gocui.GetColor(colors[i])
}
if me.dark { // use a dark color palette
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
} else {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
}
tk.updateColor()
} }
// weird. lots of color problems for me on debian sid using the traditional Andy Herzfield 'gnome' func (w *guiWidget) redoColor(draw bool) {
func (tk *guiWidget) setColorWindowTitleActive() { if w == nil {
if tk.color == nil { return
tk.color = new(colorT)
}
if me.dark { // use a dark color palette
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
} else {
tk.color.frame = gocui.ColorWhite
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.ColorBlue
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
} }
tk.updateColor() log.Sleep(.05)
w.setDefaultHighlight()
// w.setDefaultWidgetColor()
w.Show()
for _, child := range w.children {
child.redoColor(draw)
}
} }
func (tk *guiWidget) setColorWindowTitle() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark { // use a dark color palette
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
} else {
tk.color.frame = gocui.ColorWhite
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
}
tk.updateColor()
}
func (tk *guiWidget) setColorBG() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
} else {
tk.color.frame = gocui.ColorWhite
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
}
tk.updateColor()
}
func (tk *guiWidget) setColorLabel() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.AttrNone
} else {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.ColorWhite
}
tk.updateColor()
}
func (tk *guiWidget) setColorLabelTable() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.AttrNone
} else {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.ColorGreen
}
tk.updateColor()
}
func (tk *guiWidget) setColorButtonDense() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
} else {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.ColorBlue
tk.color.selFg = gocui.ColorBlue
tk.color.selBg = gocui.AttrNone
}
tk.updateColor()
}
func (tk *guiWidget) setColorNotifyIcon() {
if tk.color == nil {
tk.color = new(colorT)
}
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.ColorBlue
tk.color.selFg = gocui.ColorBlue
tk.color.selBg = gocui.AttrNone
tk.updateColor()
}
func (tk *guiWidget) setColorButton() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.ColorBlack
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
} else {
tk.color.frame = gocui.ColorBlue
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
}
tk.updateColor()
}
func (tk *guiWidget) setColorInput() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.ColorYellow
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorYellow
tk.color.selBg = gocui.ColorBlack
} else {
tk.color.frame = gocui.ColorYellow
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorYellow
tk.color.selBg = gocui.ColorBlack
}
tk.updateColor()
}
func (tk *guiWidget) setColorModal() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.ColorRed
tk.color.fg = gocui.ColorRed
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorBlack
tk.color.selBg = gocui.AttrNone
} else {
tk.color.frame = gocui.ColorRed
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.ColorWhite
}
tk.updateColor()
}
// what genius figured this out?
func (tk *guiWidget) setColorTextbox() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.ColorRed
tk.color.fg = gocui.ColorRed
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorBlack
tk.color.selBg = gocui.AttrNone
} else {
tk.color.frame = gocui.ColorRed
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.ColorWhite
}
tk.updateColor()
}
// just notes down here
// what genius figured this out? // what genius figured this out?
// originally from github.com/dimasma0305/GoFetch // originally from github.com/dimasma0305/GoFetch
func get_teminal_color_palette() string { func get_teminal_color_palette() string {
@ -345,28 +234,51 @@ func get_teminal_color_palette() string {
return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8 return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8
} }
func randColor() gocui.Attribute { func (tk *guiWidget) SetColorRed() {
colors := []string{"Green", "#FFAA55", "Yellow", "Blue", "Red", "Black", "White"} tk.color = new(colorT)
i := rand.Intn(len(colors)) tk.color.fg = gocui.ColorRed
log.Log(NOW, "randColor() i =", i)
return gocui.GetColor(colors[i])
} }
var none gocui.Attribute = gocui.AttrNone func (tk *guiWidget) setColorBlue() {
var colorNone colorT = colorT{none, none, none, none, none, "debug none"} // r, g, b :=
// newgreen := gocui.NewRGBColor(tcell.ColorLightBlue.RGB())
var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD") // light purple // tk.color.fg = gocui.ColorBlue
var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55") // Dark Purple tk.color.bg = gocui.NewRGBColor(tcell.ColorLightBlue.RGB())
var heavyPurple gocui.Attribute = gocui.GetColor("#88AA55") // heavy purple }
var powdererBlue gocui.Attribute = gocui.GetColor("#B0E0E6") // w3c 'powerder blue'
var superLightGrey gocui.Attribute = gocui.GetColor("#55AAFF") // super light grey
// Standard defined colors from gocui: // weird. lots of color problems for me on debian sid using the traditional Andy Herzfield 'gnome'
// ColorBlack ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite func (tk *guiWidget) setColorButtonDenseOLD() {
/*
cellgreen := tcell.ColorLightGreen
r, g, b := cellgreen.RGB()
newgreen := gocui.NewRGBColor(r, g, b)
*/
// v.BgColor = gocui.GetColor("#111111") // crazy red // tk.color.fg = gocui.ColorBlue
// v.BgColor = gocui.GetColor("#FF9911") // heavy red if tk.color == nil {
// v.SelBgColor = gocui.GetColor("#FFEE11") // blood red tk.color = new(colorT)
}
lightGreen := gocui.GetColor("0x90EE90")
lightGreen = gocui.GetColor("0x008000")
lightGreen = gocui.NewRGBColor(0x00, 0x80, 0x00)
// v.BgColor = gocui.GetColor("#55AAFF") // super light grey tk.color.frame = gocui.ColorYellow
// v.BgColor = gocui.GetColor("#FFC0CB") // 'w3c pink' yellow tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.ColorGreen
tk.color.bg = lightGreen
tk.color.bg = gocui.Attribute(tcell.ColorLightGreen)
tk.color.bg = superLightGrey
// bg: gocui.ColorGreen,
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.ColorGreen
// tk.color = &colorButtonDense
/*
tk.color.selFg = gocui.AttrNone
r, g, b := tcell.ColorLightGreen.RGB()
log.Info("color =", tcell.ColorLightGreen.CSS(), r, g, b)
tk.color.selBg = gocui.NewRGBColor(r, g, b)
*/
}

144
colorNew.go Normal file
View File

@ -0,0 +1,144 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
// simple colors for light and dark
import (
"github.com/awesome-gocui/gocui"
)
func (tk *guiWidget) setColorWindowFrame() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark { // use a dark color palette
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
return
}
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
}
// weird. lots of color problems for me on debian sid using the traditional Andy Herzfield 'gnome'
func (tk *guiWidget) setColorWindowTitle() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark { // use a dark color palette
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
return
}
tk.color.frame = gocui.ColorWhite
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.ColorBlue
tk.color.selFg = gocui.ColorBlue
tk.color.selBg = gocui.AttrNone
}
func (tk *guiWidget) setColorBG() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
return
}
tk.color.frame = gocui.ColorWhite
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
}
func (tk *guiWidget) setColorLabel() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorWhite
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.AttrNone
return
}
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlack
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.AttrNone
tk.color.selBg = gocui.AttrNone
}
func (tk *guiWidget) setColorButtonDense() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
return
}
tk.color.frame = gocui.AttrNone
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
}
func (tk *guiWidget) setColorButton() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.ColorBlack
tk.color.fg = gocui.ColorBlue
tk.color.bg = gocui.ColorBlack
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
return
}
tk.color.frame = gocui.ColorBlue
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorWhite
tk.color.selBg = gocui.ColorBlue
}
func (tk *guiWidget) setColorInput() {
if tk.color == nil {
tk.color = new(colorT)
}
if me.dark {
tk.color.frame = gocui.ColorYellow
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorYellow
tk.color.selBg = gocui.ColorBlack
return
}
tk.color.frame = gocui.ColorYellow
tk.color.fg = gocui.AttrNone
tk.color.bg = gocui.AttrNone
tk.color.selFg = gocui.ColorYellow
tk.color.selBg = gocui.ColorBlack
}

View File

@ -12,9 +12,9 @@ import (
) )
func (w *guiWidget) dumpTree(s string) { func (w *guiWidget) dumpTree(s string) {
// log.Log(ERROR, "dump w", w.WidgetId(), w.WidgetType, w.String()) // log.Log(ERROR, "dump w", w.node.WidgetId, w.WidgetType, w.String())
if w == nil { if w == nil {
log.Log(ERROR, "dump w.TK == nil", w.WidgetId(), w.WidgetType(), w.String()) log.Log(ERROR, "dump w.TK == nil", w.node.WidgetId, w.node.WidgetType, w.String())
return return
} }
w.dumpWidget("dumpTree() " + s) w.dumpWidget("dumpTree() " + s)
@ -25,12 +25,12 @@ func (w *guiWidget) dumpTree(s string) {
} }
func (w *guiWidget) dumpWindows(s string) { func (w *guiWidget) dumpWindows(s string) {
// log.Log(ERROR, "dump w", w.WidgetId(), w.WidgetType, w.String()) // log.Log(ERROR, "dump w", w.node.WidgetId, w.WidgetType, w.String())
if w == nil { if w == nil {
log.Log(ERROR, "dump w.TK == nil", w.WidgetId(), w.WidgetType(), w.String()) log.Log(ERROR, "dump w.TK == nil", w.node.WidgetId, w.node.WidgetType, w.String())
return return
} }
if w.WidgetType() == widget.Window { if w.node.WidgetType == widget.Window {
s += fmt.Sprintf(" F(%d,%d)", w.force.w0, w.force.h0) s += fmt.Sprintf(" F(%d,%d)", w.force.w0, w.force.h0)
// can't set this here. doesn't work // can't set this here. doesn't work
// w.full.w0 = w.force.w0 // w.full.w0 = w.force.w0
@ -49,13 +49,13 @@ func (tk *guiWidget) dumpWidget(s string) {
var s1 string var s1 string
var pId int var pId int
// tk.verifyRect() // tk.verifyRect()
if tk.parent == nil { if tk.node.Parent == nil {
log.Logf(WARN, "showWidgetPlacement() parent == nil wId=%d cuiName=%s", tk.WidgetId(), tk.cuiName) log.Logf(WARN, "showWidgetPlacement() parent == nil wId=%d cuiName=%s", tk.node.WidgetId, tk.cuiName)
pId = 0 pId = 0
} else { } else {
pId = tk.parent.WidgetId() pId = tk.node.Parent.WidgetId
} }
s1 = fmt.Sprintf("(wId,pId)=(%4d,%4d) ", tk.WidgetId(), pId) s1 = fmt.Sprintf("(wId,pId)=(%4d,%4d) ", tk.node.WidgetId, pId)
sizeW, sizeH := tk.Size() sizeW, sizeH := tk.Size()
hide := "S" hide := "S"
if tk.Hidden() { if tk.Hidden() {
@ -69,10 +69,10 @@ func (tk *guiWidget) dumpWidget(s string) {
s1 += fmt.Sprintf(" %3s %3s %3s %3s ", "", "", "", "") s1 += fmt.Sprintf(" %3s %3s %3s %3s ", "", "", "", "")
} }
s1 += fmt.Sprintf(" full=(%3d,%3d,%3d,%3d)", tk.full.w0, tk.full.h0, tk.full.w1, tk.full.h1) s1 += fmt.Sprintf(" full=(%3d,%3d,%3d,%3d)", tk.full.w0, tk.full.h0, tk.full.w1, tk.full.h1)
if tk.parent != nil { if tk.node.Parent != nil {
if tk.parent.WidgetType() == widget.Grid { if tk.node.Parent.WidgetType == widget.Grid {
s1 += fmt.Sprintf("At(%3d,%3d)", tk.GridW(), tk.GridH()) s1 += fmt.Sprintf("At(%3d,%3d)", tk.node.State.AtW, tk.node.State.AtH)
s1 += fmt.Sprintf("(%3d,%3d) ", tk.parent.widths[tk.GridW()], tk.parent.heights[tk.GridH()]) s1 += fmt.Sprintf("(%3d,%3d) ", tk.parent.widths[tk.node.State.AtW], tk.parent.heights[tk.node.State.AtH])
} else { } else {
s1 += fmt.Sprintf(" %3s %3s ", "", "") s1 += fmt.Sprintf(" %3s %3s ", "", "")
s1 += fmt.Sprintf(" %3s %3s ", "", "") s1 += fmt.Sprintf(" %3s %3s ", "", "")
@ -81,14 +81,14 @@ func (tk *guiWidget) dumpWidget(s string) {
s1 += fmt.Sprintf(" %3s %3s ", "", "") s1 += fmt.Sprintf(" %3s %3s ", "", "")
} }
var end string var end string
if tk.WidgetType() == widget.Box { if tk.node.WidgetType == widget.Box {
end = fmt.Sprintf("%-8s %-8s %s %s", tk.WidgetType(), tk.cuiName, tk.Direction().String(), tk.String()) end = fmt.Sprintf("%-8s %-8s %s", tk.node.WidgetType, tk.cuiName, tk.node.State.Direction.String())
} else { } else {
end = fmt.Sprintf("%-8s %-8s %s", tk.WidgetType(), tk.cuiName, tk.String()) curval := tk.String()
if curval == "" {
curval = tk.node.GetLabel()
} }
if tk.node.InTable() { end = fmt.Sprintf("%-8s %-8s %s", tk.node.WidgetType, tk.cuiName, tk.String())
// log.Log(GOCUI, "findParentTAble()", tk.labelN, tk.cuiName, tk.node.WidgetId)
end += " (table)"
} }
log.Log(GOCUI, s1, s, end) log.Log(GOCUI, s1, s, end)
} }

View File

@ -74,20 +74,12 @@ func (tk *guiWidget) showDropdown() {
me.dropdown.tk.Show() me.dropdown.tk.Show()
me.dropdown.active = true me.dropdown.active = true
me.dropdown.callerTK = tk me.dropdown.callerTK = tk
r := me.dropdown.tk.gocuiSize // set the 'full' size so that mouse clicks are sent here
me.dropdown.tk.full.w0 = r.w0
me.dropdown.tk.full.w1 = r.w1
me.dropdown.tk.full.h0 = r.h0
me.dropdown.tk.full.h1 = r.h1
me.dropdown.tk.dumpWidget("showDropdown()") me.dropdown.tk.dumpWidget("showDropdown()")
} }
// if there is a drop down view active, treat it like a dialog box and close it // if there is a drop down view active, treat it like a dialog box and close it
func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string { func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
w.Hide() w.Hide()
me.dropdown.active = false
// only need height to figure out what line in the dropdown menu the user clicked // only need height to figure out what line in the dropdown menu the user clicked
_, startH := w.Position() _, startH := w.Position()
@ -113,3 +105,56 @@ func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
} }
return "" return ""
} }
func dropdownUnclicked(w, h int) {
var d *guiWidget
// examine everything under X & Y on the screen)
for _, tk := range findByXY(w, h) {
// tk.dumpWidget("dropdownUnclicked()")
if tk.node.WidgetType == widget.Dropdown {
d = tk
}
}
if d == nil {
// log.Log(GOCUI, fmt.Sprintf("dropdownUnclicked() there was no dropdown widget at (w=%d h=%d)", mouseW, mouseH))
return
}
// log.Log(GOCUI, "dropdownUnclicked()", d.node.Strings(), "end. now try to enable me.dropdownV")
}
func (tk *guiWidget) showTextbox() {
if me.textbox.tk == nil {
// should only happen once
me.textbox.tk = makeNewFlagWidget(me.textbox.wId)
me.textbox.tk.dumpWidget("init() textbox")
}
if me.textbox.tk == nil {
log.Log(GOCUI, "showTextbox() Is Broken")
return
}
startW, startH := tk.Position()
// log.Log(GOCUI, "showTextbox() SHOWING AT W,H=", startW, startH)
me.textbox.tk.MoveToOffset(startW+3, startH+2)
me.textbox.tk.labelN = "holy cow"
me.textbox.tk.setColorInput()
me.textbox.tk.Show()
me.textbox.active = true
me.textbox.callerTK = tk
me.textbox.tk.dumpWidget("showTextbox()")
}
// updates the text and sends an event back to the application
func (tk *guiWidget) textboxClosed() {
tk.Hide()
// get the text the user entered
newname := tk.GetText()
// change the text of the caller widget
me.textbox.callerTK.SetText(newname)
me.textbox.callerTK.node.SetCurrentS(newname)
// send an event from the plugin with the new string
me.myTree.SendUserEvent(me.textbox.callerTK.node)
}

View File

@ -4,6 +4,7 @@
package main package main
import ( import (
"fmt"
"syscall" "syscall"
"github.com/awesome-gocui/gocui" "github.com/awesome-gocui/gocui"
@ -15,12 +16,6 @@ import (
// tells 'gocui' where to send events // tells 'gocui' where to send events
func registerHandlers(g *gocui.Gui) { func registerHandlers(g *gocui.Gui) {
defer func() {
if r := recover(); r != nil {
log.Info("EVENT BINDINGS recovered in r", r)
return
}
}()
// mouse handlers // mouse handlers
g.SetKeybinding("", gocui.MouseLeft, gocui.ModNone, mouseDown) // normal left mouse down g.SetKeybinding("", gocui.MouseLeft, gocui.ModNone, mouseDown) // normal left mouse down
@ -35,7 +30,6 @@ func registerHandlers(g *gocui.Gui) {
g.SetKeybinding("", gocui.KeyCtrlD, gocui.ModNone, openDebuggger) // CTRL-D : open the (D)ebugger g.SetKeybinding("", gocui.KeyCtrlD, gocui.ModNone, openDebuggger) // CTRL-D : open the (D)ebugger
keyForced, modForced := gocui.MustParse("ctrl+z") // setup ctrl+z keyForced, modForced := gocui.MustParse("ctrl+z") // setup ctrl+z
g.SetKeybinding("", keyForced, modForced, handle_ctrl_z) // CTRL-Z :cleverly let's you background gocui (breaks cursor mouse on return) g.SetKeybinding("", keyForced, modForced, handle_ctrl_z) // CTRL-Z :cleverly let's you background gocui (breaks cursor mouse on return)
g.SetKeybinding("", gocui.KeyEsc, gocui.ModNone, doEsc) // escape key
// regular keys // regular keys
g.SetKeybinding("", 'H', gocui.ModNone, theHelp) // 'H' toggles on and off the help menu g.SetKeybinding("", 'H', gocui.ModNone, theHelp) // 'H' toggles on and off the help menu
@ -43,13 +37,8 @@ func registerHandlers(g *gocui.Gui) {
g.SetKeybinding("", 'D', gocui.ModNone, theDarkness) // 'D' toggles light/dark mode g.SetKeybinding("", 'D', gocui.ModNone, theDarkness) // 'D' toggles light/dark mode
g.SetKeybinding("", 'q', gocui.ModNone, doExit) // 'q' exit g.SetKeybinding("", 'q', gocui.ModNone, doExit) // 'q' exit
g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, tabCycleWindows) // '2' use this to test new ideas g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, tabCycleWindows) // '2' use this to test new ideas
// stdout keys
g.SetKeybinding("", gocui.KeyPgup, gocui.ModNone, stdoutPgup) // Pgup scroll up the Stdout buffer g.SetKeybinding("", gocui.KeyPgup, gocui.ModNone, stdoutPgup) // Pgup scroll up the Stdout buffer
g.SetKeybinding("", gocui.KeyPgdn, gocui.ModNone, stdoutPgdn) // Pgdn scroll down the Stdout buffer g.SetKeybinding("", gocui.KeyPgdn, gocui.ModNone, stdoutPgdn) // Pgdn scroll down the Stdout buffer
g.SetKeybinding("", gocui.KeyHome, gocui.ModNone, stdoutHome) // Pgdn scroll down the Stdout buffer
g.SetKeybinding("", gocui.KeyArrowUp, gocui.ModNone, stdoutArrowUp) // Pgdn scroll down the Stdout buffer
g.SetKeybinding("", gocui.KeyArrowDown, gocui.ModNone, stdoutArrowDown) // Pgdn scroll down the Stdout buffer
// debugging // debugging
g.SetKeybinding("", '2', gocui.ModNone, theNotsure) // '2' use this to test new ideas g.SetKeybinding("", '2', gocui.ModNone, theNotsure) // '2' use this to test new ideas
@ -58,7 +47,6 @@ func registerHandlers(g *gocui.Gui) {
g.SetKeybinding("", 'L', gocui.ModNone, printWidgetTree) // 'L' list all widgets in tree view g.SetKeybinding("", 'L', gocui.ModNone, printWidgetTree) // 'L' list all widgets in tree view
g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse
g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons
g.SetKeybinding("", 'r', gocui.ModNone, reverseStdout) // 'r' turns scrolling of STDOUT upside down
g.SetKeybinding("", 'q', gocui.ModNone, quit) // 'q' only exits gocui. plugin stays alive (?) g.SetKeybinding("", 'q', gocui.ModNone, quit) // 'q' only exits gocui. plugin stays alive (?)
} }
@ -75,26 +63,20 @@ func theSuperMouse(g *gocui.Gui, v *gocui.View) error {
return nil return nil
} }
/*
func addDropdown() *tree.Node {
return addDropdownNew(-222)
}
*/
// use this to test code ideas // put whatever you want here and hit '2' to activate it // use this to test code ideas // put whatever you want here and hit '2' to activate it
func theNotsure(g *gocui.Gui, v *gocui.View) error { func theNotsure(g *gocui.Gui, v *gocui.View) error {
log.Info("got to theNotsure(). now what? dark =", me.dark) if me.dark {
me.refresh = true me.dark = false
log.Info("running VerifyParentId()")
me.treeRoot.VerifyParentId()
/*
if me.debug {
log.Info("debugging off")
me.debug = false
} else { } else {
log.Info("debugging on") me.dark = true
me.debug = true
} }
win := findWindowUnderMouse() log.Info("got keypress 2. now what? dark =", me.dark)
if win != nil {
win.dumpWidget("found() win. redrawing window:")
win.makeWindowActive()
}
*/
return nil return nil
} }
@ -104,20 +86,36 @@ func theDarkness(g *gocui.Gui, v *gocui.View) error {
log.Info("you have seen the light") log.Info("you have seen the light")
} else { } else {
me.dark = true me.dark = true
log.Info("you have entered into darkness (you may need to trigger SIGWINCH)") log.Info("you have entered into darkness")
log.Info("or maybe open a new window. notsure. This obviously isn't finished.")
log.Info("submit patches to this and you will definitely get free cloud credits at WIT")
} }
return nil return nil
} }
func stdoutPgup(g *gocui.Gui, v *gocui.View) error {
me.stdout.pager -= 40
if me.stdout.pager < 0 {
me.stdout.pager = 0
}
tk := me.stdout.tk
tk.refreshStdout()
return nil
}
func stdoutPgdn(g *gocui.Gui, v *gocui.View) error {
me.stdout.pager += 10
tk := me.stdout.tk
tk.refreshStdout()
return nil
}
func wheelsUp(g *gocui.Gui, v *gocui.View) error { func wheelsUp(g *gocui.Gui, v *gocui.View) error {
stdoutWheelsUp() log.Info("private wheels up")
return nil return nil
} }
func wheelsDown(g *gocui.Gui, v *gocui.View) error { func wheelsDown(g *gocui.Gui, v *gocui.View) error {
stdoutWheelsDown() log.Info("you've landed")
return nil return nil
} }
@ -132,22 +130,36 @@ func tabCycleWindows(g *gocui.Gui, v *gocui.View) error {
return nil return nil
} }
tk.makeWindowActive() tk.makeWindowActive()
// w, h := g.MousePosition()
// me.downW = tk.gocuiSize.w0
// me.downH = tk.gocuiSize.h0
tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
return nil return nil
} }
func doEsc(g *gocui.Gui, v *gocui.View) error { func theStdout(g *gocui.Gui, v *gocui.View) error {
log.Info("got escape key") me.stdout.pager = 0
if me.dropdown.active { if me.stdout.outputOnTop {
me.dropdown.tk.Hide() if me.stdout.outputOffscreen {
me.dropdown.active = false me.stdout.outputOffscreen = false
log.Info("escaped from dropdown") log.Info(fmt.Sprintf("stdout moved off screen pager=%d len(%d)", me.stdout.pager, len(me.stdout.outputS)))
me.baseGui.SetCurrentView(me.notify.clock.tk.cuiName) relocateStdoutOffscreen()
return nil
} else {
me.stdout.outputOffscreen = true
log.Info(fmt.Sprintf("stdout moved on screen pager=%d len(%d)", me.stdout.pager, len(me.stdout.outputS)))
} }
if me.textbox.active { // move the stdout window back onscreen
me.textbox.tk.Hide() me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
me.textbox.active = false me.stdout.outputOnTop = false
log.Info("escaped from textbox") setThingsOnTop()
me.baseGui.SetCurrentView(me.notify.clock.tk.cuiName) // me.baseGui.SetViewOnBottom("msg")
// setBottomBG()
} else {
me.stdout.outputOnTop = true
setThingsOnTop()
// me.baseGui.SetViewOnTop("msg")
} }
return nil return nil
} }
@ -185,19 +197,6 @@ func theFind(g *gocui.Gui, v *gocui.View) error {
return nil return nil
} }
func reverseStdout(g *gocui.Gui, v *gocui.View) error {
if me.stdout.reverse {
me.stdout.reverse = false
log.Info("stdout scrolling normal")
} else {
me.stdout.reverse = true
log.Info("stdout scrolling is reversed. this is sometimes useful when you")
log.Info("only need to see a few most recent lines and have the STDOUT window")
log.Info("take up minimal realestate at the bottom of your window")
}
return nil
}
// is run whenever anyone hits 'd' (in an open space) // is run whenever anyone hits 'd' (in an open space)
func theLetterD(g *gocui.Gui, v *gocui.View) error { func theLetterD(g *gocui.Gui, v *gocui.View) error {
// widgets that don't have physical existance in // widgets that don't have physical existance in

