56 lines
1.4 KiB
Go
56 lines
1.4 KiB
Go
package main
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import (
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"sync"
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"go.wit.com/log"
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"go.wit.com/gui/widget"
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)
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var muAction sync.Mutex
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func catchActionChannel() {
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log.Log(NOW, "catchActionChannel() START")
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for {
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log.Log(NOW, "catchActionChannel() for loop")
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select {
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case a := <-pluginChan:
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log.Log(NOW, "catchActionChannel() SELECT widget id =", a.WidgetId, a.Name)
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log.Log(NOW, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType)
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muAction.Lock()
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doAction(&a)
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muAction.Unlock()
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log.Log(NOW, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType)
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}
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}
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}
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/*
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// Other goroutines must use this to access the GUI
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//
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// You can not acess / process the GUI thread directly from
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// other goroutines. This is due to the nature of how
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan widget.Action) {
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callback = guiCallback
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}
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func PluginChannel() chan widget.Action {
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return pluginChan
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}
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*/
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// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
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func init() {
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log.Log(INFO, "Init()")
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// andlabs = make(map[int]*andlabsT)
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pluginChan = make(chan widget.Action, 1)
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log.Log(NOW, "Init() start channel reciever")
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go catchActionChannel()
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go simpleStdin()
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log.Log(NOW, "Init() END")
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}
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