debugging cleanups
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
9dd8a8afc9
commit
7b611d3dda
34
click.go
34
click.go
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@ -13,15 +13,15 @@ func (w *guiWidget) doWidgetClick() {
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/*
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/*
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case widget.Root:
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case widget.Root:
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// THIS IS THE BEGINING OF THE LAYOUT
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// THIS IS THE BEGINING OF THE LAYOUT
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log.Log(NOW, "doWidgetClick()", w.String())
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log.Log(GOCUI, "doWidgetClick()", w.String())
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wRoot := me.treeRoot.TK.(*guiWidget)
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wRoot := me.treeRoot.TK.(*guiWidget)
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wRoot.redoWindows(0, 0)
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wRoot.redoWindows(0, 0)
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case widget.Flag:
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case widget.Flag:
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log.Log(NOW, "doWidgetClick() FLAG widget name =", w.String())
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log.Log(GOCUI, "doWidgetClick() FLAG widget name =", w.String())
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log.Log(NOW, "doWidgetClick() if this is the dropdown menu, handle it here?")
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log.Log(GOCUI, "doWidgetClick() if this is the dropdown menu, handle it here?")
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*/
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*/
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case widget.Window:
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case widget.Window:
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log.Log(NOW, "doWidgetClick() START on window", w.String())
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log.Log(GOCUI, "doWidgetClick() START on window", w.String())
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// if the user clicked on the current window, do nothing
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// if the user clicked on the current window, do nothing
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/* Ignore this for now and redraw the window anyway
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/* Ignore this for now and redraw the window anyway
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if me.currentWindow == w {
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if me.currentWindow == w {
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@ -43,7 +43,7 @@ func (w *guiWidget) doWidgetClick() {
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me.currentWindow.isCurrent = true
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me.currentWindow.isCurrent = true
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// draw the current window
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// draw the current window
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log.Log(NOW, "doWidgetClick() set currentWindow to", w.String())
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log.Log(GOCUI, "doWidgetClick() set currentWindow to", w.String())
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w.setColor(&colorActiveW)
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w.setColor(&colorActiveW)
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w.DrawAt(3, 2)
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w.DrawAt(3, 2)
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w.placeWidgets(3, 2) // compute the sizes & places for each widget
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w.placeWidgets(3, 2) // compute the sizes & places for each widget
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@ -88,9 +88,9 @@ func (w *guiWidget) doWidgetClick() {
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case widget.Box:
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case widget.Box:
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// w.showWidgetPlacement(logNow, "drawTree()")
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// w.showWidgetPlacement(logNow, "drawTree()")
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if w.node.State.Direction == widget.Horizontal {
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if w.node.State.Direction == widget.Horizontal {
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log.Log(NOW, "BOX IS HORIZONTAL", w.String())
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log.Log(GOCUI, "BOX IS HORIZONTAL", w.String())
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} else {
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} else {
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log.Log(NOW, "BOX IS VERTICAL", w.String())
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log.Log(GOCUI, "BOX IS VERTICAL", w.String())
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}
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}
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w.placeWidgets(w.startW, w.startH)
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w.placeWidgets(w.startW, w.startH)
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w.toggleTree()
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w.toggleTree()
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@ -98,11 +98,11 @@ func (w *guiWidget) doWidgetClick() {
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// doUserEvent(n)
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// doUserEvent(n)
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me.myTree.SendFromUser(w.node)
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me.myTree.SendFromUser(w.node)
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case widget.Combobox:
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case widget.Combobox:
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log.Log(NOW, "do the combobox here")
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log.Log(GOCUI, "do the combobox here")
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w.showDropdown()
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w.showDropdown()
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me.dropdownW = w
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me.dropdownW = w
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case widget.Dropdown:
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case widget.Dropdown:
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log.Log(NOW, "do the dropdown here")
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log.Log(GOCUI, "do the dropdown here")
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w.showDropdown()
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w.showDropdown()
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me.dropdownW = w
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me.dropdownW = w
