some crippled dumb refresh code kinda makes init() work for now
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parent
dc329ed18c
commit
4b79e862a7
7
init.go
7
init.go
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@ -243,6 +243,13 @@ func refreshGocui() {
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// redraw the windows if something has changed
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if time.Since(lastRefresh) > 1000*time.Millisecond {
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if me.refresh {
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if me.stdout.outputOnTop {
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me.stdout.outputOnTop = false
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setThingsOnTop()
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} else {
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me.stdout.outputOnTop = true
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setThingsOnTop()
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}
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log.Info("refresh triggered")
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me.newWindowTrigger <- me.treeRoot.TK.(*guiWidget)
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me.refresh = false
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@ -36,15 +36,18 @@ func newAdd(n *tree.Node) {
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*/
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w := n.TK.(*guiWidget)
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w.Show()
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me.refresh = true // testing code to see if refresh can work
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}
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// for gocui as a GUI plugin, SetTitle & SetLabel are identical to SetText
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func setTitle(n *tree.Node, s string) {
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setText(n, s)
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me.refresh = true // testing code to see if refresh can work
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}
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func setLabel(n *tree.Node, s string) {
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setText(n, s)
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me.refresh = true // testing code to see if refresh can work
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}
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// setText() and addText() are simple. They take the event sent
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@ -61,6 +64,7 @@ func setText(n *tree.Node, s string) {
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}
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w := n.TK.(*guiWidget)
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w.SetText(s)
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me.refresh = true // testing code to see if refresh can work
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}
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func addText(n *tree.Node, s string) {
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@ -74,6 +78,7 @@ func addText(n *tree.Node, s string) {
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}
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w := n.TK.(*guiWidget)
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w.AddText(s)
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me.refresh = true // testing code to see if refresh can work
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}
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func (w *guiWidget) deleteGocuiViews() {
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