start closing down crappy color choices
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parent
5668e6f081
commit
fb3c16707d
101
color.go
101
color.go
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@ -9,6 +9,8 @@ package main
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import (
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"math/rand"
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"github.com/gdamore/tcell/v2"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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@ -18,15 +20,6 @@ import (
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//color.go: w.v.SelFgColor = gocui.ColorBlack
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//color.go: w.v.BgColor = gocui.ColorGreen
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type colorT struct {
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frame gocui.Attribute
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fg gocui.Attribute
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bg gocui.Attribute
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selFg gocui.Attribute
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selBg gocui.Attribute
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name string
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}
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var none gocui.Attribute = gocui.AttrNone
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var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD") // light purple
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var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55") // Dark Purple
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@ -51,11 +44,22 @@ var colorWindow colorT = colorT{
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frame: none,
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fg: gocui.ColorBlue,
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bg: none,
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selFg: none,
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selBg: powdererBlue,
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selFg: gocui.ColorWhite,
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// selBg: powdererBlue,
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selBg: gocui.ColorBlue,
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name: "normal window",
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}
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var colorActiveW colorT = colorT{none, none, powdererBlue, none, powdererBlue, "active window"} // sets the window to blue
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var colorActiveW colorT = colorT{
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frame: none,
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fg: gocui.ColorWhite,
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bg: gocui.ColorBlue,
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selFg: gocui.ColorBlue,
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selBg: none,
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name: "normal window",
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}
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// var colorActiveW colorT = colorT{none, none, powdererBlue, none, powdererBlue, "active window"} // sets the window to blue
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var colorTab colorT = colorT{gocui.ColorBlue, gocui.ColorBlue, none, none, powdererBlue, "normal tab"}
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var colorActiveT colorT = colorT{gocui.ColorBlue, none, powdererBlue, none, powdererBlue, "active tab"}
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@ -103,6 +107,7 @@ var colorButtonDense colorT = colorT{
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frame: none,
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fg: none,
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bg: gocui.ColorGreen,
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// bg: tcell.ColorGreen,
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selFg: none,
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selBg: gocui.ColorWhite,
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name: "normal button",
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@ -228,3 +233,75 @@ func get_teminal_color_palette() string {
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return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8
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}
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func (tk *guiWidget) SetColorRed() {
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tk.color = new(colorT)
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tk.color.fg = gocui.ColorRed
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}
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func (tk *guiWidget) setColorBlue() {
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// r, g, b :=
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// newgreen := gocui.NewRGBColor(tcell.ColorLightBlue.RGB())
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// tk.color.fg = gocui.ColorBlue
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tk.color.bg = gocui.NewRGBColor(tcell.ColorLightBlue.RGB())
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}
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// weird. lots of color problems for me on debian sid using the traditional Andy Herzfield 'gnome'
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func (tk *guiWidget) setColorButtonDenseOLD() {
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/*
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cellgreen := tcell.ColorLightGreen
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r, g, b := cellgreen.RGB()
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newgreen := gocui.NewRGBColor(r, g, b)
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*/
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// tk.color.fg = gocui.ColorBlue
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if tk.color == nil {
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tk.color = new(colorT)
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}
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lightGreen := gocui.GetColor("0x90EE90")
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lightGreen = gocui.GetColor("0x008000")
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lightGreen = gocui.NewRGBColor(0x00, 0x80, 0x00)
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tk.color.frame = gocui.ColorYellow
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tk.color.fg = gocui.AttrNone
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tk.color.bg = gocui.ColorGreen
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tk.color.bg = lightGreen
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tk.color.bg = gocui.Attribute(tcell.ColorLightGreen)
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tk.color.bg = superLightGrey
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// bg: gocui.ColorGreen,
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tk.color.selFg = gocui.AttrNone
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tk.color.selBg = gocui.ColorGreen
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// tk.color = &colorButtonDense
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/*
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tk.color.selFg = gocui.AttrNone
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r, g, b := tcell.ColorLightGreen.RGB()
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log.Info("color =", tcell.ColorLightGreen.CSS(), r, g, b)
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tk.color.selBg = gocui.NewRGBColor(r, g, b)
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*/
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}
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// weird. lots of color problems for me on debian sid using the traditional Andy Herzfield 'gnome'
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func (tk *guiWidget) setColorWindow() {
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if tk.color == nil {
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tk.color = new(colorT)
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}
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tk.color.frame = gocui.AttrNone
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tk.color.fg = gocui.ColorBlue
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tk.color.bg = gocui.AttrNone
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tk.color.selFg = gocui.ColorWhite
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tk.color.selBg = gocui.ColorBlue
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}
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func (tk *guiWidget) setColorButtonDense() {
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if tk.color == nil {
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tk.color = new(colorT)
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}
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tk.color.frame = gocui.AttrNone
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tk.color.fg = gocui.ColorBlue
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tk.color.bg = gocui.AttrNone
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tk.color.selFg = gocui.ColorWhite
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tk.color.selBg = gocui.ColorBlue
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}
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@ -137,6 +137,7 @@ func (tk *guiWidget) showTextbox() {
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// log.Log(GOCUI, "showTextbox() SHOWING AT W,H=", startW, startH)
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me.textbox.tk.MoveToOffset(startW+3, startH+2)
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me.textbox.tk.labelN = "holy cow"
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me.textbox.tk.SetColorRed()
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me.textbox.tk.Show()
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me.textbox.active = true
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me.textbox.callerTK = tk
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4
place.go
4
place.go
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@ -145,7 +145,9 @@ func (tk *guiWidget) placeWidgets(startW int, startH int) (int, int) {
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case widget.Button:
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if tk.isWindowDense() && tk.isInGrid() {
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tk.frame = false
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tk.color = &colorButtonDense
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tk.color = nil
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tk.defaultColor = nil
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tk.setColorButtonDense()
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}
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tk.gocuiSetWH(startW, startH)
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return tk.gocuiSize.Width(), tk.gocuiSize.Height()
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13
structs.go
13
structs.go
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@ -135,6 +135,15 @@ type window struct {
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dense bool // true if the window is huge
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}
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type colorT struct {
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frame gocui.Attribute
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fg gocui.Attribute
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bg gocui.Attribute
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selFg gocui.Attribute
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selBg gocui.Attribute
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name string
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}
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type guiWidget struct {
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v *gocui.View // this is nil if the widget is not displayed
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cuiName string // what gocui uses to reference the widget (usually "TK <widgetId>"
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@ -153,7 +162,6 @@ type guiWidget struct {
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labelN string // the actual text to display in the console
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vals []string // dropdown menu items
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enable bool // ?
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defaultColor *colorT // store the color to go back to
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gocuiSize rectType // should mirror the real display size. todo: verify these are accurate. they are not yet
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full rectType // full size of children (used by widget.Window, etc)
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force rectType // force widget within these boundries (using this to debug window dragging)
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@ -166,8 +174,9 @@ type guiWidget struct {
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frame bool // ?
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selectedTab *tree.Node // for a window, this is currently selected tab
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color *colorT // what color to use
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defaultColor *colorT // the default colors // TODO: make a function for this instead
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isBG bool // means this is the background widget. There is only one of these
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// resize bool // the window is currently being resized
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isBG bool // means this is the background widget. There is only one of these
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}
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// THIS IS GO COMPILER MAGIC
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