stdout var cleanup
This commit is contained in:
parent
88e9594b93
commit
8522d4671e
2
debug.go
2
debug.go
|
@ -90,7 +90,7 @@ func (tk *guiWidget) dumpWidget(s string) {
|
|||
func printWidgetTree(g *gocui.Gui, v *gocui.View) error {
|
||||
me.treeRoot.ListWidgets()
|
||||
|
||||
tk := me.logStdout
|
||||
tk := me.stdout.tk
|
||||
// msg := fmt.Sprintf("test out kb %d\n", ecount)
|
||||
// tk.Write([]byte(msg))
|
||||
if tk == nil {
|
||||
|
|
|
@ -129,14 +129,6 @@ func (tk *guiWidget) moveNew() {
|
|||
tk.full.w1 = w1
|
||||
tk.full.h0 = h0
|
||||
tk.full.h1 = h1
|
||||
|
||||
/* this totally fucks up stdout
|
||||
me.logStdout.full.w0 = w - xOffset
|
||||
me.logStdout.full.h0 = h - xOffset
|
||||
me.logStdout.full.w1 = me.logStdout.full.w0 + 120 + me.logStdout.gocuiSize.Width()
|
||||
me.logStdout.full.h1 = me.logStdout.full.h0 + 40 + me.logStdout.gocuiSize.Height()
|
||||
me.logStdout.DrawAt(me.logStdout.full.w0, me.logStdout.full.h0)
|
||||
*/
|
||||
}
|
||||
// always place the help menu on top
|
||||
setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
|
||||
|
@ -144,10 +136,10 @@ func (tk *guiWidget) moveNew() {
|
|||
|
||||
func createStdout(g *gocui.Gui) bool {
|
||||
makeOutputWidget(g, "this is a create before a mouse click")
|
||||
if me.logStdout != nil {
|
||||
if me.stdout.tk != nil {
|
||||
msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount)
|
||||
// me.logStdout.v.Write([]byte(msg))
|
||||
me.logStdout.Write([]byte(msg))
|
||||
me.stdout.tk.Write([]byte(msg))
|
||||
log.Log(NOW, "logStdout test out")
|
||||
}
|
||||
return true
|
||||
|
|
3
init.go
3
init.go
|
@ -38,8 +38,11 @@ func init() {
|
|||
// init the config struct default values
|
||||
Set(&me, "default")
|
||||
|
||||
// initial stdout window settings
|
||||
me.stdout.w = 180
|
||||
me.stdout.h = 40
|
||||
me.stdout.offsetW = 30
|
||||
me.stdout.offsetH = 10
|
||||
|
||||
// Set(&me, "dense")
|
||||
|
||||
|
|
|
@ -34,14 +34,12 @@ func showMsg(g *gocui.Gui, v *gocui.View) error {
|
|||
}
|
||||
|
||||
func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
|
||||
// maxX, maxY := g.Size()
|
||||
|
||||
if me.treeRoot == nil {
|
||||
// keep skipping this until the binary tree is initialized
|
||||
return nil
|
||||
}
|
||||
|
||||
if me.logStdout == nil {
|
||||
if me.stdout.tk == nil {
|
||||
a := new(widget.Action)
|
||||
a.ProgName = "stdout"
|
||||
a.WidgetType = widget.Stdout
|
||||
|
@ -49,13 +47,11 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
|
|||
a.ParentId = 0
|
||||
// n := addNode(a)
|
||||
n := me.myTree.AddNode(a)
|
||||
me.logStdout = initWidget(n)
|
||||
me.stdout.tk = initWidget(n)
|
||||
|
||||
tk := me.logStdout
|
||||
// tk.gocuiSize.w0 = maxX - 32
|
||||
// tk.gocuiSize.h0 = maxY / 2
|
||||
tk.gocuiSize.w0 = 30
|
||||
tk.gocuiSize.h0 = 10
|
||||
tk := me.stdout.tk
|
||||
tk.gocuiSize.w0 = me.stdout.offsetW
|
||||
tk.gocuiSize.h0 = me.stdout.offsetH
|
||||
tk.gocuiSize.w1 = tk.gocuiSize.w0 + me.stdout.w
|
||||
tk.gocuiSize.h1 = tk.gocuiSize.h0 + me.stdout.h
|
||||
|
||||
|
@ -68,21 +64,9 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
|
|||
log.Log(NOW, "makeoutputwindow() msg != nil. WTF now? err =", err)
|
||||
}
|
||||
|
||||
/*
|
||||
if me.startOutputW == 0 {
|
||||
me.startOutputW = maxX - 132
|
||||
}
|
||||
if me.startOutputW == 0 {
|
||||
me.startOutputH = maxY / 2
|
||||
}
|
||||
*/
|
||||
rect := me.stdout.tk.gocuiSize
|
||||
v, err = g.SetView("msg", rect.w0, rect.h0, rect.w1, rect.h1, 0)
|
||||
