hmm. can't figure out where clicks are going

This commit is contained in:
Jeff Carr 2025-01-31 13:00:26 -06:00
parent f76960c907
commit b7cd6d07fc
4 changed files with 63 additions and 71 deletions

View File

@ -148,10 +148,10 @@ func (tk *guiWidget) setColor(newColor *colorT) {
return
}
if tk.color == nil {
log.Log(NOW, "Set the node to color = nil")
// log.Log(NOW, "Set the node to color = nil")
tk.color = &colorNone
}
log.Log(NOW, "Set the node to color =", tk.color.name)
// log.Log(NOW, "Set the node to color =", tk.color.name)
tk.Show()
}

View File

@ -4,7 +4,10 @@
package main
import (
"fmt"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
)
// tells 'gocui' what to call based on what key was pressed
@ -44,6 +47,14 @@ func openDebuggger(g *gocui.Gui, v *gocui.View) error {
return nil
}
func theFind(g *gocui.Gui, v *gocui.View) error {
w, h := g.MousePosition()
for _, tk := range findByXY(w, h) {
log.Log(GOCUI, fmt.Sprintf("findByXY() 'f' key %-8s wId=%4d at (%3d,%3d) %s", tk.WidgetType, tk.node.WidgetId, w, h, tk.node.String()))
}
return nil
}
// is run whenever anyone hits 'd' (in an open space)
func theLetterD(g *gocui.Gui, v *gocui.View) error {
// widgets that don't have physical existance in

View File

@ -65,11 +65,9 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
w, h := g.MousePosition()
// useful to debug everything that is being clicked on
/*
for _, tk := range findByXY(w, h) {
log.Log(GOCUI, fmt.Sprintf("findByXY() mouseUp() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
}
*/
for _, tk := range findByXY(w, h) {
log.Log(GOCUI, fmt.Sprintf("findByXY() mouseUp() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
}
dropdownUnclicked(w, h)
@ -96,9 +94,13 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
func mouseDown(g *gocui.Gui, v *gocui.View) error {
mx, my := g.MousePosition()
for _, w := range findByXY(mx, my) {
log.Log(GOCUI, fmt.Sprintf("findByXY() mouseDown() %s wId=%d cuiName=%s at (%d,%d)", w.WidgetType, w.node.WidgetId, w.cuiName, mx, my))
// w.doWidgetClick()
var found bool = false
for _, tk := range findByXY(mx, my) {
log.Log(GOCUI, fmt.Sprintf("findByXY() mouseDown() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, mx, my))
found = true
}
if !found {
log.Log(GOCUI, fmt.Sprintf("findByXY() mouseDown() found nothing at (%d,%d)", mx, my))
}
vx0, vy0, vx1, vy1, err := g.ViewPosition("msg")

