hidden still not working in window redraw

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-01-30 03:11:31 -06:00
parent ab1c90e93e
commit 00a0184918
2 changed files with 12 additions and 0 deletions

View File

@ -34,6 +34,9 @@ func action(a widget.Action) {
} else {
w.setColor(&colorDisabled)
}
if w.hidden {
w.SetVisible(false)
}
} else {
// this is done to protect the plugin being 'refreshed' with the
// widget binary tree. TODO: find a way to keep them in sync
@ -41,6 +44,7 @@ func action(a widget.Action) {
a.WidgetId, a.ActionType, a.WidgetType, a.ProgName)
}
case widget.Show:
w.node.State.Hidden = false
if w.Visible() {
// widget was already shown
} else {
@ -49,6 +53,9 @@ func action(a widget.Action) {
}
w.showView()
case widget.Hide:
w.node.State.Hidden = true
log.Log(NOW, "HIDE HERE. a.State.Hidden =", a.State.Hidden)
log.Log(NOW, "HIDE HERE. w.hidden =", w.hidden)
if w.Visible() {
log.Log(INFO, "Setting Visible to false", a.ProgName)
w.SetVisible(false)

View File

@ -62,6 +62,11 @@ func (w *guiWidget) showView() {
}
log.Log(INFO, "showView() labelN =", w.labelN)
if w.hidden {
w.SetVisible(false)
return
}
// if the gocui element doesn't exist, create it
if w.v == nil {
w.recreateView()