closer to mouse drag not being annoyingly wrong

This commit is contained in:
Jeff Carr 2025-02-01 21:28:52 -06:00
parent d5d0262013
commit ac9c6617e3
5 changed files with 58 additions and 44 deletions

View File

@ -23,15 +23,20 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
}
*/
log.Info("mouseUp() setting me.globalMouseDown = false")
me.globalMouseDown = false
dropdownUnclicked(w, h)
if msgMouseDown {
log.Info("setting mousedown to false")
msgMouseDown = false
} else if globalMouseDown {
globalMouseDown = false
g.DeleteView("globalDown")
}
/*
if msgMouseDown {
log.Info("setting mousedown to false")
msgMouseDown = false
} else if globalMouseDown {
globalMouseDown = false
g.DeleteView("globalDown")
}
*/
return nil
}
@ -40,6 +45,7 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
// the right response for the toolkit user's app
func mouseDown(g *gocui.Gui, v *gocui.View) error {
mx, my := g.MousePosition()
me.globalMouseDown = true
var found bool = false
for _, tk := range findByXY(mx, my) {
@ -85,7 +91,6 @@ func mouseDown(g *gocui.Gui, v *gocui.View) error {
return msgDown(g, v)
}
}
globalMouseDown = true
maxX, _ := g.Size()

View File

@ -33,7 +33,7 @@ func mouseMove(g *gocui.Gui) {
}
}
if msgMouseDown {
if me.globalMouseDown {
// log.Info("msgMouseDown == true")
// plugin will segfault if you don't keep this inside a check for msgMouseDown
// don't move this code out of here
@ -75,13 +75,16 @@ func (tk *guiWidget) moveNew(g *gocui.Gui) {
if tk.node.WidgetType == widget.Label {
s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName)
tk.dumpWidget(s)
outputW, outputH := tk.Size()
g.SetView(tk.cuiName, w-xOffset, h-yOffset, w-xOffset+outputW, h-yOffset+outputH+me.FramePadH, 0)
me.startOutputW = w - xOffset
me.startOutputH = h - yOffset
g.SetViewOnBottom(tk.cuiName)
// g.SetViewOnBottom(tk.cuiName)
return
}
tk.dumpWidget("moveNew() on " + tk.cuiName)
outputW := 140
outputH := 40
g.SetView("msg", w-xOffset, h-yOffset, w-xOffset+outputW, h-yOffset+outputH+me.FramePadH, 0)
me.startOutputW = w - xOffset
me.startOutputH = h - yOffset

View File

@ -192,6 +192,8 @@ func (w *guiWidget) placeGrid(startW int, startH int) (int, int) {
func (w *guiWidget) realGocuiSize() *rectType {
var f func(tk *guiWidget, r *rectType)
newR := new(rectType)
outputW, outputH := w.Size()
// initialize the values to opposite
newR.w0 = outputW
newR.h0 = outputH

View File

@ -13,9 +13,6 @@ import (
"go.wit.com/widget"
)
var outputW int = 180
var outputH int = 40
func showMsg(g *gocui.Gui, v *gocui.View) error {
var l string
var err error
@ -39,6 +36,9 @@ func showMsg(g *gocui.Gui, v *gocui.View) error {
func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
maxX, maxY := g.Size()
var outputW int = 180
var outputH int = 40
if me.treeRoot == nil {
// keep skipping this until the binary tree is initialized
return nil

View File

@ -40,42 +40,43 @@ type config struct {
startOutputH int // ?
helpLabel *gocui.View // ?
// dropdownV *guiWidget // this is a floating widget that we show whenever the user clicks on a
dropdownW *guiWidget // grab the dropdown choices from this widget
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
PadW int `default:"1" dense:"0"` // pad spacing
PadH int `default:"1" dense:"0"` // pad spacing
WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
WindowH int `default:"-1"` // how far down to start Window or Tab headings
TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
RawW int `default:"1"` // the raw beginning of each window (or tab)
RawH int `default:"5"` // the raw beginning of each window (or tab)
FakeW int `default:"20"` // offset for the hidden widgets
padded bool // add space between things like buttons
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
canvas bool // if set to true, the windows are a raw canvas
menubar bool // for windows
stretchy bool // expand things like buttons to the maximum size
margin bool // add space around the frames of windows
writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
dtoggle bool // is a dropdown or combobox currently active?
showHelp bool // toggle boolean for the help menu (deprecate?)
ecount int // counts how many mouse and keyboard events have occurred
supermouse bool // prints out every widget found while you move the mouse around
depth int // used for listWidgets() debugging
dropdownW *guiWidget // grab the dropdown choices from this widget
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
PadW int `default:"1" dense:"0"` // pad spacing
PadH int `default:"1" dense:"0"` // pad spacing
WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
WindowH int `default:"-1"` // how far down to start Window or Tab headings
TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
RawW int `default:"1"` // the raw beginning of each window (or tab)
RawH int `default:"5"` // the raw beginning of each window (or tab)
FakeW int `default:"20"` // offset for the hidden widgets
padded bool // add space between things like buttons
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
canvas bool // if set to true, the windows are a raw canvas
menubar bool // for windows
stretchy bool // expand things like buttons to the maximum size
margin bool // add space around the frames of windows
writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
dtoggle bool // is a dropdown or combobox currently active?
showHelp bool // toggle boolean for the help menu (deprecate?)
ecount int // counts how many mouse and keyboard events have occurred
supermouse bool // prints out every widget found while you move the mouse around
depth int // used for listWidgets() debugging
globalMouseDown bool // yep, mouse is pressed
}
// deprecate these
var (
initialMouseX, initialMouseY, xOffset, yOffset int
globalMouseDown, msgMouseDown bool
msgMouseDown bool
)
// this is the gocui way
@ -131,6 +132,9 @@ func (w *guiWidget) Write(p []byte) (n int, err error) {
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
// _, outputH := w.Size()
outputH := 33 // special output length for "msg" window until I figure things out
tk := me.logStdout
if tk.v == nil {
// optionally write the output to /tmp