59 lines
1.3 KiB
Go
59 lines
1.3 KiB
Go
package main
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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// var andlabs map[int]*andlabsT
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// var callback func(int) bool
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// var callback chan toolkit.Action
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// It's probably a terrible idea to call this 'me'
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var me config
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type config struct {
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rootNode *node // the base of the binary tree. it should have id == 0
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}
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// stores the raw toolkit internals
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type guiWidget struct {
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Width int
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Height int
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// tw *toolkit.Widget
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parent *guiWidget
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children []*guiWidget
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// used to track if a tab has a child widget yet
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child bool
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uiControl ui.Control
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uiBox *ui.Box
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uiButton *ui.Button
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uiCombobox *ui.Combobox
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uiCheckbox *ui.Checkbox
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uiEntry *ui.Entry
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uiGroup *ui.Group
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uiLabel *ui.Label
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uiSlider *ui.Slider
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uiSpinbox *ui.Spinbox
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uiTab *ui.Tab
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uiWindow *ui.Window
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uiMultilineEntry *ui.MultilineEntry
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uiEditableCombobox *ui.EditableCombobox
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uiImage *ui.Image
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uiGrid *ui.Grid
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gridX int
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gridY int
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// used as a counter to work around limitations of widgets like combobox
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// this is probably fucked up and in many ways wrong because of unsafe goroutine threading
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// but it's working for now due to the need for need for a correct interaction layer betten toolkits
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c int
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val map[int]string
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// andlabs/ui only accesses widget id numbers
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boxC int // how many things on in a box or how many tabs
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}
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