make keyboard 'f' show what widgets are under the mouse
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parent
73de9899a8
commit
bbdf7fefbd
10
junk1.go
10
junk1.go
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@ -5,6 +5,7 @@
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package main
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import (
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"fmt"
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"syscall"
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"github.com/awesome-gocui/gocui"
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@ -99,6 +100,15 @@ func addDebugKeys(g *gocui.Gui) {
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return nil
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})
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// find under mouse
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g.SetKeybinding("", 'f', gocui.ModNone,
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func(g *gocui.Gui, v *gocui.View) error {
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w, h := g.MousePosition()
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for _, tk := range findByXY(w, h) {
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log.Log(GOCUI, fmt.Sprintf("findByXY() msgDown() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
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}
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return nil
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})
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// hide all widgets
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g.SetKeybinding("", 'h', gocui.ModNone,
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func(g *gocui.Gui, v *gocui.View) error {
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@ -75,8 +75,8 @@ func (w *guiWidget) IsCurrent() bool {
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return w.isCurrent
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}
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if w.node.WidgetType == widget.Window {
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log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
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log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
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// log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
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// log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
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return w.isCurrent
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}
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if w.node.WidgetType == widget.Root {
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@ -125,31 +125,33 @@ func (w *guiWidget) Show() {
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return
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}
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if w.node.WidgetType == widget.Dropdown {
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log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
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log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
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}
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if w.node.WidgetType == widget.Combobox {
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log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
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log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
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}
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/*
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if w.node.WidgetType == widget.Dropdown {
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log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
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log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
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}
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if w.node.WidgetType == widget.Combobox {
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log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
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log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
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}
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*/
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// if the widget is not in the current displayed windo
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// then ignore it
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log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
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log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
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// log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
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// log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
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if !w.IsCurrent() {
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log.Log(GOCUI, "Show() NOT drawing", w.cuiName, w.String())
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log.Log(GOCUI, "Show() w.IsCurrent == false. NOT drawing", w.cuiName, w.String())
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return
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}
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log.Log(GOCUI, "Show() drawing", w.cuiName, w.String())
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// finally, check if the widget State is hidden or not
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if w.node.Hidden() {
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log.Log(GOCUI, "Show() w.node.Hidden() = false. not drawing", w.cuiName, w.String())
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// don't display hidden widgets
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return
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}
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// log.Log(GOCUI, "Show() doing w.drawView()", w.cuiName, w.String())
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// okay, if you made it this far, then display the widget
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w.drawView()
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}
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