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default:
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default:
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@ -112,7 +112,7 @@ func (w *guiWidget) doWidgetClick() {
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func click(g *gocui.Gui, v *gocui.View) error {
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func click(g *gocui.Gui, v *gocui.View) error {
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mouseW, mouseH := me.baseGui.MousePosition()
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mouseW, mouseH := me.baseGui.MousePosition()
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log.Log(NOW, "click() START gocui name:", v.Name())
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log.Log(GOCUI, "click() START gocui name:", v.Name())
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w := findUnderMouse()
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w := findUnderMouse()
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// if the dropdown view is visable, process it no matter what
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// if the dropdown view is visable, process it no matter what
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@ -126,7 +126,7 @@ func click(g *gocui.Gui, v *gocui.View) error {
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if w == nil {
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if w == nil {
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log.Error(errors.New("click() could not find widget for view =" + v.Name()))
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log.Error(errors.New("click() could not find widget for view =" + v.Name()))
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} else {
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} else {
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log.Log(NOW, "click() Found widget =", w.node.WidgetId, w.String(), ",", w.labelN)
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log.Log(GOCUI, "click() Found widget =", w.node.WidgetId, w.String(), ",", w.labelN)
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w.doWidgetClick()
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w.doWidgetClick()
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}
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}
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@ -134,7 +134,7 @@ func click(g *gocui.Gui, v *gocui.View) error {
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realTK := rootTK.findWidgetByView(v)
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realTK := rootTK.findWidgetByView(v)
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if realTK == nil {
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if realTK == nil {
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log.Error(errors.New("toolkit click() out of reality with gocui. v.Name() not in binary tree " + v.Name()))
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log.Error(errors.New("toolkit click() out of reality with gocui. v.Name() not in binary tree " + v.Name()))
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log.Log(NOW, "click() END FAILURE ON gocui v.Name =", v.Name())
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log.Log(GOCUI, "click() END FAILURE ON gocui v.Name =", v.Name())
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// return nil // otherwise gocui exits
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// return nil // otherwise gocui exits
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}
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}
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@ -145,19 +145,19 @@ func click(g *gocui.Gui, v *gocui.View) error {
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return nil
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return nil
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}
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}
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if nameTK.v == nil {
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if nameTK.v == nil {
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log.Log(NOW, "click() maybe this widget has had it's view distroyed?", nameTK.cuiName, nameTK.WidgetType)
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log.Log(GOCUI, "click() maybe this widget has had it's view distroyed?", nameTK.cuiName, nameTK.WidgetType)
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log.Log(NOW, "yep. it's gone now")
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log.Log(GOCUI, "yep. it's gone now")
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return nil
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return nil
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}
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}
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// SetCurrentView dies if it's sent an non-existent view
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// SetCurrentView dies if it's sent an non-existent view
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if _, err := g.SetCurrentView(v.Name()); err != nil {
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if _, err := g.SetCurrentView(v.Name()); err != nil {
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log.Log(NOW, "click() END v.Name =", v.Name(), "err =", err)
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log.Log(GOCUI, "click() END v.Name =", v.Name(), "err =", err)
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// return err // return causes gocui.MainLoop() to exit. Do we ever want that to happen here?
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// return err // return causes gocui.MainLoop() to exit. Do we ever want that to happen here?
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return nil
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return nil
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}
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}
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log.Log(NOW, "click() END gocui name:", v.Name())
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log.Log(GOCUI, "click() END gocui name:", v.Name())
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return nil
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return nil
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}
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}
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@ -186,7 +186,6 @@ func findUnderMouse() *guiWidget {
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var found *guiWidget
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var found *guiWidget
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// widgets has everything that matches
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// widgets has everything that matches
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for _, w := range widgets {
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for _, w := range widgets {
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w.showWidgetPlacement("findUnderMouse() FOUND")