View File

@ -1,131 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"fmt"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
)
func theStdout(g *gocui.Gui, v *gocui.View) error {
// me.stdout.pager = 0
infos := fmt.Sprintf("pager=%d len(%d) ", me.stdout.pager, len(me.stdout.outputS))
infos += fmt.Sprintf("last(%d,%d)", me.stdout.lastW, me.stdout.lastH)
me.stdout.changed = true
if me.stdout.outputOnTop {
if me.stdout.outputOffscreen {
me.stdout.outputOffscreen = false
log.Info("stdout moved off screen", infos)
me.stdout.lastW = me.stdout.tk.gocuiSize.w0
me.stdout.lastH = me.stdout.tk.gocuiSize.h0
relocateStdoutOffscreen()
new1 := new(tree.ToolkitConfig)
new1.Plugin = "gocui"
new1.Name = "stdoutoffscreen"
new1.Value = "true"
me.myTree.ConfigSave(new1)
return nil
} else {
me.stdout.outputOffscreen = true
log.Info("stdout moved on screen", infos)
new1 := new(tree.ToolkitConfig)
new1.Plugin = "gocui"
new1.Name = "stdoutoffscreen"
new1.Value = "false"
me.myTree.ConfigSave(new1)
}
// move the stdout window back onscreen
me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
me.stdout.outputOnTop = false
setThingsOnTop()
new1 := new(tree.ToolkitConfig)
new1.Plugin = "gocui"
new1.Name = "stdoutlevel"
new1.Value = "bottom"
me.myTree.ConfigSave(new1)
} else {
me.stdout.outputOnTop = true
setThingsOnTop()
new1 := new(tree.ToolkitConfig)
new1.Plugin = "gocui"
new1.Name = "stdoutlevel"
new1.Value = "top"
me.myTree.ConfigSave(new1)
}
return nil
}
func stdoutPgup(g *gocui.Gui, v *gocui.View) error {
me.stdout.pager -= me.stdout.Height() - 2
if me.stdout.pager < 0 {
me.stdout.pager = 0
}
tk := me.stdout.tk
tk.refreshStdout()
return nil
}
func stdoutHome(g *gocui.Gui, v *gocui.View) error {
me.stdout.pager = 0
me.stdout.tk.refreshStdout()
return nil
}
func stdoutArrowUp(g *gocui.Gui, v *gocui.View) error {
if me.stdout.reverse {
stdoutWheelsDown()
} else {
stdoutWheelsUp()
}
return nil
}
func stdoutArrowDown(g *gocui.Gui, v *gocui.View) error {
if me.stdout.reverse {
stdoutWheelsUp()
} else {
stdoutWheelsDown()
}
return nil
}
func stdoutPgdn(g *gocui.Gui, v *gocui.View) error {
win := findWindowUnderMouse()
if win != nil {
if win.full.Height() > 50 {
log.Info("paging through really large window pager =", win.window.pager)
win.window.pager += 10
return nil
}
}
me.stdout.pager += 10
tk := me.stdout.tk
tk.refreshStdout()
return nil
}
// scrolling up with the mouse wheel (or trackpad)
func stdoutWheelsUp() {
// log.Info("private wheels up")
me.stdout.pager -= 2
if me.stdout.pager < 0 {
me.stdout.pager = 0
}
me.stdout.tk.refreshStdout()
}
// scrolling down with the mouse wheel (or trackpad)
func stdoutWheelsDown() {
// log.Info("you've landed")
me.stdout.pager += 2
if me.stdout.pager > len(me.stdout.outputS) {
me.stdout.pager = len(me.stdout.outputS)
}
me.stdout.tk.refreshStdout()
}

View File

@ -1,13 +1,17 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0 // Use of this source code is governed by the GPL 3.0
// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main package main
import ( import (
"errors" "errors"
"fmt"
"github.com/awesome-gocui/gocui" "github.com/awesome-gocui/gocui"
"go.wit.com/log" "go.wit.com/log"
) )
@ -40,36 +44,6 @@ func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit return gocui.ErrQuit
} }
func (tk *guiWidget) SetView() error {
if me.baseGui == nil {
return fmt.Errorf("me.baseGui == nil")
}
r := new(rectType)
r.w0 = tk.gocuiSize.w0
r.h0 = tk.gocuiSize.h0
r.w1 = tk.gocuiSize.w1
r.h1 = tk.gocuiSize.h1
return tk.SetViewRect(r)
}
func (tk *guiWidget) SetViewRect(r *rectType) error {
if me.baseGui == nil {
return fmt.Errorf("me.baseGui == nil")
}
var err error
tk.v, err = me.baseGui.SetView(tk.cuiName, r.w0, r.h0, r.w1, r.h1, 0)
if err != nil {
if !errors.Is(err, gocui.ErrUnknownView) {
log.Log(ERROR, "SetView() global failed on name =", tk.cuiName)
return err
}
}
return nil
}
func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View { func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View {
if me.baseGui == nil { if me.baseGui == nil {
log.Log(ERROR, "SetView() ERROR: me.baseGui == nil") log.Log(ERROR, "SetView() ERROR: me.baseGui == nil")

View File

@ -4,15 +4,15 @@
package main package main
import ( import (
"fmt"
"time"
"github.com/awesome-gocui/gocui" "github.com/awesome-gocui/gocui"
"go.wit.com/log" "go.wit.com/log"
"go.wit.com/widget"
) )
func mouseUp(g *gocui.Gui, v *gocui.View) error { func mouseUp(g *gocui.Gui, v *gocui.View) error {
w, h := g.MousePosition()
// useful to debug everything that is being clicked on // useful to debug everything that is being clicked on
/* /*
for _, tk := range findByXY(w, h) { for _, tk := range findByXY(w, h) {
@ -20,19 +20,11 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
} }
*/ */
me.mouse.mouseUp = true me.globalMouseDown = false
me.mouse.currentDrag = nil me.currentDrag = nil
if me.mouse.double && (time.Since(me.mouse.down) < me.mouse.doubletime) { dropdownUnclicked(w, h)
me.mouse.double = false
doMouseDoubleClick(me.mouse.downW, me.mouse.downH)
return nil
}
me.mouse.double = false
if time.Since(me.mouse.down) < me.mouse.clicktime {
doMouseClick(me.mouse.downW, me.mouse.downH)
}
return nil return nil
} }
@ -40,35 +32,117 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
// widget was underneath so you can active // widget was underneath so you can active
// the right response for the toolkit user's app // the right response for the toolkit user's app
func mouseDown(g *gocui.Gui, v *gocui.View) error { func mouseDown(g *gocui.Gui, v *gocui.View) error {
if me.mouse.mouseUp { me.globalMouseDown = true
if time.Since(me.mouse.down) < me.mouse.doubletime {
me.mouse.double = true
}
me.mouse.mouseUp = false
me.mouse.down = time.Now()
w, h := g.MousePosition()
me.mouse.downW = w
me.mouse.downH = h
win := findWindowUnderMouse()
if win != nil {
w, h := g.MousePosition() w, h := g.MousePosition()
s := fmt.Sprintf("mouse(%d,%d) ", w, h) me.downW = w
offW := win.full.w1 - w me.downH = h
offH := win.full.h1 - h
s += fmt.Sprintf("corner(%d,%d)", offW, offH) // if the dropdown is active, never do anything else
if (offW < 3) && (offH < 3) { if me.dropdown.active {
log.Info("attempting resize on ", s, win.cuiName) log.Info("mouseDown() stopping here. dropdwon menu is in effect")
me.mouse.resize = true for _, tk := range findByXY(w, h) {
// store the stdout corner for computing the drag size if (tk.node.WidgetType == widget.Flag) && (tk == me.dropdown.tk) {
me.stdout.lastW = me.stdout.tk.gocuiSize.w0 // log.Info("SENDING CLICK TO Flag (dropdown)")
me.stdout.lastH = me.stdout.tk.gocuiSize.h0 tk.doWidgetClick(w, h)
} else { me.dropdown.active = false
// log.Info("mouse down resize off", s) return nil
me.mouse.resize = false
}
win.setAsDragging()
} }
} }
log.Info("never found dropdown at", w, h)
return nil
}
// if the textbox is active, never do anything else
if me.textbox.active {
log.Info("mouseDown() stopping here. textbox widget is open")
for _, tk := range findByXY(w, h) {
if (tk.node.WidgetType == widget.Flag) && (tk == me.textbox.tk) {
me.textbox.active = false
tk.textboxClosed()
return nil
}
}
log.Info("never found textbox at", w, h)
return nil
}
// figre out what window this is
tk := findWindowUnderMouse()
if tk == nil {
log.Info("mouseDown() nothing to click on at", w, h)
return nil
}
tk.makeWindowActive()
// log.Info("SENDING mouseDown() to findWindowUnderMouse()")
if tk.node.WidgetType == widget.Window {
// check to see if this is a direct click on a widget
for _, tk := range tk.findByXYreal(w, h) {
// tk.dumpWidget("mouseDown()")
if tk.node.WidgetType == widget.Button {
// log.Info("SENDING CLICK TO Button")
tk.doWidgetClick(w, h)
return nil
}
if tk.node.WidgetType == widget.Checkbox {
// log.Info("SENDING CLICK TO Checkbox")
tk.doWidgetClick(w, h)
return nil
}
if tk.node.WidgetType == widget.Dropdown {
// log.Info("SENDING CLICK TO Dropdown")
tk.doWidgetClick(w, h)
return nil
}
if tk.node.WidgetType == widget.Textbox {
// log.Info("SENDING CLICK TO Textbox")
tk.doWidgetClick(w, h)
return nil
}
}
}
if tk.node.WidgetType == widget.Stdout {
// tk.dumpWidget("stdout fixme drag()" + tk.labelN)
me.currentDrag = tk
tk.dragW = w - tk.gocuiSize.w0
tk.dragH = h - tk.gocuiSize.h0
return nil
}
// tk.dumpWidget("mouse drag()" + tk.labelN)
me.currentDrag = tk
tk.dragW = w - tk.gocuiSize.w0
tk.dragH = h - tk.gocuiSize.h0
return nil return nil
} }
/*
// this needs to go
// event triggers when you push down on a mouse button
func msgDown(g *gocui.Gui, v *gocui.View) error {
w, h := g.MousePosition()
for _, tk := range findByXY(w, h) {
tk.dumpWidget("msgDown()")
}
vx, vy, _, _, err := g.ViewPosition("msg")
if err == nil {
me.stdout.mouseOffsetW = w - vx
me.stdout.mouseOffsetH = h - vy
}
// did the user click in the corner of the stdout window? If so, resize the window.
cornerW := w - vx
cornerH := h - vy
if (me.stdout.w-cornerW < 4) && (me.stdout.h-cornerH < 4) {
log.Info("Resize msg", cornerW, cornerH)
me.stdout.resize = true
} else {
log.Info("not Resize msg", cornerW, cornerH)
me.stdout.resize = false
}
log.Info("setting mousedown to true for msg")
// msgMouseDown = true
return nil
}
*/

View File

@ -4,158 +4,152 @@
package main package main
import ( import (
"fmt"
"github.com/awesome-gocui/gocui" "github.com/awesome-gocui/gocui"
"go.wit.com/log" "go.wit.com/log"
"go.wit.com/widget" "go.wit.com/widget"
) )
func (tk *guiWidget) doButtonClick() { /*
if tk.IsEnabled() { // this didn't work. panic()
tk.dumpWidget("click()") // enable this to debug widget clicks func (tk *guiWidget) DeleteNode() {
me.myTree.SendFromUser(tk.node) p := tk.parent
} else { for i, child := range p.children {
log.Info("button is currently disabled by the application") log.Log(GOCUI, "parent has child:", i, child.node.WidgetId, child.node.GetProgName())
// tk.dumpWidget("disabled()") // enable this to debug widget clicks if tk == child {
log.Log(GOCUI, "Found child ==", i, child.node.WidgetId, child.node.GetProgName())
log.Log(GOCUI, "Found n ==", i, tk.node.WidgetId, tk.node.GetProgName())
p.children = append(p.children[:i], p.children[i+1:]...)
}
}
for i, child := range p.children {
log.Log(TREE, "parent now has child:", i, child.WidgetId, child.GetProgName())
} }
} }
*/
// handles a mouse click func (tk *guiWidget) doWindowClick() {
func doMouseClick(w int, h int) { w, h := me.baseGui.MousePosition()
// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST // compare the mouse location to the 'X' indicator to close the window
// handle an open dropdown menu or text entry window first if tk.gocuiSize.inRect(w, h) {
if me.dropdown.active || me.textbox.active { offset := w - tk.gocuiSize.w1
// can't drag or do anything when dropdown or textbox are visible if (offset < 2) && (offset > -2) {
for _, tk := range findByXY(w, h) { // close enough // close the window here
if tk.WidgetId() == me.dropdown.wId { tk.dumpWidget(fmt.Sprintf("Close Window(%d,%d) (off=%d)", w, h, offset))
log.Info("got dropdown click", w, h, tk.cuiName) tk.hideWindow()
tk.dropdownClicked(w, h) n := tk.node
tk.deleteNode()
me.myTree.SendWindowCloseEvent(n)
/*
n.DeleteNode()
tk.DeleteNode()
*/
return return
} }
if tk.WidgetId() == me.textbox.wId { if tk.window.collapsed {
log.Info("got textbox click", w, h, tk.cuiName) tk.dumpWidget(fmt.Sprintf("collapse = false"))
textboxClosed() tk.window.collapsed = false
return } else {
tk.dumpWidget(fmt.Sprintf("collapse = true"))
tk.window.collapsed = true
} }
} else {
tk.window.collapsed = false
// tk.dumpWidget(fmt.Sprintf("No (%d,%d)", w, h))
} }
log.Info("a dropdown or textbox is active. you can't click anywhere else (otherwise hit ESC)", w, h) // if there is a current window, hide it
return if me.currentWindow != nil {
me.currentWindow.setColor(&colorWindow)
} }
win := findWindowUnderMouse() // now set this window as the current window
if win == nil { me.currentWindow = tk
log.Log(INFO, "click() nothing was at:", w, h)
log.Log(INFO, "click() check if", w, h, "is the libnotify icon")
if me.notify.icon.tk != nil && me.notify.icon.tk.gocuiSize.inRect(w, h) {
log.Log(GOCUI, "click() is libnotify.icon!")
if me.notify.icon.active {
log.Info("show notify.icon here")
setNotifyIconText("[X]")
me.notify.icon.active = false
} else {
log.Info("hide notify.icon here")
setNotifyIconText("[ ]")
me.notify.icon.active = true
}
return
}
if me.notify.clock.tk != nil && me.notify.clock.tk.gocuiSize.inRect(w, h) {
log.Log(GOCUI, "click() is the clock!")
if me.showHelp {
log.Info("show help")
showHelp()
} else {
log.Info("hide help")
hideHelp()
}
return
}
return
}
if !win.isWindowActive() {
win.makeWindowActive()
return
} else {
// potentally the user is closing the window
if win.checkWindowClose(w, h) {
return
}
}
// look in this window for widgets tk.redrawWindow(w, h)
// widgets have priority. send the click here first setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
for _, tk := range win.findByXYreal(w, h) { }
switch tk.WidgetType() {
// this whole things was impossible to make but it got me where I am now
// the debugging is way way better now with it being visible in the Stdout window
// so now it's possible to redo all this and make it better
func (tk *guiWidget) doWidgetClick(w int, h int) {
switch tk.node.WidgetType {
case widget.Window:
tk.doWindowClick()
return
case widget.Checkbox: case widget.Checkbox:
if tk.Checked() { if tk.node.State.Checked {
log.Log(WARN, "checkbox is being set to false") log.Log(WARN, "checkbox is being set to false")
tk.SetChecked(false) tk.node.State.Checked = false
tk.setCheckbox() tk.setCheckbox()
} else { } else {
log.Log(WARN, "checkbox is being set to true") log.Log(WARN, "checkbox is being set to true")
tk.SetChecked(true) tk.node.State.Checked = true
tk.setCheckbox() tk.setCheckbox()
} }
me.myTree.SendUserEvent(tk.node) me.myTree.SendUserEvent(tk.node)
return
case widget.Button: case widget.Button:
tk.doButtonClick() me.myTree.SendFromUser(tk.node)
return
case widget.Combobox: case widget.Combobox:
tk.showDropdown() tk.showDropdown()
return
case widget.Dropdown: case widget.Dropdown:
tk.showDropdown() tk.showDropdown()
return
case widget.Textbox: case widget.Textbox:
log.Log(WARN, "TODO: textbox click") tk.showTextbox()
tk.prepTextbox() case widget.Flag:
return tk.dropdownClicked(w, h)
case widget.Label: case widget.Stdout:
if tk.node.InTable() { tk.dumpWidget("stdout click()")
if tk.node.State.AtH == 0 {
log.Log(NOW, "todo: sort by column here")
tk.dumpWidget("sort")
}
}
return
default: default:
// TODO: enable the GUI debugger in gocui tk.dumpWidget("undef click()")
// tk.dumpWidget("undef click()") // enable this to debug widget clicks
}
} }
} }
// todo: use this? // sends the mouse click to a widget underneath
func ctrlDown(g *gocui.Gui, v *gocui.View) error { func clickOLD(g *gocui.Gui, v *gocui.View) error {
log.Info("todo: clicked with ctrlDown") mouseW, mouseH := me.baseGui.MousePosition()
w := mouseW
h := mouseH
// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Flag {
tk.doWidgetClick(w, h)
return nil return nil
} }
}
func doMouseDoubleClick(w int, h int) { // Button widgets
me.mouse.double = false for _, tk := range findByXY(w, h) {
// log.Printf("actually a double click (%d,%d)", w, h) if tk.node.WidgetType == widget.Button {
tk.doWidgetClick(w, h)
if me.dropdown.active || me.textbox.active { return nil
// can't drag or do anything when dropdown or textbox are visible }
log.Info("can't double click. dropdown or textbox is active")
return
} }
for _, tk := range findByXY(w, h) { for _, tk := range findByXY(w, h) {
if tk.WidgetType() == widget.Window { // will show you everything found on a mouse click. great for debugging!
tk.makeWindowActive() // tk.dumpWidget("click()")
return if tk.node.WidgetType == widget.Stdout {
// don't send clicks to the stdout debugging window
continue
}
tk.doWidgetClick(w, h)
return nil
} }
if tk.WidgetType() == widget.Stdout { log.Log(GOCUI, "click() nothing was at:", v.Name(), mouseW, mouseH)
if me.stdout.outputOnTop { return nil
me.stdout.outputOnTop = false /*
setThingsOnTop() // not sure what SetCurrentView() does right now. it was here before
} else { // SetCurrentView dies if it's sent an non-existent view
me.stdout.outputOnTop = true if _, err := g.SetCurrentView(v.Name()); err != nil {
setThingsOnTop() log.Log(GOCUI, "click() END v.Name =", v.Name(), "err =", err)
} // return err // return causes gocui.MainLoop() to exit. Do we ever want that to happen here?
return return nil
}
} }
*/
} }

