rename dropdown related variables

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-02-02 11:07:56 -06:00
parent dddef229dc
commit d6f1a45c77
5 changed files with 91 additions and 179 deletions

4
add.go
View File

@ -51,8 +51,8 @@ func addWidget(n *tree.Node) {
wRoot.redoWindows(0, 0)
// TODO: record the first window here?
// do initial setup of helper widgets here:
if me.ddview == nil {
me.ddview = makeDropdownView("addWidget() ddview")
if me.dropdownV == nil {
me.dropdownV = makeDropdownView("addWidget() ddview")
}
return
case widget.Tab:

115
click.go
View File

@ -1,9 +1,10 @@
package main
import (
"errors"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
@ -178,53 +179,13 @@ func (w *guiWidget) doWidgetClick() {
w.toggleTree()
case widget.Button:
// doUserEvent(n)
me.myTree.SendUserEvent(w.node)
me.myTree.SendFromUser(w.node)
case widget.Combobox:
log.Log(NOW, "do the combobox here")
var ddItems string
for i, s := range w.vals {
log.Log(NOW, "ddItem:", w.String(), i, s)
ddItems += s + "\n"
}
if me.ddview == nil {
me.ddview = makeDropdownView(ddItems)
}
showDropdownItems(ddItems)
me.ddNode = w.node
w.showDropdown()
case widget.Dropdown:
log.Log(NOW, "do the dropdown here")
var ddItems string
for i, s := range w.vals {
log.Log(NOW, "ddItem:", w.String(), i, s)
ddItems += s + "\n"
}
/*
if me.ddview == nil {
me.ddview = makeDropdownView(ddItems)
}
*/
showDropdownItems(ddItems)
me.ddNode = w.node
/*
var tk *guiWidget
tk = me.ddview.TK.(*guiWidget)
log.Log(NOW, "doWidgetClick() visible =", tk.Visible())
if tk.Visible() {
tk.SetVisible(false)
me.baseGui.DeleteView("ddview")
tk.v = nil
} else {
me.ddNode = w.node
log.Log(NOW, "new dns list should be set to:", ddItems)
tk.labelN = ddItems
tk.SetText(ddItems)
tk.SetVisible(true)
fmt.Fprint(tk.v, ddItems)
}
for i, s := range tk.vals {
log.Log(NOW, "AddText()", tk.String(), i, s)
}
*/
w.showDropdown()
default:
}
}
@ -263,21 +224,18 @@ func click(g *gocui.Gui, v *gocui.View) error {
// var l string
// var err error
log.Log(INFO, "click() START", v.Name())
log.Log(NOW, "click() START gocui name:", v.Name())
// n := me.rootNode.findWidgetName(v.Name())
n := findUnderMouse()
var w *guiWidget
w = n.TK.(*guiWidget)
if w != nil {
w := findUnderMouse()
if w == nil {
log.Error(errors.New("click() could not find widget for view =" + v.Name()))
} else {
log.Log(NOW, "click() Found widget =", w.node.WidgetId, w.String(), ",", w.labelN)
if w.String() == "DropBox" {
log.Log(NOW, "click() this is the dropdown menu. set a flag here what did I click? where is the mouse?")
log.Log(NOW, "click() set a global dropdown clicked flag=true here")
me.ddClicked = true
}
w.doWidgetClick()
} else {
log.Log(NOW, "click() could not find node name =", v.Name())
}
if _, err := g.SetCurrentView(v.Name()); err != nil {
@ -285,55 +243,57 @@ func click(g *gocui.Gui, v *gocui.View) error {
return err
}
log.Log(NOW, "click() END")
log.Log(NOW, "click() END gocui name:", v.Name())
return nil
}
func findUnderMouse() *tree.Node {
var found *tree.Node
var widgets []*tree.Node
var f func(n *tree.Node)
func findUnderMouse() *guiWidget {
var widgets []*guiWidget
var f func(w *guiWidget)
w, h := me.baseGui.MousePosition()
ddTK := me.ddview.TK.(*guiWidget)
// if the dropdown view is visable, close it
if ddTK.Visible() {
ddTK.dropdownClicked(w, h)
return me.ddview
if me.dropdownV.Visible() {
me.dropdownV.dropdownClicked(w, h)
return me.dropdownV
}
// find buttons that are below where the mouse button click
f = func(n *tree.Node) {
var widget *guiWidget
widget = n.TK.(*guiWidget)
f = func(widget *guiWidget) {
// ignore widgets that are not visible
if widget.Visible() {
if (widget.gocuiSize.w0 <= w) && (w <= widget.gocuiSize.w1) &&
(widget.gocuiSize.h0 <= h) && (h <= widget.gocuiSize.h1) {
widgets = append(widgets, n)
found = n
widgets = append(widgets, widget)
}
}
for _, child := range widget.children {
f(child.node)
f(child)
}
}
f(me.treeRoot)
rootW := me.treeRoot.TK.(*guiWidget)
f(rootW)
var found *guiWidget
// widgets has everything that matches
// TODO: pop up menu with a list of them
for _, n := range widgets {
//log(logNow, "ctrlDown() FOUND widget", widget.id, widget.name)
widget := n.TK.(*guiWidget)
widget.showWidgetPlacement("findUnderMouse() FOUND")
for _, w := range widgets {
w.showWidgetPlacement("findUnderMouse() FOUND")
// prioritize window buttons. This means if some code covers
// up the window widgets, then it will ignore everything else
// and allow the user (hopefully) to redraw or switch windows
// TODO: display the window widgets on top
if w.WidgetType == widget.Window {
return w
}
found = w
}
return found
}
// find the widget under the mouse click
func ctrlDown(g *gocui.Gui, v *gocui.View) error {
var found *tree.Node
var found *guiWidget
// var widgets []*node
// var f func (n *node)
found = findUnderMouse()
@ -349,11 +309,10 @@ func ctrlDown(g *gocui.Gui, v *gocui.View) error {
var tk *guiWidget
tk = me.ctrlDown.TK.(*guiWidget)
if found == nil {
found = me.treeRoot
found = me.treeRoot.TK.(*guiWidget)
}
tk.labelN = found.String()
foundtk := found.TK.(*guiWidget)
newR := foundtk.realGocuiSize()
newR := found.realGocuiSize()
tk.gocuiSize.w0 = newR.w0
tk.gocuiSize.h0 = newR.h0
tk.gocuiSize.w1 = newR.w1