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// prioritize window buttons. This means if some code covers
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// prioritize window buttons. This means if some code covers
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// up the window widgets, then it will ignore everything else
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// up the window widgets, then it will ignore everything else
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// and allow the user (hopefully) to redraw or switch windows
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// and allow the user (hopefully) to redraw or switch windows
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@ -194,6 +193,7 @@ func findUnderMouse() *guiWidget {
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if w.WidgetType == widget.Window {
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if w.WidgetType == widget.Window {
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return w
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return w
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}
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}
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// w.showWidgetPlacement("findUnderMouse() FOUND")
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found = w
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found = w
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}
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}
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return found
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return found
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32
dropdown.go
32
dropdown.go
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@ -73,16 +73,16 @@ func (tk *guiWidget) showDropdown() {
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// var items []string
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// var items []string
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// items = tk.node.State.Strings
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// items = tk.node.State.Strings
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//for i, s := range items {
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//for i, s := range items {
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for i, s := range tk.vals {
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for i, s := range tk.node.Strings() {
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log.Log(NOW, "showDropdown()", tk.String(), i, s)
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log.Log(GOCUI, "showDropdown()", tk.String(), i, s)
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ddItems += s + "\n"
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ddItems += s + "\n"
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}
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}
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log.Log(NOW, "new dropdown items should be set to:", ddItems)
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log.Log(GOCUI, "new dropdown items should be set to:", ddItems)
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sizeW, sizeH := tk.Size()
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sizeW, sizeH := tk.Size()
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log.Log(NOW, "showDropdown() size W,H=", sizeW, sizeH)
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log.Log(GOCUI, "showDropdown() size W,H=", sizeW, sizeH)
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startW, startH := tk.Position()
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startW, startH := tk.Position()
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log.Log(NOW, "showDropdown() location W,H=", startW, startH)
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log.Log(GOCUI, "showDropdown() location W,H=", startW, startH)
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me.dropdownV.MoveToOffset(startW+3, startH+2)
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me.dropdownV.MoveToOffset(startW+3, startH+2)
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me.dropdownV.labelN = ddItems
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me.dropdownV.labelN = ddItems
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me.dropdownV.Show()
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me.dropdownV.Show()
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@ -90,7 +90,7 @@ func (tk *guiWidget) showDropdown() {
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func hideDDview() error {
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func hideDDview() error {
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w, h := me.baseGui.MousePosition()
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w, h := me.baseGui.MousePosition()
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log.Log(NOW, "hide dropdown menu() view msgMouseDown (w,h) =", w, h)
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log.Log(GOCUI, "hide dropdown menu() view msgMouseDown (w,h) =", w, h)
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if me.dropdownV == nil {
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if me.dropdownV == nil {
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return gocui.ErrUnknownView
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return gocui.ErrUnknownView
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}
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}
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@ -103,7 +103,7 @@ func hideDDview() error {
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func showDDview() error {
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func showDDview() error {
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w, h := me.baseGui.MousePosition()
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w, h := me.baseGui.MousePosition()
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log.Log(NOW, "show dropdown menu() view msgMouseDown (w,h) =", w, h)
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log.Log(GOCUI, "show dropdown menu() view msgMouseDown (w,h) =", w, h)
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if me.dropdownV == nil {
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if me.dropdownV == nil {
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return gocui.ErrUnknownView
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return gocui.ErrUnknownView
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}
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}
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@ -119,21 +119,21 @@ func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
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w.Hide()
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w.Hide()
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startW, startH := w.Position()
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startW, startH := w.Position()
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log.Log(NOW, "dropdownClicked() start (w,h) =", startW, startH)
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log.Log(GOCUI, "dropdownClicked() start (w,h) =", startW, startH)
