more mouse code cleanups

This commit is contained in:
Jeff Carr 2025-02-09 12:43:34 -06:00
parent 90a9f84f10
commit cf073e9aae
2 changed files with 18 additions and 70 deletions

View File

@ -4,8 +4,6 @@
package main
import (
"fmt"
"go.wit.com/log"
"go.wit.com/widget"
)
@ -20,40 +18,6 @@ func (tk *guiWidget) doButtonClick() {
}
}
// this whole things was impossible to make but it got me where I am now
// the debugging is way way better now with it being visible in the Stdout window
// so now it's possible to redo all this and make it better
func (tk *guiWidget) doWidgetClick(w int, h int) {
tk.dumpWidget(fmt.Sprintf("doWidgetClick(%d,%d)", w, h))
switch tk.node.WidgetType {
case widget.Checkbox:
if tk.node.State.Checked {
log.Log(WARN, "checkbox is being set to false")
tk.node.State.Checked = false
tk.setCheckbox()
} else {
log.Log(WARN, "checkbox is being set to true")
tk.node.State.Checked = true
tk.setCheckbox()
}
me.myTree.SendUserEvent(tk.node)
case widget.Button:
tk.doButtonClick()
case widget.Combobox:
tk.showDropdown()
case widget.Dropdown:
tk.showDropdown()
case widget.Textbox:
tk.showTextbox()
case widget.Flag:
tk.dropdownClicked(w, h)
case widget.Stdout:
tk.dumpWidget("stdout click()")
default:
tk.dumpWidget("undef click()")
}
}
// handles a mouse click
func doMouseClick(w int, h int) {
// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST
@ -124,29 +88,6 @@ func doMouseClick(w int, h int) {
// tk.dumpWidget("undef click()") // enable this to debug widget clicks
}
}
// log.Info("you clicked on a window, but not any widgets. check for title / close window here", win.cuiName)
// win.makeWindowActive()
// return
var found bool
for _, tk := range findByXY(w, h) {
// will show you everything found on a mouse click. great for debugging!
// tk.dumpWidget("click()")
if tk.node.WidgetType == widget.Stdout {
// don't send clicks to the stdout debugging window
// continue
}
found = true
// tk.doWidgetClick(w, h)
return
}
if found {
return
}
log.Log(GOCUI, "click() nothing was at:", w, h)
return
}
func doMouseDoubleClick(w int, h int) {

View File

@ -27,12 +27,14 @@ func mouseMove(g *gocui.Gui) {
// this runs while the user moves the mouse. this highlights text
// toggle off all highlight views except for whatever is under the mouse
// START HIGHLIGHTING
for _, view := range g.Views() {
view.Highlight = false
}
w, h := g.MousePosition()
// TODO: try to highlight entire grid rows
if v, err := g.ViewByPosition(w, h); err == nil {
// todo: identify and highlight grid rows here
// block anything from highlighting while a dialog box is open
if me.dropdown.active || me.textbox.active {
if me.dropdown.tk != nil && me.dropdown.tk.v == v {
v.Highlight = true
@ -44,8 +46,9 @@ func mouseMove(g *gocui.Gui) {
v.Highlight = true
}
}
// END HIGHLIGHTING
// very useful for debugging in the past. also, just fun
// Super Mouse Mode. very useful for debugging in the past. also, just fun
if me.supermouse {
w, h := g.MousePosition()
for _, tk := range findByXY(w, h) {
@ -54,10 +57,13 @@ func mouseMove(g *gocui.Gui) {
}
}
// how long has the mouse button been pressed down?
if time.Since(me.mouse.down) < me.mouse.clicktime {
// log.Info("not yet")
return
}
// okay, the mouse button has been pressed down for a while.
// below here is mouse dragging
if me.dropdown.active || me.textbox.active {
// can't drag or do anything when dropdown or textbox are visible
@ -107,13 +113,15 @@ func (tk *guiWidget) moveNew() {
tk.makeWindowActive()
return
}
if tk.node.WidgetType == widget.Flag {
me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0)
// tk.verifyRect()
s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName)
tk.dumpWidget(s)
return
}
/*
if tk.node.WidgetType == widget.Flag {
me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0)
// tk.verifyRect()
s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName)
tk.dumpWidget(s)
return
}
*/
if tk.node.WidgetType == widget.Stdout {
if me.mouse.resize {
newW := w - me.stdout.lastW
@ -132,7 +140,6 @@ func (tk *guiWidget) moveNew() {
tk.relocateStdout(newW, newH)
// log.Info("Resize false", w, h, newW, newH)
}
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
}
// always place the help menu on top
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
}