hmm. notsure
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7557486b13
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@ -32,15 +32,15 @@ func mouseMove(g *gocui.Gui) {
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tk.dumpWidget("mouseMove()")
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}
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}
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if msgMouseDown {
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// plugin will segfault if you don't keep this inside a check for msgMouseDown
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// don't move this code out of here
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for _, tk := range findByXY(w, h) {
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if tk.node == nil {
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log.Info("mouseMove() tk.node == nil")
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} else {
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if tk.node.WidgetType == widget.Stdout && msgMouseDown {
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moveMsg(g)
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return
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}
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if tk.node.WidgetType == widget.Stdout {
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// moveMsg(g)
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tk.moveNew(g)
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return
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}
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}
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}
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@ -57,6 +57,19 @@ func mouseMove(g *gocui.Gui) {
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}
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}
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// this is how the window gets dragged around
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func (tk *guiWidget) moveNew(g *gocui.Gui) {
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mx, my := g.MousePosition()
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if !me.movingMsg && (mx != initialMouseX || my != initialMouseY) {
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me.movingMsg = true
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}
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// tk.MoveToOffset(mx-xOffset, my-yOffset)
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g.SetView("msg", mx-xOffset, my-yOffset, mx-xOffset+outputW, my-yOffset+outputH+me.FramePadH, 0)
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me.startOutputW = mx - xOffset
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me.startOutputH = my - yOffset
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g.SetViewOnBottom("msg")
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}
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// this is how the window gets dragged around
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func moveMsg(g *gocui.Gui) {
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mx, my := g.MousePosition()
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