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log.Log(NOW, "dropdownClicked() at (w,h) =", mouseW, mouseH)
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log.Log(GOCUI, "dropdownClicked() at (w,h) =", mouseW, mouseH)
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itemNumber := mouseH - startH
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itemNumber := mouseH - startH
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items := strings.Split(w.labelN, "\n")
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items := strings.Split(w.labelN, "\n")
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log.Log(NOW, "dropdownClicked() look for item", itemNumber, "len(items) =", len(items))
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log.Log(GOCUI, "dropdownClicked() look for item", itemNumber, "len(items) =", len(items))
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if itemNumber < 1 {
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if itemNumber < 1 {
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return ""
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return ""
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}
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}
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if len(items) >= itemNumber {
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if len(items) >= itemNumber {
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log.Log(NOW, "dropdownClicked() found", items[itemNumber-1])
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log.Log(GOCUI, "dropdownClicked() found", items[itemNumber-1])
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if items[itemNumber-1] != "" {
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if items[itemNumber-1] != "" {
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if me.dropdownW != nil {
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if me.dropdownW != nil {
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log.Log(NOW, "dropdownClicked() send event for", me.dropdownW.cuiName, me.dropdownW.WidgetType)
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log.Log(GOCUI, "dropdownClicked() send event for", me.dropdownW.cuiName, me.dropdownW.WidgetType)
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me.dropdownW.SetText(items[itemNumber-1])
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me.dropdownW.SetText(items[itemNumber-1])
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me.dropdownW.node.SetCurrentS(items[itemNumber-1])
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me.dropdownW.node.SetCurrentS(items[itemNumber-1])
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me.myTree.SendUserEvent(me.dropdownW.node)
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me.myTree.SendUserEvent(me.dropdownW.node)
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@ -146,11 +146,11 @@ func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
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func dropdownUnclicked(mouseX, mouseH int) {
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func dropdownUnclicked(mouseX, mouseH int) {
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if me.dropdownV == nil {
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if me.dropdownV == nil {
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log.Log(NOW, "mouseUp() dropdownV = nil", mouseX, mouseH)
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log.Log(GOCUI, "mouseUp() dropdownV = nil", mouseX, mouseH)
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return
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return
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}
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}
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tk := me.dropdownV
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tk := me.dropdownV
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log.Log(NOW, "mouseUp() view msgMouseDown (check here for dropdown menu click) (w,h) =", mouseX, mouseH)
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log.Log(GOCUI, "mouseUp() view msgMouseDown (check here for dropdown menu click) (w,h) =", mouseX, mouseH)
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log.Log(NOW, "mouseUp() ddview is the thing that was clicked", mouseX, mouseH)
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log.Log(GOCUI, "mouseUp() ddview is the thing that was clicked", mouseX, mouseH)
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log.Log(NOW, "mouseUp() find out what the string is here", mouseX, mouseH, tk.gocuiSize.h1)
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log.Log(GOCUI, "mouseUp() find out what the string is here", mouseX, mouseH, tk.gocuiSize.h1)
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}
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}
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8
log.go
8
log.go
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@ -12,6 +12,7 @@ var outputS []string
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var NOW *log.LogFlag
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var NOW *log.LogFlag
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var INFO *log.LogFlag
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var INFO *log.LogFlag
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var GOCUI *log.LogFlag
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var SPEW *log.LogFlag
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var SPEW *log.LogFlag
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var WARN *log.LogFlag
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var WARN *log.LogFlag
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@ -19,9 +20,14 @@ var WARN *log.LogFlag
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var ERROR *log.LogFlag
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var ERROR *log.LogFlag
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func init() {
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func init() {
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full := "go.wit.com/toolkits/gocui"
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full := "go.wit.com/gui"
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short := "gocui"
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short := "gocui"
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GOCUI = log.NewFlag("GOCUI", false, full, short, "gocui internals")
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full = "go.wit.com/toolkits/gocui"
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short = "gocui"
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NOW = log.NewFlag("NOW", true, full, short, "temp debugging stuff")
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NOW = log.NewFlag("NOW", true, full, short, "temp debugging stuff")
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INFO = log.NewFlag("INFO", false, full, short, "normal debugging stuff")
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INFO = log.NewFlag("INFO", false, full, short, "normal debugging stuff")
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4
mouse.go
4
mouse.go
