169 lines
3.7 KiB
Go
169 lines
3.7 KiB
Go
package main
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import (
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"strconv"
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"go.wit.com/gui/toolkits"
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)
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var defaultBehavior bool = true
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var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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var canvas bool // if set to true, the windows are a raw canvas
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var menubar bool // for windows
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var stretchy bool // expand things like buttons to the maximum size
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var padded bool // add space between things like buttons
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var margin bool // add space around the frames of windows
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var debugToolkit bool = false
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var debugChange bool = false
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var debugPlugin bool = false
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var debugAction bool = false
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var debugFlags bool = false
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var debugGrid bool = false
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var debugNow bool = true
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var debugError bool = true
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// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
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func setDefaultBehavior(s bool) {
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defaultBehavior = s
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if (defaultBehavior) {
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log(debugToolkit, "Setting this toolkit to use the default behavior.")
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log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
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stretchy = false
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padded = true
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menubar = true
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margin = true
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canvas = false
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bookshelf = true // 99% of the time, things make a vertical stack of objects
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} else {
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log(debugToolkit, "This toolkit is set to ignore the default behavior.")
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}
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}
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func ShowDebug () {
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log(true, "debugToolkit =", debugToolkit)
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log(true, "debugChange =", debugChange)
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log(true, "debugAction =", debugPlugin)
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log(true, "debugFlags =", debugFlags)
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log(true, "debugNow =", debugNow)
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log(true, "debugError =", debugError)
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}
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func (t *guiWidget) Dump(b bool) {
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if ! b {
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return
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}
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log(b, "Name = ", t.Width, t.Height)
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if (t.uiBox != nil) {
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log(b, "uiBox =", t.uiBox)
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}
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if (t.uiButton != nil) {
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log(b, "uiButton =", t.uiButton)
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}
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if (t.uiCombobox != nil) {
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log(b, "uiCombobox =", t.uiCombobox)
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}
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if (t.uiWindow != nil) {
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log(b, "uiWindow =", t.uiWindow)
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}
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if (t.uiTab != nil) {
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log(b, "uiTab =", t.uiTab)
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}
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if (t.uiGroup != nil) {
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log(b, "uiGroup =", t.uiGroup)
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}
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if (t.uiEntry != nil) {
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log(b, "uiEntry =", t.uiEntry)
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}
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if (t.uiMultilineEntry != nil) {
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log(b, "uiMultilineEntry =", t.uiMultilineEntry)
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}
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if (t.uiSlider != nil) {
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log(b, "uiSlider =", t.uiSlider)
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}
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if (t.uiCheckbox != nil) {
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log(b, "uiCheckbox =", t.uiCheckbox)
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}
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}
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/*
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func GetDebugToolkit () bool {
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return debugToolkit
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}
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*/
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func flag(a *toolkit.Action) {
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// should set the checkbox to this value
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switch a.S {
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case "Quiet":
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logInfo = a.B
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logVerbose = a.B
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logWarn = a.B
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logError = a.B
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case "Error":
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logError = a.B
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case "Info":
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logInfo = a.B
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case "Verbose":
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logInfo = a.B
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logVerbose = a.B
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logWarn = a.B
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logError = a.B
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debugToolkit = a.B
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debugChange = a.B
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debugPlugin = a.B
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debugFlags = a.B
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case "Toolkit":
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debugToolkit = a.B
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case "Change":
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debugChange = a.B
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case "Plugin":
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debugPlugin = a.B
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case "Flags":
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debugFlags = a.B
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case "Now":
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debugNow = a.B
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case "Show":
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ShowDebug()
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default:
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log(debugError, "Can't set unknown flag", a.S)
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}
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}
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func (n *node) dumpWidget(b bool) {
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var info, d string
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if (n == nil) {
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log(debugError, "dumpWidget() node == nil")
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return
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}
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info = n.WidgetType.String()
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d = strconv.Itoa(n.WidgetId) + " " + info + " " + n.Name
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var tabs string
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for i := 0; i < listChildrenDepth; i++ {
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tabs = tabs + defaultPadding
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}
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log(b, tabs + d)
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}
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var defaultPadding string = " "
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var listChildrenDepth int = 0
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func (n *node) listChildren(dump bool) {
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if (n == nil) {
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return
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}
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n.dumpWidget(dump)
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if len(n.children) == 0 {
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return
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}
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for _, child := range n.children {
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listChildrenDepth += 1
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child.listChildren(dump)
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listChildrenDepth -= 1
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}
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}
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