View File

@ -1,136 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
// 2025 note by jcarr:
// this is one of the coolest things ever worked with.
// Personally, I've been working on making a gocui GO plugin
// so I can use it as a generalized console GUI toolkit.
//
// Well done everyone that has contributed to this gocui project !!!
// I am in your debt. Happy hacking & peace.
package main
import (
"fmt"
"time"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
"go.wit.com/widget"
)
// this function uses the mouse position to highlight & unhighlight things
// this is run every time the user moves the mouse over the terminal window
func mouseMove(g *gocui.Gui) {
// this runs while the user moves the mouse. this highlights text
// toggle off all highlight views except for whatever is under the mouse
// START HIGHLIGHTING
for _, view := range g.Views() {
view.Highlight = false
}
w, h := g.MousePosition()
// TODO: try to highlight entire grid rows
if v, err := g.ViewByPosition(w, h); err == nil {
// block anything from highlighting while a dialog box is open
if me.dropdown.active || me.textbox.active {
if me.dropdown.tk != nil && me.dropdown.tk.v == v {
v.Highlight = true
}
if me.textbox.tk != nil && me.textbox.tk.v == v {
v.Highlight = true
}
} else {
v.Highlight = true
}
}
// old hack. create the 'msg' view if it does not yet exist
// TODO: put this somewhere more correct
if widgetView, _ := g.View("msg"); widgetView == nil {
me.stdout.changed = true
if createStdout(g) {
return
}
return
}
// END HIGHLIGHTING
// Super Mouse Mode. very useful for debugging in the past. also, just fun
if me.supermouse {
w, h := g.MousePosition()
for _, tk := range findByXY(w, h) {
s := fmt.Sprintf("SM (%3d,%3d)", w, h)
tk.dumpWidget(s)
}
}
if me.mouse.mouseUp {
return
}
// EVERYTHING BELOW THIS IS RELATED TO MOUSE DRAGGING
// has the mouse been pressed down long enough to start dragging?
if time.Since(me.mouse.down) < me.mouse.clicktime {
// not dragging
return
}
if me.dropdown.active || me.textbox.active {
// can't drag
return
}
// drag whatever was set to drag
if me.mouse.currentDrag != nil {
// me.mouse.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h))
me.mouse.currentDrag.moveNew()
return
}
log.Info(fmt.Sprintf("gocui gui toolkit plugin error. nothing to drag at (%d,%d)", w, h))
return
}
func (tk *guiWidget) setAsDragging() {
me.mouse.currentDrag = tk
tk.lastW = tk.gocuiSize.w0
tk.lastH = tk.gocuiSize.h0
}
// this is how the window gets dragged around
func (tk *guiWidget) moveNew() {
w, h := me.baseGui.MousePosition()
if tk.WidgetType() == widget.Window {
tk.window.wasDragged = true
// compute the new location based off how far the mouse has moved
// since the mouse button was pressed down
tk.gocuiSize.w0 = tk.lastW + w - me.mouse.downW
tk.gocuiSize.h0 = tk.lastH + h - me.mouse.downH
tk.makeWindowActive()
return
}
if tk.WidgetType() == widget.Stdout {
if me.mouse.resize {
newW := w - me.stdout.lastW
newH := h - me.stdout.lastH
me.stdout.w = newW
me.stdout.h = newH
// log.Info("Resize true", w, h, newW, newH)
// me.stdout.lastW = w - me.stdout.mouseOffsetW
// me.stdout.lastH = h - me.stdout.mouseOffsetH
tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
} else {
// compute the new location based off how far the mouse has moved
// since the mouse button was pressed down
newW := tk.lastW + w - me.mouse.downW
newH := tk.lastH + h - me.mouse.downH
tk.relocateStdout(newW, newH)
// log.Info("Resize false", w, h, newW, newH)
}
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
me.stdout.changed = true
}
}

155
eventMouseMove.go Normal file
View File

@ -0,0 +1,155 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
// 2025 note by jcarr:
// this is one of the coolest things ever worked with.
// Personally, I've been working on making a gocui GO plugin
// so I can use it as a generalized console GUI toolkit.
//
// Well done everyone that has contributed to this gocui project !!!
// I am in your debt. Happy hacking & peace.
package main
import (
"fmt"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
"go.wit.com/widget"
)
// this function uses the mouse position to highlight & unhighlight things
// this is run every time the user moves the mouse over the terminal window
func mouseMove(g *gocui.Gui) {
w, h := g.MousePosition()
if me.supermouse {
for _, tk := range findByXY(w, h) {
s := fmt.Sprintf("SM (%3d,%3d)", w, h)
tk.dumpWidget(s)
}
}
// toggle off all highlight vies except for whatever is under the mouse
for _, view := range g.Views() {
view.Highlight = false
}
if v, err := g.ViewByPosition(w, h); err == nil {
v.Highlight = true
}
// create the 'msg' view if it does not yet exist // TODO: put this somewhere more correct
if widgetView, _ := g.View("msg"); widgetView == nil {
if createStdout(g) {
return
}
return
}
if me.globalMouseDown && (me.dropdown.active || me.textbox.active) {
log.Info("can't drag while dropdown or textbox are active", w, h)
return
}
if me.globalMouseDown {
// log.Info("msgMouseDown == true")
// plugin will segfault if you don't keep this inside a check for msgMouseDown
// don't move this code out of here
var found bool = false
if me.currentDrag != nil {
// me.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h))
me.currentDrag.moveNew()
return
}
// new function that is smarter
if tk := findWindowUnderMouse(); tk != nil {
me.currentDrag = tk
return
}
// first look for windows
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Window {
me.currentDrag = tk
return
}
}
// now look for the STDOUT window
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Flag {
me.currentDrag = tk
// tk.moveNew()
return
}
}
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Stdout {
me.currentDrag = tk
// tk.moveNew()
return
}
/*
if tk.node.WidgetType == widget.Label {
me.currentDrag = tk
// tk.moveNew()
return
}
*/
found = true
}
if !found {
log.Info(fmt.Sprintf("findByXY() empty. nothing to move at (%d,%d)", w, h))
}
}
}
// this is how the window gets dragged around
func (tk *guiWidget) moveNew() {
w, h := me.baseGui.MousePosition()
if tk.node.WidgetType == widget.Window {
tk.window.wasDragged = true
tk.redrawWindow(w-tk.dragW, h-tk.dragH) // TODO: fix these hard coded things with offsets
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
return
}
if tk.node.WidgetType == widget.Flag {
me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0)
// tk.verifyRect()
s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName)
tk.dumpWidget(s)
return
}
if tk.node.WidgetType == widget.Stdout {
if me.stdout.resize {
newW := w - me.stdout.lastW
newH := h - me.stdout.lastH
me.stdout.w = newW
me.stdout.h = newH
log.Info("Resize true", w, h, newW, newH)
// me.stdout.lastW = w - me.stdout.mouseOffsetW
// me.stdout.lastH = h - me.stdout.mouseOffsetH
tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
} else {
// tk.dumpWidget(fmt.Sprintf("move(%dx%d) %s", w, h, tk.cuiName))
// log.Info("Resize false", w, h)
// me.stdout.lastW = w - me.stdout.mouseOffsetW
// me.stdout.lastH = h - me.stdout.mouseOffsetH
// tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
tk.relocateStdout(w-tk.dragW, h-tk.dragH)
}
}
// always place the help menu on top
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
}
func createStdout(g *gocui.Gui) bool {
makeOutputWidget(g, "this is a create before a mouse click")
if me.stdout.tk != nil {
msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount)
// me.logStdout.v.Write([]byte(msg))
me.stdout.tk.Write([]byte(msg))
log.Log(NOW, "logStdout test out")
}
return true
}

149
find.go
View File

@ -45,25 +45,25 @@ func (r rectType) inRect(w int, h int) bool {
func (tk *guiWidget) findByXYreal(w int, h int) []*guiWidget { func (tk *guiWidget) findByXYreal(w int, h int) []*guiWidget {
var widgets []*guiWidget var widgets []*guiWidget
// if !tk.Visible() { if !tk.Visible() {
// ignore widgets that are not visible // ignore widgets that are not visible
// } else { } else {
// check the location to see if this is under (W,H) // check the location to see if this is under (W,H)
// if it is, return this widget // if it is, return this widget
// if (tk.gocuiSize.w0 <= w) && (w <= tk.gocuiSize.w1) && // if (tk.gocuiSize.w0 <= w) && (w <= tk.gocuiSize.w1) &&
// (tk.gocuiSize.h0 <= h) && (h <= tk.gocuiSize.h1) { // (tk.gocuiSize.h0 <= h) && (h <= tk.gocuiSize.h1) {
// if tk.gocuiSize.inRect(w, h) { if tk.gocuiSize.inRect(w, h) {
// widgets = append(widgets, tk) widgets = append(widgets, tk)
// } else { } else {
// if (tk.full.w0 <= w) && (w <= tk.full.w1) && // if (tk.full.w0 <= w) && (w <= tk.full.w1) &&
// (tk.full.h0 <= h) && (h <= tk.full.h1) { // (tk.full.h0 <= h) && (h <= tk.full.h1) {
if tk.full.inRect(w, h) { if tk.full.inRect(w, h) {
widgets = append(widgets, tk) widgets = append(widgets, tk)
} }
// log.Log(GOCUI, "findByXY() found", widget.WidgetType(), w, h) // log.Log(GOCUI, "findByXY() found", widget.node.WidgetType, w, h)
// } }
// } }
// tk.verifyRect() // tk.verifyRect()
// search through the children widgets in the binary tree // search through the children widgets in the binary tree
@ -84,7 +84,7 @@ func findWindows() []*guiWidget {
func (tk *guiWidget) findWindows() []*guiWidget { func (tk *guiWidget) findWindows() []*guiWidget {
var found []*guiWidget var found []*guiWidget
if tk.WidgetType() == widget.Window { if tk.node.WidgetType == widget.Window {
found = append(found, tk) found = append(found, tk)
} }
@ -94,6 +94,23 @@ func (tk *guiWidget) findWindows() []*guiWidget {
return found return found
} }
// find the BG widget.
// This widget is always in the background and covers the whole screen.
// gocui seems to not return mouse events unless there is something there
func (tk *guiWidget) findBG() *guiWidget {
if tk.node.WidgetType == widget.Stdout {
tk.isBG = true
return tk
}
for _, child := range tk.children {
if found := child.findBG(); found != nil {
return found
}
}
return nil
}
// used by gocui.TabKey to rotate through the windows // used by gocui.TabKey to rotate through the windows
func findNextWindow() *guiWidget { func findNextWindow() *guiWidget {
var found bool var found bool
@ -113,7 +130,6 @@ func findNextWindow() *guiWidget {
return me.allwin[0] return me.allwin[0]
} }
// find the window under the mouse and only the window under the mouse
func findWindowUnderMouse() *guiWidget { func findWindowUnderMouse() *guiWidget {
w, h := me.baseGui.MousePosition() w, h := me.baseGui.MousePosition()
@ -129,6 +145,13 @@ func findWindowUnderMouse() *guiWidget {
} }
} }
/*
// print out the window list
for _, tk := range me.allwin {
log.Info("findWindowUnderMouse() print:", tk.labelN, tk.window.active, tk.window.order)
}
*/
// now check if the active window is below the mouse // now check if the active window is below the mouse
for _, tk := range me.allwin { for _, tk := range me.allwin {
if tk.window.active { if tk.window.active {
@ -145,6 +168,12 @@ func findWindowUnderMouse() *guiWidget {
return a.window.order - b.window.order return a.window.order - b.window.order
}) })
/*
// print out the window list
for _, tk := range me.allwin {
log.Info("findWindowUnderMouse() print:", tk.labelN, tk.window.active, tk.window.order)
}
*/
for _, win := range me.allwin { for _, win := range me.allwin {
if win.full.inRect(w, h) { if win.full.inRect(w, h) {
// log.Info(fmt.Sprintf("findWindowUnderMouse() found %s window (%dx%d)", win.cuiName, w, h)) // log.Info(fmt.Sprintf("findWindowUnderMouse() found %s window (%dx%d)", win.cuiName, w, h))
@ -163,56 +192,68 @@ func findWindowUnderMouse() *guiWidget {
return nil return nil
} }
func (tk *guiWidget) findParentWindow() *guiWidget { // returns the "highest priority widget under the mouse
if tk.WidgetType() == widget.Window { func findUnderMouse() *guiWidget {
return tk w, h := me.baseGui.MousePosition()
widgets := findByXY(w, h)
// search through all the widgets that were below the mouse click
var found *guiWidget
for _, w := range widgets {
// prioritize window buttons. This means if some code covers
// up the window widgets, then it will ignore everything else
// and allow the user (hopefully) to redraw or switch windows
// TODO: display the window widgets on top
if w.node.WidgetType == widget.Window {
return w
} }
if tk.parent == nil {
return nil
} }
return tk.parent.findParentWindow()
// return anything else that is interactive
for _, w := range widgets {
if w.node.WidgetType == widget.Button {
return w
}
if w.node.WidgetType == widget.Combobox {
return w
}
if w.node.WidgetType == widget.Checkbox {
return w
}
w.dumpWidget("findUnderMouse() found something unknown")
found = w
}
// maybe something else was found
return found
} }
func (tk *guiWidget) findWidgetByName(name string) *guiWidget { // panics. todo: fix ctrl-mouse click?
if tk.cuiName == name { // find the widget under the mouse click
return tk func ctrlDown(g *gocui.Gui, v *gocui.View) error {
} var found *guiWidget
for _, child := range tk.children { // var widgets []*node
found := child.findWidgetByName(name) // var f func (n *node)
if found != nil { found = findUnderMouse()
return found if me.ctrlDown == nil {
} setupCtrlDownWidget()
}
return nil
}
func (tk *guiWidget) findWidgetByView(v *gocui.View) *guiWidget { var tk *guiWidget
if tk.v == v { tk = me.ctrlDown.TK.(*guiWidget)
return tk tk.labelN = found.String()
} tk.cuiName = "ctrlDown"
if tk.cuiName == v.Name() { // me.ctrlDown.parent = me.rootNode
log.Log(NOW, "findWidget() error. names are mismatched or out of sync", tk.cuiName)
log.Log(NOW, "findWidget() or maybe the view has been deleted")
// return tk
}
for _, child := range tk.children {
found := child.findWidgetByView(v)
if found != nil {
return found
}
}
return nil
}
func (tk *guiWidget) findWidgetById(id int) *guiWidget {
if tk.WidgetId() == id {
return tk
}
for _, child := range tk.children {
found := child.findWidgetById(id)
if found != nil {
return found
} }
var tk *guiWidget
tk = me.ctrlDown.TK.(*guiWidget)
if found == nil {
found = me.treeRoot.TK.(*guiWidget)
} }
tk.labelN = found.String()
newR := found.realGocuiSize()
tk.gocuiSize.w0 = newR.w0
tk.gocuiSize.h0 = newR.h0
tk.gocuiSize.w1 = newR.w1
tk.gocuiSize.h1 = newR.h1
return nil return nil
} }

89
help.go
View File

@ -1,7 +1,7 @@
// Copyright 2014 The gocui Authors. All rights reserved.
// Copyright 2017-2025 WIT.COM Inc. All rights reserved. // Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0 // Use of this source code is governed by the GPL 3.0
// Prior Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style // Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file. // license that can be found in the LICENSE file.
@ -25,20 +25,16 @@ import (
var helpText []string = []string{"Help Menu", var helpText []string = []string{"Help Menu",
"", "",
"Tab toggle through windows", "H: toggle (H)elp",
"'O' toggle STDOUT", "D: toggle light/dark mode",
"'H' toggle this gocui menu", "Tab: toggle through windows",
"'D' toggle light/dark mode", "q: quit()",
"CTRL-z background to shell",
"CTRL-c quit()",
"", "",
"Debugging:", "Debugging:",
"'S' Supermouse mode", "O: toggle (O)output (os.STDOUT)",
"'M' list all widget positions", "S: super mouse",
"'L' list all widgets in tree", "M: list all widgets positions",
"<Pgup> scroll up the STDOUT window", "L: list all widgets in tree",
"<Pgdn> scroll down the STDOUT window",
"'r' reverse STDOUT scrolling",
} }
func hideHelp() { func hideHelp() {
@ -69,18 +65,17 @@ func showHelp() error {
} }
} }
a := maxX - (newW + me.FramePadW) help, err := g.SetView("help", maxX-(newW+me.FramePadW), 0, maxX-1, len(helpText)+me.FramePadH, 0)
b := me.notify.help.offsetH
c := maxX - 1
d := me.notify.help.offsetH + len(helpText) + me.FramePadH
help, err := g.SetView("help", a, b, c, d, 0)
if err != nil { if err != nil {
if !errors.Is(err, gocui.ErrUnknownView) { if !errors.Is(err, gocui.ErrUnknownView) {
return err return err
} }
help.SelBgColor = gocui.ColorGreen help.SelBgColor = gocui.ColorGreen
help.SelFgColor = gocui.ColorBlack help.SelFgColor = gocui.ColorBlack
// fmt.Fprintln(help, "Enter: Click Button")
// fmt.Fprintln(help, "Tab/Space: Switch Buttons")
// fmt.Fprintln(help, "Backspace: Delete Button")
// fmt.Fprintln(help, "Arrow keys: Move Button")
fmt.Fprintln(help, strings.Join(helpText, "\n")) fmt.Fprintln(help, strings.Join(helpText, "\n"))
@ -90,19 +85,47 @@ func showHelp() error {
} }
g.SetViewOnTop("help") g.SetViewOnTop("help")
me.helpLabel = help me.helpLabel = help
/*
if me.treeRoot == nil {
log.Info("gogui makeClock() error. treeRoot == nil")
return nil
} else {
if me.stdout.tk == nil {
makeOutputWidget(me.baseGui, "made this in showHelp()")
msg := fmt.Sprintf("test to stdout from in showHelp() %d\n", me.ecount)
me.stdout.Write([]byte(msg))
log.Log(NOW, "log.log(NOW) test")
}
}
*/
return nil return nil
} }
// in the very end of redrawing things, this will place the help and stdout on the top or botton
// depending on the state the user has chosen
func setThingsOnTop() {
if me.showHelp { // terrible variable name. FIXME
// log.Info("help does not exist")
} else {
me.baseGui.SetViewOnTop("help")
}
if me.dark {
me.stdout.tk.v.FgColor = gocui.ColorWhite
me.stdout.tk.v.BgColor = gocui.ColorBlack
} else {
me.stdout.tk.v.FgColor = gocui.ColorBlack
me.stdout.tk.v.BgColor = gocui.AttrNone
}
if me.stdout.outputOnTop {
me.baseGui.SetViewOnTop("msg")
} else {
me.baseGui.SetViewOnBottom("msg")
}
setBottomBG()
}
func setBottomBG() {
// this attempts to find the "BG" widget and set it to the background on the very very bottom
rootTK := me.treeRoot.TK.(*guiWidget)
if tk := rootTK.findBG(); tk != nil {
// log.Info("found BG. setting to bottom", tk.cuiName)
if me.dark {
tk.v.BgColor = gocui.ColorBlack
} else {
tk.v.BgColor = gocui.ColorWhite
}
tk.v.Clear()
me.baseGui.SetViewOnBottom(tk.cuiName)
w, h := me.baseGui.Size()
me.baseGui.SetView(tk.cuiName, -1, -1, w+1, h+1, 0)
}
}

