wrapping my head around this code again
This commit is contained in:
parent
11465e4043
commit
75a5c7bf72
2
Makefile
2
Makefile
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@ -4,7 +4,7 @@ BUILDTIME = $(shell date +%Y.%m.%d)
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all: clean gocui.so
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@#ldd gocui.so
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gocui.so: view.pb.go goimports
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gocui.so: goimports
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GO111MODULE=off go build -v -work -buildmode=plugin -o gocui.so \
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-ldflags "-X main.VERSION=${VERSION} -X main.BUILDTIME=${BUILDTIME} -X gui.GUIVERSION=${VERSION}"
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17
dropdown.go
17
dropdown.go
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@ -10,6 +10,17 @@ import (
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"go.wit.com/widget"
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)
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// dropdowns don't exist so this is an attempt to pretend they exist
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// by having a fake window view in gocui that appears with the dropdown
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// items. by detecting where the user clicks, we should be
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// able to set the text of the button to that value (and
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// rezise it.
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// the thing is this is so damned complicated because it
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// is very hard to debug this. thanks to the floating on
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// screen debugging output I might be able to figure it
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// it out now. maybe. notsure.
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func makeDropdownView(ddItems string) *guiWidget {
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newNode := addDropdown()
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tk := newNode.TK.(*guiWidget)
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@ -145,12 +156,12 @@ func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
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}
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func dropdownUnclicked(mouseX, mouseH int) {
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log.Log(GOCUI, "dropdownUnclicked() mouseup: got inside me.dropdown handler? wxh =", mouseX, mouseH)
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if me.dropdownV == nil {
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log.Log(GOCUI, "mouseUp() dropdownV = nil", mouseX, mouseH)
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return
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}
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tk := me.dropdownV
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log.Log(GOCUI, "mouseUp() view msgMouseDown (check here for dropdown menu click) (w,h) =", mouseX, mouseH)
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log.Log(GOCUI, "mouseUp() ddview is the thing that was clicked", mouseX, mouseH)
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log.Log(GOCUI, "mouseUp() find out what the string is here", mouseX, mouseH, tk.gocuiSize.h1)
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log.Log(GOCUI, fmt.Sprintf("dropdownUnclicked at apparently (w=%d h=%d)", mouseX, mouseH))
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log.Log(GOCUI, "dropdownUnclicked() find out what the string is here", mouseX, mouseH, tk.gocuiSize.h1)
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}
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@ -0,0 +1,89 @@
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// WIT.COM Inc. 2017-2025 GPL 3.0
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package main
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import (
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"github.com/awesome-gocui/gocui"
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)
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// tells 'gocui' what to call based on what key was pressed
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func registerHandlers(g *gocui.Gui) {
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g.SetKeybinding("", '?', gocui.ModNone, theHelp) // 'h' toggles on and off the help menu
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g.SetKeybinding("", 'r', gocui.ModNone, widgetRefresh) // screen refresh
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g.SetKeybinding("", 'w', gocui.ModNone, doWindow) // close all windows
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g.SetKeybinding("", 'q', gocui.ModNone, doExit) // exit
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g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, doExit) // exit
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g.SetKeybinding("", gocui.KeyCtrlV, gocui.ModNone, doPanic) // forced panic
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// debugging
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g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons
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g.SetKeybinding("", gocui.KeyCtrlD, gocui.ModNone, openDebuggger) // open the debugger
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g.SetKeybinding("", 'L', gocui.ModNone, dumpWidgets) // list all widgets
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g.SetKeybinding("", 'M', gocui.ModNone, dumpWidgetPlacement) // list all widgets with positions
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}
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func doExit(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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func doPanic(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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func dumpWidgets(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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func dumpWidgetPlacement(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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func openDebuggger(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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// is run whenever anyone hits 'd' (in an open space)
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func theLetterD(g *gocui.Gui, v *gocui.View) error {
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// widgets that don't have physical existance in
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// a display toolkit are hidden. In the case
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// of gocui, they are set as not 'visible' and put offscreen
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// or have the size set to zero
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// (hopefully anyway) lots of things with the toolkit
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// still don't work
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fakeStartWidth = me.FakeW
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fakeStartHeight = me.TabH + me.FramePadH
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if showDebug {
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showFake()
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showDebug = false
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} else {
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hideFake()
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showDebug = true
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}
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return nil
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}
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func theHelp(g *gocui.Gui, v *gocui.View) error {
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if showHelp {
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helplayout()
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showHelp = false
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if me.dropdownV == nil {
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me.dropdownV = makeDropdownView("addWidget() ddview")
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}
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me.dropdownV.Show()
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} else {
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me.baseGui.DeleteView("help")
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showHelp = true
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me.dropdownV.Hide()
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}
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return nil
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}
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func widgetRefresh(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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func doWindow(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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9
gocui.go
9
gocui.go
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@ -1,3 +1,6 @@
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is (now) governed by the GPL 3.0
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// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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@ -13,8 +16,6 @@ import (
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"go.wit.com/log"
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)
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var ecount int = 3
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// Thanks to the gocui developers -- your package kicks ass
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// This function is called on every event. It is a callback function from the gocui package
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// which has an excellent implementation. While gocui handles things like text highlighting
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@ -22,7 +23,7 @@ var ecount int = 3
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// complicated console handling, it sends events here in a clean way.