View File

@ -2,7 +2,6 @@ package main
import (
"fmt"
"strings"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
@ -10,7 +9,7 @@ import (
"go.wit.com/widget"
)
func makeDropdownView(ddItems string) *tree.Node {
func makeDropdownView(ddItems string) *guiWidget {
newNode := addDropdown()
tk := newNode.TK.(*guiWidget)
tk.labelN = ddItems
@ -25,40 +24,14 @@ func makeDropdownView(ddItems string) *tree.Node {
tk.gocuiSize.w1,
tk.gocuiSize.h1, 0)
if tk.v == nil {
return newNode
return tk
}
tk.v.Wrap = true
tk.v.Frame = true
tk.v.Clear()
fmt.Fprint(tk.v, ddItems)
tk.SetVisible(true)
return newNode
}
func makeDropdownViewOrig() {
if me.ddview != nil {
return
}
me.ddview = addDropdown()
// n.TK = initWidget(n)
var tk *guiWidget
tk = me.ddview.TK.(*guiWidget)
tk.gocuiSize.w0 = 20
tk.gocuiSize.w1 = 40
tk.gocuiSize.h0 = 10
tk.gocuiSize.h1 = 25
tk.v, _ = me.baseGui.SetView("ddview",
tk.gocuiSize.w0,
tk.gocuiSize.h0,
tk.gocuiSize.w1,
tk.gocuiSize.h1, 0)
if tk.v == nil {
return
}
tk.v.Wrap = true
tk.v.Frame = true
tk.v.Clear()
fmt.Fprint(tk.v, tk.labelN)
return tk
}
func addDropdown() *tree.Node {
@ -93,13 +66,14 @@ func addDropdown() *tree.Node {
return n
}
func showDropdownItems(ddItems string) {
for i, s := range strings.Split(ddItems, "\n") {
log.Log(NOW, "showDropdownItems() found =", i, s)
func (tk *guiWidget) showDropdown() {
var ddItems string
for i, s := range tk.vals {
log.Log(NOW, "showDropdown()", tk.String(), i, s)
ddItems += s + "\n"
}
var tk *guiWidget
tk = me.ddview.TK.(*guiWidget)
log.Log(NOW, "doWidgetClick() visible =", tk.Visible())
log.Log(NOW, "showDropdown() visible =", tk.Visible())
if tk.Visible() {
tk.SetVisible(false)
me.baseGui.DeleteView("ddview")
@ -115,43 +89,41 @@ func showDropdownItems(ddItems string) {
}
func dropdownClicked(mouseX, mouseH int) {
tk := me.ddview.TK.(*guiWidget)
tk := me.dropdownV
if tk.Visible() {
log.Log(NOW, "hide DDview() Mouse really down at:", mouseX, mouseH)
hideDDview()
} else {
log.Log(NOW, "show DDview() Mouse really down at:", mouseX, mouseH)
log.Log(NOW, "can you see the dropdown menu right now?")
log.Log(NOW, "if so, something is wrong. I think you can't see it")
showDDview()
}
}
func hideDDview() error {
var tk *guiWidget
tk = me.ddview.TK.(*guiWidget)
w, h := me.baseGui.MousePosition()
log.Log(NOW, "hide dropdown menu() view msgMouseDown (w,h) =", w, h)
if me.ddview == nil {
if me.dropdownV == nil {
return gocui.ErrUnknownView
}
if tk.v == nil {
if me.dropdownV.v == nil {
return gocui.ErrUnknownView
}
tk.SetVisible(false)
me.dropdownV.SetVisible(false)
return nil
}
func showDDview() error {
w, h := me.baseGui.MousePosition()
log.Log(NOW, "show dropdown menu() view msgMouseDown (w,h) =", w, h)
if me.ddview == nil {
if me.dropdownV == nil {
return gocui.ErrUnknownView
}
var tk *guiWidget
tk = me.ddview.TK.(*guiWidget)
if tk.v == nil {
if me.dropdownV.v == nil {
return gocui.ErrUnknownView
}
tk.SetVisible(true)
me.dropdownV.SetVisible(true)
return nil
}
@ -168,15 +140,17 @@ func (w *guiWidget) dropdownClicked(mouseW, mouseH int) {
}
func dropdownUnclicked(mouseX, mouseH int) {
tk := me.ddview.TK.(*guiWidget)
tk := me.dropdownV
log.Log(NOW, "mouseUp() view msgMouseDown (check here for dropdown menu click) (w,h) =", mouseX, mouseH)
if me.ddClicked {
me.ddClicked = false
log.Log(NOW, "mouseUp() ddview is the thing that was clicked", mouseX, mouseH)
log.Log(NOW, "mouseUp() find out what the string is here", mouseX, mouseH, tk.gocuiSize.h1)
var newZone string = ""
if me.ddNode != nil {
if me.dropdownW == nil {
return
}
// try to compute the line item clicked here
/*
var ddtk *guiWidget
ddtk = me.ddview.TK.(*guiWidget)
value := mouseH - tk.gocuiSize.h0 - 1
@ -189,17 +163,9 @@ func dropdownUnclicked(mouseX, mouseH int) {
newZone = ddtk.vals[value]
log.Log(NOW, "mouseUp() value =", value, "newZone =", newZone)
}
}
*/
// send the event the user selected something from the dropdown
hideDDview()
if newZone != "" {
if me.ddNode != nil {
var ddtk *guiWidget
ddtk = me.ddview.TK.(*guiWidget)
ddtk.SetText(newZone)
ddtk.value = newZone
// me.ddNode.doUserEvent()
me.myTree.SendUserEvent(me.ddNode)
}
}
}
me.dropdownW.SetText(newZone)
me.myTree.SendUserEvent(me.dropdownW.node)
}