469
init.go
View File

@ -9,13 +9,8 @@ package main
import ( import (
"errors" "errors"
"fmt"
"os" "os"
"runtime"
"runtime/debug" "runtime/debug"
"runtime/pprof"
"strconv"
"strings"
"time" "time"
"github.com/awesome-gocui/gocui" "github.com/awesome-gocui/gocui"
@ -27,295 +22,60 @@ import (
var VERSION string var VERSION string
var BUILDTIME string var BUILDTIME string
var PLUGIN string = "gocui" func queueToolkitClose() {
// this is called at the very initial connection
// between the app and this gocui plugin
// this is a good place to initialize gocui's default behavior
func toolkitInit() {
log.Log(INFO, "gocui toolkitInit() me.ok =", me.ok)
if me.baseGui == nil {
log.Info("gocui baseGui is still nil")
standardExit()
}
if me.treeRoot == nil {
log.Info("gocui treeRoot is still nil")
standardExit()
}
// w := me.treeRoot.TK.(*guiWidget)
// w.dumpTree("MM")
// w.dumpWindows("WW")
// SETUP HELP START
me.baseGui.Update(testRefresh)
log.Log(INFO, "gocui toolkitInit() trying showHelp() me.ok =", me.ok)
showHelp()
hideHelp()
// SETUP HELP END
// SETUP STDOUT START
if me.stdout.tk == nil {
makeOutputWidget(me.baseGui, "from setThingsOnTop()")
}
// time.Sleep(300 * time.Millisecond)
log.Log(INFO, "gocui toolkitInit() me.ok =", me.ok)
me.baseGui.Update(testRefresh)
if !me.stdout.init {
log.Log(INFO, "gocui toolkitInit() stdout.Init me.ok =", me.ok)
me.stdout.init = true
relocateStdoutOffscreen()
}
// time.Sleep(1 * time.Second)
me.stdout.outputOnTop = false
setThingsOnTop()
// SETUP STDOUT END
// SETUP BG
if me.BG.tk == nil {
me.BG.tk = makeNewInternalWidget(me.BG.wId)
}
// SETUP libnotify clock and menu
me.notify.clock.once.Do(makeNotifyClock)
me.notify.icon.once.Do(makeNotifyIcon)
// TODO: for some reason, this makes the background doesn't display
// PUT INIT DEBUG COOE HERE
var toggle bool
for i := 0; i < 4; i++ {
// enable this to show early debugging
// w := me.treeRoot.TK.(*guiWidget)
// w.dumpTree("MM")
// w.dumpWindows("WW")
time.Sleep(100 * time.Millisecond)
if toggle {
toggle = false
// log.Info("gocui toolkitInit() put testing true stuff here")
} else {
toggle = true
// log.Info("gocui toolkitInit() put testing false stuff here")
}
setBottomBG()
}
// PUT INIT DEBUG COOE HERE END
// TEST TEXTBOX START
// time.Sleep(1 * time.Second)
log.Log(INFO, "gocui toolkitInit() me.ok =", me.ok)
me.baseGui.Update(testRefresh)
if me.textbox.tk == nil {
log.Log(INFO, "gocui toolkitInit() initTextbox me.ok =", me.ok)
initTextbox()
}
// TEST TEXTBOX END
}
func toolkitClose() {
me.baseGui.Close() me.baseGui.Close()
} }
// a GO GUI plugin should initTree in init() func queueSetChecked(n *tree.Node, b bool) {
// this should be done before the application setChecked(n, b)
// starts trying to open up a channel
func init() {
me.myTree = initTree()
} }
// sets defaults and establishes communication // sets defaults and establishes communication
// to this toolkit from the wit/gui golang package // to this toolkit from the wit/gui golang package
func initPlugin() { func init() {
defer func() {
if r := recover(); r != nil {
fmt.Fprintf(me.outf, "PANIC: initPlugin() recovered %v\n", r)
return
}
}()
var err error
// read in defaults from config protobuf
if val, err := me.myTree.ConfigFind("stdout"); err == nil {
if val == "true" {
me.stdout.startOnscreen = true
// me.stdout.Write([]byte("starting with stdout onscreen\n"))
}
if val == "disable" {
log.Log(INFO, "gocui: attempt to COMPLETELY DISABLE STDOUT LOG")
me.stdout.disable = true
}
}
if val, err := me.myTree.ConfigFind("stdoutoffscreen"); err == nil {
if val == "false" {
// log.Log(NOW, "gocui: START ON SCREEN TRUE")
me.stdout.startOnscreen = true
}
}
if val, err := me.myTree.ConfigFind("dark"); err == nil {
if val == "true" {
me.dark = true
}
} else {
// macos iterm2 really only works with dark mode right now
if runtime.GOOS == "macos" {
me.dark = true
}
}
// todo: make this a tmp file that goes away
if !me.stdout.disable {
tmpFile, err := os.CreateTemp("", "gocui-*.log")
if err != nil {
fmt.Println("Error creating temp file:", err)
standardExit()
}
// defer os.Remove(tmpFile.Name())
log.Log(INFO, "stdout.disable == true. writing to", tmpFile.Name())
me.outf = tmpFile
// todo: some early output still goes to the /tmp/ file
//time.Sleep(200 * time.Millisecond)
log.CaptureMode(me.stdout)
}
me.starttime = time.Now()
log.Log(INFO, "Init() of awesome-gocui") log.Log(INFO, "Init() of awesome-gocui")
// init the config struct default values // init the config struct default values
Set(&me, "default") Set(&me, "default")
// initial app window settings
// initial stdout window settings // initial stdout window settings
me.stdout.w = 180 me.stdout.w = 180
me.stdout.h = 40 me.stdout.h = 40
me.stdout.lastW = 4 me.stdout.lastW = 30
me.stdout.lastH = 20 me.stdout.lastH = 10
if val, err := me.myTree.ConfigFind("stdoutsize"); err == nil {
parts := strings.Fields(val)
if len(parts) == 4 {
log.Info("initial stdout settings:", parts, "setting startOnscreen = true")
me.stdout.w, _ = strconv.Atoi(parts[0])
me.stdout.h, _ = strconv.Atoi(parts[1])
me.stdout.lastW, _ = strconv.Atoi(parts[2])
me.stdout.lastH, _ = strconv.Atoi(parts[3])
me.stdout.startOnscreen = true
} else {
log.Info("initial stdout settings parse error:", parts)
}
}
// just make up unique values for these // just make up unique values for these
me.dropdown.wId = -77 me.dropdown.wId = -77
me.textbox.wId = -55 me.textbox.wId = -55
me.stdout.wId = -4
me.BG.wId = -22
// the clock widget id and offset // Set(&me, "dense")
me.notify.clock.wId = -5
me.notify.clock.offsetW = 13
me.notify.clock.offsetH = 1
me.notify.icon.wId = -6 me.myTree = tree.New()
me.notify.icon.offsetW = 4 me.myTree.PluginName = "gocui"
me.notify.icon.offsetH = 1
me.notify.help.wId = -7 me.myTree.NodeAction = newaction
me.notify.help.offsetH = 3 me.myTree.Add = newAdd
me.myTree.SetTitle = newSetTitle
Set(&me.dropdown, "default") me.myTree.SetLabel = newSetLabel
// s := fmt.Sprintln("fake default check =", me.FakeW, "dropdown.Id", me.dropdown.Id) me.myTree.SetText = newSetText
// me.stdout.Write([]byte(s)) me.myTree.AddText = newAddText
me.myTree.SetChecked = queueSetChecked
me.mouse.mouseUp = true me.myTree.ToolkitClose = queueToolkitClose
me.mouse.clicktime = time.Millisecond * 200
me.mouse.doubletime = time.Millisecond * 400
me.newWindowTrigger = make(chan *guiWidget, 1) me.newWindowTrigger = make(chan *guiWidget, 1)
go newWindowTrigger() go newWindowTrigger()
go refreshGocui()
log.Log(NOW, "Init() start pluginChan") log.Log(NOW, "Init() start pluginChan")
if me.stdout.disable { log.Sleep(.1) // probably not needed, but in here for now under development
log.Info("Using STDOUT") go mainGogui()
} else { log.Sleep(.1) // probably not needed, but in here for now under development
log.Info("Using gocui STDOUT")
os.Stdout = me.outf
log.CaptureMode(me.outf)
}
// init gocui
g, err := gocui.NewGui(gocui.OutputNormal, true)
if err != nil {
os.Exit(-1)
return
}
me.baseGui = g
g.Cursor = true
g.Mouse = true
// this sets the function that is run on every event. For example:
// When you click the mouse, move the mouse, or press a key on the keyboard
// This is equivalent to xev or similar to cat /dev/input on linux
g.SetManagerFunc(gocuiEvent)
// register how the 'gocui' will work as a GO toolkit plugin
// all applications will use these keys. they are universal.
// registered event handlers still have the events sent to gocuiEvent() above
registerHandlers(g)
time.Sleep(100 * time.Millisecond)
if me.outf != nil {
fmt.Fprintln(me.outf, "hello world", time.Since(me.starttime))
}
// coreStdout()
// createStdout(g)
// tell 'tree' that we are okay to start talking to
me.myTree.InitOK()
me.ok = true // this tells init() it's okay to work with gocui
go gocuiMain()
}
// This goroutine sits in gocui's MainLoop()
func gocuiMain() {
defer func() {
if r := recover(); r != nil {
log.Warn("PANIC ecovered in gocuiMain()", r)
if me.outf == nil {
debug.PrintStack()
pprof.Lookup("goroutine").WriteTo(os.Stdout, 1)
panic(os.Stdout)
} else {
fmt.Fprintf(me.outf, "PANIC recovered in r = %v", r)
os.Stderr = me.outf
os.Stdout = me.outf
debug.PrintStack()
pprof.Lookup("goroutine").WriteTo(me.outf, 1)
panic(me.outf)
}
}
}()
// me.stdout.Write([]byte("begin gogui.MainLoop()\n"))
if err := me.baseGui.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
log.Log(NOW, "g.MainLoop() panic err =", err)
// normally panic here
panic("gocuiTKmainloop OOPS")
}
} }
func standardExit() { func standardExit() {
log.Log(NOW, "standardExit() doing baseGui.Close()") log.Log(NOW, "standardExit() doing baseGui.Close()")
me.baseGui.Close() me.baseGui.Close()
if me.outf != nil {
log.Log(NOW, "standardExit() doing outf.Close()") log.Log(NOW, "standardExit() doing outf.Close()")
me.outf.Close() outf.Close()
os.Remove(me.outf.Name())
}
// log(true, "standardExit() setOutput(os.Stdout)") // log(true, "standardExit() setOutput(os.Stdout)")
// setOutput(os.Stdout) // setOutput(os.Stdout)
log.Log(NOW, "standardExit() send back Quit()") log.Log(NOW, "standardExit() send back Quit()")
@ -330,135 +90,132 @@ func standardClose() {
log.Log(NOW, "standardExit() doing baseGui.Close()") log.Log(NOW, "standardExit() doing baseGui.Close()")
me.baseGui.Close() me.baseGui.Close()
log.Log(NOW, "standardExit() doing outf.Close()") log.Log(NOW, "standardExit() doing outf.Close()")
me.outf.Close() outf.Close()
os.Remove(me.outf.Name())
// os.Stdin = os.Stdin // os.Stdin = os.Stdin
// os.Stdout = os.Stdout // os.Stdout = os.Stdout
// os.Stderr = os.Stderr // os.Stderr = os.Stderr
log.Log(NOW, "standardExit() send back Quit()") log.Log(NOW, "standardExit() send back Quit()")
} }
var outf *os.File
func main() { func main() {
} }
// this hack is to wait for the application to send something var origStdout *os.File
// before trying to do anything. todo: rethink this someday var origStderr *os.File
func waitOK() {
for {
if me.ok {
return
}
time.Sleep(10 * time.Millisecond)
}
}
// this hack is to wait for the application to send something func mainGogui() {
// before trying to do anything. todo: rethink this someday
func waitFirstWindow() {
for {
if me.firstWindowOk {
return
}
time.Sleep(10 * time.Millisecond)
}
}
// empty function. this triggers gocui to refresh the screen
func testRefresh(*gocui.Gui) error {
// log.Info("in testRefresh")
return nil
}
// refresh the screen 10 times a second
func refreshGocui() {
defer func() { defer func() {
if r := recover(); r != nil { if r := recover(); r != nil {
if me.outf == nil { log.Warn("YAHOOOO Recovered in guiMain application:", r)
log.Info("INIT PLUGIN recovered in r", r) log.Warn("Recovered from panic:", r)
} else { me.baseGui.Close()
fmt.Fprintln(me.outf, "INIT PLUGIN recovered in r", r) log.CaptureMode(nil)
} log.Warn("YAHOOOO Recovered in guiMain application:", r)
log.Warn("Recovered from panic:", r)
me.myTree.SendToolkitPanic()
return return
} }
}() }()
var lastRefresh time.Time
lastRefresh = time.Now()
me.refresh = false
for {
time.Sleep(100 * time.Millisecond)
// log.Info("refresh checking ok")
if !me.ok {
continue
}
// redraw the windows if something has changed var err error
if time.Since(lastRefresh) > 1000*time.Millisecond {
if me.refresh {
log.Log(NOW, "newWindowTrigger() sending refresh to channel")
me.newWindowTrigger <- me.treeRoot.TK.(*guiWidget)
me.refresh = false
}
if me.stdout.changed {
me.stdout.changed = false
lastRefresh = time.Now()
new1 := new(tree.ToolkitConfig)
new1.Plugin = "gocui"
new1.Name = "stdoutsize"
width := me.stdout.tk.gocuiSize.w1 - me.stdout.tk.gocuiSize.w0
height := me.stdout.tk.gocuiSize.h1 - me.stdout.tk.gocuiSize.h0
new1.Value = fmt.Sprintf("%d %d %d %d", width, height, me.stdout.tk.gocuiSize.w0, me.stdout.tk.gocuiSize.h0)
me.myTree.ConfigSave(new1)
// log.Log(NOW, "newWindowTrigger() gocui setting stdout size =", new1.Value)
// me.stdout.tk.dumpWidget("save")
}
}
// this code updates the clock outf, err = os.OpenFile("/tmp/captureMode.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if time.Since(lastRefresh) > 1000*time.Millisecond { if err != nil {
// artificially pause clock while dragging. log.Info("error opening file:", err)
// this is a reminder to make this refresh code smarter os.Exit(0)
// after the switch to protocol buffers
me.myTree.Lock()
if me.mouse.mouseUp {
// log.Info("refresh now on mouseUp")
// todo: add logic here to see if the application has changed anything
libNotifyUpdate()
lastRefresh = time.Now()
} else {
if time.Since(lastRefresh) > 3*time.Second {
libNotifyUpdate()
lastRefresh = time.Now()
} }
origStdout = os.Stdout
os.Stdout = outf
defer outf.Close()
log.CaptureMode(outf)
gocuiMain()
}
// This initializes the gocui package
// it runs SetManagerFunc which passes every input
// event (keyboard, mouse, etc) to the function "gocuiEvent()"
func gocuiMain() {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in gocuiMain()", r)
log.Warn("Recovered from panic:", r)
me.baseGui.Close()
// allow gocui to close if possible, then print stack
log.Sleep(1)
os.Stdout = origStdout
os.Stderr = origStderr
me.myTree.SendToolkitPanic()
log.Warn("Stack trace:")
debug.PrintStack()
// panic("BUMMER 2")
// attempt to switch to the nocui toolkit
log.Sleep(1)
me.myTree.SendToolkitLoad("nocui")
log.Sleep(3)
me.myTree.SendToolkitLoad("nocui")
// panic("BUMMER")
return
} }
me.myTree.Unlock() }()
g, err := gocui.NewGui(gocui.OutputNormal, true)
if err != nil {
return
} }
defer g.Close()
me.baseGui = g
g.Cursor = true
g.Mouse = true
// this sets the function that is run on every event. For example:
// When you click the mouse, move the mouse, or press a key on the keyboard
// This is equivalent to xev or similar to cat /dev/input on linux
g.SetManagerFunc(gocuiEvent)
// register how the 'gocui' will work as a GO toolkit plugin
// all applications will use these keys. they are universal.
// registered event handlers still have the events sent to gocuiEvent() above
registerHandlers(g)
/*
if err := defaultKeybindings(g); err != nil {
// normally panic here
log.Log(NOW, "defaultKeybindings(g) panic err =", err)
panic("gocuiTKdefaultkeybindings OOPS")
}
*/
if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
log.Log(NOW, "g.MainLoop() panic err =", err)
// normally panic here
panic("gocuiTKmainloop OOPS")
} }
} }
// set the widget start width & height
func newWindowTrigger() { func newWindowTrigger() {
// log.Log(NOW, "newWindowTriggerl() START") log.Log(NOW, "newWindowTriggerl() START")
for { for {
// log.Log(NOW, "GO plugin toolkit made a new window") // log.Log(NOW, "GO plugin toolkit made a new window")
select { select {
case tk := <-me.newWindowTrigger: case tk := <-me.newWindowTrigger:
// log.Log(NOW, "newWindowTrigger() got new window", tk.cuiName) // log.Log(NOW, "newWindowTrigger() got new window", tk.cuiName)
// time.Sleep(200 * time.Millisecond) time.Sleep(200 * time.Millisecond)
waitOK() redoWindows(1, -1)
me.myTree.Lock()
// time.Sleep(200 * time.Millisecond)
redoWindows(me.FirstWindowW, me.FirstWindowH)
me.firstWindowOk = true
if !me.stdout.init { if !me.stdout.init {
me.stdout.init = true me.stdout.init = true
relocateStdoutOffscreen() relocateStdoutOffscreen()
} }
if me.textbox.tk == nil {
initTextbox()
}
tk.makeWindowActive() tk.makeWindowActive()
me.myTree.Unlock() tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
// log.Log(NOW, "newWindowTrigger() after sleep")
} }
} }
} }