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// This is equivalent to the linux command xev (apt install x11-utils)
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func gocuiEvent(g *gocui.Gui) error {
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ecount += 1
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me.ecount += 1
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maxX, maxY := g.Size()
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mx, my := g.MousePosition()
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log.Verbose("handleEvent() START", maxX, maxY, mx, my, msgMouseDown)
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@ -36,7 +37,7 @@ func gocuiEvent(g *gocui.Gui) error {
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// setOutput(me.logStdout)
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// me.logStdout.Write("test out")
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w := me.logStdout.TK.(*guiWidget)
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msg := fmt.Sprintf("test out gocuiEvent() %d\n", ecount)
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msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount)
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w.Write([]byte(msg))
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// log.CaptureMode(w)
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log.Log(NOW, "logStdout test out")
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4
help.go
4
help.go
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@ -20,7 +20,9 @@ var helpText []string = []string{"KEYBINDINGS",
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"s/h: show/hide all widgets",
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"L: list all widgets",
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"M: list all widgets positions",
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"\x1b[0;32m \x1b[0m",
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"\x1b[0;32m \x1b[0m", // this was a test to see what might be
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// possible with gocui. it doesn't seem to work for me
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"q: quit()",
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"p: panic()",
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"o: show Stdout",
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@ -63,19 +63,7 @@ func defaultKeybindings(g *gocui.Gui) error {
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func addDebugKeys(g *gocui.Gui) {
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// show debugging buttons
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g.SetKeybinding("", 'd', gocui.ModNone,
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func(g *gocui.Gui, v *gocui.View) error {
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fakeStartWidth = me.FakeW
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fakeStartHeight = me.TabH + me.FramePadH
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if showDebug {
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showFake()
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showDebug = false
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} else {
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hideFake()
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showDebug = true
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}
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return nil
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})
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g.SetKeybinding("", 'd', gocui.ModNone, theLetterD)
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// display the help menu
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g.SetKeybinding("", '?', gocui.ModNone,
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27
mouse.go
27
mouse.go
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@ -2,6 +2,13 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// note by jcarr@wit.com in 2025: this is one of the coolest
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// things ever what this does. I've tried to improve
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// it while I've been working on making a gocui
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// GO plugin so it can be generalized as a useful
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// console interface. Well done everyone that has
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// contributed to this gocui project !!!
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package main
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import (
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@ -27,8 +34,13 @@ func mouseMove(g *gocui.Gui) {
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func msgDown(g *gocui.Gui, v *gocui.View) error {
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initialMouseX, initialMouseY = g.MousePosition()
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// debugging output
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log.Log(GOCUI, "msgDown() X,Y", initialMouseX, initialMouseY)
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if vx, vy, _, _, err := g.ViewPosition("msg"); err == nil {
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//
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vx, vy, _, _, err := g.ViewPosition("msg")
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if err == nil {
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xOffset = initialMouseX - vx
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yOffset = initialMouseY - vy
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msgMouseDown = true
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w, h := g.MousePosition()
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dropdownUnclicked(w, h)
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if msgMouseDown {
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msgMouseDown = false
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if movingMsg {
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return nil
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}
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// func isMouseInMsg
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// this is where you have to figure out what
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// widget was underneath so you can active
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// the right response for the toolkit user's app
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func mouseDown(g *gocui.Gui, v *gocui.View) error {
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mx, my := g.MousePosition()
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if vx0, vy0, vx1, vy1, err := g.ViewPosition("msg"); err == nil {
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vx0, vy0, vx1, vy1, err := g.ViewPosition("msg")
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if err == nil {
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if mx >= vx0 && mx <= vx1 && my >= vy0 && my <= vy1 {
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return msgDown(g, v)
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}
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}
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globalMouseDown = true
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maxX, _ := g.Size()
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findUnderMouse()
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msg := fmt.Sprintf("mouseDown() Mouse really down at: %d,%d", mx, my)
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// dropdownClicked(mx, my)
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x := mx - len(msg)/2
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@ -102,6 +102,10 @@ type config struct {
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// used to attempt to write to the stdout window
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fakefile *FakeFile
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// just a counter for curiosity.
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// counts how many mouse and keyboard events have occurred
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ecount int
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}
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// deprecate these
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