compiles. slightly works
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
cf72809e26
commit
e317478e6a
16
click.go
16
click.go
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@ -11,14 +11,14 @@ import (
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func (w *guiWidget) doWidgetClick() {
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switch w.WidgetType {
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/*
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case widget.Root:
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// THIS IS THE BEGINING OF THE LAYOUT
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log.Log(NOW, "doWidgetClick()", w.String())
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wRoot := me.treeRoot.TK.(*guiWidget)
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wRoot.redoWindows(0, 0)
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case widget.Flag:
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log.Log(NOW, "doWidgetClick() FLAG widget name =", w.String())
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log.Log(NOW, "doWidgetClick() if this is the dropdown menu, handle it here?")
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case widget.Root:
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// THIS IS THE BEGINING OF THE LAYOUT
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log.Log(NOW, "doWidgetClick()", w.String())
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wRoot := me.treeRoot.TK.(*guiWidget)
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wRoot.redoWindows(0, 0)
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case widget.Flag:
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log.Log(NOW, "doWidgetClick() FLAG widget name =", w.String())
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log.Log(NOW, "doWidgetClick() if this is the dropdown menu, handle it here?")
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*/
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case widget.Window:
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log.Log(NOW, "doWidgetClick() START on window", w.String())
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10
main.go
10
main.go
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@ -27,12 +27,14 @@ func init() {
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me.myTree = tree.New()
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me.myTree.PluginName = "gocui"
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me.myTree.ActionFromChannel = action
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// me.myTree.NodeAction = nodeaction
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// pluginChan = make(chan widget.Action)
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me.myTree.NodeAction = newaction
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me.myTree.Add = newAdd
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me.myTree.SetTitle = newSetTitle
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me.myTree.SetLabel = newSetLabel
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me.myTree.SetText = newSetText
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me.myTree.AddText = newAddText
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log.Log(NOW, "Init() start pluginChan")
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// go catchActionChannel()
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log.Sleep(.1) // probably not needed, but in here for now under development
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go mainGogui()
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log.Sleep(.1) // probably not needed, but in here for now under development
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114
plugin.go
114
plugin.go
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@ -4,15 +4,119 @@ import (
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// if you include more than just this import
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// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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/*
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func newaction(n *tree.Node, atype widget.ActionType) {
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switch a.ActionType {
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case widget.Add:
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func newAdd(n *tree.Node) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK != nil {
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log.Warn("Tree Add() sent a widget we aleady seem to have")
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// this is done to protect the plugin being 'refreshed' with the
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// widget binary tree. TODO: find a way to keep them in sync
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return
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}
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n.TK = initWidget(n)
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if n.WidgetType == widget.Root {
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me.treeRoot = n
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}
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addWidget(n)
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/*
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TODO: removed while refactoring tree
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if w.enable {
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// don't change the color
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} else {
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w = n.TK.(*guiWidget)
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}
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*/
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// w.setColor(&colorDisabled)
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w := n.TK.(*guiWidget)
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w.Show()
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}
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func newSetTitle(n *tree.Node, s string) {
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newSetText(n, s)
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}
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func newSetLabel(n *tree.Node, s string) {
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newSetText(n, s)
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}
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func newSetText(n *tree.Node, s string) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Warn("Tree sent an action on a widget we didn't seem to have.")
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return
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}
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w := n.TK.(*guiWidget)
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w.SetText(s)
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}
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func newAddText(n *tree.Node, s string) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Warn("Tree sent an action on a widget we didn't seem to have.")
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return
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}
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w := n.TK.(*guiWidget)
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w.AddText(s)
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}
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func newaction(n *tree.Node, atype widget.ActionType) {
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log.Log(INFO, "newaction() START", atype)
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Warn("Tree sent an action on a widget we didn't seem to have.")
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// do this init here again? Probably something
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// went wrong and we should reset the our while gocui.View tree
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n.TK = initWidget(n)
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}
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w := n.TK.(*guiWidget)
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switch atype {
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case widget.Show:
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log.Log(NOW, "Show() HERE. a.Hidden() was =", n.Hidden())
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w.Show()
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case widget.Hide:
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log.Log(NOW, "Hide() HERE. a.State.Hidden was =", n.Hidden())
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w.Hide()
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case widget.Move:
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log.Log(NOW, "attempt to move() =", atype, n.WidgetType, n.ProgName())
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case widget.ToolkitClose:
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log.Log(NOW, "attempting to close the plugin and release stdout and stderr")
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standardClose()
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case widget.Enable:
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w.enable = true
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w.enableColor()
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case widget.Disable:
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w.enable = false
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w.disableColor()
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case widget.Delete:
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if w == nil {
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return
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} else {
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w.hideWidgets()
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w.deleteNode()
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}
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n.DeleteNode()
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wRoot := me.treeRoot.TK.(*guiWidget)
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wRoot.redoWindows(0, 0)
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default:
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log.Log(ERROR, "newaction() UNHANDLED Action Type =", atype, "WidgetType =", n.WidgetType, "Name =", n.ProgName())
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}
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log.Log(INFO, "newaction() END", atype, n.String())
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}
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*/
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func action(a widget.Action) {
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log.Log(INFO, "action() START", a.WidgetId, a.ActionType, a.WidgetType, a.ProgName)
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