View File

@ -37,10 +37,6 @@ func msgDown(g *gocui.Gui, v *gocui.View) error {
}
func mouseUp(g *gocui.Gui, v *gocui.View) error {
if me.ddview == nil {
me.ddview = makeDropdownView("mouseUp unclick")
}
w, h := g.MousePosition()
dropdownUnclicked(w, h)
@ -68,12 +64,9 @@ func mouseDown(g *gocui.Gui, v *gocui.View) error {
}
globalMouseDown = true
maxX, _ := g.Size()
test := findUnderMouse()
msg := fmt.Sprintf("Mouse really down at: %d,%d", mx, my) + "foobar"
if test == me.ddview {
findUnderMouse()
msg := fmt.Sprintf("mouseDown() Mouse really down at: %d,%d", mx, my)
dropdownClicked(mx, my)
return nil
}
x := mx - len(msg)/2
if x < 0 {
x = 0

View File

@ -43,18 +43,12 @@ type config struct {
currentWindow *tree.Node // this is the current tab or window to show
logStdout *tree.Node // where to show STDOUT
helpLabel *gocui.View
ddview *tree.Node // the gocui view to select dropdrown lists
ddClicked bool // the dropdown menu view was clicked
ddNode *tree.Node // the dropdown menu is for this widget
/*
// this is the channel we send user events like
// mouse clicks or keyboard events back to the program
callback chan toolkit.Action
// this is the channel we get requests to make widgets
pluginChan chan toolkit.Action
*/
// this is a floating widget that we show whenever the user clicks on a
// dropdown menu or combobox
// the dropdown widget to select dropdrown lists
dropdownV *guiWidget
dropdownW *guiWidget // grab the dropdown choices from this widget
// When the widget has a frame, like a button, it adds 2 lines runes on each side
// so you need 3 char spacing in each direction to not have them overlap