|
||||
a := me.logStdout.gocuiSize.w0
|
||||
b := me.logStdout.gocuiSize.h0
|
||||
c := me.logStdout.gocuiSize.w1
|
||||
d := me.logStdout.gocuiSize.h1
|
||||
v, err = g.SetView("msg", a, b, c, d, 0)
|
||||
// v, err = g.SetView("msg", me.startOutputW, me.startOutputH, maxX/2+me.stdout.w, maxY/2+me.stdout.h, 0)
|
||||
if errors.Is(err, gocui.ErrUnknownView) {
|
||||
log.Log(NOW, "makeoutputwindow() this is supposed to happen?", err)
|
||||
}
|
||||
|
@ -96,7 +80,7 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
|
|||
log.Log(NOW, "makeoutputwindow() msg == nil. WTF now? err =", err)
|
||||
return nil
|
||||
} else {
|
||||
me.logStdout.v = v
|
||||
me.stdout.tk.v = v
|
||||
}
|
||||
|
||||
v.Clear()
|
||||
|
@ -105,7 +89,7 @@ func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) *gocui.View {
|
|||
fmt.Fprintln(v, "figure out how to capture STDOUT to here\n"+stringFromMouseClick)
|
||||
g.SetViewOnBottom("msg")
|
||||
|
||||
me.logStdout.v = v
|
||||
me.logStdout.DrawAt(10, 10)
|
||||
me.stdout.tk.v = v
|
||||
me.stdout.tk.DrawAt(me.stdout.offsetW, me.stdout.offsetH)
|
||||
return v
|
||||
}
|
||||
|
|
96
structs.go
96
structs.go
|
@ -30,58 +30,56 @@ var redoWidgets bool = true // todo: move this into config struct
|
|||
|
||||
// todo: move all this to a protobuf. then, redo all this mess. it got me here, but now it's time to clean it up for good
|
||||
type config struct {
|
||||
baseGui *gocui.Gui // the main gocui handle
|
||||
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
|
||||
myTree *tree.TreeInfo // ?
|
||||
ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
|
||||
currentWindow *guiWidget // this is the current tab or window to show
|
||||
logStdout *guiWidget // where to show STDOUT
|
||||
// startOutputW int // ?
|
||||
// startOutputH int // ?
|
||||
helpLabel *gocui.View // ?
|
||||
showHelp bool // toggle boolean for the help menu (deprecate?)
|
||||
dropdownW *guiWidget // grab the dropdown choices from this widget
|
||||
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
|
||||
FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
|
||||
PadW int `default:"1" dense:"0"` // pad spacing
|
||||
PadH int `default:"1" dense:"0"` // pad spacing
|
||||
WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
|
||||
WindowH int `default:"-1"` // how far down to start Window or Tab headings
|
||||
TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
|
||||
TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
|
||||
WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
|
||||
TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
|
||||
GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
|
||||
BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
|
||||
GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
|
||||
RawW int `default:"1"` // the raw beginning of each window (or tab)
|
||||
RawH int `default:"5"` // the raw beginning of each window (or tab)
|
||||
FakeW int `default:"20"` // offset for the hidden widgets
|
||||
padded bool // add space between things like buttons
|
||||
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
|
||||
canvas bool // if set to true, the windows are a raw canvas
|
||||
menubar bool // for windows
|
||||
stretchy bool // expand things like buttons to the maximum size
|
||||
margin bool // add space around the frames of windows
|
||||
writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
|
||||
dtoggle bool // is a dropdown or combobox currently active?
