package main import ( "sync" "go.wit.com/log" "go.wit.com/gui/widget" ) var muAction sync.Mutex func catchActionChannel() { log.Log(NOW, "catchActionChannel() START") for { log.Log(NOW, "catchActionChannel() for loop") select { case a := <-pluginChan: log.Log(NOW, "catchActionChannel() SELECT widget id =", a.WidgetId, a.ProgName) log.Log(NOW, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType) muAction.Lock() doAction(&a) muAction.Unlock() log.Log(NOW, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType) } } } /* // Other goroutines must use this to access the GUI // // You can not acess / process the GUI thread directly from // other goroutines. This is due to the nature of how // Linux, MacOS and Windows work (they all work differently. suprise. surprise.) // // this sets the channel to send user events back from the plugin func Callback(guiCallback chan widget.Action) { callback = guiCallback } func PluginChannel() chan widget.Action { return pluginChan } */ // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func init() { log.Log(INFO, "Init()") // andlabs = make(map[int]*andlabsT) pluginChan = make(chan widget.Action, 1) log.Log(NOW, "Init() start channel reciever") go catchActionChannel() go simpleStdin() log.Log(NOW, "Init() END") }