View File

@ -1,295 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
// this file implements a libnotify-like menu
// also there is SIGWINCH resizing
package main
import (
"fmt"
"time"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
// create a new widget in the binary tree
func makeNewInternalWidget(wId int) *guiWidget {
if me.treeRoot == nil {
log.Info("GOGUI Init ERROR. treeRoot == nil")
return nil
}
n := new(tree.Node)
n.WidgetType = widget.Flag
n.WidgetId = wId
n.ParentId = 0
// store the internal toolkit information
tk := new(guiWidget)
tk.frame = true
tk.node = n
tk.node.Parent = me.treeRoot
// set the name used by gocui to the id
tk.cuiName = fmt.Sprintf("%d DR", wId)
tk.setColorInput()
// add this new widget on the binary tree
tk.parent = me.treeRoot.TK.(*guiWidget)
if tk.parent == nil {
panic("makeNewFlagWidget() didn't get treeRoot guiWidget")
} else {
tk.parent.children = append(tk.parent.children, tk)
}
n.TK = tk
return tk
}
func makeNotifyClock() {
if me.treeRoot == nil {
log.Info("gogui makeClock() error. treeRoot == nil")
return
}
me.notify.clock.tk = makeNewInternalWidget(me.notify.clock.wId)
// me.notify.clock.tk.dumpWidget("init() clock")
me.notify.clock.tk.MoveToOffset(0, 0)
me.notify.clock.tk.labelN = time.Now().Format("15:04:05")
me.notify.clock.tk.frame = false
me.notify.clock.tk.setColorLabel()
me.notify.clock.tk.Show()
me.notify.clock.active = true
// me.notify.clock.tk.dumpWidget("notifyClock()")
}
func makeNotifyIcon() {
if me.treeRoot == nil {
log.Info("gogui makeClock() error. treeRoot == nil")
return
}
me.notify.icon.tk = makeNewInternalWidget(me.notify.icon.wId)
// me.notify.icon.tk.dumpWidget("init() menu")
w, _ := me.baseGui.Size()
me.notify.icon.tk.MoveToOffset(w-5, me.notify.icon.offsetH)
me.notify.icon.tk.labelN = "[ ]"
me.notify.icon.tk.frame = false
me.notify.icon.tk.setColorNotifyIcon()
me.notify.icon.tk.Show()
me.notify.icon.active = true
// me.notify.icon.tk.dumpWidget("notifyIcon()")
}
func libNotifyUpdate() {
if me.baseGui == nil {
log.Info("libNotifyUpdate error baseGui == nil")
return
}
// refresh GOCUI
me.baseGui.Update(testRefresh)
// me.baseGui.UpdateAsync(testRefresh) // Async option. probably don't need this?
if me.notify.clock.tk == nil {
log.Info("libNotifyUpdate error clock.tk == nil")
return
}
// check for SIGWINCH. If so, move the libnotify clock
w, h := me.baseGui.Size()
if me.winchW != w || me.winchH != h {
if me.winchW == 0 && me.winchH == 0 {
// this isn't really SIGWINCH. This is the app starting
} else {
log.Printf("gocui: long live SIGWINCH! (w,h) is now (%d,%d)\n", w, h)
}
me.winchW = w
me.winchH = h
me.notify.clock.tk.MoveToOffset(w-me.notify.clock.offsetW, me.notify.clock.offsetH)
me.notify.clock.tk.Hide()
me.notify.clock.tk.Show()
sigWinchBG()
sigWinchIcon()
}
// update the time
me.notify.clock.tk.v.Clear()
me.notify.clock.tk.labelN = time.Now().Format("15:04:05")
me.notify.clock.tk.v.WriteString(me.notify.clock.tk.labelN)
hardDrawAtgocuiSize(me.notify.clock.tk)
// hardDrawUnderMouse(me.notify.clock.tk, "clock")
// log.Info("libNotifyUpdate updated clock", me.notify.clock.tk.labelN)
if me.notify.icon.tk == nil {
log.Info("libNotifyUpdate error menu.tk == nil")
return
}
if me.notify.icon.tk.v == nil {
log.Info("libNotifyUpdate error menu.tk.v == nil")
return
}
// update the menu
hardDrawAtgocuiSize(me.notify.icon.tk)
me.notify.icon.tk.setColorNotifyIcon()
me.baseGui.SetViewOnTop(me.notify.icon.tk.v.Name())
me.baseGui.SetViewOnTop(me.notify.clock.tk.v.Name())
}
func setNotifyIconText(s string) {
me.notify.icon.tk.v.Clear()
me.notify.icon.tk.labelN = s
me.notify.icon.tk.v.WriteString(me.notify.icon.tk.labelN)
hardDrawAtgocuiSize(me.notify.icon.tk)
me.notify.icon.tk.setColorNotifyIcon()
me.baseGui.SetViewOnTop(me.notify.icon.tk.v.Name())
log.Info("setNotifyIconText() updated menu to:", me.notify.icon.tk.labelN)
// print out the window list // TODO: put this in libnotify
for _, tk := range me.allwin {
log.Info("known window Window", tk.labelN, tk.window.active, tk.window.order)
}
if s == "[X]" {
log.Warn("should turn on help window here")
showHelp()
} else {
log.Warn("should turn off help window here")
hideHelp()
}
}
// in the very end of redrawing things, this will place the help and stdout on the top or botton
// depending on the state the user has chosen
func setThingsOnTop() {
if me.showHelp { // terrible variable name. FIXME
// log.Info("help does not exist")
} else {
me.baseGui.SetViewOnTop("help")
}
if me.notify.clock.tk != nil {
me.baseGui.SetViewOnTop(me.notify.clock.tk.v.Name())
}
if me.notify.icon.tk != nil {
if me.notify.icon.tk.v != nil {
me.baseGui.SetViewOnTop(me.notify.icon.tk.v.Name())
}
}
if me.stdout.tk == nil {
makeOutputWidget(me.baseGui, "from setThingsOnTop()")
}
if me.stdout.tk == nil {
return
}
if me.stdout.tk.v == nil {
return
}
if me.dark {
me.stdout.tk.v.FgColor = gocui.ColorWhite
me.stdout.tk.v.BgColor = gocui.ColorBlack
} else {
me.stdout.tk.v.FgColor = gocui.ColorBlack
me.stdout.tk.v.BgColor = gocui.AttrNone
}
if me.stdout.outputOnTop {
me.baseGui.SetViewOnTop("msg")
} else {
me.baseGui.SetViewOnBottom("msg")
}
if me.stdout.startOnscreen {
// log.Info("THIS TRIGGERS STDOUT") // todo: make a proper init() & move this there
me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
me.stdout.startOnscreen = false
}
setBottomBG()
}
// useful for debuggging
func hardDrawUnderMouse(tk *guiWidget, name string) {
if tk.v != nil {
tk.Hide()
}
w, h := me.baseGui.MousePosition()
r := new(rectType)
r.w0 = w
r.h0 = h
r.w1 = w + 8
r.h1 = h + 4
if err := tk.SetViewRect(r); err != nil {
log.Info("hardDrawUnderMouse() err", tk.cuiName, err)
tk.dumpWidget("hardDrawERR")
}
tk.v.Frame = false
tk.v.Clear()
tk.v.WriteString(tk.labelN + "\n" + name)
}
func hardDrawAtgocuiSize(tk *guiWidget) {
if tk.v != nil {
tk.Hide()
}
if err := tk.SetView(); err != nil {
log.Info("hardDrawAtgocuiSize() err ok widget", tk.cuiName)
tk.dumpWidget("hardDrawERR")
}
tk.v.Frame = false
tk.v.Clear()
tk.v.WriteString(tk.labelN)
// log.Verbose("hardDrawAtgocuiSize() err ok widget", tk.cuiName, a, b, c, d, tk.v.Name())
}
func sigWinchIcon() {
w, _ := me.baseGui.Size()
me.notify.icon.tk.MoveToOffset(w-me.notify.icon.offsetW, me.notify.icon.offsetH)
me.notify.icon.tk.Hide()
me.notify.icon.tk.Show()
}
func sigWinchBG() {
tk := me.BG.tk
w, h := me.baseGui.Size()
tk.gocuiSize.w0 = -1
tk.gocuiSize.h0 = -1
tk.gocuiSize.w1 = w + 1
tk.gocuiSize.h1 = h + 1
if err := tk.SetView(); err != nil {
tk.dumpWidget("sigWinchBGerr()")
log.Log(ERROR, "sigWinchBG()", err)
}
log.Log(INFO, "background resized to", tk.gocuiSize)
}
// find the "BG" widget and set it to the background on the very very bottom
func setBottomBG() {
if me.BG.tk == nil {
log.Info("background tk widget not initialized")
return
}
tk := me.BG.tk
// log.Info("found BG. setting to bottom", tk.cuiName)
if tk.v == nil {
sigWinchBG()
return
}
if me.dark {
tk.v.BgColor = gocui.ColorBlack
} else {
tk.v.BgColor = gocui.ColorWhite
}
tk.v.Clear()
me.baseGui.SetViewOnBottom(tk.cuiName)
w, h := me.baseGui.Size()
tk.gocuiSize.w0 = -1
tk.gocuiSize.h0 = -1
tk.gocuiSize.w1 = w + 1
tk.gocuiSize.h1 = h + 1
tk.SetView()
}

63
node.go
View File

@ -1,63 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"go.wit.com/widget"
)
func (tk *guiWidget) WidgetType() widget.WidgetType {
if tk.node == nil {
return widget.Label
}
return tk.node.WidgetType
}
func (tk *guiWidget) WidgetId() int {
return tk.node.WidgetId
}
func (tk *guiWidget) GetLabel() string {
return tk.node.GetLabel()
}
func (tk *guiWidget) IsEnabled() bool {
return tk.node.IsEnabled()
}
func (tk *guiWidget) Checked() bool {
return tk.node.State.Checked
}
func (tk *guiWidget) Hidden() bool {
if tk.node == nil {
return false
}
if tk.parent == nil {
return tk.node.Hidden()
}
if tk.parent.WidgetId() == 0 {
return tk.node.Hidden()
}
if tk.parent.Hidden() {
return true
}
return tk.node.Hidden()
}
func (tk *guiWidget) Direction() widget.Orientation {
return tk.node.State.Direction
}
func (tk *guiWidget) GridW() int {
return tk.node.State.AtW
}
func (tk *guiWidget) GridH() int {
return tk.node.State.AtH
}
func (tk *guiWidget) SetChecked(b bool) {
tk.node.State.Checked = b
}

View File

@ -34,7 +34,7 @@ func (tk *guiWidget) Position() (int, int) {
} }
func (w *guiWidget) placeBox(startW int, startH int) { func (w *guiWidget) placeBox(startW int, startH int) {
if w.WidgetType() != widget.Box { if w.node.WidgetType != widget.Box {
return return
} }
@ -50,7 +50,7 @@ func (w *guiWidget) placeBox(startW int, startH int) {
// re-get the Size (they should not have changed, but maybe they can?) // re-get the Size (they should not have changed, but maybe they can?)
// TODO: figure this out or report that they did // TODO: figure this out or report that they did
sizeW, sizeH = child.Size() sizeW, sizeH = child.Size()
if w.Direction() == widget.Vertical { if w.node.State.Direction == widget.Vertical {
log.Log(INFO, "BOX IS VERTICAL ", w.String(), "newWH()", newW, newH, "child()", sizeW, sizeH, child.String()) log.Log(INFO, "BOX IS VERTICAL ", w.String(), "newWH()", newW, newH, "child()", sizeW, sizeH, child.String())
// expand based on the child height // expand based on the child height
newH += sizeH newH += sizeH
@ -77,7 +77,7 @@ func (tk *guiWidget) placeWidgets(startW int, startH int) (int, int) {
tk.startW = startW tk.startW = startW
tk.startH = startH tk.startH = startH
switch tk.WidgetType() { switch tk.node.WidgetType {
case widget.Window: case widget.Window:
tk.full.w0 = startW tk.full.w0 = startW
tk.full.h0 = startH tk.full.h0 = startH
@ -143,20 +143,11 @@ func (tk *guiWidget) placeWidgets(startW int, startH int) (int, int) {
// tk.dumpWidget(fmt.Sprintf("PlaceGroup(%d,%d)", maxW, newH)) // tk.dumpWidget(fmt.Sprintf("PlaceGroup(%d,%d)", maxW, newH))
return maxW, newH return maxW, newH
case widget.Button: case widget.Button:
if tk.isDense() && tk.isInGrid() { if tk.isWindowDense() && tk.isInGrid() {
tk.frame = false tk.frame = false
// tk.color = nil tk.color = nil
// tk.defaultColor = nil tk.defaultColor = nil
/*
if tk.IsEnabled() {
tk.setColorButtonDense() tk.setColorButtonDense()
} else {
tk.setColorDisable()
}
*/
// if tk.full.Height() > 0 {
tk.full.h1 = tk.full.h0
// }
} }
tk.gocuiSetWH(startW, startH) tk.gocuiSetWH(startW, startH)
return tk.gocuiSize.Width(), tk.gocuiSize.Height() return tk.gocuiSize.Width(), tk.gocuiSize.Height()
@ -167,16 +158,8 @@ func (tk *guiWidget) placeWidgets(startW int, startH int) (int, int) {
return 0, 0 return 0, 0
} }
func (tk *guiWidget) isDense() bool {
if tk.node.InTable() {
return true
}
return tk.isWindowDense()
}
func (tk *guiWidget) isWindowDense() bool { func (tk *guiWidget) isWindowDense() bool {
if tk.WidgetType() == widget.Window { if tk.node.WidgetType == widget.Window {
return tk.window.dense return tk.window.dense
} }
if tk.parent == nil { if tk.parent == nil {
@ -186,7 +169,7 @@ func (tk *guiWidget) isWindowDense() bool {
} }
func (tk *guiWidget) isInGrid() bool { func (tk *guiWidget) isInGrid() bool {
if tk.WidgetType() == widget.Grid { if tk.node.WidgetType == widget.Grid {
return true return true
} }
if tk.parent == nil { if tk.parent == nil {
@ -197,10 +180,12 @@ func (tk *guiWidget) isInGrid() bool {
func (w *guiWidget) placeGrid(startW int, startH int) (int, int) { func (w *guiWidget) placeGrid(startW int, startH int) (int, int) {
// w.showWidgetPlacement("grid0:") // w.showWidgetPlacement("grid0:")
if w.WidgetType() != widget.Grid { if w.node.WidgetType != widget.Grid {
return 0, 0 return 0, 0
} }
dense := w.isWindowDense()
w.full.w0 = startW w.full.w0 = startW
w.full.h0 = startH w.full.h0 = startH
@ -209,22 +194,22 @@ func (w *guiWidget) placeGrid(startW int, startH int) (int, int) {
childW, childH := child.placeWidgets(child.startW, child.startH) childW, childH := child.placeWidgets(child.startW, child.startH)
// set the child's realWidth, and grid offset // set the child's realWidth, and grid offset
if w.widths[child.GridW()] < childW { if w.widths[child.node.State.AtW] < childW {
w.widths[child.GridW()] = childW w.widths[child.node.State.AtW] = childW
} }
if w.heights[child.GridH()] < childH { if w.heights[child.node.State.AtH] < childH {
w.heights[child.GridH()] = childH w.heights[child.node.State.AtH] = childH
} }
if child.isDense() { if dense {
if w.heights[child.GridH()] > 0 { if w.heights[child.node.State.AtH] > 0 {
w.heights[child.GridH()] = 1 w.heights[child.node.State.AtH] = 1
} else { } else {
w.heights[child.GridH()] = 0 w.heights[child.node.State.AtH] = 0
} }
} }
// child.showWidgetPlacement("grid: ") // child.showWidgetPlacement("grid: ")
log.Log(INFO, "placeGrid:", child.String(), "child()", childW, childH, "At()", child.GridW(), child.GridH()) log.Log(INFO, "placeGrid:", child.String(), "child()", childW, childH, "At()", child.node.State.AtW, child.node.State.AtH)
} }
var maxW int = 0 var maxW int = 0
@ -236,12 +221,12 @@ func (w *guiWidget) placeGrid(startW int, startH int) (int, int) {
var totalW, totalH int var totalW, totalH int
for i, w := range w.widths { for i, w := range w.widths {
if i < child.GridW() { if i < child.node.State.AtW {
totalW += w totalW += w
} }
} }
for i, h := range w.heights { for i, h := range w.heights {
if i < child.GridH() { if i < child.node.State.AtH {
totalH += h totalH += h
} }
} }
@ -257,7 +242,7 @@ func (w *guiWidget) placeGrid(startW int, startH int) (int, int) {
maxH = totalH maxH = totalH
} }
log.Log(INFO, "placeGrid:", child.String(), "new()", newW, newH, "At()", child.GridW(), child.GridH()) log.Log(INFO, "placeGrid:", child.String(), "new()", newW, newH, "At()", child.node.State.AtW, child.node.State.AtH)
child.placeWidgets(newW, newH) child.placeWidgets(newW, newH)
// child.showWidgetPlacement("grid2:") // child.showWidgetPlacement("grid2:")
} }
@ -326,8 +311,8 @@ func textSize(n *tree.Node) (int, int) {
*/ */
func (tk *guiWidget) gocuiSetWH(sizeW, sizeH int) { func (tk *guiWidget) gocuiSetWH(sizeW, sizeH int) {
w := len(tk.GetLabel()) w := len(widget.GetString(tk.value))
lines := strings.Split(tk.GetLabel(), "\n") lines := strings.Split(widget.GetString(tk.value), "\n")
h := len(lines) h := len(lines)
if tk.Hidden() { if tk.Hidden() {

164
plugin.go
View File

@ -4,7 +4,8 @@
package main package main
import ( import (
"github.com/awesome-gocui/gocui" // if you include more than just this import
// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
"go.wit.com/log" "go.wit.com/log"
"go.wit.com/toolkits/tree" "go.wit.com/toolkits/tree"
"go.wit.com/widget" "go.wit.com/widget"
@ -16,7 +17,7 @@ func newAdd(n *tree.Node) {
return return
} }
if n.TK != nil { if n.TK != nil {
log.Log(INFO, "Tree Add() sent a widget we aleady seem to have") log.Warn("Tree Add() sent a widget we aleady seem to have")
// this is done to protect the plugin being 'refreshed' with the // this is done to protect the plugin being 'refreshed' with the
// widget binary tree. TODO: find a way to keep them in sync // widget binary tree. TODO: find a way to keep them in sync
return return
@ -34,26 +35,24 @@ func newAdd(n *tree.Node) {
w = n.TK.(*guiWidget) w = n.TK.(*guiWidget)
} }
*/ */
// w.setColor(&colorDisabled)
w := n.TK.(*guiWidget) w := n.TK.(*guiWidget)
w.Show() w.Show()
me.refresh = true // testing code to see if refresh can work
} }
// for gocui as a GUI plugin, SetTitle & SetLabel are identical to SetText // for gocui as a GUI plugin, SetTitle & SetLabel are identical to SetText
func setTitle(n *tree.Node, s string) { func newSetTitle(n *tree.Node, s string) {
setText(n, s) newSetText(n, s)
me.refresh = true // testing code to see if refresh can work
} }
func setLabel(n *tree.Node, s string) { func newSetLabel(n *tree.Node, s string) {
setText(n, s) newSetText(n, s)
me.refresh = true // testing code to see if refresh can work
} }
// setText() and addText() are simple. They take the event sent // newSetText() and newAddText() are simple. They take the event sent
// to the GO plugin from the application and lookup the plugin structure // to the GO plugin from the application and lookup the plugin structure
// then pass that event to gocui. This is the transfer point // then pass that event to gocui. This is the transfer point
func setText(n *tree.Node, s string) { func newSetText(n *tree.Node, s string) {
if n == nil { if n == nil {
log.Warn("Tree Error: Add() sent n == nil") log.Warn("Tree Error: Add() sent n == nil")
return return
@ -64,10 +63,9 @@ func setText(n *tree.Node, s string) {
} }
w := n.TK.(*guiWidget) w := n.TK.(*guiWidget)
w.SetText(s) w.SetText(s)
me.refresh = true // testing code to see if refresh can work
} }
func addText(n *tree.Node, s string) { func newAddText(n *tree.Node, s string) {
if n == nil { if n == nil {
log.Warn("Tree Error: Add() sent n == nil") log.Warn("Tree Error: Add() sent n == nil")
return return
@ -78,7 +76,55 @@ func addText(n *tree.Node, s string) {
} }
w := n.TK.(*guiWidget) w := n.TK.(*guiWidget)
w.AddText(s) w.AddText(s)
me.refresh = true // testing code to see if refresh can work }
func newaction(n *tree.Node, atype widget.ActionType) {
log.Log(INFO, "newaction() START", atype)
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
}
if n.TK == nil {
log.Warn("Tree sent an action on a widget we didn't seem to have.")
// do this init here again? Probably something
// went wrong and we should reset the our while gocui.View tree
n.TK = initWidget(n)
}
w := n.TK.(*guiWidget)
switch atype {
case widget.Show:
w.Show()
case widget.Hide:
if n.Hidden() {
// already hidden
} else {
log.Log(NOW, "attempt to hide() =", atype, n.WidgetId, n.WidgetType, n.ProgName())
w.node.State.Hidden = true
w.Hide()
}
case widget.Move:
log.Log(NOW, "attempt to move() =", atype, n.WidgetType, n.ProgName())
case widget.ToolkitClose:
log.Log(NOW, "attempting to close the plugin and release stdout and stderr")
standardClose()
case widget.Enable:
w.enable = true
w.enableColor()
case widget.Disable:
w.enable = false
w.disableColor()
case widget.Delete:
if w == nil {
return
} else {
w.hideWidgets()
w.deleteNode()
}
n.DeleteNode()
default:
log.Log(ERROR, "newaction() UNHANDLED Action Type =", atype, "WidgetType =", n.WidgetType, "Name =", n.ProgName())
}
log.Log(INFO, "newaction() END", atype, n.String())
} }
func (w *guiWidget) deleteGocuiViews() { func (w *guiWidget) deleteGocuiViews() {
@ -116,7 +162,7 @@ func (w *guiWidget) AddText(text string) {
} }
w.vals = append(w.vals, text) w.vals = append(w.vals, text)
for i, s := range w.vals { for i, s := range w.vals {
log.Log(INFO, "AddText()", w.String(), i, s) log.Log(NOW, "AddText()", w.String(), i, s)
} }
w.SetText(text) w.SetText(text)
} }
@ -156,92 +202,8 @@ func (tk *guiWidget) GetText() string {
// return gocui.view name? // return gocui.view name?
return tk.cuiName return tk.cuiName
} }
if tk.GetLabel() != "" { if tk.node.State.Label != "" {
return tk.GetLabel() return tk.node.State.Label
} }
return "" return ""
} }
// hack. use "textbox widget" to "disable" user events
func hideDisable() {
if me.textbox.tk == nil {
initTextbox()
}
me.textbox.tk.Hide()
me.textbox.tk.enable = false
me.textbox.tk.node.State.Enable = false
me.textbox.active = false
me.baseGui.SetCurrentView("help")
// me.baseGui.DeleteView(me.textbox.tk.cuiName)
// me.baseGui.DeleteView(me.textbox.tk.v.Name())
}
// hack. use "textbox widget" to "disable" user events
func showDisable() {
if me.textbox.tk == nil {
initTextbox()
me.textbox.tk.prepTextbox()
}
r := new(rectType)
r.w0 = 2
r.h0 = 1
r.w1 = r.w0 + 24
r.h1 = r.h0 + 2
me.textbox.tk.forceSizes(r)
me.textbox.tk.Show() // actually makes the gocui view. TODO: redo this
// log.Info("textbox should be shown")
// showTextbox("Running...")
// me.textbox.tk.dumpWidget("shown?")
me.textbox.tk.setColorModal()
me.textbox.tk.v.Clear()
me.textbox.tk.v.WriteString("Running...")
me.textbox.tk.v.Editable = true
me.textbox.tk.v.Wrap = true
me.textbox.tk.SetViewRect(r)
me.baseGui.SetCurrentView(me.textbox.tk.v.Name())
// bind the enter key to a function so we can close the textbox
me.baseGui.SetKeybinding(me.textbox.tk.v.Name(), gocui.KeyEnter, gocui.ModNone, theCloseTheTextbox)
me.textbox.active = true
}
func (tk *guiWidget) Disable() {
if tk == nil {
log.Log(NOW, "widget is nil")
return
}
switch tk.WidgetType() {
case widget.Box:
showDisable()
return
case widget.Button:
tk.setColorDisable()
return
default:
tk.dumpWidget("fixme: disable")
}
}
func (tk *guiWidget) Enable() {
if tk == nil {
log.Log(NOW, "widget is nil")
return
}
switch tk.WidgetType() {
case widget.Box:
hideDisable()
return
case widget.Button:
tk.restoreEnableColor()
return
default:
tk.dumpWidget("fixme: enable")
}
}