|
||||
ecount int // counts how many mouse and keyboard events have occurred
|
||||
supermouse bool // prints out every widget found while you move the mouse around
|
||||
depth int // used for listWidgets() debugging
|
||||
globalMouseDown bool // yep, mouse is pressed
|
||||
newWindowTrigger chan bool // work around hack to redraw windows a bit after NewWindow()
|
||||
stdout stdout // information for the STDOUT window
|
||||
baseGui *gocui.Gui // the main gocui handle
|
||||
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
|
||||
myTree *tree.TreeInfo // ?
|
||||
ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
|
||||
currentWindow *guiWidget // this is the current tab or window to show
|
||||
helpLabel *gocui.View // ?
|
||||
showHelp bool // toggle boolean for the help menu (deprecate?)
|
||||
dropdownW *guiWidget // grab the dropdown choices from this widget
|
||||
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
|
||||
FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
|
||||
PadW int `default:"1" dense:"0"` // pad spacing
|
||||
PadH int `default:"1" dense:"0"` // pad spacing
|
||||
WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
|
||||
WindowH int `default:"-1"` // how far down to start Window or Tab headings
|
||||
TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
|
||||
TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
|
||||
WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
|
||||
TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
|
||||
GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
|
||||
BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
|
||||
GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
|
||||
RawW int `default:"1"` // the raw beginning of each window (or tab)
|
||||
RawH int `default:"5"` // the raw beginning of each window (or tab)
|
||||
FakeW int `default:"20"` // offset for the hidden widgets
|
||||
padded bool // add space between things like buttons
|
||||
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
|
||||
canvas bool // if set to true, the windows are a raw canvas
|
||||
menubar bool // for windows
|
||||
stretchy bool // expand things like buttons to the maximum size
|
||||
margin bool // add space around the frames of windows
|
||||
writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
|
||||
dtoggle bool // is a dropdown or combobox currently active?
|
||||
ecount int // counts how many mouse and keyboard events have occurred
|
||||
supermouse bool // prints out every widget found while you move the mouse around
|
||||
depth int // used for listWidgets() debugging
|
||||
globalMouseDown bool // yep, mouse is pressed
|
||||
newWindowTrigger chan bool // work around hack to redraw windows a bit after NewWindow()
|
||||
stdout stdout // information for the STDOUT window
|
||||
}
|
||||
|
||||
// settings for the stdout window
|
||||
type stdout struct {
|
||||
w int // the width
|
||||
h int // the width
|
||||
outputOnTop bool // is the STDOUT window on top?
|
||||
offscreenW int // where to place the window offscreen
|
||||
offscreenH int // where to place the window offscreen
|
||||
offsetW int // the current 'w' offset
|
||||
offsetH int // the current 'h' offset
|
||||
tk *guiWidget // where to show STDOUT
|
||||
w int // the width
|
||||
h int // the width
|
||||
outputOnTop bool // is the STDOUT window on top?
|
||||
offscreenW int // where to place the window offscreen
|
||||
offscreenH int // where to place the window offscreen
|
||||
offsetW int // the current 'w' offset
|
||||
offsetH int // the current 'h' offset
|
||||
}
|
||||
|
||||
// deprecate these
|
||||
|
@ -154,7 +152,7 @@ func (w *guiWidget) Write(p []byte) (n int, err error) {
|
|||
// _, outputH := w.Size()
|
||||
outputH := 33 // special output length for "msg" window until I figure things out
|
||||
|
||||
tk := me.logStdout
|
||||
tk := me.stdout.tk
|
||||
if tk.v == nil {
|
||||
// optionally write the output to /tmp
|
||||
s := fmt.Sprint(string(p))
|
||||
|
|
Loading…
Reference in New Issue