debian/andlabs/main.go

59 lines
1.7 KiB
Go

package main
import (
"sync"
"go.wit.com/log"
"go.wit.com/gui/widget"
"github.com/andlabs/ui"
// the _ means we only need this for the init()
_ "github.com/andlabs/ui/winmanifest"
)
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex
func catchActionChannel() {
log.Log(INFO, "catchActionChannel() START")
for {
log.Log(INFO, "catchActionChannel() for loop")
select {
case a := <-pluginChan:
log.Log(INFO, "catchActionChannel() SELECT widget id =", a.WidgetId, a.ProgName)
log.Log(INFO, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType)
muAction.Lock()
// TODO ui.QueueMain(f)
// TODO ui.QueueMain( func() {rawAction(a)} )
ui.QueueMain( func() {rawAction(&a)} )
// rawAction(a)
muAction.Unlock()
log.Log(INFO, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType)
}
}
}
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
log.Log(INFO, "Init() START")
log.Log(INFO, "Init()")
// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log.Log(INFO, "init() Setting defaultBehavior = true")
setDefaultBehavior(true)
// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
// actually, this probably breaks the macos build
go ui.Main(func() {
demoUI()
})
// andlabs = make(map[int]*andlabsT)
pluginChan = make(chan widget.Action, 1)
log.Log(INFO, "Init() start channel reciever")
go catchActionChannel()
log.Log(INFO, "Init() END")
}