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@ -27,7 +27,7 @@ func mouseMove(g *gocui.Gui) {
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func msgDown(g *gocui.Gui, v *gocui.View) error {
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func msgDown(g *gocui.Gui, v *gocui.View) error {
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initialMouseX, initialMouseY = g.MousePosition()
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initialMouseX, initialMouseY = g.MousePosition()
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log.Log(NOW, "msgDown() X,Y", initialMouseX, initialMouseY)
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log.Log(GOCUI, "msgDown() X,Y", initialMouseX, initialMouseY)
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if vx, vy, _, _, err := g.ViewPosition("msg"); err == nil {
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if vx, vy, _, _, err := g.ViewPosition("msg"); err == nil {
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xOffset = initialMouseX - vx
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xOffset = initialMouseX - vx
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yOffset = initialMouseY - vy
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yOffset = initialMouseY - vy
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@ -73,7 +73,7 @@ func mouseDown(g *gocui.Gui, v *gocui.View) error {
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} else if x+len(msg)+1 > maxX-1 {
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} else if x+len(msg)+1 > maxX-1 {
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x = maxX - 1 - len(msg) - 1
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x = maxX - 1 - len(msg) - 1
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}
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}
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log.Log(NOW, "mouseDown() about to write out message to 'globalDown' view. msg =", msg)
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log.Log(GOCUI, "mouseDown() about to write out message to 'globalDown' view. msg =", msg)
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if v, err := g.SetView("globalDown", x, my-1, x+len(msg)+1, my+1, 0); err != nil {
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if v, err := g.SetView("globalDown", x, my-1, x+len(msg)+1, my+1, 0); err != nil {
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if !errors.Is(err, gocui.ErrUnknownView) {
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if !errors.Is(err, gocui.ErrUnknownView) {
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return err
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return err
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@ -86,10 +86,8 @@ func newaction(n *tree.Node, atype widget.ActionType) {
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w := n.TK.(*guiWidget)
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w := n.TK.(*guiWidget)
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switch atype {
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switch atype {
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case widget.Show:
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case widget.Show:
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log.Log(NOW, "Show() HERE. a.Hidden() was =", n.Hidden())
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w.Show()
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w.Show()
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case widget.Hide:
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case widget.Hide:
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log.Log(NOW, "Hide() HERE. a.State.Hidden was =", n.Hidden())
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w.Hide()
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w.Hide()
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case widget.Move:
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case widget.Move:
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log.Log(NOW, "attempt to move() =", atype, n.WidgetType, n.ProgName())
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log.Log(NOW, "attempt to move() =", atype, n.WidgetType, n.ProgName())
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23
widget.go
23
widget.go
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@ -65,7 +65,7 @@ func setupCtrlDownWidget() {
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func (w *guiWidget) deleteView() {
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func (w *guiWidget) deleteView() {
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// make sure the view isn't really there
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// make sure the view isn't really there
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log.Log(NOW, "deleteView()", w.cuiName, w.WidgetType, w.node.WidgetId)
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log.Log(GOCUI, "deleteView()", w.cuiName, w.WidgetType, w.node.WidgetId)
|
||||||
me.baseGui.DeleteView(w.cuiName)
|
me.baseGui.DeleteView(w.cuiName)
|
||||||
w.v = nil
|
w.v = nil
|
||||||
}
|
}
|
||||||
|
@ -75,8 +75,8 @@ func (w *guiWidget) IsCurrent() bool {
|
||||||
return w.isCurrent
|
return w.isCurrent
|
||||||
}
|
}
|
||||||
if w.node.WidgetType == widget.Window {
|
if w.node.WidgetType == widget.Window {
|
||||||
log.Log(NOW, "IsCurrent() found current window", w.cuiName, w.String())
|
log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
|
||||||
log.Log(NOW, "IsCurrent() window w.isCurrent =", w.isCurrent)
|
log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
|
||||||
return w.isCurrent
|
return w.isCurrent
|
||||||
}
|
}
|
||||||
if w.node.WidgetType == widget.Root {
|
if w.node.WidgetType == widget.Root {
|
||||||
|
@ -125,15 +125,24 @@ func (w *guiWidget) Show() {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if w.node.WidgetType == widget.Dropdown {
|
||||||
|
log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
|
||||||
|
log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
|
||||||
|
}
|
||||||
|
if w.node.WidgetType == widget.Combobox {
|
||||||
|
log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
|
||||||
|
log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
|
||||||
|
}
|
||||||
|
|
||||||
// if the widget is not in the current displayed windo
|
// if the widget is not in the current displayed windo
|
||||||
// then ignore it
|
// then ignore it
|
||||||
log.Log(NOW, "Show() widget =", w.cuiName, w.String())
|
log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
|
||||||
log.Log(NOW, "Show() w.IsCurrent() returned", w.IsCurrent())
|
log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
|
||||||
if !w.IsCurrent() {
|
if !w.IsCurrent() {
|
||||||
log.Log(NOW, "Show() NOT drawing", w.cuiName, w.String())
|
log.Log(GOCUI, "Show() NOT drawing", w.cuiName, w.String())
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
log.Log(NOW, "Show() drawing", w.cuiName, w.String())
|
log.Log(GOCUI, "Show() drawing", w.cuiName, w.String())
|
||||||
|
|
||||||
// finally, check if the widget State is hidden or not
|
// finally, check if the widget State is hidden or not
|
||||||
if w.node.Hidden() {
|
if w.node.Hidden() {
|
||||||
|
|
Loading…
Reference in New Issue