add the protobuf to the struct
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parent
f36f9cfd0f
commit
57b6efd831
66
structs.go
66
structs.go
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@ -18,6 +18,7 @@ import (
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"github.com/awesome-gocui/gocui"
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"github.com/awesome-gocui/gocui"
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"go.wit.com/lib/protobuf/guipb"
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log "go.wit.com/log"
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log "go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/toolkits/tree"
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)
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)
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@ -181,38 +182,39 @@ type colorT struct {
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}
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}
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type guiWidget struct {
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type guiWidget struct {
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v *gocui.View // this is nil if the widget is not displayed
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v *gocui.View // this is nil if the widget is not displayed
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cuiName string // what gocui uses to reference the widget (usually "TK <widgetId>"
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cuiName string // what gocui uses to reference the widget (usually "TK <widgetId>"
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parent *guiWidget // mirrors the binary node tree
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parent *guiWidget // mirrors the binary node tree
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children []*guiWidget // mirrors the binary node tree
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children []*guiWidget // mirrors the binary node tree
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node *tree.Node // the pointer back to the tree
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node *tree.Node // the pointer back to the tree
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windowFrame *guiWidget // this is the frame for a window widget
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pb *guipb.Widget // the guipb Widget
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internal bool // indicates the widget is internal to gocui and should be treated differently
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windowFrame *guiWidget // this is the frame for a window widget
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hasTabs bool // does the window have tabs?
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internal bool // indicates the widget is internal to gocui and should be treated differently
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currentTab bool // the visible tab
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hasTabs bool // does the window have tabs?
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window window // holds information specific only to Window widgets
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currentTab bool // the visible tab
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value string // ?
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window window // holds information specific only to Window widgets
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checked bool // ?
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value string // ?
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labelN string // the actual text to display in the console
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checked bool // ?
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vals []string // dropdown menu items
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labelN string // the actual text to display in the console
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enable bool // ?
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vals []string // dropdown menu items
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gocuiSize rectType // should mirror the real display size. todo: verify these are accurate. they are not yet
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enable bool // ?
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full rectType // full size of children (used by widget.Window, etc)
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gocuiSize rectType // should mirror the real display size. todo: verify these are accurate. they are not yet
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force rectType // force widget within these boundries (using this to debug window dragging)
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full rectType // full size of children (used by widget.Window, etc)
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startW int // ?
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force rectType // force widget within these boundries (using this to debug window dragging)
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startH int // ?
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startW int // ?
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lastW int // used during mouse dragging
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startH int // ?
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lastH int // used during mouse dragging
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lastW int // used during mouse dragging
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isFake bool // widget types like 'box' are 'false'
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lastH int // used during mouse dragging
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widths map[int]int // how tall each row in the grid is
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isFake bool // widget types like 'box' are 'false'
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heights map[int]int // how wide each column in the grid is
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widths map[int]int // how tall each row in the grid is
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tainted bool // ?
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heights map[int]int // how wide each column in the grid is
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frame bool // ?
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tainted bool // ?
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selectedTab *tree.Node // for a window, this is currently selected tab
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frame bool // ?
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color *colorT // what color to use
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selectedTab *tree.Node // for a window, this is currently selected tab
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colorLast colorT // the last color the widget had
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color *colorT // what color to use
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defaultColor *colorT // the default colors // TODO: make a function for this instead
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colorLast colorT // the last color the widget had
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isBG bool // means this is the background widget. There is only one of these
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defaultColor *colorT // the default colors // TODO: make a function for this instead
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isBG bool // means this is the background widget. There is only one of these
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}
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}
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// THIS IS GO COMPILER MAGIC
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// THIS IS GO COMPILER MAGIC
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