part way to a generalized mouse move()
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5a2097d080
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@ -23,10 +23,6 @@ func msgDown(g *gocui.Gui, v *gocui.View) error {
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tk.dumpWidget("mouseDown()")
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tk.dumpWidget("mouseDown()")
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}
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}
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// debugging output
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// log.Log(GOCUI, "msgDown() X,Y", initialMouseX, initialMouseY)
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//
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vx, vy, _, _, err := g.ViewPosition("msg")
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vx, vy, _, _, err := g.ViewPosition("msg")
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if err == nil {
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if err == nil {
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xOffset = initialMouseX - vx
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xOffset = initialMouseX - vx
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@ -50,12 +46,6 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
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if msgMouseDown {
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if msgMouseDown {
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msgMouseDown = false
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msgMouseDown = false
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if me.movingMsg {
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me.movingMsg = false
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return nil
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} else {
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g.DeleteView("msg")
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}
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} else if globalMouseDown {
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} else if globalMouseDown {
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globalMouseDown = false
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globalMouseDown = false
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g.DeleteView("globalDown")
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g.DeleteView("globalDown")
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@ -63,8 +53,6 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
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return nil
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return nil
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}
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}
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// func isMouseInMsg
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// this is where you have to figure out what
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// this is where you have to figure out what
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// widget was underneath so you can active
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// widget was underneath so you can active
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// the right response for the toolkit user's app
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// the right response for the toolkit user's app
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@ -59,30 +59,12 @@ func mouseMove(g *gocui.Gui) {
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// this is how the window gets dragged around
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// this is how the window gets dragged around
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func (tk *guiWidget) moveNew(g *gocui.Gui) {
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func (tk *guiWidget) moveNew(g *gocui.Gui) {
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mx, my := g.MousePosition()
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mx, my := g.MousePosition()
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if !me.movingMsg && (mx != initialMouseX || my != initialMouseY) {
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me.movingMsg = true
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}
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// tk.DrawAt(mx-xOffset, my-yOffset)
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g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
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g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
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me.startOutputW = mx - xOffset
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me.startOutputW = mx - xOffset
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me.startOutputH = my - yOffset
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me.startOutputH = my - yOffset
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g.SetViewOnBottom("msg")
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g.SetViewOnBottom("msg")
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}
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}
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/*
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// this is how the window gets dragged around
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func moveMsg(g *gocui.Gui) {
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mx, my := g.MousePosition()
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if !me.movingMsg && (mx != initialMouseX || my != initialMouseY) {
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me.movingMsg = true
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}
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g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
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me.startOutputW = mx - xOffset
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me.startOutputH = my - yOffset
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g.SetViewOnBottom("msg")
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}
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*/
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func createStdout(g *gocui.Gui) bool {
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func createStdout(g *gocui.Gui) bool {
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if widgetView, _ := g.View("msg"); widgetView == nil {
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if widgetView, _ := g.View("msg"); widgetView == nil {
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makeOutputWidget(g, "this is a create before a mouse click")
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makeOutputWidget(g, "this is a create before a mouse click")
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2
help.go
2
help.go
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@ -24,7 +24,7 @@ import (
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var helpText []string = []string{"KEYBINDINGS",
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var helpText []string = []string{"KEYBINDINGS",
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"",
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"",
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"?: toggle help",
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"?: toggle zhelp",
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"S: super mouse",
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"S: super mouse",
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"M: list all widgets positions",
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"M: list all widgets positions",
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"L: list all widgets in tree form",
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"L: list all widgets in tree form",
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@ -70,7 +70,6 @@ type config struct {
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ecount int // counts how many mouse and keyboard events have occurred
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ecount int // counts how many mouse and keyboard events have occurred
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supermouse bool // prints out every widget found while you move the mouse around
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supermouse bool // prints out every widget found while you move the mouse around
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depth int // used for listWidgets() debugging
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depth int // used for listWidgets() debugging
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movingMsg bool // means the user id dragging something around with the mouse
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}
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}
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// deprecate these
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// deprecate these
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