62
size.go
View File

@ -9,6 +9,19 @@ import (
"go.wit.com/widget" "go.wit.com/widget"
) )
func (tk *guiWidget) Hidden() bool {
if tk.parent == nil {
return tk.node.Hidden()
}
if tk.parent.node.WidgetId == 0 {
return tk.node.Hidden()
}
if tk.parent.Hidden() {
return true
}
return tk.node.Hidden()
}
func (tk *guiWidget) Size() (int, int) { func (tk *guiWidget) Size() (int, int) {
if tk == nil { if tk == nil {
return 0, 0 return 0, 0
@ -22,7 +35,7 @@ func (tk *guiWidget) Size() (int, int) {
return 0, 0 return 0, 0
} }
switch tk.WidgetType() { switch tk.node.WidgetType {
case widget.Window: case widget.Window:
var maxH int = 0 var maxH int = 0
var maxW int = 0 var maxW int = 0
@ -63,13 +76,8 @@ func (tk *guiWidget) Size() (int, int) {
case widget.Label: case widget.Label:
return len(tk.String()) + 2, 1 return len(tk.String()) + 2, 1
case widget.Textbox: case widget.Textbox:
return len(tk.String()) + 10, 3 // TODO: compute this based on 'window dense'
case widget.Checkbox:
return len(tk.String()) + 2, 3 // TODO: compute this based on 'window dense' return len(tk.String()) + 2, 3 // TODO: compute this based on 'window dense'
case widget.Button: case widget.Checkbox:
if tk.isDense() {
return len(tk.String()) + 2, 0
}
return len(tk.String()) + 2, 3 // TODO: compute this based on 'window dense' return len(tk.String()) + 2, 3 // TODO: compute this based on 'window dense'
} }
if tk.isFake { if tk.isFake {
@ -91,11 +99,11 @@ func (w *guiWidget) sizeGrid() (int, int) {
sizeW, sizeH := child.Size() sizeW, sizeH := child.Size()
// set the child's realWidth, and grid offset // set the child's realWidth, and grid offset
if w.widths[child.GridW()] < sizeW { if w.widths[child.node.State.AtW] < sizeW {
w.widths[child.GridW()] = sizeW w.widths[child.node.State.AtW] = sizeW
} }
if w.heights[child.GridH()] < sizeH { if w.heights[child.node.State.AtH] < sizeH {
w.heights[child.GridH()] = sizeH w.heights[child.node.State.AtH] = sizeH
} }
} }
@ -112,7 +120,7 @@ func (w *guiWidget) sizeGrid() (int, int) {
} }
func (w *guiWidget) sizeBox() (int, int) { func (w *guiWidget) sizeBox() (int, int) {
if w.WidgetType() != widget.Box { if w.node.WidgetType != widget.Box {
return 0, 0 return 0, 0
} }
if w.Hidden() { if w.Hidden() {
@ -126,7 +134,7 @@ func (w *guiWidget) sizeBox() (int, int) {
continue continue
} }
sizeW, sizeH := child.Size() sizeW, sizeH := child.Size()
if child.Direction() == widget.Vertical { if child.node.State.Direction == widget.Vertical {
maxW += sizeW maxW += sizeW
if sizeH > maxH { if sizeH > maxH {
maxH = sizeH maxH = sizeH
@ -241,12 +249,6 @@ func (tk *guiWidget) setFullSize() bool {
tk.full.h1 = r.h1 tk.full.h1 = r.h1
changed = true changed = true
} }
if tk.WidgetType() == widget.Button {
tk.full.h1 = tk.full.h0 + 1
}
if tk.isDense() && tk.isInGrid() {
tk.full.h1 = tk.full.h0
}
if changed { if changed {
tk.dumpWidget(fmt.Sprintf("setFullSize(changed)")) tk.dumpWidget(fmt.Sprintf("setFullSize(changed)"))
} }
@ -308,12 +310,6 @@ func (tk *guiWidget) buttonFullSize() rectType {
tk.full.h0 = r.h0 tk.full.h0 = r.h0
tk.full.h1 = r.h1 tk.full.h1 = r.h1
// total hack. fix this somewhere eventually correctly
if tk.isDense() { // total hack. fix this somewhere eventually correctly
tk.full.h0 += 1 // total hack. fix this somewhere eventually correctly
tk.full.h1 = tk.full.h0 // total hack. fix this somewhere eventually correctly
}
return r return r
} }
@ -337,27 +333,21 @@ func (tk *guiWidget) getFullSize() rectType {
return r return r
} }
if tk.WidgetType() == widget.Grid { if tk.node.WidgetType == widget.Grid {
return tk.gridFullSize() return tk.gridFullSize()
} }
// these are 'simple' widgets // these are 'simple' widgets
// the full size is exactly what gocui uses // the full size is exactly what gocui uses
switch tk.WidgetType() { switch tk.node.WidgetType {
case widget.Label: case widget.Label:
r := tk.buttonFullSize() return tk.buttonFullSize()
r.w1 += 5
return r
case widget.Button: case widget.Button:
r := tk.buttonFullSize() return tk.buttonFullSize()
r.w1 += 5
return r
case widget.Checkbox: case widget.Checkbox:
return tk.buttonFullSize() return tk.buttonFullSize()
case widget.Dropdown: case widget.Dropdown:
r := tk.buttonFullSize() return tk.buttonFullSize()
r.w1 += 7 // TODO: fix this to be real
return r
default: default:
} }

View File

@ -4,6 +4,7 @@
package main package main
import ( import (
"errors"
"fmt" "fmt"
"slices" "slices"
"strings" "strings"
@ -14,42 +15,24 @@ import (
"go.wit.com/widget" "go.wit.com/widget"
) )
func createStdout(g *gocui.Gui) bool { func showMsg(g *gocui.Gui, v *gocui.View) error {
if me.stdout.tk == nil { var l string
makeOutputWidget(g, "this is a create before a mouse click") var err error
// me.logStdout.v.Write([]byte(msg))
// this will show very early debugging output log.Log(NOW, "showMsg() v.name =", v.Name())
// keep this code commented out but do not remove it. when it doubt, this will be the Light of Elendil if _, err := g.SetCurrentView(v.Name()); err != nil {
// NEVER REMOVE THIS CODE return err
msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount)
me.stdout.tk.Write([]byte(msg))
log.Log(NOW, "logStdout test out")
} }
return true
}
func coreStdout() { _, cy := v.Cursor()
if me.stdout.tk != nil { if l, err = v.Line(cy); err != nil {
return l = ""
} }
a := new(widget.Action)
a.ProgName = "2stdout2"
a.WidgetType = widget.Stdout
a.WidgetId = me.stdout.wId
a.ParentId = 0
// n := addNode(a)
n := me.myTree.AddNode(a)
me.stdout.tk = initWidget(n)
tk := me.stdout.tk outv := makeOutputWidget(g, l)
tk.cuiName = "msg" outv.Write([]byte("test out2"))
tk.gocuiSize.w0 = me.stdout.lastW log.Info("test out2")
tk.gocuiSize.h0 = me.stdout.lastH return nil
tk.gocuiSize.w1 = tk.gocuiSize.w0 + me.stdout.w
tk.gocuiSize.h1 = tk.gocuiSize.h0 + me.stdout.h
} }
func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View { func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
@ -58,24 +41,49 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
return nil return nil
} }
coreStdout()
if me.stdout.tk == nil { if me.stdout.tk == nil {
return nil a := new(widget.Action)
} a.ProgName = "2stdout2"
a.WidgetType = widget.Stdout
a.WidgetId = -3
a.ParentId = 0
// n := addNode(a)
n := me.myTree.AddNode(a)
me.stdout.tk = initWidget(n)
me.stdout.tk.cuiName = "msg" tk := me.stdout.tk
me.stdout.tk.SetView() tk.gocuiSize.w0 = me.stdout.lastW
tk.gocuiSize.h0 = me.stdout.lastH
tk.gocuiSize.w1 = tk.gocuiSize.w0 + me.stdout.w
tk.gocuiSize.h1 = tk.gocuiSize.h0 + me.stdout.h
}
v, err := g.View("msg") v, err := g.View("msg")
if v == nil { if v == nil {
// log.Log(NOW, "makeoutputwindow() this is supposed to happen. v == nil", err) log.Log(NOW, "makeoutputwindow() this is supposed to happen. v == nil", err)
} else { } else {
log.Log(NOW, "makeoutputwindow() msg != nil. WTF now? err =", err) log.Log(NOW, "makeoutputwindow() msg != nil. WTF now? err =", err)
return v
} }
v = me.stdout.tk.v rect := me.stdout.tk.gocuiSize
v, err = g.SetView("msg", rect.w0, rect.h0, rect.w1, rect.h1, 0)
if errors.Is(err, gocui.ErrUnknownView) {
log.Log(NOW, "makeoutputwindow() this is supposed to happen?", err)
}
if err != nil {
log.Log(NOW, "makeoutputwindow() create output window failed", err)
return nil
}
if v == nil {
log.Log(NOW, "makeoutputwindow() msg == nil. WTF now? err =", err)
return nil
} else {
me.stdout.tk.v = v
}
v.Clear() v.Clear()
v.SelBgColor = gocui.ColorCyan v.SelBgColor = gocui.ColorCyan
@ -84,6 +92,7 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
// g.SetViewOnBottom("msg") // g.SetViewOnBottom("msg")
// setBottomBG() // setBottomBG()
me.stdout.tk.v = v
me.stdout.tk.DrawAt(me.stdout.lastW, me.stdout.lastH) me.stdout.tk.DrawAt(me.stdout.lastW, me.stdout.lastH)
relocateStdoutOffscreen() relocateStdoutOffscreen()
return v return v
@ -93,32 +102,14 @@ func relocateStdoutOffscreen() {
if me.stdout.tk == nil { if me.stdout.tk == nil {
return return
} }
if !me.stdout.disable {
log.Info("Using gocui STDOUT")
log.CaptureMode(me.stdout.tk) log.CaptureMode(me.stdout.tk)
} // log.Log(ERROR, "setting log.CaptureMode(tk.v) in relocateStdoutOffscreen()")
newW := 10 newW := 10
newH := 0 - me.stdout.h - 4 newH := 0 - me.stdout.h - 4
me.stdout.tk.relocateStdout(newW, newH) me.stdout.tk.relocateStdout(newW, newH)
} }
func (tk *guiWidget) relocateStdout(w int, h int) { func (tk *guiWidget) relocateStdout(w int, h int) {
if me.stdout.w < 8 {
me.stdout.w = 8
}
if me.stdout.h < 4 {
me.stdout.h = 4
}
if w+me.stdout.w < 2 {
w = 2
}
if h+me.stdout.h < 2 {
h = 2
}
w0 := w w0 := w
h0 := h h0 := h
w1 := w + me.stdout.w w1 := w + me.stdout.w
@ -134,7 +125,8 @@ func (tk *guiWidget) relocateStdout(w int, h int) {
tk.full.h0 = h0 tk.full.h0 = h0
tk.full.h1 = h1 tk.full.h1 = h1
tk.SetView() me.baseGui.SetView("msg", w0, h0, w1, h1, 0)
// me.baseGui.SetViewOnBottom("msg")
} }
// from the gocui devs: // from the gocui devs:
@ -143,67 +135,51 @@ func (tk *guiWidget) relocateStdout(w int, h int) {
// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must // of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
// be called to clear the view's buffer. // be called to clear the view's buffer.
func (w stdout) Height() int {
if w.tk == nil {
return 40
}
return w.tk.gocuiSize.Height() - 2
}
func (w stdout) Write(p []byte) (n int, err error) {
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
lines := strings.Split(strings.TrimSpace(string(p)), "\n")
me.stdout.outputS = append(me.stdout.outputS, lines...)
if me.outf != nil {
fmt.Fprint(me.outf, string(p))
}
return len(p), nil
}
func (w *guiWidget) Write(p []byte) (n int, err error) { func (w *guiWidget) Write(p []byte) (n int, err error) {
lines := strings.Split(strings.TrimSpace(string(p)), "\n")
if me.outf != nil {
fmt.Fprint(me.outf, string(p))
}
if w == nil {
me.stdout.outputS = append(me.stdout.outputS, lines...)
return len(p), nil
}
w.tainted = true w.tainted = true
me.writeMutex.Lock() me.writeMutex.Lock()
defer me.writeMutex.Unlock() defer me.writeMutex.Unlock()
me.stdout.outputS = append(me.stdout.outputS, lines...)
tk := me.stdout.tk tk := me.stdout.tk
if tk == nil {
return len(p), nil
}
if tk.v == nil { if tk.v == nil {
// redo this old code // optionally write the output to /tmp
s := fmt.Sprint(string(p))
s = strings.TrimSuffix(s, "\n")
fmt.Fprintln(outf, s)
v, _ := me.baseGui.View("msg") v, _ := me.baseGui.View("msg")
if v != nil { if v != nil {
// fmt.Fprintln(outf, "found msg")
tk.v = v tk.v = v
} }
return len(p), nil } else {
// display the output in the gocui window
lines := strings.Split(strings.TrimSpace(string(p)), "\n")
me.stdout.outputS = append(me.stdout.outputS, lines...)
var cur []string
// chop off the last lines in the buffer
chop := len(me.stdout.outputS) - (me.stdout.h - 1)
if chop < 0 {
chop = 0
} }
tk.refreshStdout() if len(me.stdout.outputS) > chop {
cur = append(cur, me.stdout.outputS[chop:]...)
} else {
cur = append(cur, me.stdout.outputS...)
}
slices.Reverse(cur)
tk.v.Clear()
fmt.Fprintln(tk.v, strings.Join(cur, "\n"))
}
return len(p), nil return len(p), nil
} }
// lets the user page up and down through the stdout buffer // lets the user page up and down through the stdout buffer
func (tk *guiWidget) refreshStdout() { func (tk *guiWidget) refreshStdout() {
if len(me.stdout.outputS) < me.stdout.h+me.stdout.pager { if len(me.stdout.outputS) < me.stdout.h+me.stdout.pager {
// log.Info(fmt.Sprintf("buffer too small=%d len(%d)", me.stdout.pager, len(me.stdout.outputS))) log.Info(fmt.Sprintf("buffer too small=%d len(%d)", me.stdout.pager, len(me.stdout.outputS)))
var cur []string
cur = append(cur, me.stdout.outputS...)
slices.Reverse(cur)
tk.v.Clear()
fmt.Fprintln(tk.v, strings.Join(cur, "\n"))
return return
} }
@ -211,9 +187,7 @@ func (tk *guiWidget) refreshStdout() {
// chop off the last lines in the buffer // chop off the last lines in the buffer
chop := len(me.stdout.outputS) - (me.stdout.pager + me.stdout.h) chop := len(me.stdout.outputS) - (me.stdout.pager + me.stdout.h)
cur = append(cur, me.stdout.outputS[chop:chop+me.stdout.h]...) cur = append(cur, me.stdout.outputS[chop:chop+me.stdout.h]...)
if me.stdout.reverse {
slices.Reverse(cur) slices.Reverse(cur)
}
tk.v.Clear() tk.v.Clear()
fmt.Fprintln(tk.v, strings.Join(cur, "\n")) fmt.Fprintln(tk.v, strings.Join(cur, "\n"))
} }

