// Copyright 2014 The gocui Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import ( "errors" "fmt" "github.com/awesome-gocui/gocui" "go.wit.com/log" ) // this function uses the mouse position to highlight & unhighlight things // this is run every time the user moves the mouse over the terminal window func mouseMove(g *gocui.Gui) { mx, my := g.MousePosition() for _, view := range g.Views() { view.Highlight = false } if v, err := g.ViewByPosition(mx, my); err == nil { v.Highlight = true } } func msgDown(g *gocui.Gui, v *gocui.View) error { initialMouseX, initialMouseY = g.MousePosition() log.Log(NOW, "msgDown() X,Y", initialMouseX, initialMouseY) if vx, vy, _, _, err := g.ViewPosition("msg"); err == nil { xOffset = initialMouseX - vx yOffset = initialMouseY - vy msgMouseDown = true } return nil } func hideDDview() error { w, h := me.baseGui.MousePosition() log.Log(NOW, "hide dropdown menu() view msgMouseDown (w,h) =", w, h) if (me.ddview == nil) { return gocui.ErrUnknownView } if (me.ddview.tk.v == nil) { return gocui.ErrUnknownView } me.ddview.SetVisible(false) return nil } func showDDview() error { w, h := me.baseGui.MousePosition() log.Log(NOW, "show dropdown menu() view msgMouseDown (w,h) =", w, h) if (me.ddview == nil) { return gocui.ErrUnknownView } if (me.ddview.tk.v == nil) { return gocui.ErrUnknownView } me.ddview.SetVisible(true) return nil } func mouseUp(g *gocui.Gui, v *gocui.View) error { w, h := g.MousePosition() log.Log(NOW, "mouseUp() view msgMouseDown (check here for dropdown menu click) (w,h) =", w, h) if (me.ddClicked) { me.ddClicked = false log.Log(NOW, "mouseUp() ddview is the thing that was clicked", w, h) log.Log(NOW, "mouseUp() find out what the string is here", w, h, me.ddview.tk.gocuiSize.h1) var newZone string = "" if (me.ddNode != nil) { value := h - me.ddview.tk.gocuiSize.h0 - 1 log.Log(NOW, "mouseUp() me.ddview.tk.gocuiSize.h1 =", me.ddview.tk.gocuiSize.h1) log.Log(NOW, "mouseUp() me.ddNode.vals =", me.ddNode.vals) valsLen := len(me.ddNode.vals) log.Log(NOW, "mouseUp() value =", value, "valsLen =", valsLen) log.Log(NOW, "mouseUp() me.ddNode.vals =", me.ddNode.vals) if ((value >= 0) && (value < valsLen)) { newZone = me.ddNode.vals[value] log.Log(NOW, "mouseUp() value =", value, "newZone =", newZone) } } hideDDview() if (newZone != "") { if (me.ddNode != nil) { me.ddNode.SetText(newZone) me.ddNode.S = newZone me.ddNode.doUserEvent() } } return nil } /* // if there is a drop down view active, treat it like a dialog box and close it if (hideDDview() == nil) { return nil } */ if msgMouseDown { msgMouseDown = false if movingMsg { movingMsg = false return nil } else { g.DeleteView("msg") } } else if globalMouseDown { globalMouseDown = false g.DeleteView("globalDown") } return nil } func mouseDown(g *gocui.Gui, v *gocui.View) error { mx, my := g.MousePosition() if vx0, vy0, vx1, vy1, err := g.ViewPosition("msg"); err == nil { if mx >= vx0 && mx <= vx1 && my >= vy0 && my <= vy1 { return msgDown(g, v) } } globalMouseDown = true maxX, _ := g.Size() test := findUnderMouse() msg := fmt.Sprintf("Mouse really down at: %d,%d", mx, my) + "foobar" if (test == me.ddview) { if (me.ddview.Visible()) { log.Log(NOW, "hide DDview() Mouse really down at:", mx, my) hideDDview() } else { log.Log(NOW, "show DDview() Mouse really down at:", mx, my) showDDview() } return nil } x := mx - len(msg)/2 if x < 0 { x = 0 } else if x+len(msg)+1 > maxX-1 { x = maxX - 1 - len(msg) - 1 } log.Log(NOW, "mouseDown() about to write out message to 'globalDown' view. msg =", msg) if v, err := g.SetView("globalDown", x, my-1, x+len(msg)+1, my+1, 0); err != nil { if !errors.Is(err, gocui.ErrUnknownView) { return err } v.WriteString(msg) } return nil }