code cleanups
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parent
c2f8cac4a9
commit
e96cb4375c
83
dropdown.go
83
dropdown.go
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@ -12,50 +12,18 @@ import (
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"go.wit.com/widget"
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)
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// dropdowns don't exist so this is an attempt to pretend they exist
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// by having a fake window view in gocui that appears with the dropdown
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// items. by detecting where the user clicks, we should be
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// able to set the text of the button to that value (and
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// rezise it.
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// the thing is this is so damned complicated because it
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// is very hard to debug this. thanks to the floating on
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// screen debugging output I might be able to figure it
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// it out now. maybe. notsure.
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// simulates a dropdown menu in gocui
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/*
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func makeDropdownView(ddItems string) *guiWidget {
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newNode := addDropdown()
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tk := newNode.TK.(*guiWidget)
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tk.labelN = ddItems
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tk.SetText(ddItems)
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tk.gocuiSize.w0 = 100
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tk.gocuiSize.w1 = 120
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tk.gocuiSize.h0 = 15
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tk.gocuiSize.h1 = 18
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tk.v, _ = me.baseGui.SetView("ddview",
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tk.gocuiSize.w0,
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tk.gocuiSize.h0,
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tk.gocuiSize.w1,
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tk.gocuiSize.h1, 0)
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if tk.v == nil {
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return tk
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}
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tk.v.Wrap = true
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tk.v.Frame = true
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tk.v.Clear()
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fmt.Fprint(tk.v, ddItems)
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tk.Show()
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func addInternalTK(wId int) *guiWidget {
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n := addDropdownNew(wId)
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tk := n.TK.(*guiWidget)
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tk.internal = true
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return tk
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}
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*/
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func addDropdownTK(wId int) *guiWidget {
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n := addDropdownNew(wId)
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return n.TK.(*guiWidget)
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}
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func addDropdownNew(wId int) *tree.Node {
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func addInternalTK(wId int) *guiWidget {
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n := new(tree.Node)
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n.WidgetType = widget.Flag
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n.WidgetId = wId
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@ -64,14 +32,11 @@ func addDropdownNew(wId int) *tree.Node {
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// store the internal toolkit information
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tk := new(guiWidget)
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tk.frame = true
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tk.labelN = "DropBox text"
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tk.node = n
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if tk.node.Parent == nil {
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tk.node.Parent = me.treeRoot
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}
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// copy the data from the action message
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tk.node.State.Label = "DropBox"
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// set the name used by gocui to the id
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tk.cuiName = fmt.Sprintf("%d DR", wId)
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@ -81,39 +46,44 @@ func addDropdownNew(wId int) *tree.Node {
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// add this new widget on the binary tree
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tk.parent = me.treeRoot.TK.(*guiWidget)
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if tk.parent == nil {
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panic("addDropdown() didn't get treeRoot guiWidget")
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panic("addInternalNode() didn't get treeRoot guiWidget")
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} else {
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tk.parent.children = append(tk.parent.children, tk)
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}
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n.TK = tk
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return n
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tk.internal = true
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return tk
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}
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func (tk *guiWidget) showDropdown() {
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if me.dropdown.tk == nil {
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// should only happen once
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me.dropdown.tk = addInternalTK(me.dropdown.wId)
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me.dropdown.tk.dumpWidget("init() dropdown")
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}
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if me.dropdown.tk == nil {
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log.Log(GOCUI, "showDropdown() Is Broken!")
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return
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}
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// todo: fix this after switching to protobuf
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me.dropdown.items = []string{} // zero out whatever was there before
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for i, s := range tk.node.Strings() {
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log.Log(GOCUI, "showDropdown()", tk.String(), i, s)
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me.dropdown.items = append(me.dropdown.items, s)
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}
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log.Log(GOCUI, "new dropdown items should be set to:", me.dropdown.items)
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if me.dropdown.tk == nil {
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me.dropdown.tk = addDropdownTK(me.dropdown.wId)
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}
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if me.dropdown.tk == nil {
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log.Log(GOCUI, "showDropdown() IS BROKEN")
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return
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}
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startW, startH := tk.Position()
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log.Log(GOCUI, "showDropdown() SHOWING AT W,H=", startW, startH)
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me.dropdown.tk.Hide()
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me.dropdown.tk.MoveToOffset(startW+3, startH+2)
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me.dropdown.tk.labelN = strings.Join(me.dropdown.items, "\n")
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me.dropdown.tk.Show()
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me.dropdown.active = true
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me.dropdown.callerTK = tk
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me.dropdown.tk.dumpWidget("showDropdown()")
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}
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// if there is a drop down view active, treat it like a dialog box and close it
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@ -163,20 +133,21 @@ func dropdownUnclicked(w, h int) {
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}
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func (tk *guiWidget) showTextbox() {
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// todo: fix this after switching to protobuf
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if me.textbox.tk == nil {
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me.textbox.tk = addDropdownTK(me.textbox.wId)
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// should only happen once
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me.textbox.tk = addInternalTK(me.textbox.wId)
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me.dropdown.tk.dumpWidget("init() textbox")
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}
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if me.textbox.tk == nil {
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log.Log(GOCUI, "showDropdown() IS BROKEN")
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log.Log(GOCUI, "showTextbox() Is Broken")
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return
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}
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startW, startH := tk.Position()
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log.Log(GOCUI, "showDropdown() SHOWING AT W,H=", startW, startH)
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// log.Log(GOCUI, "showTextbox() SHOWING AT W,H=", startW, startH)
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me.textbox.tk.MoveToOffset(startW+3, startH+2)
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me.textbox.tk.labelN = "holy cow"
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me.textbox.tk.Show()
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me.textbox.active = true
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me.textbox.callerTK = tk
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me.textbox.tk.dumpWidget("showTextbox()")
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}
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@ -10,7 +10,6 @@ import (
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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)
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// register how the 'gocui' will work as a GO toolkit plugin
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@ -92,9 +91,11 @@ func (tk *guiWidget) makeTK(ddItems []string) {
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tk.Show()
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}
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/*
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func addDropdown() *tree.Node {
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return addDropdownNew(-222)
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}
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*/
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// use this to test code ideas // put whatever you want here and hit '2' to activate it
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func theNotsure(g *gocui.Gui, v *gocui.View) error {
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37
treeDraw.go
37
treeDraw.go
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@ -133,47 +133,16 @@ func (w *guiWidget) drawTree(draw bool) {
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}
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func (w *guiWidget) Show() {
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// don't display fake widgets
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if w.isFake {
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// don't display fake widgets
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return
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}
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// deprecate this
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// if this isn't in the binary tree
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// it's some internal widget so always display those
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/*
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if w.node == nil {
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w.drawView()
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return
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}
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*/
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if w.Hidden() {
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// recursively checks if the parent is hidden
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// never show hidden widgets
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return
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}
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// deprecate this
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// always show window titles
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if w.node.WidgetType == widget.Window {
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w.drawView()
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return
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}
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/*
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// if the widget is not in the current displayed windo
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if !w.IsCurrent() {
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// log.Log(GOCUI, "Show() w.IsCurrent == false. NOT drawing", w.cuiName, w.String())
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return
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}
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*/
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// this comes from the application developer
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// finally, check if the widget State is hidden or not
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if w.Hidden() {
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// log.Log(GOCUI, "Show() w.node.Hidden() = false. not drawing", w.cuiName, w.String())
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// don't display hidden widgets
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return
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}
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// log.Log(GOCUI, "Show() doing w.drawView()", w.cuiName, w.String())
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w.drawView()
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}
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