more mouse code cleanups
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parent
90a9f84f10
commit
cf073e9aae
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@ -4,8 +4,6 @@
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package main
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import (
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"fmt"
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"go.wit.com/log"
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"go.wit.com/widget"
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)
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@ -20,40 +18,6 @@ func (tk *guiWidget) doButtonClick() {
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}
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}
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// this whole things was impossible to make but it got me where I am now
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// the debugging is way way better now with it being visible in the Stdout window
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// so now it's possible to redo all this and make it better
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func (tk *guiWidget) doWidgetClick(w int, h int) {
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tk.dumpWidget(fmt.Sprintf("doWidgetClick(%d,%d)", w, h))
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switch tk.node.WidgetType {
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case widget.Checkbox:
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if tk.node.State.Checked {
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log.Log(WARN, "checkbox is being set to false")
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tk.node.State.Checked = false
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tk.setCheckbox()
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} else {
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log.Log(WARN, "checkbox is being set to true")
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tk.node.State.Checked = true
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tk.setCheckbox()
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}
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me.myTree.SendUserEvent(tk.node)
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case widget.Button:
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tk.doButtonClick()
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case widget.Combobox:
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tk.showDropdown()
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case widget.Dropdown:
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tk.showDropdown()
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case widget.Textbox:
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tk.showTextbox()
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case widget.Flag:
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tk.dropdownClicked(w, h)
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case widget.Stdout:
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tk.dumpWidget("stdout click()")
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default:
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tk.dumpWidget("undef click()")
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}
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}
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// handles a mouse click
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func doMouseClick(w int, h int) {
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// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST
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@ -124,29 +88,6 @@ func doMouseClick(w int, h int) {
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// tk.dumpWidget("undef click()") // enable this to debug widget clicks
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}
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}
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// log.Info("you clicked on a window, but not any widgets. check for title / close window here", win.cuiName)
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// win.makeWindowActive()
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// return
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var found bool
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for _, tk := range findByXY(w, h) {
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// will show you everything found on a mouse click. great for debugging!
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// tk.dumpWidget("click()")
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if tk.node.WidgetType == widget.Stdout {
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// don't send clicks to the stdout debugging window
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// continue
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}
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found = true
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// tk.doWidgetClick(w, h)
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return
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}
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if found {
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return
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}
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log.Log(GOCUI, "click() nothing was at:", w, h)
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return
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}
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func doMouseDoubleClick(w int, h int) {
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@ -27,12 +27,14 @@ func mouseMove(g *gocui.Gui) {
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// this runs while the user moves the mouse. this highlights text
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// toggle off all highlight views except for whatever is under the mouse
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// START HIGHLIGHTING
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for _, view := range g.Views() {
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view.Highlight = false
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}
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w, h := g.MousePosition()
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// TODO: try to highlight entire grid rows
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if v, err := g.ViewByPosition(w, h); err == nil {
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// todo: identify and highlight grid rows here
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// block anything from highlighting while a dialog box is open
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if me.dropdown.active || me.textbox.active {
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if me.dropdown.tk != nil && me.dropdown.tk.v == v {
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v.Highlight = true
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@ -44,8 +46,9 @@ func mouseMove(g *gocui.Gui) {
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v.Highlight = true
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}
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}
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// END HIGHLIGHTING
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// very useful for debugging in the past. also, just fun
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// Super Mouse Mode. very useful for debugging in the past. also, just fun
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if me.supermouse {
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w, h := g.MousePosition()
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for _, tk := range findByXY(w, h) {
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@ -54,10 +57,13 @@ func mouseMove(g *gocui.Gui) {
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}
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}
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// how long has the mouse button been pressed down?
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if time.Since(me.mouse.down) < me.mouse.clicktime {
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// log.Info("not yet")
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return
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}
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// okay, the mouse button has been pressed down for a while.
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// below here is mouse dragging
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if me.dropdown.active || me.textbox.active {
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// can't drag or do anything when dropdown or textbox are visible
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@ -107,13 +113,15 @@ func (tk *guiWidget) moveNew() {
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tk.makeWindowActive()
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return
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}
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if tk.node.WidgetType == widget.Flag {
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me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0)
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// tk.verifyRect()
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s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName)
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tk.dumpWidget(s)
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return
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}
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/*
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if tk.node.WidgetType == widget.Flag {
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me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0)
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// tk.verifyRect()
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s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName)
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tk.dumpWidget(s)
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return
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}
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*/
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if tk.node.WidgetType == widget.Stdout {
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if me.mouse.resize {
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newW := w - me.stdout.lastW
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@ -132,7 +140,6 @@ func (tk *guiWidget) moveNew() {
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tk.relocateStdout(newW, newH)
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// log.Info("Resize false", w, h, newW, newH)
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}
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setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
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}
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// always place the help menu on top
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setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
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}
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