got the strings for a dropdown widget (finally. only took me 4 years)

This commit is contained in:
Jeff Carr 2025-01-31 09:49:27 -06:00
parent 9f38585892
commit 1d32c5da2b
4 changed files with 116 additions and 84 deletions

View File

@ -156,12 +156,29 @@ func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
}
func dropdownUnclicked(mouseX, mouseH int) {
log.Log(GOCUI, "dropdownUnclicked() mouseup: got inside me.dropdown handler? wxh =", mouseX, mouseH)
var d *guiWidget
// log.Log(GOCUI, "dropdownUnclicked() mouseup: got inside me.dropdown handler? wxh =", mouseX, mouseH)
if me.dropdownV == nil {
log.Log(GOCUI, "mouseUp() dropdownV = nil", mouseX, mouseH)
log.Log(GOCUI, "mouseUp() dropdownV = nil. you don't have a fake dropdown window to make visible", mouseX, mouseH)
return
}
tk := me.dropdownV
log.Log(GOCUI, fmt.Sprintf("dropdownUnclicked at apparently (w=%d h=%d)", mouseX, mouseH))
log.Log(GOCUI, "dropdownUnclicked() find out what the string is here", mouseX, mouseH, tk.gocuiSize.h1)
rootW := me.treeRoot.TK.(*guiWidget)
// examine everything under X & Y on the screen)
for i, w := range findByXY(rootW, mouseX, mouseH) {
log.Log(GOCUI, "dropdownUnclicked()", i, w.WidgetType)
if w.WidgetType == widget.Dropdown {
d = w
break
}
}
if d == nil {
log.Log(GOCUI, fmt.Sprintf("dropdownUnclicked() there was no dropdown widget at (w=%d h=%d)", mouseX, mouseH))
return
}
log.Log(GOCUI, "dropdownUnclicked()", d.node.Strings(), "end")
}

View File

@ -160,84 +160,3 @@ func click(g *gocui.Gui, v *gocui.View) error {
log.Log(GOCUI, "click() END gocui name:", v.Name())
return nil
}
func findUnderMouse() *guiWidget {
var widgets []*guiWidget
var f func(w *guiWidget)
w, h := me.baseGui.MousePosition()
// find buttons that are below where the mouse button click
f = func(widget *guiWidget) {
// ignore widgets that are not visible
if widget.Visible() {
if (widget.gocuiSize.w0 <= w) && (w <= widget.gocuiSize.w1) &&
(widget.gocuiSize.h0 <= h) && (h <= widget.gocuiSize.h1) {
widgets = append(widgets, widget)
}
}
for _, child := range widget.children {
f(child)
}
}
rootW := me.treeRoot.TK.(*guiWidget)
f(rootW)
// search through all the widgets that were below the mouse click
var found *guiWidget
for _, w := range widgets {
// prioritize window buttons. This means if some code covers
// up the window widgets, then it will ignore everything else
// and allow the user (hopefully) to redraw or switch windows
// TODO: display the window widgets on top
if w.WidgetType == widget.Window {
return w
}
}
// return anything else that is interactive
for _, w := range widgets {
if w.WidgetType == widget.Button {
return w
}
if w.WidgetType == widget.Combobox {
return w
}
if w.WidgetType == widget.Checkbox {
return w
}
w.showWidgetPlacement("findUnderMouse() found something unknown")
found = w
}
// maybe something else was found
return found
}
// find the widget under the mouse click
func ctrlDown(g *gocui.Gui, v *gocui.View) error {
var found *guiWidget
// var widgets []*node
// var f func (n *node)
found = findUnderMouse()
if me.ctrlDown == nil {
setupCtrlDownWidget()
var tk *guiWidget
tk = me.ctrlDown.TK.(*guiWidget)
tk.labelN = found.String()
tk.cuiName = "ctrlDown"
// me.ctrlDown.parent = me.rootNode
}
var tk *guiWidget
tk = me.ctrlDown.TK.(*guiWidget)
if found == nil {
found = me.treeRoot.TK.(*guiWidget)
}
tk.labelN = found.String()
newR := found.realGocuiSize()
tk.gocuiSize.w0 = newR.w0
tk.gocuiSize.h0 = newR.h0
tk.gocuiSize.w1 = newR.w1
tk.gocuiSize.h1 = newR.h1
return nil
}

96
find.go Normal file
View File

@ -0,0 +1,96 @@
package main
import (
"github.com/awesome-gocui/gocui"
"go.wit.com/widget"
)
// returns the widget under the location on the screen
func findByXY(widget *guiWidget, w int, h int) []*guiWidget {
var widgets []*guiWidget
if !widget.Visible() {
// ignore widgets that are not visible
} else {
// check the location to see if this is under (W,H)
// if it is, return this widget
if (widget.gocuiSize.w0 <= w) && (w <= widget.gocuiSize.w1) &&
(widget.gocuiSize.h0 <= h) && (h <= widget.gocuiSize.h1) {
widgets = append(widgets, widget)
// log.Log(GOCUI, "findByXY() found", widget.WidgetType, w, h)
}
}
// search through the children widgets in the binary tree
for _, child := range widget.children {
widgets = append(widgets, findByXY(child, w, h)...)
}
return widgets
}
func findUnderMouse() *guiWidget {
w, h := me.baseGui.MousePosition()
rootW := me.treeRoot.TK.(*guiWidget)
widgets := findByXY(rootW, w, h)
// search through all the widgets that were below the mouse click
var found *guiWidget
for _, w := range widgets {
// prioritize window buttons. This means if some code covers
// up the window widgets, then it will ignore everything else
// and allow the user (hopefully) to redraw or switch windows
// TODO: display the window widgets on top
if w.WidgetType == widget.Window {
return w
}
}
// return anything else that is interactive
for _, w := range widgets {
if w.WidgetType == widget.Button {
return w
}
if w.WidgetType == widget.Combobox {
return w
}
if w.WidgetType == widget.Checkbox {
return w
}
w.showWidgetPlacement("findUnderMouse() found something unknown")
found = w
}
// maybe something else was found
return found
}
// find the widget under the mouse click
func ctrlDown(g *gocui.Gui, v *gocui.View) error {
var found *guiWidget
// var widgets []*node
// var f func (n *node)
found = findUnderMouse()
if me.ctrlDown == nil {
setupCtrlDownWidget()
var tk *guiWidget
tk = me.ctrlDown.TK.(*guiWidget)
tk.labelN = found.String()
tk.cuiName = "ctrlDown"
// me.ctrlDown.parent = me.rootNode
}
var tk *guiWidget
tk = me.ctrlDown.TK.(*guiWidget)
if found == nil {
found = me.treeRoot.TK.(*guiWidget)
}
tk.labelN = found.String()
newR := found.realGocuiSize()
tk.gocuiSize.w0 = newR.w0
tk.gocuiSize.h0 = newR.h0
tk.gocuiSize.w1 = newR.w1
tk.gocuiSize.h1 = newR.h1
return nil
}

View File

@ -14,7 +14,7 @@ import (
var helpText []string = []string{"KEYBINDINGS",
"",
"?: toggle helps",
"?: toggle zhelp",
"d: toggle debugging",
"r: redraw widgets",
"s/h: show/hide all widgets",