debian/andlabs/debug.go

169 lines
3.7 KiB
Go

package main
import (
"strconv"
"go.wit.com/gui/gui/toolkit"
)
var defaultBehavior bool = true
var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
var canvas bool // if set to true, the windows are a raw canvas
var menubar bool // for windows
var stretchy bool // expand things like buttons to the maximum size
var padded bool // add space between things like buttons
var margin bool // add space around the frames of windows
var debugToolkit bool = false
var debugChange bool = false
var debugPlugin bool = false
var debugAction bool = false
var debugFlags bool = false
var debugGrid bool = false
var debugNow bool = true
var debugError bool = true
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func setDefaultBehavior(s bool) {
defaultBehavior = s
if (defaultBehavior) {
log(debugToolkit, "Setting this toolkit to use the default behavior.")
log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
stretchy = false
padded = true
menubar = true
margin = true
canvas = false
bookshelf = true // 99% of the time, things make a vertical stack of objects
} else {
log(debugToolkit, "This toolkit is set to ignore the default behavior.")
}
}
func ShowDebug () {
log(true, "debugToolkit =", debugToolkit)
log(true, "debugChange =", debugChange)
log(true, "debugAction =", debugPlugin)
log(true, "debugFlags =", debugFlags)
log(true, "debugNow =", debugNow)
log(true, "debugError =", debugError)
}
func (t *guiWidget) Dump(b bool) {
if ! b {
return
}
log(b, "Name = ", t.Width, t.Height)
if (t.uiBox != nil) {
log(b, "uiBox =", t.uiBox)
}
if (t.uiButton != nil) {
log(b, "uiButton =", t.uiButton)
}
if (t.uiCombobox != nil) {
log(b, "uiCombobox =", t.uiCombobox)
}
if (t.uiWindow != nil) {
log(b, "uiWindow =", t.uiWindow)
}
if (t.uiTab != nil) {
log(b, "uiTab =", t.uiTab)
}
if (t.uiGroup != nil) {
log(b, "uiGroup =", t.uiGroup)
}
if (t.uiEntry != nil) {
log(b, "uiEntry =", t.uiEntry)
}
if (t.uiMultilineEntry != nil) {
log(b, "uiMultilineEntry =", t.uiMultilineEntry)
}
if (t.uiSlider != nil) {
log(b, "uiSlider =", t.uiSlider)
}
if (t.uiCheckbox != nil) {
log(b, "uiCheckbox =", t.uiCheckbox)
}
}
/*
func GetDebugToolkit () bool {
return debugToolkit
}
*/
func flag(a *toolkit.Action) {
// should set the checkbox to this value
switch a.S {
case "Quiet":
logInfo = a.B
logVerbose = a.B
logWarn = a.B
logError = a.B
case "Error":
logError = a.B
case "Info":
logInfo = a.B
case "Verbose":
logInfo = a.B
logVerbose = a.B
logWarn = a.B
logError = a.B
debugToolkit = a.B
debugChange = a.B
debugPlugin = a.B
debugFlags = a.B
case "Toolkit":
debugToolkit = a.B
case "Change":
debugChange = a.B
case "Plugin":
debugPlugin = a.B
case "Flags":
debugFlags = a.B
case "Now":
debugNow = a.B
case "Show":
ShowDebug()
default:
log(debugError, "Can't set unknown flag", a.S)
}
}
func (n *node) dumpWidget(b bool) {
var info, d string
if (n == nil) {
log(debugError, "dumpWidget() node == nil")
return
}
info = n.WidgetType.String()
d = strconv.Itoa(n.WidgetId) + " " + info + " " + n.Name
var tabs string
for i := 0; i < listChildrenDepth; i++ {
tabs = tabs + defaultPadding
}
log(b, tabs + d)
}
var defaultPadding string = " "
var listChildrenDepth int = 0
func (n *node) listChildren(dump bool) {
if (n == nil) {
return
}
n.dumpWidget(dump)
if len(n.children) == 0 {
return
}
for _, child := range n.children {
listChildrenDepth += 1
child.listChildren(dump)
listChildrenDepth -= 1
}
}