still moving everything to initPlugin()
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parent
c5472a42a2
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@ -6,7 +6,6 @@ package main
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import (
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"fmt"
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"syscall"
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"time"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/log"
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@ -61,17 +60,6 @@ func registerHandlers(g *gocui.Gui) {
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g.SetKeybinding("", 'f', gocui.ModNone, theFind) // 'f' shows what is under your mouse
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g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons
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g.SetKeybinding("", 'q', gocui.ModNone, quit) // 'q' only exits gocui. plugin stays alive (?)
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time.Sleep(100 * time.Millisecond)
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fmt.Fprintln(outf, "hello world", time.Since(me.starttime))
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// coreStdout()
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// createStdout(g)
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// tell 'tree' that we are okay to start talking to
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me.myTree.InitOK()
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me.ok = true // this tells init() it's okay to work with gocui
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}
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// flips on 'super mouse' mode // this was awesome for debugging gocui. never remove this code.
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10
init.go
10
init.go
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@ -126,6 +126,16 @@ func initPlugin() {
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// registered event handlers still have the events sent to gocuiEvent() above
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registerHandlers(g)
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time.Sleep(100 * time.Millisecond)
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fmt.Fprintln(outf, "hello world", time.Since(me.starttime))
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// coreStdout()
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// createStdout(g)
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// tell 'tree' that we are okay to start talking to
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me.myTree.InitOK()
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me.ok = true // this tells init() it's okay to work with gocui
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go gocuiMain()
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}
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