add config default to show stdout onscreen on start

This commit is contained in:
Jeff Carr 2025-02-08 13:28:19 -06:00
parent 90083d5bcb
commit c4f9bac85e
7 changed files with 62 additions and 22 deletions

View File

@ -69,26 +69,11 @@ func theSuperMouse(g *gocui.Gui, v *gocui.View) error {
return nil
}
/*
func addDropdown() *tree.Node {
return addDropdownNew(-222)
}
*/
// use this to test code ideas // put whatever you want here and hit '2' to activate it
func theNotsure(g *gocui.Gui, v *gocui.View) error {
log.Info("got keypress 2. now what? dark =", me.dark)
if me.clock.tk == nil {
me.clock.tk = makeNewFlagWidget(me.clock.wId)
me.clock.tk.dumpWidget("init() clock")
w, h := me.baseGui.MousePosition()
me.clock.tk.MoveToOffset(w, h)
me.clock.tk.labelN = time.Now().Format("15:04:05")
me.clock.tk.frame = false
me.clock.tk.setColorLabel()
me.clock.tk.Show()
me.clock.active = true
me.clock.tk.dumpWidget("showClock()")
makeClock()
} else {
me.clock.tk.v.Clear()
me.clock.tk.labelN = time.Now().Format("15:04:05")

View File

@ -12,7 +12,7 @@ import (
func theStdout(g *gocui.Gui, v *gocui.View) error {
// me.stdout.pager = 0
infos := fmt.Sprintf("stdout moved off screen pager=%d len(%d) ", me.stdout.pager, len(me.stdout.outputS))
infos := fmt.Sprintf("pager=%d len(%d) ", me.stdout.pager, len(me.stdout.outputS))
infos += fmt.Sprintf("last(%d,%d)", me.stdout.lastW, me.stdout.lastH)
if me.stdout.outputOnTop {
@ -25,7 +25,7 @@ func theStdout(g *gocui.Gui, v *gocui.View) error {
return nil
} else {
me.stdout.outputOffscreen = true
log.Info("stdout moved on screen", infos)
log.Info("stdout moved on screen", infos)
}
// move the stdout window back onscreen
me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)

View File

@ -143,6 +143,7 @@ func doMouseClick(w int, h int) {
}
me.myTree.SendUserEvent(tk.node)
case widget.Button:
tk.dumpWidget("click()") // enable this to debug widget clicks
me.myTree.SendFromUser(tk.node)
return
case widget.Combobox:

29
help.go
View File

@ -11,6 +11,7 @@ import (
"errors"
"fmt"
"strings"
"time"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
@ -85,8 +86,13 @@ func showHelp() error {
}
g.SetViewOnTop("help")
me.helpLabel = help
if me.clock.tk == nil {
makeClock()
me.clock.tk.MoveToOffset(maxX-10, 1)
me.clock.tk.Hide()
me.clock.tk.Show()
}
if me.clock.tk != nil {
g.SetView("help", maxX-(newW+me.FramePadW), 0, maxX-1, len(helpText)+me.FramePadH, 0)
me.clock.tk.MoveToOffset(maxX-10, 1)
me.clock.tk.Hide()
me.clock.tk.Show()
@ -94,6 +100,19 @@ func showHelp() error {
return nil
}
func makeClock() {
me.clock.tk = makeNewFlagWidget(me.clock.wId)
me.clock.tk.dumpWidget("init() clock")
w, h := me.baseGui.MousePosition()
me.clock.tk.MoveToOffset(w, h)
me.clock.tk.labelN = time.Now().Format("15:04:05")
me.clock.tk.frame = false
me.clock.tk.setColorLabel()
me.clock.tk.Show()
me.clock.active = true
me.clock.tk.dumpWidget("showClock()")
}
// in the very end of redrawing things, this will place the help and stdout on the top or botton
// depending on the state the user has chosen
func setThingsOnTop() {
@ -102,6 +121,9 @@ func setThingsOnTop() {
} else {
me.baseGui.SetViewOnTop("help")
}
if me.clock.tk != nil {
me.baseGui.SetViewOnTop(me.clock.tk.v.Name())
}
if me.dark {
me.stdout.tk.v.FgColor = gocui.ColorWhite
@ -116,6 +138,11 @@ func setThingsOnTop() {
} else {
me.baseGui.SetViewOnBottom("msg")
}
if me.stdout.startOnscreen {
log.Info("attempting to locate stdout on screen for the first time")
me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
me.stdout.startOnscreen = false
}
setBottomBG()
}

10
init.go
View File

@ -59,6 +59,15 @@ func init() {
me.myTree.PluginName = "gocui"
go refreshGocui()
// read in defaults from config protobuf
if val, err := me.myTree.ConfigFind("stdout"); err == nil {
if val == "true" {
me.stdout.startOnscreen = true
me.stdout.Write([]byte("starting with stdout onscreen\n"))
} else {
me.stdout.Write([]byte("starting with stdout offscreen\n"))
}
}
if val, err := me.myTree.ConfigFind("dark"); err == nil {
if val == "true" {
me.dark = true
@ -202,6 +211,7 @@ func gocuiMain() {
// registered event handlers still have the events sent to gocuiEvent() above
registerHandlers(g)
me.stdout.Write([]byte("begin gogui.MainLoop()\n"))
if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
log.Log(NOW, "g.MainLoop() panic err =", err)
// normally panic here

View File

@ -95,6 +95,13 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
me.stdout.tk.v = v
me.stdout.tk.DrawAt(me.stdout.lastW, me.stdout.lastH)
relocateStdoutOffscreen()
/*
if me.stdout.outputOffscreen {
me.stdout.tk.relocateStdout(me.stdout.lastW, me.stdout.lastH)
} else {
relocateStdoutOffscreen()
}
*/
return v
}
@ -135,12 +142,24 @@ func (tk *guiWidget) relocateStdout(w int, h int) {
// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
// be called to clear the view's buffer.
func (w stdout) Write(p []byte) (n int, err error) {
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
lines := strings.Split(strings.TrimSpace(string(p)), "\n")
me.stdout.outputS = append(me.stdout.outputS, lines...)
return len(p), nil
}
func (w *guiWidget) Write(p []byte) (n int, err error) {
w.tainted = true
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
tk := me.stdout.tk
lines := strings.Split(strings.TrimSpace(string(p)), "\n")
me.stdout.outputS = append(me.stdout.outputS, lines...)
if tk.v == nil {
// optionally write the output to /tmp
@ -154,9 +173,6 @@ func (w *guiWidget) Write(p []byte) (n int, err error) {
}
} else {
// display the output in the gocui window
lines := strings.Split(strings.TrimSpace(string(p)), "\n")
me.stdout.outputS = append(me.stdout.outputS, lines...)
var cur []string
// chop off the last lines in the buffer
chop := len(me.stdout.outputS) - (me.stdout.h - 1)

View File

@ -96,6 +96,7 @@ type stdout struct {
h int // the height
outputOnTop bool // is the STDOUT window on top?
outputOffscreen bool // is the STDOUT window offscreen?
startOnscreen bool // start the output window onscreen?
lastW int // the last 'w' location (used to move from offscreen to onscreen)
lastH int // the last 'h' location (used to move from offscreen to onscreen)
// mouseOffsetW int // the current 'w' offset