start working on movingMsg
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3d5ee3f89b
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@ -50,8 +50,8 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
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if msgMouseDown {
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msgMouseDown = false
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if movingMsg {
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movingMsg = false
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if me.movingMsg {
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me.movingMsg = false
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return nil
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} else {
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g.DeleteView("msg")
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@ -44,17 +44,24 @@ func mouseMove(g *gocui.Gui) {
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}
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}
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/*
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func dragOutputWindow() {
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log.Log(GOCUI, "todo: make dragOutputWindow")
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// this is how the window gets dragged around
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func moveMsg(g *gocui.Gui) {
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mx, my := g.MousePosition()
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if !me.movingMsg && (mx != initialMouseX || my != initialMouseY) {
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me.movingMsg = true
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}
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g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
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me.startOutputW = mx - xOffset
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me.startOutputH = my - yOffset
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g.SetViewOnBottom("msg")
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}
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*/
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// this somehow is letting me drag around the stdout window
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func mouseMoveOld(g *gocui.Gui) bool {
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me.ecount += 1
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maxX, maxY := g.Size()
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mx, my := g.MousePosition()
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log.Log(NOW, "handleEvent() START", maxX, maxY, mx, my, msgMouseDown)
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// log.Log(NOW, "handleEvent() START", maxX, maxY, mx, my, msgMouseDown)
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if _, err := g.View("msg"); msgMouseDown && err == nil {
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moveMsg(g)
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return true
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@ -75,6 +82,6 @@ func mouseMoveOld(g *gocui.Gui) bool {
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} else {
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log.Log(NOW, "output widget already exists", maxX, maxY, mx, my)
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}
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log.Log(NOW, "handleEvent() END ", maxX, maxY, mx, my, msgMouseDown)
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// log.Log(NOW, "handleEvent() END ", maxX, maxY, mx, my, msgMouseDown)
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return false
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}
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@ -16,17 +16,6 @@ import (
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var outputW int = 180
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var outputH int = 40
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func moveMsg(g *gocui.Gui) {
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mx, my := g.MousePosition()
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if !movingMsg && (mx != initialMouseX || my != initialMouseY) {
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movingMsg = true
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}
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g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
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me.startOutputW = mx - xOffset
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me.startOutputH = my - yOffset
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g.SetViewOnBottom("msg")
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}
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func showMsg(g *gocui.Gui, v *gocui.View) error {
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var l string
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var err error
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@ -70,12 +70,13 @@ type config struct {
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ecount int // counts how many mouse and keyboard events have occurred
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supermouse bool // prints out every widget found while you move the mouse around
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depth int // used for listWidgets() debugging
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movingMsg bool // means the user id dragging something around with the mouse
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}
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// deprecate these
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var (
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initialMouseX, initialMouseY, xOffset, yOffset int
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globalMouseDown, msgMouseDown, movingMsg bool
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globalMouseDown, msgMouseDown bool
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)
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// this is the gocui way
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