move code blocks around

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-02-05 03:09:41 -06:00
parent 07ddc4e44d
commit a907a4418a
5 changed files with 82 additions and 78 deletions

76
draw.go
View File

@ -1,5 +1,14 @@
package main package main
import (
"errors"
"fmt"
"strconv"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
)
var toggle bool = true var toggle bool = true
func (w *guiWidget) DrawAt(offsetW, offsetH int) { func (w *guiWidget) DrawAt(offsetW, offsetH int) {
@ -36,3 +45,70 @@ func (w *guiWidget) drawTree(draw bool) {
child.drawTree(draw) child.drawTree(draw)
} }
} }
// display's the text of the widget in gocui
// create or recreate the gocui widget visible
// will create a new gocui view if there isn't one or if it has been moved
// deletes the old view if it exists and recreates it
func (w *guiWidget) recreateView() {
var err error
log.Log(INFO, "recreateView() START", w.WidgetType, w.String())
if me.baseGui == nil {
log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w)
return
}
if w.cuiName == "" {
log.Log(ERROR, "recreateView() w.cuiName was not set for widget", w)
w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
}
log.Log(INFO, "recreateView() labelN =", w.labelN)
// this deletes the button from gocui
me.baseGui.DeleteView(w.cuiName)
w.v = nil
w.textResize()
a := w.gocuiSize.w0
b := w.gocuiSize.h0
c := w.gocuiSize.w1
d := w.gocuiSize.h1
w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0)
if err == nil {
w.showWidgetPlacement("recreateView()")
log.Log(ERROR, "recreateView() internal plugin error err = nil")
return
}
if !errors.Is(err, gocui.ErrUnknownView) {
w.showWidgetPlacement("recreateView()")
log.Log(ERROR, "recreateView() internal plugin error error.IS()", err)
return
}
// this sets up the keybinding for the name of the window
// does this really need to be done? I think we probably already
// know everything about where all the widgets are so we could bypass
// the gocui package and just handle all the mouse events internally here (?)
// for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId
// set the binding for this gocui view now that it has been created
// gocui handles overlaps of views so it will run on the view that is clicked on
me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click)
// this actually sends the text to display to gocui
w.v.Wrap = true
w.v.Frame = w.frame
w.v.Clear()
fmt.Fprint(w.v, w.labelN)
// if you don't do this here, it will be black & white only
if w.color != nil {
w.v.FrameColor = w.color.frame
w.v.FgColor = w.color.fg
w.v.BgColor = w.color.bg
w.v.SelFgColor = w.color.selFg
w.v.SelBgColor = w.color.selBg
}
log.Log(INFO, "recreateView() END")
}

View File

@ -19,8 +19,8 @@ func moveMsg(g *gocui.Gui) {
movingMsg = true movingMsg = true
} }
g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0) g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
me.startOutputW = mx-xOffset me.startOutputW = mx - xOffset
me.startOutputH = my-yOffset me.startOutputH = my - yOffset
g.SetViewOnBottom("msg") g.SetViewOnBottom("msg")
} }

72
view.go
View File

@ -2,13 +2,8 @@ package main
import ( import (
"bufio" "bufio"
"errors"
"fmt"
"strconv"
"strings" "strings"
"github.com/awesome-gocui/gocui"
"go.wit.com/log" "go.wit.com/log"
"go.wit.com/widget" "go.wit.com/widget"
) )
@ -48,73 +43,6 @@ func (w *guiWidget) textResize() bool {
return changed return changed
} }
// display's the text of the widget in gocui
// create or recreate the gocui widget visible
// will create a new gocui view if there isn't one or if it has been moved
// deletes the old view if it exists and recreates it
func (w *guiWidget) recreateView() {
var err error
log.Log(INFO, "recreateView() START", w.WidgetType, w.String())
if me.baseGui == nil {
log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w)
return
}
if w.cuiName == "" {
log.Log(ERROR, "recreateView() w.cuiName was not set for widget", w)
w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
}
log.Log(INFO, "recreateView() labelN =", w.labelN)
// this deletes the button from gocui
me.baseGui.DeleteView(w.cuiName)
w.v = nil
w.textResize()
a := w.gocuiSize.w0
b := w.gocuiSize.h0
c := w.gocuiSize.w1
d := w.gocuiSize.h1
w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0)
if err == nil {
w.showWidgetPlacement("recreateView()")
log.Log(ERROR, "recreateView() internal plugin error err = nil")
return
}
if !errors.Is(err, gocui.ErrUnknownView) {
w.showWidgetPlacement("recreateView()")
log.Log(ERROR, "recreateView() internal plugin error error.IS()", err)
return
}
// this sets up the keybinding for the name of the window
// does this really need to be done? I think we probably already
// know everything about where all the widgets are so we could bypass
// the gocui package and just handle all the mouse events internally here (?)
// for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId
// set the binding for this gocui view now that it has been created
// gocui handles overlaps of views so it will run on the view that is clicked on
me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click)
// this actually sends the text to display to gocui
w.v.Wrap = true
w.v.Frame = w.frame
w.v.Clear()
fmt.Fprint(w.v, w.labelN)
// if you don't do this here, it will be black & white only
if w.color != nil {
w.v.FrameColor = w.color.frame
w.v.FgColor = w.color.fg
w.v.BgColor = w.color.bg
w.v.SelFgColor = w.color.selFg
w.v.SelBgColor = w.color.selBg
}
log.Log(INFO, "recreateView() END")
}
func (w *guiWidget) hideWidgets() { func (w *guiWidget) hideWidgets() {
if w == nil { if w == nil {
return return

View File

@ -103,7 +103,7 @@ func (tk *guiWidget) Visible() bool {
func (w *guiWidget) Show() { func (w *guiWidget) Show() {
// always should the dropdown widget // always should the dropdown widget
if w== me.dropdownV { if w == me.dropdownV {
me.dropdownV.recreateView() me.dropdownV.recreateView()
return return
} }
@ -130,7 +130,7 @@ func (w *guiWidget) Show() {
// then ignore it // then ignore it
log.Log(NOW, "Show() widget =", w.cuiName, w.String()) log.Log(NOW, "Show() widget =", w.cuiName, w.String())
log.Log(NOW, "Show() w.IsCurrent() returned", w.IsCurrent()) log.Log(NOW, "Show() w.IsCurrent() returned", w.IsCurrent())
if ! w.IsCurrent() { if !w.IsCurrent() {
log.Log(NOW, "Show() NOT drawing", w.cuiName, w.String()) log.Log(NOW, "Show() NOT drawing", w.cuiName, w.String())
return return
} }