View File

@ -8,29 +8,12 @@ import (
"go.wit.com/widget"
)
func (w *guiWidget) doWidgetClick() {
switch w.WidgetType {
/*
case widget.Root:
// THIS IS THE BEGINING OF THE LAYOUT
log.Log(GOCUI, "doWidgetClick()", w.String())
wRoot := me.treeRoot.TK.(*guiWidget)
wRoot.redoWindows(0, 0)
case widget.Flag:
log.Log(GOCUI, "doWidgetClick() FLAG widget name =", w.String())
log.Log(GOCUI, "doWidgetClick() if this is the dropdown menu, handle it here?")
*/
// this whole things was impossible to make but it got me where I am now
// the debugging is way way better now with it being visible in the Stdout window
// so now it's possible to redo all this and make it better
func (tk *guiWidget) doWidgetClick(w int, h int) {
switch tk.WidgetType {
case widget.Window:
log.Log(GOCUI, "doWidgetClick() START on window", w.String())
// if the user clicked on the current window, do nothing
/* Ignore this for now and redraw the window anyway
if me.currentWindow == w {
if !w.active {
return
}
}
*/
// if there is a current window, hide it
if me.currentWindow != nil {
me.currentWindow.setColor(&colorWindow)
@ -39,72 +22,67 @@ func (w *guiWidget) doWidgetClick() {
}
// now set this window as the current window
me.currentWindow = w
me.currentWindow = tk
me.currentWindow.isCurrent = true
// draw the current window
log.Log(GOCUI, "doWidgetClick() set currentWindow to", w.String())
w.setColor(&colorActiveW)
w.DrawAt(3, 2)
w.placeWidgets(3, 2) // compute the sizes & places for each widget
w.active = false
w.showWidgets()
/*
hideFake()
showDebug = true
*/
tk.setColor(&colorActiveW)
tk.DrawAt(3, 2)
tk.placeWidgets(3, 2) // compute the sizes & places for each widget
tk.active = false
tk.showWidgets()
case widget.Group:
if w.active {
w.active = false
w.placeWidgets(w.startW, w.startH)
w.showWidgets()
if tk.active {
tk.active = false
tk.placeWidgets(tk.startW, tk.startH)
tk.showWidgets()
} else {
w.active = true
for _, child := range w.children {
tk.active = true
for _, child := range tk.children {
child.hideWidgets()
}
}
case widget.Checkbox:
if w.node.State.Checked {
if tk.node.State.Checked {
log.Log(WARN, "checkbox is being set to false")
w.node.State.Checked = false
w.setCheckbox()
tk.node.State.Checked = false
tk.setCheckbox()
} else {
log.Log(WARN, "checkbox is being set to true")
w.node.State.Checked = true
w.setCheckbox()
tk.node.State.Checked = true
tk.setCheckbox()
}
me.myTree.SendUserEvent(w.node)
me.myTree.SendUserEvent(tk.node)
case widget.Grid:
newR := w.realGocuiSize()
newR := tk.realGocuiSize()
// w,h := n.logicalSize()
// w := newR.w1 - newR.w0
// h := newR.h1 - newR.h0
w.placeGrid(newR.w0, newR.h0)
w.showWidgets()
tk.placeGrid(newR.w0, newR.h0)
tk.showWidgets()
case widget.Box:
// w.showWidgetPlacement(logNow, "drawTree()")
if w.node.State.Direction == widget.Horizontal {
log.Log(GOCUI, "BOX IS HORIZONTAL", w.String())
if tk.node.State.Direction == widget.Horizontal {
log.Log(GOCUI, "BOX IS HORIZONTAL", tk.String())
} else {
log.Log(GOCUI, "BOX IS VERTICAL", w.String())
log.Log(GOCUI, "BOX IS VERTICAL", tk.String())
}
w.placeWidgets(w.startW, w.startH)
w.toggleTree()
tk.placeWidgets(tk.startW, tk.startH)
tk.toggleTree()
case widget.Button:
// doUserEvent(n)
me.myTree.SendFromUser(w.node)
me.myTree.SendFromUser(tk.node)
case widget.Combobox:
log.Log(GOCUI, "do the combobox here")
w.showDropdown()
me.dropdownW = w
tk.showDropdown()
me.dropdownW = tk
case widget.Dropdown:
log.Log(GOCUI, "do the dropdown here")
w.showDropdown()
me.dropdownW = w
tk.showDropdown()
me.dropdownW = tk
default:
log.Log(GOCUI, fmt.Sprintf("findByXY() blank click() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
}
}
@ -116,12 +94,13 @@ func click(g *gocui.Gui, v *gocui.View) error {
h := mouseH
for _, tk := range findByXY(w, h) {
log.Log(GOCUI, fmt.Sprintf("findByXY() click() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
// will show you everything found on a mouse click. great for debugging!
// log.Log(GOCUI, fmt.Sprintf("findByXY() click() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
if tk.WidgetType == widget.Stdout {
// don't send clicks to the stdout debugging window
continue
}
tk.doWidgetClick()
tk.doWidgetClick(w, h)
return nil
}