View File

@ -10,22 +10,16 @@ package main
import ( import (
"fmt" "fmt"
"os"
"reflect" "reflect"
"strconv" "strconv"
"sync" "sync"
"time"
"github.com/awesome-gocui/gocui" "github.com/awesome-gocui/gocui"
"go.wit.com/lib/protobuf/guipb"
log "go.wit.com/log" log "go.wit.com/log"
"go.wit.com/toolkits/tree" "go.wit.com/toolkits/tree"
"go.wit.com/widget"
) )
var initOnce sync.Once // run initPlugin() only once
// It's probably a terrible idea to call this 'me' // It's probably a terrible idea to call this 'me'
// 2025 note: doesn't seem terrible to call this 'me' anymore. notsure. // 2025 note: doesn't seem terrible to call this 'me' anymore. notsure.
var me config var me config
@ -37,15 +31,10 @@ type config struct {
baseGui *gocui.Gui // the main gocui handle baseGui *gocui.Gui // the main gocui handle
treeRoot *tree.Node // the base of the binary tree. it should have id == 0 treeRoot *tree.Node // the base of the binary tree. it should have id == 0
myTree *tree.TreeInfo // ? myTree *tree.TreeInfo // ?
currentWindow *guiWidget // this is the current tab or window to show
ok bool // if the user doesn't hit a key or move the mouse, gocui doesn't really start
firstWindowOk bool // allows the init to wait for the first window from the application
refresh bool // redraw everything?
ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
currentWindow *guiWidget // this is the current tab or window to show
helpLabel *gocui.View // ? helpLabel *gocui.View // ?
showHelp bool // toggle boolean for the help menu (deprecate?) showHelp bool // toggle boolean for the help menu (deprecate?)
FirstWindowW int `default:"2"` // how far over to start window #1
FirstWindowH int `default:"0"` // how far down to start window #1
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
PadW int `default:"1" dense:"0"` // pad spacing PadW int `default:"1" dense:"0"` // pad spacing
@ -62,7 +51,6 @@ type config struct {
RawW int `default:"1"` // the raw beginning of each window (or tab) RawW int `default:"1"` // the raw beginning of each window (or tab)
RawH int `default:"5"` // the raw beginning of each window (or tab) RawH int `default:"5"` // the raw beginning of each window (or tab)
FakeW int `default:"20"` // offset for the hidden widgets FakeW int `default:"20"` // offset for the hidden widgets
DropdownId int `default:"-78"` // the widget id to use
padded bool // add space between things like buttons padded bool // add space between things like buttons
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
canvas bool // if set to true, the windows are a raw canvas canvas bool // if set to true, the windows are a raw canvas
@ -73,54 +61,34 @@ type config struct {
ecount int // counts how many mouse and keyboard events have occurred ecount int // counts how many mouse and keyboard events have occurred
supermouse bool // prints out every widget found while you move the mouse around supermouse bool // prints out every widget found while you move the mouse around
depth int // used for listWidgets() debugging depth int // used for listWidgets() debugging
globalMouseDown bool // yep, mouse is pressed
newWindowTrigger chan *guiWidget // work around hack to redraw windows a bit after NewWindow() newWindowTrigger chan *guiWidget // work around hack to redraw windows a bit after NewWindow()
stdout stdout // information for the STDOUT window stdout stdout // information for the STDOUT window
showDebug bool // todo: move this into config struct
dropdown dropdown // the dropdown menu dropdown dropdown // the dropdown menu
textbox dropdown // the textbox popup window textbox dropdown // the textbox popup window
BG dropdown // the background widget
notify libnotify // emulates the desktop libnotify menu
allwin []*guiWidget // for tracking which window is next allwin []*guiWidget // for tracking which window is next
dark bool // use a 'dark' color palette
mouse mouse // mouse settings
showDebug bool // todo: move this into config struct
debug bool // todo: move this into config struct
starttime time.Time // checks how long it takes on startup
winchW int // used to detect SIGWINCH
winchH int // used to detect SIGWINCH
outf *os.File // hacks for capturing stdout
}
// stuff controlling how the mouse works
type mouse struct {
down time.Time // when the mouse was pressed down
up time.Time // when the mouse was released. used to detect click vs drag
clicktime time.Duration // how long is too long for a mouse click vs drag
mouseUp bool // is the mouse up?
double bool // user is double clicking
doubletime time.Duration // how long is too long for double click
resize bool // mouse is resizing something
downW int // where the mouse was pressed down downW int // where the mouse was pressed down
downH int // where the mouse was pressed down downH int // where the mouse was pressed down
currentDrag *guiWidget // what widget is currently being moved around currentDrag *guiWidget // what widget is currently being moved around
dark bool // use a 'dark' color palette
} }
// settings for the stdout window // settings for the stdout window
type stdout struct { type stdout struct {
tk *guiWidget // where to show STDOUT tk *guiWidget // where to show STDOUT
wId int // the widget id
w int // the width w int // the width
h int // the height h int // the height
outputOnTop bool // is the STDOUT window on top? outputOnTop bool // is the STDOUT window on top?
outputOffscreen bool // is the STDOUT window offscreen? outputOffscreen bool // is the STDOUT window offscreen?
startOnscreen bool // start the output window onscreen?
disable bool // disable the stdout window. do not change os.Stdout & os.Stderr
lastW int // the last 'w' location (used to move from offscreen to onscreen) lastW int // the last 'w' location (used to move from offscreen to onscreen)
lastH int // the last 'h' location (used to move from offscreen to onscreen) lastH int // the last 'h' location (used to move from offscreen to onscreen)
// mouseOffsetW int // the current 'w' offset
// mouseOffsetH int // the current 'h' offset
init bool // moves the window offscreen on startup init bool // moves the window offscreen on startup
resize bool // user is resizing the window
outputS []string // the buffer of all the output outputS []string // the buffer of all the output
pager int // allows the user to page through the buffer pager int // allows the user to page through the buffer
changed bool // indicates the user has changed stdout. gocui should remember the state here
reverse bool // flip the STDOUT upside down so new STDOUT lines are at the top
} }
// settings for the dropdown window // settings for the dropdown window
@ -132,27 +100,8 @@ type dropdown struct {
h int // the height h int // the height
active bool // is the dropdown menu currently in use? active bool // is the dropdown menu currently in use?
init bool // moves the window offscreen on startup init bool // moves the window offscreen on startup
// Id int `default:"-78"` // the widget id to use
wId int `default:"-78"` // the widget id to use
}
// settings for the dropdown window
type internalTK struct {
once sync.Once // for init
tk *guiWidget // where to show STDOUT
callerTK *guiWidget // which widget called the dropdown menu
wId int // the widget id to use wId int // the widget id to use
active bool // is the internal widget currently in use? // dtoggle bool // is a dropdown or combobox currently active?
offsetW int // width offset
offsetH int // height offset
}
// the desktop libnotify menu
type libnotify struct {
clock internalTK // widget for the clock
icon internalTK // libnotify menu icon
window internalTK // the libnotify menu
help internalTK // the help menu
} }
// this is the gocui way // this is the gocui way
@ -166,19 +115,6 @@ func (r *rectType) Width() int {
} }
func (r *rectType) Height() int { func (r *rectType) Height() int {
if r.h0 == 0 && r.h1 == 0 {
// edge case. only return 0 for these
return 0
}
if r.h1 == r.h0 {
// if they are equal, it's actually height = 1
return 1
}
if r.h1-r.h0 < 1 {
// can't have negatives. something is wrong. return 1 for now
return 1
}
return r.h1 - r.h0 return r.h1 - r.h0
} }
@ -186,16 +122,17 @@ func (r *rectType) Height() int {
type window struct { type window struct {
windowFrame *guiWidget // this is the frame for a window widget windowFrame *guiWidget // this is the frame for a window widget
wasDragged bool // indicates the window was dragged. This keeps it from being rearranged wasDragged bool // indicates the window was dragged. This keeps it from being rearranged
dragW int // when dragging a window, this is the offset to the mouse position
dragH int // when dragging a window, this is the offset to the mouse position
hasTabs bool // does the window have tabs? hasTabs bool // does the window have tabs?
currentTab bool // the visible tab currentTab bool // the visible tab
selectedTab *tree.Node // for a window, this is currently selected tab selectedTab *tree.Node // for a window, this is currently selected tab
active bool // means this window is the active one active bool // means this window is the active one
isBG bool // means this is the background widget. There is only one of these
order int // what level the window is on order int // what level the window is on
// resize bool // only set the title once resize bool // only set the title once
collapsed bool // only show the window title bar collapsed bool // only show the window title bar
dense bool // true if the window is dense dense bool // true if the window is huge
large bool // true if the window is huge
pager int // allows the user to page through the window
} }
type colorT struct { type colorT struct {
@ -213,10 +150,10 @@ type guiWidget struct {
parent *guiWidget // mirrors the binary node tree parent *guiWidget // mirrors the binary node tree
children []*guiWidget // mirrors the binary node tree children []*guiWidget // mirrors the binary node tree
node *tree.Node // the pointer back to the tree node *tree.Node // the pointer back to the tree
pb *guipb.Widget // the guipb Widget
wtype widget.WidgetType // used for Tables for now. todo: fix this correctly
windowFrame *guiWidget // this is the frame for a window widget windowFrame *guiWidget // this is the frame for a window widget
internal bool // indicates the widget is internal to gocui and should be treated differently internal bool // indicates the widget is internal to gocui and should be treated differently
dragW int // when dragging a window, this is the offset to the mouse position
dragH int // when dragging a window, this is the offset to the mouse position
hasTabs bool // does the window have tabs? hasTabs bool // does the window have tabs?
currentTab bool // the visible tab currentTab bool // the visible tab
window window // holds information specific only to Window widgets window window // holds information specific only to Window widgets
@ -230,8 +167,6 @@ type guiWidget struct {
force rectType // force widget within these boundries (using this to debug window dragging) force rectType // force widget within these boundries (using this to debug window dragging)
startW int // ? startW int // ?
startH int // ? startH int // ?
lastW int // used during mouse dragging
lastH int // used during mouse dragging
isFake bool // widget types like 'box' are 'false' isFake bool // widget types like 'box' are 'false'
widths map[int]int // how tall each row in the grid is widths map[int]int // how tall each row in the grid is
heights map[int]int // how wide each column in the grid is heights map[int]int // how wide each column in the grid is
@ -239,9 +174,9 @@ type guiWidget struct {
frame bool // ? frame bool // ?
selectedTab *tree.Node // for a window, this is currently selected tab selectedTab *tree.Node // for a window, this is currently selected tab
color *colorT // what color to use color *colorT // what color to use
colorLast colorT // the last color the widget had
defaultColor *colorT // the default colors // TODO: make a function for this instead defaultColor *colorT // the default colors // TODO: make a function for this instead
isTable bool // is this a table? isBG bool // means this is the background widget. There is only one of these
// resize bool // the window is currently being resized
} }
// THIS IS GO COMPILER MAGIC // THIS IS GO COMPILER MAGIC
@ -266,11 +201,12 @@ func Set(ptr interface{}, tag string) error {
} }
func setField(field reflect.Value, defaultVal string, name string) error { func setField(field reflect.Value, defaultVal string, name string) error {
if !field.CanSet() { if !field.CanSet() {
// log("setField() Can't set value", field, defaultVal) // log("setField() Can't set value", field, defaultVal)
return fmt.Errorf("Can't set value\n") return fmt.Errorf("Can't set value\n")
} else { } else {
// log.Log(NOW, "setField() Can set value", name, defaultVal) log.Log(NOW, "setField() Can set value", name, defaultVal)
} }
switch field.Kind() { switch field.Kind() {

View File

@ -1,93 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"fmt"
"slices"
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func initGridPB(pb *guipb.Widget) *guiWidget {
var w *guiWidget
w = new(guiWidget)
w.pb = pb
w.wtype = widget.Grid
w.cuiName = fmt.Sprintf("%d %s", pb.Id, "TK")
w.labelN = pb.Name
w.isTable = true
return w
}
func showTable(t *guipb.Table) {
log.Info("gocui: should show table here")
if t == nil {
return
}
log.Info("gocui: table.Title", t.Title)
// log.Info("gocui: need to add window here id =", t.Window.Id, t.Window.Name)
if t.Grid == nil {
log.Info("gocui: missing grid widget. tree plugin error")
return
}
root := me.treeRoot.TK.(*guiWidget)
parent := root.findWidgetById(int(t.Parent.Id))
if parent == nil {
log.Info("gocui: show table error. parent.Id not found", t.Parent.Id)
return
}
log.Info("gocui: need to add grid here id =", t.Grid.Id)
grid := initGridPB(t.Grid)
grid.parent = parent
}
func enableWidget(n *tree.Node) {
tk := n.TK.(*guiWidget)
tk.Enable()
}
func disableWidget(n *tree.Node) {
tk := n.TK.(*guiWidget)
tk.Disable()
}
func showWidget(n *tree.Node) {
tk := n.TK.(*guiWidget)
tk.Show()
}
func hideWidget(n *tree.Node) {
tk := n.TK.(*guiWidget)
if n.WidgetType == widget.Window {
tk.windowFrame.Hide()
tk.hideWidgets()
}
tk.Hide()
tk.deleteWidget()
}
func (tk *guiWidget) deleteWidget() {
log.Log(INFO, "gocui deleteWidget() looking for child to delete:", tk.cuiName)
p := tk.parent
for i, child := range p.children {
if tk == child {
log.Log(INFO, "deleteWidget() found parent with child to delete:", i, child.cuiName, child.WidgetId())
p.children = slices.Delete(p.children, i, i+1)
}
}
tk.deleteTree()
}
func (tk *guiWidget) deleteTree() {
for _, child := range tk.children {
child.deleteTree()
}
tk.Hide()
}

View File

@ -1,151 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
// simulates a dropdown menu in gocui
import (
"strings"
"time"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
)
func (tk *guiWidget) forceSizes(r *rectType) {
tk.gocuiSize.w0 = r.w0
tk.gocuiSize.w1 = r.w1
tk.gocuiSize.h0 = r.h0
tk.gocuiSize.h1 = r.h1
tk.full.w0 = r.w0
tk.full.w1 = r.w1
tk.full.h0 = r.h0
tk.full.h1 = r.h1
tk.force.w0 = r.w0
tk.force.w1 = r.w1
tk.force.h0 = r.h0
tk.force.h1 = r.h1
}
func initTextbox() {
if me.textbox.tk == nil {
// should only happen once
me.textbox.tk = makeNewFlagWidget(me.textbox.wId)
// me.textbox.tk.dumpWidget("init() textbox")
}
}
func (callertk *guiWidget) prepTextbox() {
initTextbox()
if me.textbox.tk == nil {
log.Log(WARN, "prepTextbox() Is Broken")
return
}
r := new(rectType)
// startW, startH := tk.Position()
r.w0 = callertk.gocuiSize.w0 + 4
r.h0 = callertk.gocuiSize.h0 + 3
r.w1 = r.w0 + 24
r.h1 = r.h0 + 2
me.textbox.tk.forceSizes(r)
me.textbox.tk.dumpWidget("after sizes")
me.textbox.callerTK = callertk
if me.textbox.tk.v != nil {
log.Log(WARN, "WARNING textbox DeleteView()")
log.Log(WARN, "WARNING textbox DeleteView()")
log.Log(WARN, "WARNING textbox DeleteView()")
me.baseGui.DeleteView(me.textbox.tk.cuiName)
time.Sleep(time.Second)
}
if err := me.textbox.tk.SetViewRect(r); err != nil {
log.Log(WARN, "textbox SetViewRect() failed", err, "view name =", me.textbox.tk.cuiName)
return
}
// me.textbox.tk.Show() // actually makes the gocui view. TODO: redo this?
showTextbox(callertk.String())
}
func showTextbox(callers string) {
// tk := me.textbox.tk
// me.textbox.tk.dumpWidget("after sizes")
log.Log(WARN, "showTextbox() caller string =", callers)
// me.textbox.tk.Show() // actually makes the gocui view. TODO: redo this
if me.textbox.tk.v == nil {
log.Log(WARN, "textbox.tk.v == nil showTextbox() is broken")
return
}
me.textbox.tk.setColorModal()
me.textbox.tk.v.Clear()
cur := strings.TrimSpace(callers)
// log.Info("setting textbox string to:", cur)
me.textbox.tk.v.WriteString(cur)
me.textbox.tk.v.Editable = true
me.textbox.tk.v.Wrap = true
me.textbox.tk.SetView()
me.baseGui.SetCurrentView(me.textbox.tk.v.Name())
// bind the enter key to a function so we can close the textbox
me.baseGui.SetKeybinding(me.textbox.tk.v.Name(), gocui.KeyEnter, gocui.ModNone, theCloseTheTextbox)
me.textbox.active = true
me.baseGui.SetViewOnTop(me.textbox.tk.v.Name())
me.textbox.tk.dumpWidget("showTextbox()")
}
func theCloseTheTextbox(g *gocui.Gui, v *gocui.View) error {
textboxClosed()
return nil
}
// updates the text and sends an event back to the application
func textboxClosed() {
// get the text the user entered
var newtext string
if me.textbox.tk.v == nil {
newtext = ""
} else {
newtext = me.textbox.tk.v.ViewBuffer()
}
newtext = strings.TrimSpace(newtext)
me.textbox.active = false
me.textbox.tk.Hide()
// log.Info("textbox closed with text:", newtext, me.textbox.callerTK.cuiName)
if me.notify.clock.tk.v != nil {
me.baseGui.SetCurrentView("help")
} else {
me.baseGui.SetCurrentView("msg")
}
// change the text of the caller widget
me.textbox.callerTK.SetText(newtext)
me.textbox.callerTK.node.SetCurrentS(newtext)
// send an event from the plugin with the new string
me.myTree.SendUserEvent(me.textbox.callerTK.node)
win := me.textbox.callerTK.findParentWindow()
if win != nil {
// win.dumpWidget("redraw this!!!")
tk := me.textbox.callerTK
// me.textbox.callerTK.dumpWidget("resize this!!!")
me.textbox.callerTK.Size()
me.textbox.callerTK.placeWidgets(tk.gocuiSize.w0-4, tk.gocuiSize.h0-4)
// tk.dumpWidget("resize:" + tk.String())
win.makeWindowActive()
}
}

View File

@ -28,44 +28,41 @@ func setFake(n *tree.Node) {
} }
} }
// mostly just sets the colors of things // set the widget start width & height
// func (n *node) addWidget(n *tree.Node) {
func addWidget(n *tree.Node) { func addWidget(n *tree.Node) {
if !me.ok { var tk *guiWidget
log.Log(INFO, "addWidget() START NOT OKAY") tk = n.TK.(*guiWidget)
log.Log(INFO, "addWidget() START NOT OKAY")
log.Log(INFO, "addWidget() START NOT OKAY")
waitOK()
}
tk := n.TK.(*guiWidget)
log.Log(INFO, "setStartWH() w.id =", n.WidgetId, "n.name", n.String()) log.Log(INFO, "setStartWH() w.id =", n.WidgetId, "n.name", n.String())
switch n.WidgetType { switch n.WidgetType {
case widget.Root: case widget.Root:
log.Log(INFO, "setStartWH() rootNode w.id =", n.WidgetId, "w.name", n.String()) log.Log(INFO, "setStartWH() rootNode w.id =", n.WidgetId, "w.name", n.String())
tk.color = &colorRoot
setFake(n) setFake(n)
return return
case widget.Flag: case widget.Flag:
tk.color = &colorFlag
setFake(n) setFake(n)
return return
case widget.Window: case widget.Window:
tk.frame = false tk.frame = false
tk.labelN = tk.GetText() + " X" tk.labelN = tk.GetText() + " X"
tk.setColor(&colorWindow)
me.newWindowTrigger <- tk me.newWindowTrigger <- tk
redoWindows(0, 0) redoWindows(0, 0)
hideHelp()
showHelp()
return return
case widget.Stdout: case widget.Stdout:
tk.labelN = "moreSTDOUT" tk.labelN = "moreSTDOUT"
n.State.ProgName = "moreSTDOUT" n.State.ProgName = "moreSTDOUT"
n.State.Label = "moreSTDOUT" n.State.Label = "moreSTDOUT"
tk.isFake = true
return return
case widget.Tab: case widget.Tab:
tk.color = &colorTab
return return
case widget.Button: case widget.Button:
tk.setColorButton() tk.setColorButton()
if tk.IsEnabled() {
} else {
tk.setColorDisable()
}
return return
case widget.Checkbox: case widget.Checkbox:
tk.setColorInput() tk.setColorInput()
@ -75,18 +72,20 @@ func addWidget(n *tree.Node) {
tk.setColorInput() tk.setColorInput()
return return
case widget.Textbox: case widget.Textbox:
n.State.Label = "" n.State.Label = "TEXTBOX"
tk.labelN = " " tk.labelN = " " + n.State.Label
tk.setColorInput() tk.color = &colorDropdown
return return
case widget.Combobox: case widget.Combobox:
tk.setColorInput() tk.color = &colorCombobox
return return
case widget.Box: case widget.Box:
// tk.color = &colorBox
tk.isFake = true tk.isFake = true
setFake(n) setFake(n)
return return
case widget.Grid: case widget.Grid:
// tk.color = &colorGrid
tk.isFake = true tk.isFake = true
setFake(n) setFake(n)
return return
@ -95,17 +94,7 @@ func addWidget(n *tree.Node) {
tk.frame = false tk.frame = false
return return
case widget.Label: case widget.Label:
if tk.node.InTable() {
if tk.node.State.AtH == 0 {
// this is the table header
tk.setColorLabelTable()
} else {
// todo: highlight the whole table row
tk.setColorLabel() tk.setColorLabel()
}
} else {
tk.setColorLabel()
}
tk.frame = false tk.frame = false
return return
default: default:

32
treeCallback.go Normal file
View File

@ -0,0 +1,32 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
/*
This is reference code for toolkit developers
This is how information is passed in GO back to the application
via the GO 'plugin' concept
TODO: switch this to protocol buffers
*/
import (
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
return me.myTree.PluginChannel()
}

View File

@ -13,74 +13,11 @@ import (
"go.wit.com/widget" "go.wit.com/widget"
) )
// don't draw widgets that are too far down the window
func (tk *guiWidget) doNotDraw() bool {
var check bool
switch tk.WidgetType() {
case widget.Button:
check = true
case widget.Label:
check = true
default:
}
if !check {
return false
}
win := tk.findParentWindow()
if win == nil {
// don't draw anything if you can't find the parent window
return true
}
h := tk.gocuiSize.h0 - win.gocuiSize.h0
if h > 20 {
return true
}
return false
}
// page widgets in the window
func (tk *guiWidget) pageWidget() *rectType {
r := new(rectType)
var check bool
switch tk.WidgetType() {
case widget.Button:
check = true
case widget.Label:
check = true
default:
}
if !check {
return nil
}
win := tk.findParentWindow()
if win == nil {
// don't draw anything if you can't find the parent window
return nil
}
r.w0 = tk.gocuiSize.w0
r.h0 = tk.gocuiSize.h0
r.w1 = tk.gocuiSize.w1
r.h1 = tk.gocuiSize.h1
// r.h0 = tk.gocuiSize.h0 - win.gocuiSize.h0
if r.h0 > 20 {
return r
}
return r
}
// display's the text of the widget in gocui // display's the text of the widget in gocui
// deletes the old view if it exists and recreates it // deletes the old view if it exists and recreates it
func (tk *guiWidget) drawView() { func (tk *guiWidget) drawView() {
var err error var err error
log.Log(INFO, "drawView() START", tk.WidgetType(), tk.String()) log.Log(INFO, "drawView() START", tk.node.WidgetType, tk.String())
if me.baseGui == nil { if me.baseGui == nil {
log.Log(ERROR, "drawView() ERROR: me.baseGui == nil", tk) log.Log(ERROR, "drawView() ERROR: me.baseGui == nil", tk)
return return
@ -88,7 +25,7 @@ func (tk *guiWidget) drawView() {
if tk.cuiName == "" { if tk.cuiName == "" {
log.Log(ERROR, "drawView() tk.cuiName was not set for widget", tk) log.Log(ERROR, "drawView() tk.cuiName was not set for widget", tk)
tk.cuiName = strconv.Itoa(tk.WidgetId()) + " TK" tk.cuiName = strconv.Itoa(tk.node.WidgetId) + " TK"
} }
log.Log(INFO, "drawView() labelN =", tk.labelN) log.Log(INFO, "drawView() labelN =", tk.labelN)
@ -101,40 +38,8 @@ func (tk *guiWidget) drawView() {
c := tk.gocuiSize.w1 c := tk.gocuiSize.w1
d := tk.gocuiSize.h1 d := tk.gocuiSize.h1
/*
// testing code for paging large windows
if tk.doNotDraw() {
return
}
if tk.window.pager != 0 {
if r := tk.pageWidget(); r == nil {
// if nil, draw whatever it is anyway
} else {
if r.Width() == 0 && r.Height() == 0 {
// don't draw empty stuff
return
}
a = r.w0
b = r.h0
c = r.w1
d = r.h1
}
}
if tk.WidgetType() == widget.Window || tk.WidgetType() == widget.Flag {
if tk.window.pager != 0 {
if tk.gocuiSize.Height() > 40 {
tk.window.large = true
tk.gocuiSize.h1 = tk.gocuiSize.h0 + 40
d = tk.gocuiSize.h1
}
}
}
*/
// this is all terrible. This sets the title. kinda // this is all terrible. This sets the title. kinda
if tk.WidgetType() == widget.Window { if tk.node.WidgetType == widget.Window {
tk.textResize() tk.textResize()
tk.full.w0 = tk.force.w0 tk.full.w0 = tk.force.w0
tk.full.h0 = tk.force.h0 tk.full.h0 = tk.force.h0
@ -154,6 +59,7 @@ func (tk *guiWidget) drawView() {
b = tk.gocuiSize.h0 b = tk.gocuiSize.h0
c = tk.gocuiSize.w1 c = tk.gocuiSize.w1
d = tk.gocuiSize.h1 d = tk.gocuiSize.h1
} }
tk.v, err = me.baseGui.SetView(tk.cuiName, a, b, c, d, 0) tk.v, err = me.baseGui.SetView(tk.cuiName, a, b, c, d, 0)
@ -162,55 +68,18 @@ func (tk *guiWidget) drawView() {
log.Log(ERROR, "drawView() internal plugin error err = nil") log.Log(ERROR, "drawView() internal plugin error err = nil")
return return
} }
if !errors.Is(err, gocui.ErrUnknownView) { if !errors.Is(err, gocui.ErrUnknownView) {
tk.dumpWidget("drawView() err") tk.dumpWidget("drawView() err")
log.Log(ERROR, "drawView() internal plugin error error.IS()", err) log.Log(ERROR, "drawView() internal plugin error error.IS()", err)
return return
} }
if tk.v == nil {
log.Info("MUTEX FAIL. tk.v == nil here in drawView()")
log.Info("MUTEX FAIL. tk.v == nil here in drawView()")
log.Info("MUTEX FAIL. tk.v == nil here in drawView()")
return
}
// this actually sends the text to display to gocui // this actually sends the text to display to gocui
tk.v.Wrap = true tk.v.Wrap = true
tk.v.Frame = tk.frame tk.v.Frame = tk.frame
tk.v.Clear() tk.v.Clear()
fmt.Fprint(tk.v, tk.labelN) fmt.Fprint(tk.v, tk.labelN)
// tmp hack to disable buttons on window open
if tk.WidgetType() == widget.Button {
if tk.IsEnabled() {
} else {
tk.setColorDisable()
}
}
switch tk.WidgetType() {
case widget.Button:
if tk.IsEnabled() {
if tk.isDense() && tk.isInGrid() {
tk.setColorButtonDense()
} else {
tk.setColorButton()
}
} else {
tk.setColorDisable()
}
default:
}
if tk.v == nil {
log.Info("MUTEX FAIL 2. tk.v was deleted somehow tk.v == nil here in drawView()")
log.Info("MUTEX FAIL 2. tk.v == nil here in drawView()")
log.Info("MUTEX FAIL 2. tk.v == nil here in drawView()")
return
}
// if you don't do this here, it will be black & white only // if you don't do this here, it will be black & white only
if tk.color != nil { if tk.color != nil {
tk.v.FrameColor = tk.color.frame tk.v.FrameColor = tk.color.frame
@ -219,16 +88,34 @@ func (tk *guiWidget) drawView() {
tk.v.SelFgColor = tk.color.selFg tk.v.SelFgColor = tk.color.selFg
tk.v.SelBgColor = tk.color.selBg tk.v.SelBgColor = tk.color.selBg
} }
log.Log(INFO, "drawView() END") log.Log(INFO, "drawView() END")
} }
// redraw the widget tree starting at this location
func (w *guiWidget) DrawAt(offsetW, offsetH int) { func (w *guiWidget) DrawAt(offsetW, offsetH int) {
w.setColor(&colorActiveW)
w.placeWidgets(offsetW, offsetH) // compute the sizes & places for each widget w.placeWidgets(offsetW, offsetH) // compute the sizes & places for each widget
// w.dumpWidget(fmt.Sprintf("DrawAt(%d,%d)", offsetW, offsetH)) // w.dumpWidget(fmt.Sprintf("DrawAt(%d,%d)", offsetW, offsetH))
} }
func (w *guiWidget) simpleDrawAt(offsetW, offsetH int) {
w.setColor(&colorActiveW)
w.dumpWidget("simpleDrawAt()")
}
/*
var toggle bool = true
func (w *guiWidget) toggleTree() {
if toggle {
w.drawTree(toggle)
toggle = false
} else {
w.hideWidgets()
toggle = true
}
}
*/
// display the widgets in the binary tree // display the widgets in the binary tree
func (w *guiWidget) drawTree(draw bool) { func (w *guiWidget) drawTree(draw bool) {
if w == nil { if w == nil {
@ -258,9 +145,6 @@ func (w *guiWidget) Show() {
// never show hidden widgets // never show hidden widgets
return return
} }
if me.debug {
w.dumpWidget("drawView()")
}
w.drawView() w.drawView()
} }

