gocui/structs.go

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// LICENSE: same as the go language itself
// Copyright 2023 WIT.COM
// all structures and variables are local (aka lowercase)
// since the plugin should be isolated to access only
// by functions() to insure everything here is run
// inside a dedicated goroutine
package main
import (
"fmt"
"reflect"
"strconv"
"strings"
"sync"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
// It's probably a terrible idea to call this 'me'
var me config
var showDebug bool = true
var showHelp bool = true
var redoWidgets bool = true
// This is the window that is currently active
// var currentWindow *tree.Node
type config struct {
baseGui *gocui.Gui // the main gocui handle
// rootNode *node // the base of the binary tree. it should have id == 0
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
myTree *tree.TreeInfo
ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
currentWindow *guiWidget // this is the current tab or window to show
logStdout *tree.Node // where to show STDOUT
startOutputW int
startOutputH int
helpLabel *gocui.View
// this is a floating widget that we show whenever the user clicks on a
// dropdown menu or combobox
// the dropdown widget to select dropdrown lists
dropdownV *guiWidget
dropdownW *guiWidget // grab the dropdown choices from this widget
// When the widget has a frame, like a button, it adds 2 lines runes on each side
// so you need 3 char spacing in each direction to not have them overlap
// the amount of padding when there is a frame
FramePadW int `default:"1" dense:"0"`
FramePadH int `default:"1" dense:"0"`
PadW int `default:"1" dense:"0"`
PadH int `default:"1" dense:"0"`
// how far down to start Window or Tab headings
WindowW int `default:"8" dense:"0"`
WindowH int `default:"-1"`
TabW int `default:"5" dense:"0"`
TabH int `default:"1" dense:"0"`
// additional amount of space to put between window & tab widgets
WindowPadW int `default:"8" dense:"0"`
TabPadW int `default:"4" dense:"0"`
// additional amount of space to indent on a group
GroupPadW int `default:"2" dense:"1"`
// additional amount of space to indent on a group
BoxPadW int `default:"2" dense:"1"`
// additional amount of space to indent on a group
GridPadW int `default:"2" dense:"1"`
// the raw beginning of each window (or tab)
RawW int `default:"1"`
RawH int `default:"5"`
// offset for the hidden widgets
FakeW int `default:"20"`
padded bool // add space between things like buttons
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
canvas bool // if set to true, the windows are a raw canvas
menubar bool // for windows
stretchy bool // expand things like buttons to the maximum size
margin bool // add space around the frames of windows
// writeMutex protects locks the write process
writeMutex sync.Mutex
// used for listWidgets() debugging
depth int
// used to attempt to write to the stdout window
fakefile *FakeFile
}
// deprecate these
var (
initialMouseX, initialMouseY, xOffset, yOffset int
globalMouseDown, msgMouseDown, movingMsg bool
)
// this is the gocui way
// corner starts at in the upper left corner
type rectType struct {
w0, h0, w1, h1 int // left top right bottom
}
func (r *rectType) Width() int {
return r.w1 - r.w0
}
func (r *rectType) Height() int {
return r.h1 - r.h0
}
type guiWidget struct {
// the gocui package variables
v *gocui.View // this is nil if the widget is not displayed
cuiName string // what gocui uses to reference the widget
WidgetType widget.WidgetType
// tw *toolkit.Widget
parent *guiWidget
children []*guiWidget
node *tree.Node
hasTabs bool // does the window have tabs?
currentTab bool // the visible tab
value string
checked bool
// the actual text to display in the console
labelN string
vals []string // dropdown menu items
active bool
enable bool
defaultColor *colorT // store the color to go back to
// hidden bool
// AtW int
// AtH int
// direction widget.Orientation
// progname string
// the logical size of the widget
// For example, 40x12 would be the center of a normal terminal
// size rectType
// the actual gocui display view of this widget
// sometimes this isn't visible like with a Box or Grid
gocuiSize rectType
startW int
startH int
isCurrent bool // is this the currently displayed Window or Tab?
isFake bool // widget types like 'box' are 'false'
// used to track the size of grids
widths map[int]int // how tall each row in the grid is
heights map[int]int // how wide each column in the grid is
tainted bool
frame bool
// for a window, this is currently selected tab
selectedTab *tree.Node
// what color to use
color *colorT
}
// from the gocui devs:
// Write appends a byte slice into the view's internal buffer. Because
// View implements the io.Writer interface, it can be passed as parameter
// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
// be called to clear the view's buffer.
func (w *guiWidget) Write(p []byte) (n int, err error) {
w.tainted = true
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
var tk *guiWidget
tk = me.logStdout.TK.(*guiWidget)
if tk.v == nil {
// optionally write the output to /tmp
s := fmt.Sprint(string(p))
s = strings.TrimSuffix(s, "\n")
fmt.Fprintln(outf, s)
v, _ := me.baseGui.View("msg")
if v != nil {
// fmt.Fprintln(outf, "found msg")
tk.v = v
}
} else {
// display the output in the gocui window
tk.v.Clear()
s := fmt.Sprint(string(p))
s = strings.TrimSuffix(s, "\n")
tmp := strings.Split(s, "\n")
outputS = append(outputS, tmp...)
if len(outputS) > outputH {
l := len(outputS) - outputH
outputS = outputS[l:]
}
fmt.Fprintln(tk.v, strings.Join(outputS, "\n"))
}
return len(p), nil
}
func Set(ptr interface{}, tag string) error {
if reflect.TypeOf(ptr).Kind() != reflect.Ptr {
log.Log(ERROR, "Set() Not a pointer", ptr, "with tag =", tag)
return fmt.Errorf("Not a pointer")
}
v := reflect.ValueOf(ptr).Elem()
t := v.Type()
for i := 0; i < t.NumField(); i++ {
defaultVal := t.Field(i).Tag.Get(tag)
name := t.Field(i).Name
// log("Set() try name =", name, "defaultVal =", defaultVal)
setField(v.Field(i), defaultVal, name)
}
return nil
}
func setField(field reflect.Value, defaultVal string, name string) error {
if !field.CanSet() {
// log("setField() Can't set value", field, defaultVal)
return fmt.Errorf("Can't set value\n")
} else {
log.Log(NOW, "setField() Can set value", name, defaultVal)
}
switch field.Kind() {
case reflect.Int:
val, _ := strconv.Atoi(defaultVal)
field.Set(reflect.ValueOf(int(val)).Convert(field.Type()))
case reflect.String:
field.Set(reflect.ValueOf(defaultVal).Convert(field.Type()))
case reflect.Bool:
if defaultVal == "true" {
field.Set(reflect.ValueOf(true))
} else {
field.Set(reflect.ValueOf(false))
}
}
return nil
}