View File

@ -1,90 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
/*
DO NOT EDIT THIS FILE
this file is the same for every GUI toolkit plugin
when you are making a new GUI toolkit plugin for
a specific toolkit, you just need to define these
functions.
for example, in the "gocui" toolkit, the functions
below are what triggers the "gocui" GO package
to draw labels, buttons, windows, etc
If you are starting out trying to make a new GUI toolkit,
all you have to do is copy this file over. Then
work on making these functions. addWidget(), setText(), etc.
That's it!
*/
package main
/*
This is reference code for toolkit developers
This is how information is passed in GO back to the application
via the GO 'plugin' concept
TODO: switch this to protocol buffers
*/
import (
"time"
log "go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
initOnce.Do(initPlugin)
for {
if me.myTree != nil {
break
}
log.Info("me.myTree == nil")
time.Sleep(300 * time.Millisecond)
}
return me.myTree.PluginChannel()
}
func FrozenChannel() chan widget.Action {
return me.myTree.FrozenChannel()
}
func initTree() *tree.TreeInfo {
t := tree.New()
t.PluginName = PLUGIN
t.Add = newAdd
t.SetTitle = setTitle
t.SetLabel = setLabel
t.SetText = setText
t.AddText = addText
t.Enable = enableWidget
t.Disable = disableWidget
t.Show = showWidget
t.Hide = hideWidget
t.SetChecked = setChecked
t.ToolkitInit = toolkitInit
t.ToolkitClose = toolkitClose
t.ShowTable = showTable
return t
}

View File

@ -5,8 +5,8 @@ package main
import ( import (
"strconv" "strconv"
"strings"
"github.com/awesome-gocui/gocui"
"go.wit.com/log" "go.wit.com/log"
"go.wit.com/toolkits/tree" "go.wit.com/toolkits/tree"
"go.wit.com/widget" "go.wit.com/widget"
@ -17,8 +17,8 @@ func initWidget(n *tree.Node) *guiWidget {
w = new(guiWidget) w = new(guiWidget)
w.node = n w.node = n
w.cuiName = strconv.Itoa(w.WidgetId()) + " TK" w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
// w.WidgetType() = n.WidgetType // w.node.WidgetType = n.WidgetType
w.labelN = n.State.Label w.labelN = n.State.Label
if w.labelN == "" { if w.labelN == "" {
// remove this debugging hack once things are stable and fixed // remove this debugging hack once things are stable and fixed
@ -38,15 +38,11 @@ func initWidget(n *tree.Node) *guiWidget {
p := n.Parent p := n.Parent
if p == nil { if p == nil {
log.Log(ERROR, "parent == nil", w.String(), n.WidgetId, w.WidgetType()) log.Log(ERROR, "parent == nil", w.String(), n.WidgetId, w.node.WidgetType)
return w return w
} }
if p.TK == nil { if p.TK == nil {
if n.WidgetId == 0 { log.Log(ERROR, "parent.TK == nil", w.String(), n.WidgetId, w.node.WidgetType)
// this is a normal init condition
} else {
log.Log(ERROR, "parent.TK == nil", w.String(), n.WidgetId, w.WidgetType())
}
return w return w
} }
@ -72,34 +68,13 @@ func setupCtrlDownWidget() {
func (w *guiWidget) deleteView() { func (w *guiWidget) deleteView() {
// make sure the view isn't really there // make sure the view isn't really there
// log.Log(GOCUI, "deleteView()", w.cuiName, w.WidgetType(), w.WidgetId()) // log.Log(GOCUI, "deleteView()", w.cuiName, w.node.WidgetType, w.node.WidgetId)
me.baseGui.DeleteView(w.cuiName) me.baseGui.DeleteView(w.cuiName)
w.v = nil w.v = nil
} }
func (tk *guiWidget) String() string { func (tk *guiWidget) String() string {
// deprecate this? return tk.node.String()
curval := strings.TrimSpace(tk.labelN)
if curval != "" {
return curval
}
curval = strings.TrimSpace(tk.GetLabel())
if curval != "" {
return curval
}
curval = tk.GetText()
if curval != "" {
return curval
}
curval = tk.node.String()
if curval != "" {
return curval
}
curval = strings.TrimSpace(tk.node.ProgName())
if curval != "" {
return curval
}
return ""
} }
func (tk *guiWidget) Visible() bool { func (tk *guiWidget) Visible() bool {
@ -124,3 +99,34 @@ func (tk *guiWidget) SetVisible(b bool) {
tk.Hide() tk.Hide()
} }
} }
func (tk *guiWidget) findWidgetByName(name string) *guiWidget {
if tk.cuiName == name {
return tk
}
for _, child := range tk.children {
found := child.findWidgetByName(name)
if found != nil {
return found
}
}
return nil
}
func (tk *guiWidget) findWidgetByView(v *gocui.View) *guiWidget {
if tk.v == v {
return tk
}
if tk.cuiName == v.Name() {
log.Log(NOW, "findWidget() error. names are mismatched or out of sync", tk.cuiName)
log.Log(NOW, "findWidget() or maybe the view has been deleted")
// return tk
}
for _, child := range tk.children {
found := child.findWidgetByView(v)
if found != nil {
return found
}
}
return nil
}

View File

@ -23,13 +23,6 @@ func (tk *guiWidget) textResize() {
h += 1 h += 1
} }
// todo: fix all this old code
if tk.WidgetType() == widget.Textbox {
if w < 5 {
w = 5
}
}
// this is old code. now move this somewhere smarter // this is old code. now move this somewhere smarter
tk.gocuiSize.w1 = tk.gocuiSize.w0 + w + me.FramePadW // TODO: move this FramePadW out of here tk.gocuiSize.w1 = tk.gocuiSize.w0 + w + me.FramePadW // TODO: move this FramePadW out of here
tk.gocuiSize.h1 = tk.gocuiSize.h0 + h + me.FramePadH // TODO: fix this size computation tk.gocuiSize.h1 = tk.gocuiSize.h0 + h + me.FramePadH // TODO: fix this size computation
@ -50,7 +43,7 @@ func (w *guiWidget) hideWidgets() {
if w == nil { if w == nil {
return return
} }
switch w.WidgetType() { switch w.node.WidgetType {
case widget.Root: case widget.Root:
case widget.Flag: case widget.Flag:
case widget.Window: case widget.Window:

44
view.proto.new Normal file
View File

@ -0,0 +1,44 @@
syntax = "proto3";
// including this in a plugin seems to keep it from loading at this point
package main;
import "google/protobuf/timestamp.proto"; // Import the well-known type for Timestamp
// maybe put all the gocui specific stuff here.
message GocuiState { // `autogenpb:nomutex`
bool visible = 1;
bool internal = 2;
int64 w0 = 3;
int64 h0 = 4;
int64 w1 = 5;
int64 h1 = 6;
}
message ViewSettings { // `autogenpb:nomutex`
bool pack = 1;
int64 framesize = 5;
}
message Tree {
View parent = 1;
repeated View children = 2;
View node = 3;
}
// this is the gocui 'view' in binary tree form
message View {
int64 widgetId = 3; // `autogenpb:unique` `autogenpb:sort`
string name = 4; // `autogenpb:unique` `autogenpb:sort`
GocuiState state = 7;
}
message Views { // `autogenpb:marshal` `autogenpb:mutex`
string uuid = 1; // `autogenpb:uuid:d19c1fbb-32c2-4957-aee6-f8128a511dca`
string version = 2; // `autogenpb:version:v0.0.1`
repeated View Views = 3;
Tree tree = 4;
map<string, string> junk = 5;
ViewSettings settings = 6;
}

122
window.go
View File

@ -7,32 +7,12 @@ import (
"fmt" "fmt"
"strings" "strings"
log "go.wit.com/log"
"go.wit.com/toolkits/tree" "go.wit.com/toolkits/tree"
"go.wit.com/widget" "go.wit.com/widget"
) )
func (tk *guiWidget) setTitle(s string) {
if tk.WidgetType() != widget.Window {
return
}
if tk.v == nil {
return
}
tk.setColorWindowTitleActive()
rect := tk.gocuiSize
rect.w1 = rect.w0 + tk.full.Width() + 1
// rect.h1 = rect.h0 + 1
me.baseGui.SetView(tk.v.Name(), rect.w0-1, rect.h0, rect.w1+1, rect.h1, 0)
tk.v.Clear()
f := " %-" + fmt.Sprintf("%d", tk.full.Width()-3) + "s %s"
tmp := tk.GetLabel()
labelN := fmt.Sprintf(f, tmp, "X")
tk.v.WriteString(labelN)
}
func (tk *guiWidget) redrawWindow(w int, h int) { func (tk *guiWidget) redrawWindow(w int, h int) {
if tk.WidgetType() != widget.Window { if tk.node.WidgetType != widget.Window {
return return
} }
// tk.dumpWidget(fmt.Sprintf("redrawWindow(%d,%d)", w, h)) // tk.dumpWidget(fmt.Sprintf("redrawWindow(%d,%d)", w, h))
@ -42,8 +22,7 @@ func (tk *guiWidget) redrawWindow(w int, h int) {
// pin the window to (w,h) // pin the window to (w,h)
tk.gocuiSize.w0 = w tk.gocuiSize.w0 = w
tk.gocuiSize.h0 = h tk.gocuiSize.h0 = h
tk.gocuiSize.w1 = w + len(tk.GetLabel()) tk.gocuiSize.w1 = w + len(tk.GetText())
tk.labelN = tk.GetLabel() // could set XX here also but don't have final size of window yet
tk.force.w0 = w tk.force.w0 = w
tk.force.w1 = w tk.force.w1 = w
tk.force.h0 = h tk.force.h0 = h
@ -55,8 +34,7 @@ func (tk *guiWidget) redrawWindow(w int, h int) {
tk.hasTabs = false tk.hasTabs = false
tk.DrawAt(w, h) tk.DrawAt(w, h)
// tk.setColor(&colorActiveW) // sets the window to Green BG tk.setColor(&colorActiveW) // sets the window to Green BG
tk.setColorWindowTitleActive()
if tk.window.collapsed { if tk.window.collapsed {
// don't show anything but the title bar // don't show anything but the title bar
@ -70,18 +48,26 @@ func (tk *guiWidget) redrawWindow(w int, h int) {
tk.full.h0 = tk.force.h0 tk.full.h0 = tk.force.h0
tk.setFullSize() tk.setFullSize()
tk.Show() /*
if tk.v == nil { v, err := me.baseGui.SetView(tk.cuiName, tk.gocuiSize.w0, tk.gocuiSize.h0, tk.gocuiSize.w1, tk.gocuiSize.h1, 0)
log.Info("redrawWindow on tk.v == nil") if err != nil {
standardExit() log.Info("crap. got an err", err)
} }
if tk.v != v {
log.Info("crap. got another problem v != tk.v")
}
*/
tk.Show()
tk.v.Clear() tk.v.Clear()
fmt.Fprint(tk.v, "ZZZ"+tk.GetText()) fmt.Fprint(tk.v, "ZZZ"+tk.GetText())
tk.showWidgets() tk.showWidgets()
// RE-VERIFY THIS CAN'T BE DONE IN A BETTER WAY. However, for now, this works finally so I am leaving it alone
if tk.windowFrame == nil { if tk.windowFrame == nil {
tk.addWindowFrameTK(0 - tk.WidgetId()) tk.addWindowFrameTK(0 - tk.node.WidgetId)
tk.windowFrame.makeTK([]string{""}) tk.windowFrame.node.State.Label = " ZZzzzFrame" // temporary name. blank out when ready for release
tk.windowFrame.makeTK([]string{" ZZzzzFrame"})
} }
// this seems to correctly create the window frame // this seems to correctly create the window frame
@ -100,16 +86,12 @@ func (tk *guiWidget) redrawWindow(w int, h int) {
// set the window frame below the window widget, but this resizes the window widget it seems // set the window frame below the window widget, but this resizes the window widget it seems
me.baseGui.SetViewBeneath(tk.windowFrame.cuiName, tk.cuiName, 1) me.baseGui.SetViewBeneath(tk.windowFrame.cuiName, tk.cuiName, 1)
// so now we have to resize the window frame, but this moves it to the top? // so now we have to resize the window frame, but this moves it to the top?
me.baseGui.SetView(tk.windowFrame.cuiName, tk.windowFrame.full.w0, tk.windowFrame.full.h0, tk.windowFrame.full.w1, tk.windowFrame.full.h1, 0) me.baseGui.SetView(tk.windowFrame.cuiName, tk.windowFrame.full.w0, tk.windowFrame.full.h0, tk.windowFrame.full.w1, tk.windowFrame.full.h1, 0)
// so we have to redraw the widgets in the window anyway and then they will appear above he frame // so we have to redraw the widgets in the window anyway and then they will appear above he frame
tk.hideWidgets() tk.hideWidgets()
tk.showWidgets() tk.showWidgets()
// draw the window title
tk.setTitle(tk.GetLabel())
} }
// re-draws the buttons for each of the windows // re-draws the buttons for each of the windows
@ -118,7 +100,8 @@ func redoWindows(nextW int, nextH int) {
// tk.dumpWidget(fmt.Sprintf("redoWindowsS (%d,%d)", nextW, nextH)) // tk.dumpWidget(fmt.Sprintf("redoWindowsS (%d,%d)", nextW, nextH))
if tk.window.wasDragged { if tk.window.wasDragged {
// don't move windows around the user has dragged to a certain location // don't move windows around the user has dragged to a certain location
tk.makeWindowActive() tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
} else { } else {
w, _ := me.baseGui.Size() w, _ := me.baseGui.Size()
if nextW > w-20 { if nextW > w-20 {
@ -157,11 +140,13 @@ func (win *guiWidget) addWindowFrame(wId int) *tree.Node {
if tk.node.Parent == nil { if tk.node.Parent == nil {
tk.node.Parent = me.treeRoot tk.node.Parent = me.treeRoot
} }
// copy the data from the action message
tk.node.State.Label = "windowFrame"
// set the name used by gocui to the id // set the name used by gocui to the id
tk.cuiName = fmt.Sprintf("%d DR", wId) tk.cuiName = fmt.Sprintf("%d DR", wId)
// tk.color = &colorGroup tk.color = &colorGroup
// add this new widget on the binary tree // add this new widget on the binary tree
tk.parent = win tk.parent = win
@ -175,41 +160,29 @@ func (win *guiWidget) addWindowFrame(wId int) *tree.Node {
return n return n
} }
func (tk *guiWidget) isWindowActive() bool {
if !(tk.WidgetType() == widget.Window || tk.WidgetType() == widget.Stdout) {
// only allow Window or the Stdout widgets to be made active
return false
}
return tk.window.active
}
// always redraws at the corner of the gocuiSize box
func (tk *guiWidget) makeWindowActive() { func (tk *guiWidget) makeWindowActive() {
if !(tk.WidgetType() == widget.Window || tk.WidgetType() == widget.Stdout) { if !(tk.node.WidgetType == widget.Window || tk.node.WidgetType == widget.Stdout) {
// only allow Window or the Stdout widgets to be made active // only allow Window or the Stdout widgets to be made active
return return
} }
if tk.WidgetType() == widget.Stdout {
me.stdout.outputOnTop = true
} else {
// me.stdout.outputOnTop = false // ?
}
// disable and increment all the windows // disable and increment all the windows
for _, tk := range me.allwin { for _, tk := range me.allwin {
tk.window.order += 1 tk.window.order += 1
tk.window.active = false tk.window.active = false
// tk.setColor(&colorWindow) // color for inactive windows tk.setColor(&colorWindow) // color for inactive windows
tk.setColorWindowTitle()
} }
// set this window as the active one // set this window as the active one
tk.window.active = true tk.window.active = true
tk.window.order = 0 tk.window.order = 0
tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0) /*
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn // print out the window list
for _, tk := range me.allwin {
log.Info("makeWindowActive() Window", tk.labelN, tk.window.active, tk.window.order)
}
*/
} }
func (tk *guiWidget) makeTK(ddItems []string) { func (tk *guiWidget) makeTK(ddItems []string) {
@ -220,21 +193,24 @@ func (tk *guiWidget) makeTK(ddItems []string) {
tk.gocuiSize.w1 = 120 tk.gocuiSize.w1 = 120
tk.gocuiSize.h0 = 15 tk.gocuiSize.h0 = 15
tk.gocuiSize.h1 = 18 tk.gocuiSize.h1 = 18
/*
var err error
tk.v, err = me.baseGui.SetView(tk.cuiName,
tk.gocuiSize.w0,
tk.gocuiSize.h0,
tk.gocuiSize.w1,
tk.gocuiSize.h1, 0)
if err != nil {
log.Info("makeTK() err", err)
return
}
if tk.v == nil {
return
}
tk.v.Wrap = true
tk.v.Frame = true
tk.v.Clear()
fmt.Fprint(tk.v, items)
*/
tk.Show() tk.Show()
} }
func (win *guiWidget) checkWindowClose(w int, h int) bool {
s := fmt.Sprintf("mouse(%d,%d) ", w, h)
offW := win.full.w1 - w
offH := h - win.full.h0
s += fmt.Sprintf("offset(%d,%d)", offW, offH)
if (offW < 2) && (offH < 2) {
log.Info("attempting close on ", s, win.cuiName)
me.myTree.SendWindowCloseEvent(win.node)
// store the stdout corner for computing the drag size
return true
}
// log.Info("not attempting close on ", s, win.cuiName)
return false
}